File: VelocityTracker.java

package info (click to toggle)
android-platform-frameworks-base 1%3A14~beta1-3
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 326,092 kB
  • sloc: java: 2,032,373; xml: 343,016; cpp: 304,181; python: 3,683; ansic: 2,090; sh: 1,871; makefile: 117; sed: 19
file content (506 lines) | stat: -rw-r--r-- 18,148 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.annotation.IntDef;
import android.compat.annotation.UnsupportedAppUsage;
import android.os.Build;
import android.sysprop.InputProperties;
import android.util.ArrayMap;
import android.util.Pools.SynchronizedPool;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Map;

/**
 * Helper for tracking the velocity of touch events, for implementing
 * flinging and other such gestures.
 *
 * Use {@link #obtain} to retrieve a new instance of the class when you are going
 * to begin tracking.  Put the motion events you receive into it with
 * {@link #addMovement(MotionEvent)}.  When you want to determine the velocity call
 * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)}
 * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id.
 */
public final class VelocityTracker {
    private static final SynchronizedPool<VelocityTracker> sPool =
            new SynchronizedPool<VelocityTracker>(2);

    private static final int ACTIVE_POINTER_ID = -1;

    /**
     * Velocity Tracker Strategy: Invalid.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;

    /**
     * Velocity Tracker Strategy: Impulse.
     * Physical model of pushing an object.  Quality: VERY GOOD.
     * Works with duplicate coordinates, unclean finger liftoff.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;

    /**
     * Velocity Tracker Strategy: LSQ1.
     * 1st order least squares.  Quality: POOR.
     * Frequently underfits the touch data especially when the finger accelerates
     * or changes direction.  Often underestimates velocity.  The direction
     * is overly influenced by historical touch points.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;

    /**
     * Velocity Tracker Strategy: LSQ2.
     * 2nd order least squares.  Quality: VERY GOOD.
     * Pretty much ideal, but can be confused by certain kinds of touch data,
     * particularly if the panel has a tendency to generate delayed,
     * duplicate or jittery touch coordinates when the finger is released.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;

    /**
     * Velocity Tracker Strategy: LSQ3.
     * 3rd order least squares.  Quality: UNUSABLE.
     * Frequently overfits the touch data yielding wildly divergent estimates
     * of the velocity when the finger is released.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;

    /**
     * Velocity Tracker Strategy: WLSQ2_DELTA.
     * 2nd order weighted least squares, delta weighting.  Quality: EXPERIMENTAL
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;

    /**
     * Velocity Tracker Strategy: WLSQ2_CENTRAL.
     * 2nd order weighted least squares, central weighting.  Quality: EXPERIMENTAL
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;

    /**
     * Velocity Tracker Strategy: WLSQ2_RECENT.
     * 2nd order weighted least squares, recent weighting.  Quality: EXPERIMENTAL
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;

    /**
     * Velocity Tracker Strategy: INT1.
     * 1st order integrating filter.  Quality: GOOD.
     * Not as good as 'lsq2' because it cannot estimate acceleration but it is
     * more tolerant of errors.  Like 'lsq1', this strategy tends to underestimate
     * the velocity of a fling but this strategy tends to respond to changes in
     * direction more quickly and accurately.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_INT1 = 7;

    /**
     * Velocity Tracker Strategy: INT2.
     * 2nd order integrating filter.  Quality: EXPERIMENTAL.
     * For comparison purposes only.  Unlike 'int1' this strategy can compensate
     * for acceleration but it typically overestimates the effect.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_INT2 = 8;

    /**
     * Velocity Tracker Strategy: Legacy.
     * Legacy velocity tracker algorithm.  Quality: POOR.
     * For comparison purposes only.  This algorithm is strongly influenced by
     * old data points, consistently underestimates velocity and takes a very long
     * time to adjust to changes in direction.
     *
     * @hide
     */
    public static final int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;


    /**
     * Velocity Tracker Strategy look up table.
     */
    private static final Map<String, Integer> STRATEGIES = new ArrayMap<>();

    /** @hide */
    @Retention(RetentionPolicy.SOURCE)
    @IntDef(prefix = {"VELOCITY_TRACKER_STRATEGY_"}, value = {
            VELOCITY_TRACKER_STRATEGY_DEFAULT,
            VELOCITY_TRACKER_STRATEGY_IMPULSE,
            VELOCITY_TRACKER_STRATEGY_LSQ1,
            VELOCITY_TRACKER_STRATEGY_LSQ2,
            VELOCITY_TRACKER_STRATEGY_LSQ3,
            VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA,
            VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL,
            VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT,
            VELOCITY_TRACKER_STRATEGY_INT1,
            VELOCITY_TRACKER_STRATEGY_INT2,
            VELOCITY_TRACKER_STRATEGY_LEGACY
    })
    public @interface VelocityTrackerStrategy {}

    private long mPtr;
    @VelocityTrackerStrategy
    private final int mStrategy;

    private static native long nativeInitialize(int strategy);
    private static native void nativeDispose(long ptr);
    private static native void nativeClear(long ptr);
    private static native void nativeAddMovement(long ptr, MotionEvent event);
    private static native void nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity);
    private static native float nativeGetXVelocity(long ptr, int id);
    private static native float nativeGetYVelocity(long ptr, int id);
    private static native boolean nativeGetEstimator(long ptr, int id, Estimator outEstimator);

    static {
        // Strategy string and IDs mapping lookup.
        STRATEGIES.put("impulse", VELOCITY_TRACKER_STRATEGY_IMPULSE);
        STRATEGIES.put("lsq1", VELOCITY_TRACKER_STRATEGY_LSQ1);
        STRATEGIES.put("lsq2", VELOCITY_TRACKER_STRATEGY_LSQ2);
        STRATEGIES.put("lsq3", VELOCITY_TRACKER_STRATEGY_LSQ3);
        STRATEGIES.put("wlsq2-delta", VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA);
        STRATEGIES.put("wlsq2-central", VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL);
        STRATEGIES.put("wlsq2-recent", VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT);
        STRATEGIES.put("int1", VELOCITY_TRACKER_STRATEGY_INT1);
        STRATEGIES.put("int2", VELOCITY_TRACKER_STRATEGY_INT2);
        STRATEGIES.put("legacy", VELOCITY_TRACKER_STRATEGY_LEGACY);
    }

    /**
     * Return a strategy ID from string.
     */
    private static int toStrategyId(String strStrategy) {
        if (STRATEGIES.containsKey(strStrategy)) {
            return STRATEGIES.get(strStrategy);
        }
        return VELOCITY_TRACKER_STRATEGY_DEFAULT;
    }

    /**
     * Retrieve a new VelocityTracker object to watch the velocity of a
     * motion.  Be sure to call {@link #recycle} when done.  You should
     * generally only maintain an active object while tracking a movement,
     * so that the VelocityTracker can be re-used elsewhere.
     *
     * @return Returns a new VelocityTracker.
     */
    static public VelocityTracker obtain() {
        VelocityTracker instance = sPool.acquire();
        return (instance != null) ? instance
                : new VelocityTracker(VELOCITY_TRACKER_STRATEGY_DEFAULT);
    }

    /**
     * Obtains a velocity tracker with the specified strategy as string.
     * For testing and comparison purposes only.
     * @deprecated Use {@link obtain(int strategy)} instead.
     *
     * @param strategy The strategy, or null to use the default.
     * @return The velocity tracker.
     *
     * @hide
     */
    @UnsupportedAppUsage
    @Deprecated
    public static VelocityTracker obtain(String strategy) {
        if (strategy == null) {
            return obtain();
        }
        return new VelocityTracker(toStrategyId(strategy));
    }

    /**
     * Obtains a velocity tracker with the specified strategy.
     * For testing and comparison purposes only.
     *
     * @param strategy The strategy Id, VELOCITY_TRACKER_STRATEGY_DEFAULT to use the default.
     * @return The velocity tracker.
     *
     * @hide
     */
    public static VelocityTracker obtain(int strategy) {
        return new VelocityTracker(strategy);
    }

    /**
     * Return a VelocityTracker object back to be re-used by others.  You must
     * not touch the object after calling this function.
     */
    public void recycle() {
        if (mStrategy == VELOCITY_TRACKER_STRATEGY_DEFAULT) {
            clear();
            sPool.release(this);
        }
    }

    /**
     * Return strategy Id of VelocityTracker object.
     * @return The velocity tracker strategy Id.
     *
     * @hide
     */
    public int getStrategyId() {
        return mStrategy;
    }

    private VelocityTracker(@VelocityTrackerStrategy int strategy) {
        // If user has not selected a specific strategy
        if (strategy == VELOCITY_TRACKER_STRATEGY_DEFAULT) {
            // Check if user specified strategy by overriding system property.
            String strategyProperty = InputProperties.velocitytracker_strategy().orElse(null);
            if (strategyProperty == null || strategyProperty.isEmpty()) {
                mStrategy = strategy;
            } else {
                mStrategy = toStrategyId(strategyProperty);
            }
        } else {
            // User specified strategy
            mStrategy = strategy;
        }
        mPtr = nativeInitialize(mStrategy);
    }

    @Override
    protected void finalize() throws Throwable {
        try {
            if (mPtr != 0) {
                nativeDispose(mPtr);
                mPtr = 0;
            }
        } finally {
            super.finalize();
        }
    }

    /**
     * Reset the velocity tracker back to its initial state.
     */
    public void clear() {
        nativeClear(mPtr);
    }

    /**
     * Add a user's movement to the tracker.  You should call this for the
     * initial {@link MotionEvent#ACTION_DOWN}, the following
     * {@link MotionEvent#ACTION_MOVE} events that you receive, and the
     * final {@link MotionEvent#ACTION_UP}.  You can, however, call this
     * for whichever events you desire.
     *
     * @param event The MotionEvent you received and would like to track.
     */
    public void addMovement(MotionEvent event) {
        if (event == null) {
            throw new IllegalArgumentException("event must not be null");
        }
        nativeAddMovement(mPtr, event);
    }

    /**
     * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum
     * velocity of Float.MAX_VALUE.
     *
     * @see #computeCurrentVelocity(int, float)
     */
    public void computeCurrentVelocity(int units) {
        nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE);
    }

    /**
     * Compute the current velocity based on the points that have been
     * collected.  Only call this when you actually want to retrieve velocity
     * information, as it is relatively expensive.  You can then retrieve
     * the velocity with {@link #getXVelocity()} and
     * {@link #getYVelocity()}.
     *
     * @param units The units you would like the velocity in.  A value of 1
     * provides pixels per millisecond, 1000 provides pixels per second, etc.
     * @param maxVelocity The maximum velocity that can be computed by this method.
     * This value must be declared in the same unit as the units parameter. This value
     * must be positive.
     */
    public void computeCurrentVelocity(int units, float maxVelocity) {
        nativeComputeCurrentVelocity(mPtr, units, maxVelocity);
    }

    /**
     * Retrieve the last computed X velocity.  You must first call
     * {@link #computeCurrentVelocity(int)} before calling this function.
     *
     * @return The previously computed X velocity.
     */
    public float getXVelocity() {
        return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID);
    }

    /**
     * Retrieve the last computed Y velocity.  You must first call
     * {@link #computeCurrentVelocity(int)} before calling this function.
     *
     * @return The previously computed Y velocity.
     */
    public float getYVelocity() {
        return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID);
    }

    /**
     * Retrieve the last computed X velocity.  You must first call
     * {@link #computeCurrentVelocity(int)} before calling this function.
     *
     * @param id Which pointer's velocity to return.
     * @return The previously computed X velocity.
     */
    public float getXVelocity(int id) {
        return nativeGetXVelocity(mPtr, id);
    }

    /**
     * Retrieve the last computed Y velocity.  You must first call
     * {@link #computeCurrentVelocity(int)} before calling this function.
     *
     * @param id Which pointer's velocity to return.
     * @return The previously computed Y velocity.
     */
    public float getYVelocity(int id) {
        return nativeGetYVelocity(mPtr, id);
    }

    /**
     * Get an estimator for the movements of a pointer using past movements of the
     * pointer to predict future movements.
     *
     * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling
     * this method.
     *
     * @param id Which pointer's velocity to return.
     * @param outEstimator The estimator to populate.
     * @return True if an estimator was obtained, false if there is no information
     * available about the pointer.
     *
     * @hide For internal use only.  Not a final API.
     */
    public boolean getEstimator(int id, Estimator outEstimator) {
        if (outEstimator == null) {
            throw new IllegalArgumentException("outEstimator must not be null");
        }
        return nativeGetEstimator(mPtr, id, outEstimator);
    }

    /**
     * An estimator for the movements of a pointer based on a polynomial model.
     *
     * The last recorded position of the pointer is at time zero seconds.
     * Past estimated positions are at negative times and future estimated positions
     * are at positive times.
     *
     * First coefficient is position (in pixels), second is velocity (in pixels per second),
     * third is acceleration (in pixels per second squared).
     *
     * @hide For internal use only.  Not a final API.
     */
    public static final class Estimator {
        // Must match VelocityTracker::Estimator::MAX_DEGREE
        private static final int MAX_DEGREE = 4;

        /**
         * Polynomial coefficients describing motion in X.
         */
        @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
        public final float[] xCoeff = new float[MAX_DEGREE + 1];

        /**
         * Polynomial coefficients describing motion in Y.
         */
        @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
        public final float[] yCoeff = new float[MAX_DEGREE + 1];

        /**
         * Polynomial degree, or zero if only position information is available.
         */
        @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
        public int degree;

        /**
         * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
         */
        @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
        public float confidence;

        /**
         * Gets an estimate of the X position of the pointer at the specified time point.
         * @param time The time point in seconds, 0 is the last recorded time.
         * @return The estimated X coordinate.
         */
        public float estimateX(float time) {
            return estimate(time, xCoeff);
        }

        /**
         * Gets an estimate of the Y position of the pointer at the specified time point.
         * @param time The time point in seconds, 0 is the last recorded time.
         * @return The estimated Y coordinate.
         */
        public float estimateY(float time) {
            return estimate(time, yCoeff);
        }

        /**
         * Gets the X coefficient with the specified index.
         * @param index The index of the coefficient to return.
         * @return The X coefficient, or 0 if the index is greater than the degree.
         */
        public float getXCoeff(int index) {
            return index <= degree ? xCoeff[index] : 0;
        }

        /**
         * Gets the Y coefficient with the specified index.
         * @param index The index of the coefficient to return.
         * @return The Y coefficient, or 0 if the index is greater than the degree.
         */
        public float getYCoeff(int index) {
            return index <= degree ? yCoeff[index] : 0;
        }

        private float estimate(float time, float[] c) {
            float a = 0;
            float scale = 1;
            for (int i = 0; i <= degree; i++) {
                a += c[i] * scale;
                scale *= time;
            }
            return a;
        }
    }
}