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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.app;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.os.Parcel;
import android.os.Parcelable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* State of the game passed to the GameManager.
*
* This includes a top-level state for the game (indicating if the game can be interrupted without
* interfering with content that can't be paused). Since content can be loaded in any state, it
* includes an independent boolean flag to indicate loading status.
*
* Free-form metadata (as a Bundle) and a string description can also be specified by the
* application.
*/
public final class GameState implements Parcelable {
/**
* Default Game mode is unknown.
*/
public static final int MODE_UNKNOWN = 0;
/**
* No mode means that the game is not in active play, for example the user is using the game
* menu.
*/
public static final int MODE_NONE = 1;
/**
* Indicates if the game is in active, but interruptible, game play.
*/
public static final int MODE_GAMEPLAY_INTERRUPTIBLE = 2;
/**
* Indicates if the game is in active user play mode, which is real time and cannot be
* interrupted.
*/
public static final int MODE_GAMEPLAY_UNINTERRUPTIBLE = 3;
/**
* Indicates that the current content shown is not gameplay related. For example it can be an
* ad, a web page, a text, or a video.
*/
public static final int MODE_CONTENT = 4;
/**
* Implement the parcelable interface.
*/
public static final @NonNull Creator<GameState> CREATOR = new Creator<GameState>() {
@Override
public GameState createFromParcel(Parcel in) {
return new GameState(in);
}
@Override
public GameState[] newArray(int size) {
return new GameState[size];
}
};
// Indicates if the game is loading assets/resources/compiling/etc. This is independent of game
// mode because there could be a loading UI displayed, or there could be loading in the
// background.
private final boolean mIsLoading;
// One of the states listed above.
private final @GameStateMode int mMode;
// A developer-supplied enum, e.g. to indicate level or scene.
private final int mLabel;
// The developer-supplied enum, e.g. to indicate the current quality level.
private final int mQuality;
/**
* Create a GameState with the specified loading status.
* @param isLoading Whether the game is in the loading state.
* @param mode The game state mode of type @GameStateMode.
*/
public GameState(boolean isLoading, @GameStateMode int mode) {
this(isLoading, mode, -1, -1);
}
/**
* Create a GameState with the given state variables.
* @param isLoading Whether the game is in the loading state.
* @param mode The game state mode.
* @param label An optional developer-supplied enum e.g. for the current level.
* @param quality An optional developer-supplied enum, e.g. for the current quality level.
*/
public GameState(boolean isLoading, @GameStateMode int mode, int label, int quality) {
mIsLoading = isLoading;
mMode = mode;
mLabel = label;
mQuality = quality;
}
private GameState(Parcel in) {
mIsLoading = in.readBoolean();
mMode = in.readInt();
mLabel = in.readInt();
mQuality = in.readInt();
}
/**
* @return If the game is loading assets/resources/compiling/etc.
*/
public boolean isLoading() {
return mIsLoading;
}
/**
* @return The game state mode.
*/
public @GameStateMode int getMode() {
return mMode;
}
/**
* @return The developer-supplied enum, e.g. to indicate level or scene. The default value (if
* not supplied) is -1.
*/
public int getLabel() {
return mLabel;
}
/**
* @return The developer-supplied enum, e.g. to indicate the current quality level. The default
* value (if not suplied) is -1.
*/
public int getQuality() {
return mQuality;
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel parcel, int flags) {
parcel.writeBoolean(mIsLoading);
parcel.writeInt(mMode);
parcel.writeInt(mLabel);
parcel.writeInt(mQuality);
}
/**
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef({MODE_UNKNOWN, MODE_NONE, MODE_GAMEPLAY_INTERRUPTIBLE, MODE_GAMEPLAY_UNINTERRUPTIBLE,
MODE_CONTENT
})
@interface GameStateMode {}
}
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