File: SymbolTable.h

package info (click to toggle)
android-platform-frameworks-base 1%3A10.0.0%2Br36-3
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 321,788 kB
  • sloc: java: 962,234; cpp: 274,314; xml: 242,770; python: 5,060; sh: 1,432; ansic: 494; makefile: 47; sed: 19
file content (218 lines) | stat: -rw-r--r-- 7,225 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef AAPT_PROCESS_SYMBOLTABLE_H
#define AAPT_PROCESS_SYMBOLTABLE_H

#include <algorithm>
#include <memory>
#include <vector>

#include "android-base/macros.h"
#include "androidfw/Asset.h"
#include "androidfw/AssetManager2.h"
#include "utils/JenkinsHash.h"
#include "utils/LruCache.h"

#include "Resource.h"
#include "ResourceTable.h"
#include "ResourceValues.h"
#include "util/Util.h"

namespace aapt {

inline android::hash_t hash_type(const ResourceName& name) {
  std::hash<std::string> str_hash;
  android::hash_t hash = 0;
  hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.package));
  hash = android::JenkinsHashMix(hash, (uint32_t)name.type);
  hash = android::JenkinsHashMix(hash, (uint32_t)str_hash(name.entry));
  return hash;
}

inline android::hash_t hash_type(const ResourceId& id) {
  return android::hash_type(id.id);
}

class ISymbolSource;
class ISymbolTableDelegate;
class NameMangler;

class SymbolTable {
 public:
  struct Symbol {
    Symbol() = default;

    explicit Symbol(const Maybe<ResourceId>& i, const std::shared_ptr<Attribute>& attr = {},
                    bool pub = false)
        : id(i), attribute(attr), is_public(pub) {
    }

    Symbol(const Symbol&) = default;
    Symbol(Symbol&&) = default;
    Symbol& operator=(const Symbol&) = default;
    Symbol& operator=(Symbol&&) = default;

    Maybe<ResourceId> id;
    std::shared_ptr<Attribute> attribute;
    bool is_public = false;
    bool is_dynamic = false;
  };

  explicit SymbolTable(NameMangler* mangler);

  // Overrides the default ISymbolTableDelegate, which allows a custom defined strategy for
  // looking up resources from a set of sources.
  void SetDelegate(std::unique_ptr<ISymbolTableDelegate> delegate);

  // Appends a symbol source. The cache is not cleared since entries that
  // have already been found would take precedence due to ordering.
  void AppendSource(std::unique_ptr<ISymbolSource> source);

  // Prepends a symbol source so that its symbols take precedence. This will
  // cause the existing cache to be cleared.
  void PrependSource(std::unique_ptr<ISymbolSource> source);

  // NOTE: Never hold on to the result between calls to FindByXXX. The
  // results are stored in a cache which may evict entries on subsequent calls.
  const Symbol* FindByName(const ResourceName& name);

  // NOTE: Never hold on to the result between calls to FindByXXX. The
  // results are stored in a cache which may evict entries on subsequent calls.
  const Symbol* FindById(const ResourceId& id);

  // Let's the ISymbolSource decide whether looking up by name or ID is faster,
  // if both are available.
  // NOTE: Never hold on to the result between calls to FindByXXX. The
  // results are stored in a cache which may evict entries on subsequent calls.
  const Symbol* FindByReference(const Reference& ref);

 private:
  NameMangler* mangler_;
  std::unique_ptr<ISymbolTableDelegate> delegate_;
  std::vector<std::unique_ptr<ISymbolSource>> sources_;

  // We use shared_ptr because unique_ptr is not supported and
  // we need automatic deletion.
  android::LruCache<ResourceName, std::shared_ptr<Symbol>> cache_;
  android::LruCache<ResourceId, std::shared_ptr<Symbol>> id_cache_;

  DISALLOW_COPY_AND_ASSIGN(SymbolTable);
};

// Allows the customization of the lookup strategy/order of a symbol from a set of
// symbol sources.
class ISymbolTableDelegate {
 public:
  ISymbolTableDelegate() = default;
  virtual ~ISymbolTableDelegate() = default;

  // The name is already mangled and does not need further processing.
  virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
      const ResourceName& name, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;

  virtual std::unique_ptr<SymbolTable::Symbol> FindById(
      ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) = 0;

 private:
  DISALLOW_COPY_AND_ASSIGN(ISymbolTableDelegate);
};

class DefaultSymbolTableDelegate : public ISymbolTableDelegate {
 public:
  DefaultSymbolTableDelegate() = default;
  virtual ~DefaultSymbolTableDelegate() = default;

  virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
      const ResourceName& name,
      const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;
  virtual std::unique_ptr<SymbolTable::Symbol> FindById(
      ResourceId id, const std::vector<std::unique_ptr<ISymbolSource>>& sources) override;

 private:
  DISALLOW_COPY_AND_ASSIGN(DefaultSymbolTableDelegate);
};

// An interface that a symbol source implements in order to surface symbol information
// to the symbol table.
class ISymbolSource {
 public:
  virtual ~ISymbolSource() = default;

  virtual std::unique_ptr<SymbolTable::Symbol> FindByName(
      const ResourceName& name) = 0;
  virtual std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) = 0;

  // Default implementation tries the name if it exists, else the ID.
  virtual std::unique_ptr<SymbolTable::Symbol> FindByReference(
      const Reference& ref) {
    if (ref.name) {
      return FindByName(ref.name.value());
    } else if (ref.id) {
      return FindById(ref.id.value());
    }
    return {};
  }
};

// Exposes the resources in a ResourceTable as symbols for SymbolTable.
// Instances of this class must outlive the encompassed ResourceTable.
// Lookups by ID are ignored.
class ResourceTableSymbolSource : public ISymbolSource {
 public:
  explicit ResourceTableSymbolSource(ResourceTable* table) : table_(table) {}

  std::unique_ptr<SymbolTable::Symbol> FindByName(
      const ResourceName& name) override;

  std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override {
    return {};
  }

 private:
  ResourceTable* table_;

  DISALLOW_COPY_AND_ASSIGN(ResourceTableSymbolSource);
};

class AssetManagerSymbolSource : public ISymbolSource {
 public:
  AssetManagerSymbolSource() = default;

  bool AddAssetPath(const android::StringPiece& path);
  std::map<size_t, std::string> GetAssignedPackageIds() const;
  bool IsPackageDynamic(uint32_t packageId) const;

  std::unique_ptr<SymbolTable::Symbol> FindByName(
      const ResourceName& name) override;
  std::unique_ptr<SymbolTable::Symbol> FindById(ResourceId id) override;
  std::unique_ptr<SymbolTable::Symbol> FindByReference(
      const Reference& ref) override;

  android::AssetManager2* GetAssetManager() {
    return &asset_manager_;
  }

 private:
  android::AssetManager2 asset_manager_;
  std::vector<std::unique_ptr<const android::ApkAssets>> apk_assets_;

  DISALLOW_COPY_AND_ASSIGN(AssetManagerSymbolSource);
};

}  // namespace aapt

#endif /* AAPT_PROCESS_SYMBOLTABLE_H */