1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
|
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FRAMEINFO_H_
#define FRAMEINFO_H_
#include "utils/Macros.h"
#include <cutils/compiler.h>
#include <utils/Timers.h>
#include <memory.h>
#include <string>
namespace android {
namespace uirenderer {
#define UI_THREAD_FRAME_INFO_SIZE 9
enum class FrameInfoIndex {
Flags = 0,
IntendedVsync,
Vsync,
OldestInputEvent,
NewestInputEvent,
HandleInputStart,
AnimationStart,
PerformTraversalsStart,
DrawStart,
// End of UI frame info
SyncQueued,
SyncStart,
IssueDrawCommandsStart,
SwapBuffers,
FrameCompleted,
DequeueBufferDuration,
QueueBufferDuration,
// Must be the last value!
// Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT
NumIndexes
};
extern const std::string FrameInfoNames[];
namespace FrameInfoFlags {
enum {
WindowLayoutChanged = 1 << 0,
RTAnimation = 1 << 1,
SurfaceCanvas = 1 << 2,
SkippedFrame = 1 << 3,
};
};
class ANDROID_API UiFrameInfoBuilder {
public:
explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) {
memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t));
}
UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync) {
set(FrameInfoIndex::Vsync) = vsyncTime;
set(FrameInfoIndex::IntendedVsync) = intendedVsync;
// Pretend the other fields are all at vsync, too, so that naive
// duration calculations end up being 0 instead of very large
set(FrameInfoIndex::HandleInputStart) = vsyncTime;
set(FrameInfoIndex::AnimationStart) = vsyncTime;
set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime;
set(FrameInfoIndex::DrawStart) = vsyncTime;
return *this;
}
UiFrameInfoBuilder& addFlag(int frameInfoFlag) {
set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag);
return *this;
}
private:
inline int64_t& set(FrameInfoIndex index) { return mBuffer[static_cast<int>(index)]; }
int64_t* mBuffer;
};
class FrameInfo {
public:
void importUiThreadInfo(int64_t* info);
void markSyncStart() { set(FrameInfoIndex::SyncStart) = systemTime(CLOCK_MONOTONIC); }
void markIssueDrawCommandsStart() {
set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(CLOCK_MONOTONIC);
}
void markSwapBuffers() { set(FrameInfoIndex::SwapBuffers) = systemTime(CLOCK_MONOTONIC); }
void markFrameCompleted() { set(FrameInfoIndex::FrameCompleted) = systemTime(CLOCK_MONOTONIC); }
void addFlag(int frameInfoFlag) {
set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag);
}
const int64_t* data() const { return mFrameInfo; }
inline int64_t operator[](FrameInfoIndex index) const { return get(index); }
inline int64_t operator[](int index) const {
if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0;
return mFrameInfo[index];
}
inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const {
int64_t endtime = get(end);
int64_t starttime = get(start);
int64_t gap = endtime - starttime;
gap = starttime > 0 ? gap : 0;
if (end > FrameInfoIndex::SyncQueued && start < FrameInfoIndex::SyncQueued) {
// Need to subtract out the time spent in a stalled state
// as this will be captured by the previous frame's info
int64_t offset = get(FrameInfoIndex::SyncStart) - get(FrameInfoIndex::SyncQueued);
if (offset > 0) {
gap -= offset;
}
}
return gap > 0 ? gap : 0;
}
inline int64_t totalDuration() const {
return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted);
}
inline int64_t& set(FrameInfoIndex index) { return mFrameInfo[static_cast<int>(index)]; }
inline int64_t get(FrameInfoIndex index) const {
if (index == FrameInfoIndex::NumIndexes) return 0;
return mFrameInfo[static_cast<int>(index)];
}
private:
int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)];
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* FRAMEINFO_H_ */
|