1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
|
/*
* Copyright (C) 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
// TODO: Can we get the dependencies scoped down more?
#include "CanvasOps.h"
#include "CanvasOpBuffer.h"
#include <SaveFlags.h>
#include <ui/FatVector.h>
#include <optional>
namespace android::uirenderer {
// Exists to avoid forcing all this common logic into the templated class
class CanvasStateHelper {
protected:
CanvasStateHelper(int width, int height);
~CanvasStateHelper() = default;
struct SaveEntry {
bool clip : 1 = false;
bool matrix : 1 = false;
bool layer : 1 = false;
};
template <typename T>
struct DeferredEntry {
T entry;
int deferredSaveCount = 0;
DeferredEntry() = default;
DeferredEntry(const T& t) : entry(t) {}
};
struct ConservativeClip {
SkIRect bounds = SkIRect::MakeEmpty();
bool rect = true;
bool aa = false;
bool quickReject(const SkMatrix& matrix, const SkRect& bounds) const;
void apply(SkClipOp op, const SkMatrix& matrix, const SkRect& bounds, bool aa,
bool fillsBounds);
};
constexpr SaveEntry saveEntryForLayer() {
return {
.clip = true,
.matrix = true,
.layer = true,
};
}
constexpr SaveEntry flagsToSaveEntry(SaveFlags::Flags flags) {
return SaveEntry {
.clip = static_cast<bool>(flags & SaveFlags::Clip),
.matrix = static_cast<bool>(flags & SaveFlags::Matrix),
.layer = false
};
}
bool internalSave(SaveEntry saveEntry);
void internalSaveLayer(const SkCanvas::SaveLayerRec& layerRec) {
internalSave({
.clip = true,
.matrix = true,
.layer = true
});
internalClipRect(*layerRec.fBounds, SkClipOp::kIntersect);
}
bool internalRestore();
void internalClipRect(const SkRect& rect, SkClipOp op);
void internalClipPath(const SkPath& path, SkClipOp op);
// The canvas' clip will never expand beyond these bounds since intersect
// and difference operations only subtract pixels.
SkIRect mInitialBounds;
// Every save() gets a SaveEntry to track what needs to be restored.
FatVector<SaveEntry, 6> mSaveStack;
// Transform and clip entries record a deferred save count and do not
// make a new entry until that particular state is modified.
FatVector<DeferredEntry<SkMatrix>, 6> mTransformStack;
FatVector<DeferredEntry<ConservativeClip>, 6> mClipStack;
const ConservativeClip& clip() const { return mClipStack.back().entry; }
ConservativeClip& clip();
void resetState(int width, int height);
// Stack manipulation for transform and clip stacks
template <typename T, size_t N>
void pushEntry(FatVector<DeferredEntry<T>, N>* stack) {
stack->back().deferredSaveCount += 1;
}
template <typename T, size_t N>
void popEntry(FatVector<DeferredEntry<T>, N>* stack) {
if (!(stack->back().deferredSaveCount--)) {
stack->pop_back();
}
}
template <typename T, size_t N>
T& writableEntry(FatVector<DeferredEntry<T>, N>* stack) {
DeferredEntry<T>& back = stack->back();
if (back.deferredSaveCount == 0) {
return back.entry;
} else {
back.deferredSaveCount -= 1;
// saved in case references move when re-allocating vector storage
T state = back.entry;
return stack->emplace_back(state).entry;
}
}
public:
int saveCount() const { return mSaveStack.size(); }
SkRect getClipBounds() const;
bool quickRejectRect(float left, float top, float right, float bottom) const;
bool quickRejectPath(const SkPath& path) const;
bool isClipAA() const { return clip().aa; }
bool isClipEmpty() const { return clip().bounds.isEmpty(); }
bool isClipRect() const { return clip().rect; }
bool isClipComplex() const { return !isClipEmpty() && (isClipAA() || !isClipRect()); }
const SkMatrix& transform() const { return mTransformStack.back().entry; }
SkMatrix& transform();
// For compat with existing HWUI Canvas interface
void getMatrix(SkMatrix* outMatrix) const {
*outMatrix = transform();
}
void setMatrix(const SkMatrix& matrix) {
transform() = matrix;
}
void concat(const SkMatrix& matrix) {
transform().preConcat(matrix);
}
void rotate(float degrees) {
SkMatrix m;
m.setRotate(degrees);
concat(m);
}
void scale(float sx, float sy) {
SkMatrix m;
m.setScale(sx, sy);
concat(m);
}
void skew(float sx, float sy) {
SkMatrix m;
m.setSkew(sx, sy);
concat(m);
}
void translate(float dx, float dy) {
transform().preTranslate(dx, dy);
}
};
// Front-end canvas that handles queries, up-front state, and produces CanvasOp<> output downstream
template <typename CanvasOpReceiver>
class CanvasFrontend final : public CanvasStateHelper {
public:
template<class... Args>
CanvasFrontend(int width, int height, Args&&... args) : CanvasStateHelper(width, height),
mReceiver(std::in_place, std::forward<Args>(args)...) { }
void save(SaveFlags::Flags flags = SaveFlags::MatrixClip) {
if (internalSave(flagsToSaveEntry(flags))) {
submit<CanvasOpType::Save>({});
}
}
void restore() {
if (internalRestore()) {
submit<CanvasOpType::Restore>({});
}
}
template <CanvasOpType T>
void draw(CanvasOp<T>&& op) {
// The front-end requires going through certain front-doors, which these aren't.
static_assert(T != CanvasOpType::Save, "Must use CanvasFrontend::save() call instead");
static_assert(T != CanvasOpType::Restore, "Must use CanvasFrontend::restore() call instead");
if constexpr (T == CanvasOpType::SaveLayer) {
internalSaveLayer(op.saveLayerRec);
}
if constexpr (T == CanvasOpType::SaveBehind) {
// Don't use internalSaveLayer as this doesn't apply clipping, it's a "regular" save
// But we do want to flag it as a layer, such that restore is Definitely Required
internalSave(saveEntryForLayer());
}
if constexpr (T == CanvasOpType::ClipRect) {
internalClipRect(op.rect, op.op);
}
if constexpr (T == CanvasOpType::ClipPath) {
internalClipPath(op.path, op.op);
}
submit(std::move(op));
}
const CanvasOpReceiver& receiver() const {
LOG_ALWAYS_FATAL_IF(!mReceiver.has_value());
return *mReceiver;
}
CanvasOpReceiver finish() {
auto ret = std::move(mReceiver.value());
mReceiver.reset();
return std::move(ret);
}
template<class... Args>
void reset(int newWidth, int newHeight, Args&&... args) {
resetState(newWidth, newHeight);
mReceiver.emplace(std::forward<Args>(args)...);
}
private:
std::optional<CanvasOpReceiver> mReceiver;
template <CanvasOpType T>
void submit(CanvasOp<T>&& op) {
LOG_ALWAYS_FATAL_IF(!mReceiver.has_value());
mReceiver->push_container(CanvasOpContainer(std::move(op), transform()));
}
};
} // namespace android::uirenderer
|