File: ListViewAnimation.cpp

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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "TestSceneBase.h"
#include "tests/common/TestListViewSceneBase.h"
#include "hwui/Paint.h"
#include <SkFont.h>
#include <cstdio>

class ListViewAnimation;

static TestScene::Registrar _ListView(TestScene::Info{
        "listview",
        "A mock ListView of scrolling content. Doesn't re-bind/re-record views as they are "
        "recycled, so"
        "won't upload much content (either glyphs, or bitmaps).",
        TestScene::simpleCreateScene<ListViewAnimation>});

class ListViewAnimation : public TestListViewSceneBase {
    sk_sp<Bitmap> createRandomCharIcon(int cardHeight) {
        SkBitmap skBitmap;
        int size = cardHeight - (dp(10) * 2);
        sk_sp<Bitmap> bitmap(TestUtils::createBitmap(size, size, &skBitmap));
        SkCanvas canvas(skBitmap);
        canvas.clear(0);

        SkPaint paint;
        paint.setAntiAlias(true);
        SkColor randomColor = BrightColors[rand() % BrightColorsCount];
        paint.setColor(randomColor);
        canvas.drawCircle(size / 2, size / 2, size / 2, paint);

        bool bgDark =
                SkColorGetR(randomColor) + SkColorGetG(randomColor) + SkColorGetB(randomColor) <
                128 * 3;
        paint.setColor(bgDark ? Color::White : Color::Grey_700);

	SkFont font;
        font.setSize(size / 2);
        char charToShow = 'A' + (rand() % 26);
        const SkPoint pos = {SkIntToScalar(size / 2),
                                /*approximate centering*/ SkFloatToScalar(size * 0.7f)};
        canvas.drawSimpleText(&charToShow, 1, SkTextEncoding::kUTF8, pos.fX, pos.fY, font, paint);
        return bitmap;
    }

    static sk_sp<Bitmap> createBoxBitmap(bool filled) {
        int size = dp(20);
        int stroke = dp(2);
        SkBitmap skBitmap;
        auto bitmap = TestUtils::createBitmap(size, size, &skBitmap);
        SkCanvas canvas(skBitmap);
        canvas.clear(Color::Transparent);

        SkPaint paint;
        paint.setAntiAlias(true);
        paint.setColor(filled ? Color::Yellow_500 : Color::Grey_700);
        paint.setStyle(filled ? SkPaint::kStrokeAndFill_Style : SkPaint::kStroke_Style);
        paint.setStrokeWidth(stroke);
        canvas.drawRect(SkRect::MakeLTRB(stroke, stroke, size - stroke, size - stroke), paint);
        return bitmap;
    }

    void createListItem(RenderProperties& props, Canvas& canvas, int cardId, int itemWidth,
                        int itemHeight) override {
        static sk_sp<Bitmap> filledBox(createBoxBitmap(true));
        static sk_sp<Bitmap> strokedBox(createBoxBitmap(false));
        // TODO: switch to using round rect clipping, once merging correctly handles that
        Paint roundRectPaint;
        roundRectPaint.setAntiAlias(true);
        roundRectPaint.setColor(Color::White);
        canvas.drawRoundRect(0, 0, itemWidth, itemHeight, dp(6), dp(6), roundRectPaint);

        Paint textPaint;
        textPaint.setColor(rand() % 2 ? Color::Black : Color::Grey_500);
        textPaint.getSkFont().setSize(dp(20));
        textPaint.setAntiAlias(true);
        char buf[256];
        snprintf(buf, sizeof(buf), "This card is #%d", cardId);
        TestUtils::drawUtf8ToCanvas(&canvas, buf, textPaint, itemHeight, dp(25));
        textPaint.getSkFont().setSize(dp(15));
        TestUtils::drawUtf8ToCanvas(&canvas, "This is some more text on the card", textPaint,
                                    itemHeight, dp(45));

        auto randomIcon = createRandomCharIcon(itemHeight);
        canvas.drawBitmap(*randomIcon, dp(10), dp(10), nullptr);

        auto box = rand() % 2 ? filledBox : strokedBox;
        canvas.drawBitmap(*box, itemWidth - dp(10) - box->width(), dp(10), nullptr);
    }
};