1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259
|
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ShaderCache.h"
#include <GrDirectContext.h>
#include <gui/TraceUtils.h>
#include <log/log.h>
#include <openssl/sha.h>
#include <algorithm>
#include <array>
#include <thread>
#include "FileBlobCache.h"
#include "Properties.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
// Cache size limits.
static const size_t maxKeySize = 1024;
static const size_t maxValueSize = 2 * 1024 * 1024;
static const size_t maxTotalSize = 1024 * 1024;
ShaderCache::ShaderCache() {
// There is an "incomplete FileBlobCache type" compilation error, if ctor is moved to header.
}
ShaderCache ShaderCache::sCache;
ShaderCache& ShaderCache::get() {
return sCache;
}
bool ShaderCache::validateCache(const void* identity, ssize_t size) {
if (nullptr == identity && size == 0) return true;
if (nullptr == identity || size < 0) {
if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
ALOGW("ShaderCache::validateCache invalid cache identity");
}
mBlobCache->clear();
return false;
}
SHA256_CTX ctx;
SHA256_Init(&ctx);
SHA256_Update(&ctx, identity, size);
mIDHash.resize(SHA256_DIGEST_LENGTH);
SHA256_Final(mIDHash.data(), &ctx);
std::array<uint8_t, SHA256_DIGEST_LENGTH> hash;
auto key = sIDKey;
auto loaded = mBlobCache->get(&key, sizeof(key), hash.data(), hash.size());
if (loaded && std::equal(hash.begin(), hash.end(), mIDHash.begin())) return true;
if (CC_UNLIKELY(Properties::debugLevel & kDebugCaches)) {
ALOGW("ShaderCache::validateCache cache validation fails");
}
mBlobCache->clear();
return false;
}
void ShaderCache::initShaderDiskCache(const void* identity, ssize_t size) {
ATRACE_NAME("initShaderDiskCache");
std::lock_guard<std::mutex> lock(mMutex);
// Emulators can switch between different renders either as part of config
// or snapshot migration. Also, program binaries may not work well on some
// desktop / laptop GPUs. Thus, disable the shader disk cache for emulator builds.
if (!Properties::runningInEmulator && mFilename.length() > 0) {
mBlobCache.reset(new FileBlobCache(maxKeySize, maxValueSize, maxTotalSize, mFilename));
validateCache(identity, size);
mInitialized = true;
}
}
void ShaderCache::setFilename(const char* filename) {
std::lock_guard<std::mutex> lock(mMutex);
mFilename = filename;
}
BlobCache* ShaderCache::getBlobCacheLocked() {
LOG_ALWAYS_FATAL_IF(!mInitialized, "ShaderCache has not been initialized");
return mBlobCache.get();
}
sk_sp<SkData> ShaderCache::load(const SkData& key) {
ATRACE_NAME("ShaderCache::load");
size_t keySize = key.size();
std::lock_guard<std::mutex> lock(mMutex);
if (!mInitialized) {
return nullptr;
}
// mObservedBlobValueSize is reasonably big to avoid memory reallocation
// Allocate a buffer with malloc. SkData takes ownership of that allocation and will call free.
void* valueBuffer = malloc(mObservedBlobValueSize);
if (!valueBuffer) {
return nullptr;
}
BlobCache* bc = getBlobCacheLocked();
size_t valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
int maxTries = 3;
while (valueSize > mObservedBlobValueSize && maxTries > 0) {
mObservedBlobValueSize = std::min(valueSize, maxValueSize);
void* newValueBuffer = realloc(valueBuffer, mObservedBlobValueSize);
if (!newValueBuffer) {
free(valueBuffer);
return nullptr;
}
valueBuffer = newValueBuffer;
valueSize = bc->get(key.data(), keySize, valueBuffer, mObservedBlobValueSize);
maxTries--;
}
if (!valueSize) {
free(valueBuffer);
return nullptr;
}
if (valueSize > mObservedBlobValueSize) {
ALOGE("ShaderCache::load value size is too big %d", (int)valueSize);
free(valueBuffer);
return nullptr;
}
mNumShadersCachedInRam++;
ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
return SkData::MakeFromMalloc(valueBuffer, valueSize);
}
namespace {
// Helper for BlobCache::set to trace the result.
void set(BlobCache* cache, const void* key, size_t keySize, const void* value, size_t valueSize) {
switch (cache->set(key, keySize, value, valueSize)) {
case BlobCache::InsertResult::kInserted:
// This is what we expect/hope. It means the cache is large enough.
return;
case BlobCache::InsertResult::kDidClean: {
ATRACE_FORMAT("ShaderCache: evicted an entry to fit {key: %lu value %lu}!", keySize,
valueSize);
return;
}
case BlobCache::InsertResult::kNotEnoughSpace: {
ATRACE_FORMAT("ShaderCache: could not fit {key: %lu value %lu}!", keySize, valueSize);
return;
}
case BlobCache::InsertResult::kInvalidValueSize:
case BlobCache::InsertResult::kInvalidKeySize: {
ATRACE_FORMAT("ShaderCache: invalid size {key: %lu value %lu}!", keySize, valueSize);
return;
}
case BlobCache::InsertResult::kKeyTooBig:
case BlobCache::InsertResult::kValueTooBig:
case BlobCache::InsertResult::kCombinedTooBig: {
ATRACE_FORMAT("ShaderCache: entry too big: {key: %lu value %lu}!", keySize, valueSize);
return;
}
}
}
} // namespace
void ShaderCache::saveToDiskLocked() {
ATRACE_NAME("ShaderCache::saveToDiskLocked");
if (mInitialized && mBlobCache && mSavePending) {
if (mIDHash.size()) {
auto key = sIDKey;
set(mBlobCache.get(), &key, sizeof(key), mIDHash.data(), mIDHash.size());
}
mBlobCache->writeToFile();
}
mSavePending = false;
}
void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
ATRACE_NAME("ShaderCache::store");
std::lock_guard<std::mutex> lock(mMutex);
mNumShadersCachedInRam++;
ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
if (!mInitialized) {
return;
}
size_t valueSize = data.size();
size_t keySize = key.size();
if (keySize == 0 || valueSize == 0 || valueSize >= maxValueSize) {
ALOGW("ShaderCache::store: sizes %d %d not allowed", (int)keySize, (int)valueSize);
return;
}
const void* value = data.data();
BlobCache* bc = getBlobCacheLocked();
if (mInStoreVkPipelineInProgress) {
if (mOldPipelineCacheSize == -1) {
// Record the initial pipeline cache size stored in the file.
mOldPipelineCacheSize = bc->get(key.data(), keySize, nullptr, 0);
}
if (mNewPipelineCacheSize != -1 && mNewPipelineCacheSize == valueSize) {
// There has not been change in pipeline cache size. Stop trying to save.
mTryToStorePipelineCache = false;
return;
}
mNewPipelineCacheSize = valueSize;
} else {
mCacheDirty = true;
// If there are new shaders compiled, we probably have new pipeline state too.
// Store pipeline cache on the next flush.
mNewPipelineCacheSize = -1;
mTryToStorePipelineCache = true;
}
set(bc, key.data(), keySize, value, valueSize);
if (!mSavePending && mDeferredSaveDelay > 0) {
mSavePending = true;
std::thread deferredSaveThread([this]() {
sleep(mDeferredSaveDelay);
std::lock_guard<std::mutex> lock(mMutex);
// Store file on disk if there a new shader or Vulkan pipeline cache size changed.
if (mCacheDirty || mNewPipelineCacheSize != mOldPipelineCacheSize) {
saveToDiskLocked();
mOldPipelineCacheSize = mNewPipelineCacheSize;
mTryToStorePipelineCache = false;
mCacheDirty = false;
}
});
deferredSaveThread.detach();
}
}
void ShaderCache::onVkFrameFlushed(GrDirectContext* context) {
{
std::lock_guard<std::mutex> lock(mMutex);
if (!mInitialized || !mTryToStorePipelineCache) {
return;
}
}
mInStoreVkPipelineInProgress = true;
context->storeVkPipelineCacheData();
mInStoreVkPipelineInProgress = false;
}
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
|