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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <EGL/egl.h>
#include <system/window.h>
#include "SkiaPipeline.h"
#include "renderstate/RenderState.h"
namespace android {
class Bitmap;
namespace uirenderer {
namespace skiapipeline {
class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback {
public:
SkiaOpenGLPipeline(renderthread::RenderThread& thread);
virtual ~SkiaOpenGLPipeline();
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
renderthread::IRenderPipeline::DrawResult draw(const renderthread::Frame& frame,
const SkRect& screenDirty, const SkRect& dirty,
const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque,
const LightInfo& lightInfo,
const std::vector<sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
GrSurfaceOrigin getSurfaceOrigin() override { return kBottomLeft_GrSurfaceOrigin; }
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(ANativeWindow* surface, renderthread::SwapBehavior swapBehavior) override;
void onStop() override;
bool isSurfaceReady() override;
bool isContextReady() override;
static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
protected:
void onContextDestroyed() override;
private:
renderthread::EglManager& mEglManager;
EGLSurface mEglSurface = EGL_NO_SURFACE;
sp<ANativeWindow> mNativeWindow;
renderthread::SwapBehavior mSwapBehavior = renderthread::SwapBehavior::kSwap_discardBuffer;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
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