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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package android.os;
option java_outer_classname = "OsProtoEnums";
option java_multiple_files = true;
// These constants are defined in hardware/interfaces/health/1.0/types.hal
// They are primarily used by android/os/BatteryManager.java.
enum BatteryHealthEnum {
BATTERY_HEALTH_INVALID = 0;
BATTERY_HEALTH_UNKNOWN = 1;
BATTERY_HEALTH_GOOD = 2;
BATTERY_HEALTH_OVERHEAT = 3;
BATTERY_HEALTH_DEAD = 4;
BATTERY_HEALTH_OVER_VOLTAGE = 5;
BATTERY_HEALTH_UNSPECIFIED_FAILURE = 6;
BATTERY_HEALTH_COLD = 7;
}
// Plug states, primarily used by android/os/BatteryManager.java.
enum BatteryPluggedStateEnum {
// Note that NONE is not in BatteryManager.java's constants.
BATTERY_PLUGGED_NONE = 0;
// Power source is an AC charger.
BATTERY_PLUGGED_AC = 1;
// Power source is a USB port.
BATTERY_PLUGGED_USB = 2;
// Power source is wireless.
BATTERY_PLUGGED_WIRELESS = 4;
}
// These constants are defined in hardware/interfaces/health/1.0/types.hal
// They are primarily used by android/os/BatteryManager.java.
enum BatteryStatusEnum {
BATTERY_STATUS_INVALID = 0;
BATTERY_STATUS_UNKNOWN = 1;
BATTERY_STATUS_CHARGING = 2;
BATTERY_STATUS_DISCHARGING = 3;
BATTERY_STATUS_NOT_CHARGING = 4;
BATTERY_STATUS_FULL = 5;
}
// These constants are defined in hardware/interfaces/thermal/1.0/types.hal
// and in hardware/interfaces/thermal/2.0/types.hal
// They are primarily used by android/os/HardwarePropertiesManager.java.
// Any change to the types in the thermal hal should be made here as well.
enum TemperatureTypeEnum {
TEMPERATURE_TYPE_UNKNOWN = -1;
TEMPERATURE_TYPE_CPU = 0;
TEMPERATURE_TYPE_GPU = 1;
TEMPERATURE_TYPE_BATTERY = 2;
TEMPERATURE_TYPE_SKIN = 3;
TEMPERATURE_TYPE_USB_PORT = 4;
TEMPERATURE_TYPE_POWER_AMPLIFIER = 5;
// Battery Charge Limit - virtual thermal sensors.
TEMPERATURE_TYPE_BCL_VOLTAGE = 6;
TEMPERATURE_TYPE_BCL_CURRENT = 7;
TEMPERATURE_TYPE_BCL_PERCENTAGE = 8;
// Neural Processing Unit.
TEMPERATURE_TYPE_NPU = 9;
}
// Device throttling severity
// These constants are defined in hardware/interfaces/thermal/2.0/types.hal.
// Any change to the types in the thermal hal should be made here as well.
enum ThrottlingSeverityEnum {
// Not under throttling.
NONE = 0;
// Light throttling where UX is not impacted.
LIGHT = 1;
// Moderate throttling where UX is not largely impacted.
MODERATE = 2;
// Severe throttling where UX is largely impacted.
// Similar to 1.0 throttlingThreshold.
SEVERE = 3;
// Platform has done everything to reduce power.
CRITICAL = 4;
// Key components in platform are shutting down due to thermal condition.
// Device functionalities will be limited.
EMERGENCY = 5;
// Need shutdown immediately.
SHUTDOWN = 6;
};
// Device cooling device types.
// These constants are defined in hardware/interfaces/thermal/2.0/types.hal.
// Any change to the types in the thermal hal should be made here as well.
enum CoolingTypeEnum {
FAN = 0;
BATTERY = 1;
CPU = 2;
GPU = 3;
MODEM = 4;
NPU = 5;
COMPONENT = 6;
};
// Wakelock types, primarily used by android/os/PowerManager.java.
enum WakeLockLevelEnum {
// NOTE: Wake lock levels were previously defined as a bit field, except
// that only a few combinations were actually supported so the bit field
// was removed. This explains why the numbering scheme is so odd. If
// adding a new wake lock level, any unused value can be used.
// Ensures that the CPU is running; the screen and keyboard backlight
// will be allowed to go off.
PARTIAL_WAKE_LOCK = 1;
// Ensures that the screen is on (but may be dimmed); the keyboard
// backlight will be allowed to go off. If the user presses the power
// button, then the SCREEN_DIM_WAKE_LOCK will be implicitly released by
// the system, causing both the screen and the CPU to be turned off.
SCREEN_DIM_WAKE_LOCK = 6 [deprecated = true];
// Ensures that the screen is on at full brightness; the keyboard
// backlight will be allowed to go off. If the user presses the power
// button, then the SCREEN_BRIGHT_WAKE_LOCK will be implicitly released
// by the system, causing both the screen and the CPU to be turned off.
SCREEN_BRIGHT_WAKE_LOCK = 10 [deprecated = true];
// Ensures that the screen and keyboard backlight are on at full
// brightness. If the user presses the power button, then the
// FULL_WAKE_LOCK will be implicitly released by the system, causing
// both the screen and the CPU to be turned off.
FULL_WAKE_LOCK = 26 [deprecated = true];
// Turns the screen off when the proximity sensor activates. If the
// proximity sensor detects that an object is nearby, the screen turns
// off immediately. Shortly after the object moves away, the screen
// turns on again.
// A proximity wake lock does not prevent the device from falling asleep
// unlike FULL_WAKE_LOCK, SCREEN_BRIGHT_WAKE_LOCK and
// SCREEN_DIM_WAKE_LOCK. If there is no user activity and no other wake
// locks are held, then the device will fall asleep (and lock) as usual.
// However, the device will not fall asleep while the screen has been
// turned off by the proximity sensor because it effectively counts as
// ongoing user activity.
PROXIMITY_SCREEN_OFF_WAKE_LOCK = 32;
// Put the screen in a low power state and allow the CPU to suspend if
// no other wake locks are held. This is used by the dream manager to
// implement doze mode. It currently has no effect unless the power
// manager is in the dozing state.
DOZE_WAKE_LOCK = 64;
// Keep the device awake enough to allow drawing to occur. This is used
// by the window manager to allow applications to draw while the system
// is dozing. It currently has no effect unless the power manager is in
// the dozing state.
DRAW_WAKE_LOCK = 128;
}
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