File: DrawFrameTask.h

package info (click to toggle)
android-platform-frameworks-base 1%3A14~beta1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 326,092 kB
  • sloc: java: 2,032,373; xml: 343,016; cpp: 304,181; python: 3,683; ansic: 2,090; sh: 1,871; makefile: 117; sed: 19
file content (145 lines) | stat: -rw-r--r-- 4,054 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef DRAWFRAMETASK_H
#define DRAWFRAMETASK_H

#include <android/performance_hint.h>
#include <utils/Condition.h>
#include <utils/Mutex.h>
#include <utils/StrongPointer.h>

#include <optional>
#include <vector>

#include "../FrameInfo.h"
#include "../Rect.h"
#include "../TreeInfo.h"
#include "RenderTask.h"

namespace android {
namespace uirenderer {

class DeferredLayerUpdater;
class RenderNode;

namespace renderthread {

class CanvasContext;
class RenderThread;

namespace SyncResult {
enum {
    OK = 0,
    UIRedrawRequired = 1 << 0,
    LostSurfaceRewardIfFound = 1 << 1,
    ContextIsStopped = 1 << 2,
    FrameDropped = 1 << 3,
};
}

/*
 * This is a special Super Task. It is re-used multiple times by RenderProxy,
 * and contains state (such as layer updaters & new DisplayLists) that is
 * tracked across many frames not just a single frame.
 * It is the sync-state task, and will kick off the post-sync draw
 */
class DrawFrameTask {
public:
    DrawFrameTask();
    virtual ~DrawFrameTask();

    void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode,
                    int32_t uiThreadId, int32_t renderThreadId);
    void setContentDrawBounds(int left, int top, int right, int bottom) {
        mContentDrawBounds.set(left, top, right, bottom);
    }

    void pushLayerUpdate(DeferredLayerUpdater* layer);
    void removeLayerUpdate(DeferredLayerUpdater* layer);

    int drawFrame();

    int64_t* frameInfo() { return mFrameInfo; }

    void run();

    void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) {
        mFrameCallback = std::move(callback);
    }

    void setFrameCommitCallback(std::function<void(bool)>&& callback) {
        mFrameCommitCallback = std::move(callback);
    }

    void setFrameCompleteCallback(std::function<void()>&& callback) {
        mFrameCompleteCallback = std::move(callback);
    }

    void forceDrawNextFrame() { mForceDrawFrame = true; }

private:
    class HintSessionWrapper {
    public:
        HintSessionWrapper(int32_t uiThreadId, int32_t renderThreadId);
        ~HintSessionWrapper();

        void updateTargetWorkDuration(long targetDurationNanos);
        void reportActualWorkDuration(long actualDurationNanos);

    private:
        APerformanceHintSession* mHintSession = nullptr;
    };

    void postAndWait();
    bool syncFrameState(TreeInfo& info);
    void unblockUiThread();

    Mutex mLock;
    Condition mSignal;

    RenderThread* mRenderThread;
    CanvasContext* mContext;
    RenderNode* mTargetNode = nullptr;
    int32_t mUiThreadId = -1;
    int32_t mRenderThreadId = -1;
    Rect mContentDrawBounds;

    /*********************************************
     *  Single frame data
     *********************************************/
    std::vector<sp<DeferredLayerUpdater> > mLayers;

    int mSyncResult;
    int64_t mSyncQueued;

    int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE];

    std::function<std::function<void(bool)>(int32_t, int64_t)> mFrameCallback;
    std::function<void(bool)> mFrameCommitCallback;
    std::function<void()> mFrameCompleteCallback;

    nsecs_t mLastDequeueBufferDuration = 0;
    nsecs_t mLastTargetWorkDuration = 0;
    std::optional<HintSessionWrapper> mHintSessionWrapper;

    bool mForceDrawFrame = false;
};

} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */

#endif /* DRAWFRAMETASK_H */