1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338
|
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.app.wallpapereffectsgeneration;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SystemApi;
import android.os.Parcel;
import android.os.Parcelable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
/**
* A {@link CinematicEffectResponse} include textured meshes
* and camera attributes of key frames.
*
* @hide
*/
@SystemApi
public final class CinematicEffectResponse implements Parcelable {
/** @hide */
@IntDef(prefix = {"CINEMATIC_EFFECT_STATUS_"},
value = {CINEMATIC_EFFECT_STATUS_ERROR,
CINEMATIC_EFFECT_STATUS_OK,
CINEMATIC_EFFECT_STATUS_NOT_READY,
CINEMATIC_EFFECT_STATUS_PENDING,
CINEMATIC_EFFECT_STATUS_TOO_MANY_REQUESTS,
CINEMATIC_EFFECT_STATUS_FEATURE_DISABLED,
CINEMATIC_EFFECT_STATUS_IMAGE_FORMAT_NOT_SUITABLE,
CINEMATIC_EFFECT_STATUS_CONTENT_UNSUPPORTED,
CINEMATIC_EFFECT_STATUS_CONTENT_TARGET_ERROR,
CINEMATIC_EFFECT_STATUS_CONTENT_TOO_FLAT,
CINEMATIC_EFFECT_STATUS_ANIMATION_FAILURE
})
@Retention(RetentionPolicy.SOURCE)
public @interface CinematicEffectStatusCode {}
/** Cinematic effect generation failure with generic error. */
public static final int CINEMATIC_EFFECT_STATUS_ERROR = 0;
/** Cinematic effect generation success. */
public static final int CINEMATIC_EFFECT_STATUS_OK = 1;
/**
* Service not ready for cinematic effect generation, e.g. a
* dependency is unavailable.
*/
public static final int CINEMATIC_EFFECT_STATUS_NOT_READY = 2;
/**
* There is already a task being processed for the same task id.
* Client should wait for the response and not send the same request
* again.
*/
public static final int CINEMATIC_EFFECT_STATUS_PENDING = 3;
/** Too many requests (with different task id) for server to handle. */
public static final int CINEMATIC_EFFECT_STATUS_TOO_MANY_REQUESTS = 4;
/** Feature is disabled, for example, in an emergency situation. */
public static final int CINEMATIC_EFFECT_STATUS_FEATURE_DISABLED = 5;
/** Image format related problems (i.e. resolution or aspect ratio problems). */
public static final int CINEMATIC_EFFECT_STATUS_IMAGE_FORMAT_NOT_SUITABLE = 6;
/**
* The cinematic effect feature is not supported on certain types of images,
* for example, some implementation only support portrait.
*/
public static final int CINEMATIC_EFFECT_STATUS_CONTENT_UNSUPPORTED = 7;
/**
* Cannot generate cinematic effect with the targets on the image, for example,
* too many targets on the image.
*/
public static final int CINEMATIC_EFFECT_STATUS_CONTENT_TARGET_ERROR = 8;
/** Image is too flat to generate cinematic effect. */
public static final int CINEMATIC_EFFECT_STATUS_CONTENT_TOO_FLAT = 9;
/** Something is wrong with generating animation. */
public static final int CINEMATIC_EFFECT_STATUS_ANIMATION_FAILURE = 10;
/** @hide */
@IntDef(prefix = {"IMAGE_CONTENT_TYPE_"},
value = {IMAGE_CONTENT_TYPE_UNKNOWN,
IMAGE_CONTENT_TYPE_PEOPLE_PORTRAIT,
IMAGE_CONTENT_TYPE_LANDSCAPE,
IMAGE_CONTENT_TYPE_OTHER
})
@Retention(RetentionPolicy.SOURCE)
public @interface ImageContentType {}
/** Unable to determine image type. */
public static final int IMAGE_CONTENT_TYPE_UNKNOWN = 0;
/** Image content is people portrait. */
public static final int IMAGE_CONTENT_TYPE_PEOPLE_PORTRAIT = 1;
/** Image content is landscape. */
public static final int IMAGE_CONTENT_TYPE_LANDSCAPE = 2;
/** Image content is not people portrait or landscape. */
public static final int IMAGE_CONTENT_TYPE_OTHER = 3;
@CinematicEffectStatusCode
private int mStatusCode;
/** The id of the cinematic effect generation task. */
@NonNull
private String mTaskId;
@ImageContentType
private int mImageContentType;
/** The textured mesh required to render cinematic effect. */
@NonNull
private List<TexturedMesh> mTexturedMeshes;
/** The start camera position for animation. */
@Nullable
private CameraAttributes mStartKeyFrame;
/** The end camera position for animation. */
@Nullable
private CameraAttributes mEndKeyFrame;
private CinematicEffectResponse(Parcel in) {
mStatusCode = in.readInt();
mTaskId = in.readString();
mImageContentType = in.readInt();
mTexturedMeshes = new ArrayList<TexturedMesh>();
in.readTypedList(mTexturedMeshes, TexturedMesh.CREATOR);
mStartKeyFrame = in.readTypedObject(CameraAttributes.CREATOR);
mEndKeyFrame = in.readTypedObject(CameraAttributes.CREATOR);
}
private CinematicEffectResponse(@CinematicEffectStatusCode int statusCode,
String taskId,
@ImageContentType int imageContentType,
List<TexturedMesh> texturedMeshes,
CameraAttributes startKeyFrame,
CameraAttributes endKeyFrame) {
mStatusCode = statusCode;
mTaskId = taskId;
mImageContentType = imageContentType;
mStartKeyFrame = startKeyFrame;
mEndKeyFrame = endKeyFrame;
mTexturedMeshes = texturedMeshes;
}
/** Gets the cinematic effect generation status code. */
@CinematicEffectStatusCode
public int getStatusCode() {
return mStatusCode;
}
/** Get the task id. */
@NonNull
public String getTaskId() {
return mTaskId;
}
/**
* Get the image content type, which briefly classifies what's
* the content of image, like people portrait, landscape etc.
*/
@ImageContentType
public int getImageContentType() {
return mImageContentType;
}
/** Get the textured meshes. */
@NonNull
public List<TexturedMesh> getTexturedMeshes() {
return mTexturedMeshes;
}
/**
* Get the camera attributes (position info and other parameters, see docs of
* {@link CameraAttributes}) of the start key frame on the animation path.
*/
@Nullable
public CameraAttributes getStartKeyFrame() {
return mStartKeyFrame;
}
/**
* Get the camera attributes (position info and other parameters, see docs of
* {@link CameraAttributes}) of the end key frame on the animation path.
*/
@Nullable
public CameraAttributes getEndKeyFrame() {
return mEndKeyFrame;
}
@NonNull
public static final Creator<CinematicEffectResponse> CREATOR =
new Creator<CinematicEffectResponse>() {
@Override
public CinematicEffectResponse createFromParcel(Parcel in) {
return new CinematicEffectResponse(in);
}
@Override
public CinematicEffectResponse[] newArray(int size) {
return new CinematicEffectResponse[size];
}
};
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel out, int flags) {
out.writeInt(mStatusCode);
out.writeString(mTaskId);
out.writeInt(mImageContentType);
out.writeTypedList(mTexturedMeshes, flags);
out.writeTypedObject(mStartKeyFrame, flags);
out.writeTypedObject(mEndKeyFrame, flags);
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) {
return false;
}
CinematicEffectResponse that = (CinematicEffectResponse) o;
return mTaskId.equals(that.mTaskId);
}
@Override
public int hashCode() {
return Objects.hash(mTaskId);
}
/**
* Builder of {@link CinematicEffectResponse}
*
* @hide
*/
@SystemApi
public static final class Builder {
@CinematicEffectStatusCode
private int mStatusCode;
@NonNull
private String mTaskId;
@ImageContentType
private int mImageContentType;
@NonNull
private List<TexturedMesh> mTexturedMeshes;
@Nullable
private CameraAttributes mStartKeyFrame;
@Nullable
private CameraAttributes mEndKeyFrame;
/**
* Constructor with task id and status code.
*
* @hide
*/
@SystemApi
public Builder(@CinematicEffectStatusCode int statusCode, @NonNull String taskId) {
mStatusCode = statusCode;
mTaskId = taskId;
}
/**
* Sets the image content type.
*/
@NonNull
public Builder setImageContentType(@ImageContentType int imageContentType) {
mImageContentType = imageContentType;
return this;
}
/**
* Sets the textured meshes.
*/
@NonNull
public Builder setTexturedMeshes(@NonNull List<TexturedMesh> texturedMeshes) {
mTexturedMeshes = texturedMeshes;
return this;
}
/**
* Sets start key frame.
*/
@NonNull
public Builder setStartKeyFrame(@Nullable CameraAttributes startKeyFrame) {
mStartKeyFrame = startKeyFrame;
return this;
}
/**
* Sets end key frame.
*/
@NonNull
public Builder setEndKeyFrame(@Nullable CameraAttributes endKeyFrame) {
mEndKeyFrame = endKeyFrame;
return this;
}
/**
* Builds a {@link CinematicEffectResponse} instance.
*/
@NonNull
public CinematicEffectResponse build() {
if (mTexturedMeshes == null) {
// Place holder because build doesn't allow list to be nullable.
mTexturedMeshes = new ArrayList<>(0);
}
return new CinematicEffectResponse(mStatusCode, mTaskId, mImageContentType,
mTexturedMeshes, mStartKeyFrame, mEndKeyFrame);
}
}
}
|