File: RenderThread.h

package info (click to toggle)
android-platform-frameworks-base 1%3A14~beta1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 326,092 kB
  • sloc: java: 2,032,373; xml: 343,016; cpp: 304,181; python: 3,683; ansic: 2,090; sh: 1,871; makefile: 117; sed: 19
file content (254 lines) | stat: -rw-r--r-- 8,556 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RENDERTHREAD_H_
#define RENDERTHREAD_H_

#include <surface_control_private.h>
#include <GrDirectContext.h>
#include <SkBitmap.h>
#include <cutils/compiler.h>
#include <private/android/choreographer.h>
#include <thread/ThreadBase.h>
#include <utils/Looper.h>
#include <utils/Thread.h>

#include <memory>
#include <mutex>
#include <set>

#include "CacheManager.h"
#include "ProfileDataContainer.h"
#include "RenderTask.h"
#include "TimeLord.h"
#include "WebViewFunctorManager.h"
#include "thread/ThreadBase.h"
#include "utils/TimeUtils.h"

namespace android {

class Bitmap;

namespace uirenderer {

class AutoBackendTextureRelease;
class Readback;
class RenderState;
class TestUtils;

namespace skiapipeline {
class VkFunctorDrawHandler;
}

namespace VectorDrawable {
class Tree;
}

namespace renderthread {

class CanvasContext;
class EglManager;
class RenderProxy;
class VulkanManager;

// Mimics android.view.Choreographer.FrameCallback
class IFrameCallback {
public:
    virtual void doFrame() = 0;

protected:
    virtual ~IFrameCallback() {}
};

struct VsyncSource {
    virtual void requestNextVsync() = 0;
    virtual void drainPendingEvents() = 0;
    virtual ~VsyncSource() {}
};

typedef ASurfaceControl* (*ASC_create)(ASurfaceControl* parent, const char* debug_name);
typedef void (*ASC_acquire)(ASurfaceControl* control);
typedef void (*ASC_release)(ASurfaceControl* control);

typedef void (*ASC_registerSurfaceStatsListener)(ASurfaceControl* control, int32_t id,
                                                 void* context,
                                                 ASurfaceControl_SurfaceStatsListener func);
typedef void (*ASC_unregisterSurfaceStatsListener)(void* context,
                                                   ASurfaceControl_SurfaceStatsListener func);

typedef int64_t (*ASCStats_getAcquireTime)(ASurfaceControlStats* stats);
typedef uint64_t (*ASCStats_getFrameNumber)(ASurfaceControlStats* stats);

typedef ASurfaceTransaction* (*AST_create)();
typedef void (*AST_delete)(ASurfaceTransaction* transaction);
typedef void (*AST_apply)(ASurfaceTransaction* transaction);
typedef void (*AST_reparent)(ASurfaceTransaction* aSurfaceTransaction,
                             ASurfaceControl* aSurfaceControl,
                             ASurfaceControl* newParentASurfaceControl);
typedef void (*AST_setVisibility)(ASurfaceTransaction* transaction,
                                  ASurfaceControl* surface_control, int8_t visibility);
typedef void (*AST_setZOrder)(ASurfaceTransaction* transaction, ASurfaceControl* surface_control,
                              int32_t z_order);

struct ASurfaceControlFunctions {
    ASurfaceControlFunctions();

    ASC_create createFunc;
    ASC_acquire acquireFunc;
    ASC_release releaseFunc;
    ASC_registerSurfaceStatsListener registerListenerFunc;
    ASC_unregisterSurfaceStatsListener unregisterListenerFunc;
    ASCStats_getAcquireTime getAcquireTimeFunc;
    ASCStats_getFrameNumber getFrameNumberFunc;

    AST_create transactionCreateFunc;
    AST_delete transactionDeleteFunc;
    AST_apply transactionApplyFunc;
    AST_reparent transactionReparentFunc;
    AST_setVisibility transactionSetVisibilityFunc;
    AST_setZOrder transactionSetZOrderFunc;
};

class ChoreographerSource;
class DummyVsyncSource;

typedef void (*JVMAttachHook)(const char* name);

class RenderThread : private ThreadBase {
    PREVENT_COPY_AND_ASSIGN(RenderThread);

public:
    // Sets a callback that fires before any RenderThread setup has occurred.
    static void setOnStartHook(JVMAttachHook onStartHook);
    static JVMAttachHook getOnStartHook();

    WorkQueue& queue() { return ThreadBase::queue(); }

    // Mimics android.view.Choreographer
    void postFrameCallback(IFrameCallback* callback);
    bool removeFrameCallback(IFrameCallback* callback);
    // If the callback is currently registered, it will be pushed back until
    // the next vsync. If it is not currently registered this does nothing.
    void pushBackFrameCallback(IFrameCallback* callback);

    TimeLord& timeLord() { return mTimeLord; }
    RenderState& renderState() const { return *mRenderState; }
    EglManager& eglManager() const { return *mEglManager; }
    ProfileDataContainer& globalProfileData() { return mGlobalProfileData; }
    std::mutex& getJankDataMutex() { return mJankDataMutex; }
    Readback& readback();

    GrDirectContext* getGrContext() const { return mGrContext.get(); }
    void setGrContext(sk_sp<GrDirectContext> cxt);
    sk_sp<GrDirectContext> requireGrContext();

    CacheManager& cacheManager() { return *mCacheManager; }
    VulkanManager& vulkanManager();

    sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
    void dumpGraphicsMemory(int fd, bool includeProfileData);
    void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage);

    void requireGlContext();
    void requireVkContext();
    void destroyRenderingContext();

    void preload();

    const ASurfaceControlFunctions& getASurfaceControlFunctions() {
        return mASurfaceControlFunctions;
    }

    /**
     * isCurrent provides a way to query, if the caller is running on
     * the render thread.
     *
     * @return true only if isCurrent is invoked from the render thread.
     */
    static bool isCurrent();

    static void initGrContextOptions(GrContextOptions& options);

protected:
    virtual bool threadLoop() override;

private:
    friend class DispatchFrameCallbacks;
    friend class RenderProxy;
    friend class DummyVsyncSource;
    friend class ChoreographerSource;
    friend class android::uirenderer::AutoBackendTextureRelease;
    friend class android::uirenderer::TestUtils;
    friend class android::uirenderer::WebViewFunctor;
    friend class android::uirenderer::skiapipeline::VkFunctorDrawHandler;
    friend class android::uirenderer::VectorDrawable::Tree;
    friend class sp<RenderThread>;

    RenderThread();
    virtual ~RenderThread();

    static bool hasInstance();
    static RenderThread& getInstance();

    void initThreadLocals();
    void initializeChoreographer();
    void setupFrameInterval();
    // Callbacks for choreographer events:
    // choreographerCallback will call AChoreograper_handleEvent to call the
    // corresponding callbacks for each display event type
    static int choreographerCallback(int fd, int events, void* data);
    // Callback that will be run on vsync ticks.
    static void extendedFrameCallback(const AChoreographerFrameCallbackData* cbData, void* data);
    void frameCallback(int64_t vsyncId, int64_t frameDeadline, int64_t frameTimeNanos,
                       int64_t frameInterval);
    // Callback that will be run whenver there is a refresh rate change.
    static void refreshRateCallback(int64_t vsyncPeriod, void* data);
    void drainDisplayEventQueue();
    void dispatchFrameCallbacks();
    void requestVsync();

    AChoreographer* mChoreographer;
    VsyncSource* mVsyncSource;
    bool mVsyncRequested;
    std::set<IFrameCallback*> mFrameCallbacks;
    // We defer the actual registration of these callbacks until
    // both mQueue *and* mDisplayEventReceiver have been drained off all
    // immediate events. This makes sure that we catch the next vsync, not
    // the previous one
    std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
    bool mFrameCallbackTaskPending;

    TimeLord mTimeLord;
    nsecs_t mDispatchFrameDelay = 4_ms;
    RenderState* mRenderState;
    EglManager* mEglManager;
    WebViewFunctorManager& mFunctorManager;

    ProfileDataContainer mGlobalProfileData;
    Readback* mReadback = nullptr;

    sk_sp<GrDirectContext> mGrContext;
    CacheManager* mCacheManager;
    sp<VulkanManager> mVkManager;

    ASurfaceControlFunctions mASurfaceControlFunctions;
    std::mutex mJankDataMutex;
};

} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
#endif /* RENDERTHREAD_H_ */