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/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.graphics.Insets;
import android.inputmethodservice.InputMethodService;
import android.os.Build;
import android.os.CancellationSignal;
import android.view.InsetsState.InternalInsetsType;
import android.view.WindowInsets.Type;
import android.view.WindowInsets.Type.InsetsType;
import android.view.animation.Interpolator;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
/**
* Interface to control windows that generate insets.
*/
public interface WindowInsetsController {
/**
* Makes status bars become opaque with solid dark background and light foreground.
* @hide
*/
int APPEARANCE_OPAQUE_STATUS_BARS = 1;
/**
* Makes navigation bars become opaque with solid dark background and light foreground.
* @hide
*/
int APPEARANCE_OPAQUE_NAVIGATION_BARS = 1 << 1;
/**
* Makes items on system bars become less noticeable without changing the layout of the bars.
* @hide
*/
int APPEARANCE_LOW_PROFILE_BARS = 1 << 2;
/**
* Changes the foreground color for light status bars so that the items on the bar can be read
* clearly.
*/
int APPEARANCE_LIGHT_STATUS_BARS = 1 << 3;
/**
* Changes the foreground color for light navigation bars so that the items on the bar can be
* read clearly.
*/
int APPEARANCE_LIGHT_NAVIGATION_BARS = 1 << 4;
/**
* Makes status bars semi-transparent with dark background and light foreground.
* @hide
*/
int APPEARANCE_SEMI_TRANSPARENT_STATUS_BARS = 1 << 5;
/**
* Makes navigation bars semi-transparent with dark background and light foreground.
* @hide
*/
int APPEARANCE_SEMI_TRANSPARENT_NAVIGATION_BARS = 1 << 6;
/**
* Determines the appearance of system bars.
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(flag = true, value = {APPEARANCE_OPAQUE_STATUS_BARS, APPEARANCE_OPAQUE_NAVIGATION_BARS,
APPEARANCE_LOW_PROFILE_BARS, APPEARANCE_LIGHT_STATUS_BARS,
APPEARANCE_LIGHT_NAVIGATION_BARS, APPEARANCE_SEMI_TRANSPARENT_STATUS_BARS,
APPEARANCE_SEMI_TRANSPARENT_NAVIGATION_BARS})
@interface Appearance {
}
/**
* Option for {@link #setSystemBarsBehavior(int)}. System bars will be forcibly shown on any
* user interaction on the corresponding display if navigation bars are hidden by
* {@link #hide(int)} or
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
* @deprecated This is not supported on Android {@link Build.VERSION_CODES#S} and later. Use
* {@link #BEHAVIOR_DEFAULT} or {@link #BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE}
* instead.
*/
@Deprecated
int BEHAVIOR_SHOW_BARS_BY_TOUCH = 0;
/**
* The default option for {@link #setSystemBarsBehavior(int)}: Window would like to remain
* interactive when hiding navigation bars by calling {@link #hide(int)} or
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
*
* <p>When system bars are hidden in this mode, they can be revealed with system gestures, such
* as swiping from the edge of the screen where the bar is hidden from.</p>
*
* <p>When the gesture navigation is enabled, the system gestures can be triggered regardless
* the visibility of system bars.</p>
*/
int BEHAVIOR_DEFAULT = 1;
/**
* Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
* hiding navigation bars by calling {@link #hide(int)} or
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
*
* <p>When system bars are hidden in this mode, they can be revealed with system gestures, such
* as swiping from the edge of the screen where the bar is hidden from.</p>
* @deprecated Use {@link #BEHAVIOR_DEFAULT} instead.
*/
@Deprecated
int BEHAVIOR_SHOW_BARS_BY_SWIPE = BEHAVIOR_DEFAULT;
/**
* Option for {@link #setSystemBarsBehavior(int)}: Window would like to remain interactive when
* hiding navigation bars by calling {@link #hide(int)} or
* {@link WindowInsetsAnimationController#setInsetsAndAlpha(Insets, float, float)}.
*
* <p>When system bars are hidden in this mode, they can be revealed temporarily with system
* gestures, such as swiping from the edge of the screen where the bar is hidden from. These
* transient system bars will overlay app’s content, may have some degree of transparency, and
* will automatically hide after a short timeout.</p>
*/
int BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE = 2;
/**
* Determines the behavior of system bars when hiding them by calling {@link #hide}.
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(value = {BEHAVIOR_DEFAULT, BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE})
@interface Behavior {
}
/**
* Makes a set of windows that cause insets appear on screen.
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
* {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link WindowInsets.Type} specifying what windows the app
* would like to make appear on screen.
*/
void show(@InsetsType int types);
/**
* Makes a set of windows causing insets disappear.
* <p>
* Note that if the window currently doesn't have control over a certain type, it will apply the
* change as soon as the window gains control. The app can listen to the event by observing
* {@link View#onApplyWindowInsets} and checking visibility with {@link WindowInsets#isVisible}.
*
* @param types A bitmask of {@link WindowInsets.Type} specifying what windows the app
* would like to make disappear.
*/
void hide(@InsetsType int types);
/**
* Lets the application control window inset animations in a frame-by-frame manner by modifying
* the position of the windows in the system causing insets directly.
*
* @param types The {@link WindowInsets.Type}s the application has requested to control.
* @param durationMillis Duration of animation in
* {@link java.util.concurrent.TimeUnit#MILLISECONDS}, or -1 if the
* animation doesn't have a predetermined duration. This value will be
* passed to {@link WindowInsetsAnimation#getDurationMillis()}
* @param interpolator The interpolator used for this animation, or {@code null} if this
* animation doesn't follow an interpolation curve. This value will be
* passed to {@link WindowInsetsAnimation#getInterpolator()} and used to
* calculate {@link WindowInsetsAnimation#getInterpolatedFraction()}.
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when the
* windows are ready to be controlled, among other callbacks.
* @param cancellationSignal A cancellation signal that the caller can use to cancel the
* request to obtain control, or once they have control, to cancel the
* control.
* @see WindowInsetsAnimation#getFraction()
* @see WindowInsetsAnimation#getInterpolatedFraction()
* @see WindowInsetsAnimation#getInterpolator()
* @see WindowInsetsAnimation#getDurationMillis()
*/
void controlWindowInsetsAnimation(@InsetsType int types, long durationMillis,
@Nullable Interpolator interpolator,
@Nullable CancellationSignal cancellationSignal,
@NonNull WindowInsetsAnimationControlListener listener);
/**
* Lets the application add non-controllable listener object that can be called back
* when animation is invoked by the system by host calling methods such as {@link #show} or
* {@link #hide}.
*
* The listener is supposed to be used for logging only, using the control or
* relying on the timing of the callback in any other way is not supported.
*
* @param listener The {@link WindowInsetsAnimationControlListener} that gets called when
* the animation is driven by the system and not the host
* @hide
*/
void setSystemDrivenInsetsAnimationLoggingListener(
@Nullable WindowInsetsAnimationControlListener listener);
/**
* Controls the appearance of system bars.
* <p>
* For example, the following statement adds {@link #APPEARANCE_LIGHT_STATUS_BARS}:
* <pre>
* setSystemBarsAppearance(APPEARANCE_LIGHT_STATUS_BARS, APPEARANCE_LIGHT_STATUS_BARS)
* </pre>
* And the following statement clears it:
* <pre>
* setSystemBarsAppearance(0, APPEARANCE_LIGHT_STATUS_BARS)
* </pre>
*
* @param appearance Bitmask of appearance flags.
* @param mask Specifies which flags of appearance should be changed.
* @see #getSystemBarsAppearance
*/
void setSystemBarsAppearance(@Appearance int appearance, @Appearance int mask);
/**
* Retrieves the requested appearance of system bars.
*
* @return The requested bitmask of system bar appearance controlled by this window.
* @see #setSystemBarsAppearance(int, int)
*/
@Appearance int getSystemBarsAppearance();
/**
* Notify the caption insets height change. The information will be used on the client side to,
* make sure the InsetsState has the correct caption insets.
*
* @param height the height of caption bar insets.
* @hide
*/
void setCaptionInsetsHeight(int height);
/**
* Controls the behavior of system bars.
*
* @param behavior Determines how the bars behave when being hidden by the application.
* @see #getSystemBarsBehavior
*/
void setSystemBarsBehavior(@Behavior int behavior);
/**
* Retrieves the requested behavior of system bars.
*
* @return the system bar behavior controlled by this window.
* @see #setSystemBarsBehavior(int)
*/
@Behavior int getSystemBarsBehavior();
/**
* Disables or enables the animations.
*
* @hide
*/
void setAnimationsDisabled(boolean disable);
/**
* @hide
*/
InsetsState getState();
/**
* @return Whether the specified insets source is currently requested to be visible by the
* application.
* @hide
*/
boolean isRequestedVisible(@InternalInsetsType int type);
/**
* Adds a {@link OnControllableInsetsChangedListener} to the window insets controller.
*
* @param listener The listener to add.
*
* @see OnControllableInsetsChangedListener
* @see #removeOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
*/
void addOnControllableInsetsChangedListener(
@NonNull OnControllableInsetsChangedListener listener);
/**
* Removes a {@link OnControllableInsetsChangedListener} from the window insets controller.
*
* @param listener The listener to remove.
*
* @see OnControllableInsetsChangedListener
* @see #addOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
*/
void removeOnControllableInsetsChangedListener(
@NonNull OnControllableInsetsChangedListener listener);
/**
* Listener to be notified when the set of controllable {@link WindowInsets.Type} controlled by
* a {@link WindowInsetsController} changes.
* <p>
* Once a {@link WindowInsets.Type} becomes controllable, the app will be able to control the
* window that is causing this type of insets by calling {@link #controlWindowInsetsAnimation}.
* <p>
* Note: When listening to controllability of the {@link Type#ime},
* {@link #controlWindowInsetsAnimation} may still fail in case the {@link InputMethodService}
* decides to cancel the show request. This could happen when there is a hardware keyboard
* attached.
*
* @see #addOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
* @see #removeOnControllableInsetsChangedListener(OnControllableInsetsChangedListener)
*/
interface OnControllableInsetsChangedListener {
/**
* Called when the set of controllable {@link WindowInsets.Type} changes.
*
* @param controller The controller for which the set of controllable
* {@link WindowInsets.Type}s are changing.
* @param typeMask Bitwise type-mask of the {@link WindowInsets.Type}s the controller is
* currently able to control.
*/
void onControllableInsetsChanged(@NonNull WindowInsetsController controller,
@InsetsType int typeMask);
}
}
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