1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
|
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkSurface.h>
#include <SkDocument.h>
#include <SkMultiPictureDocument.h>
#include "Lighting.h"
#include "hwui/AnimatedImageDrawable.h"
#include "renderthread/CanvasContext.h"
#include "renderthread/IRenderPipeline.h"
class SkPictureRecorder;
struct SkSharingSerialContext;
namespace android {
namespace uirenderer {
namespace skiapipeline {
class SkiaPipeline : public renderthread::IRenderPipeline {
public:
explicit SkiaPipeline(renderthread::RenderThread& thread);
virtual ~SkiaPipeline();
void onDestroyHardwareResources() override;
bool pinImages(std::vector<SkImage*>& mutableImages) override;
bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
void unpinImages() override;
void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
bool opaque, const LightInfo& lightInfo) override;
// If the given node didn't have a layer surface, or had one of the wrong size, this method
// creates a new one and returns true. Otherwise does nothing and returns false.
bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
ErrorHandler* errorHandler) override;
void setSurfaceColorProperties(ColorMode colorMode) override;
SkColorType getSurfaceColorType() const override { return mSurfaceColorType; }
sk_sp<SkColorSpace> getSurfaceColorSpace() override { return mSurfaceColorSpace; }
void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, bool opaque,
const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
const SkMatrix& preTransform);
static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
// Sets the recording callback to the provided function and the recording mode
// to CallbackAPI
void setPictureCapturedCallback(
const std::function<void(sk_sp<SkPicture>&&)>& callback) override {
mPictureCapturedCallback = callback;
mCaptureMode = callback ? CaptureMode::CallbackAPI : CaptureMode::None;
}
protected:
void dumpResourceCacheUsage() const;
renderthread::RenderThread& mRenderThread;
ColorMode mColorMode = ColorMode::Default;
SkColorType mSurfaceColorType;
sk_sp<SkColorSpace> mSurfaceColorSpace;
bool isCapturingSkp() const { return mCaptureMode != CaptureMode::None; }
private:
void renderFrameImpl(const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, bool opaque,
const Rect& contentDrawBounds, SkCanvas* canvas,
const SkMatrix& preTransform);
/**
* Debugging feature. Draws a semi-transparent overlay on each pixel, indicating
* how many times it has been drawn.
*/
void renderOverdraw(const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, const Rect& contentDrawBounds,
sk_sp<SkSurface> surface, const SkMatrix& preTransform);
// Called every frame. Normally returns early with screen canvas.
// But when capture is enabled, returns an nwaycanvas where commands are also recorded.
SkCanvas* tryCapture(SkSurface* surface, RenderNode* root, const LayerUpdateQueue& dirtyLayers);
// Called at the end of every frame, closes the recording if necessary.
void endCapture(SkSurface* surface);
// Determine if a new file-based capture should be started.
// If so, sets mCapturedFile and mCaptureSequence and returns true.
// Should be called every frame when capture is enabled.
// sets mCaptureMode.
bool shouldStartNewFileCapture();
// Set up a multi frame capture.
bool setupMultiFrameCapture();
std::vector<sk_sp<SkImage>> mPinnedImages;
// Block of properties used only for debugging to record a SkPicture and save it in a file.
// There are three possible ways of recording drawing commands.
enum class CaptureMode {
// return to this mode when capture stops.
None,
// A mode where every frame is recorded into an SkPicture and sent to a provided callback,
// until that callback is cleared
CallbackAPI,
// A mode where a finite number of frames are recorded to a file with
// SkMultiPictureDocument
MultiFrameSKP,
// A mode which records a single frame to a normal SKP file.
SingleFrameSKP,
};
CaptureMode mCaptureMode = CaptureMode::None;
/**
* mCapturedFile - the filename to write a recorded SKP to in either MultiFrameSKP or
* SingleFrameSKP mode.
*/
std::string mCapturedFile;
/**
* mCaptureSequence counts down how many frames are left to take in the sequence. Applicable
* only to MultiFrameSKP or SingleFrameSKP mode.
*/
int mCaptureSequence = 0;
// Multi frame serialization stream and writer used when serializing more than one frame.
std::unique_ptr<SkSharingSerialContext> mSerialContext; // Must be declared before any other
// serializing member
std::unique_ptr<SkFILEWStream> mOpenMultiPicStream;
sk_sp<SkDocument> mMultiPic;
/**
* mRecorder holds the current picture recorder when serializing in either SingleFrameSKP or
* CallbackAPI modes.
*/
std::unique_ptr<SkPictureRecorder> mRecorder;
std::unique_ptr<SkNWayCanvas> mNwayCanvas;
// Set by setPictureCapturedCallback and when set, CallbackAPI mode recording is ongoing.
// Not used in other recording modes.
std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
|