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/*
* Copyright (C) 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <SkFont.h>
#include <cstdio>
#include "TestSceneBase.h"
#include "hwui/Paint.h"
#include "tests/common/TestUtils.h"
class StretchyListViewAnimation;
class StretchyListViewHolePunch;
class StretchyUniformListView;
class StretchyUniformListViewHolePunch;
class StretchyUniformLayerListView;
class StretchyUniformLayerListViewHolePunch;
static TestScene::Registrar _StretchyListViewAnimation(TestScene::Info{
"stretchylistview",
"A mock ListView of scrolling content that's stretching. Doesn't re-bind/re-record views "
"as they are recycled, so won't upload much content (either glyphs, or bitmaps).",
TestScene::simpleCreateScene<StretchyListViewAnimation>});
static TestScene::Registrar _StretchyListViewHolePunch(TestScene::Info{
"stretchylistview_holepunch",
"A mock ListView of scrolling content that's stretching. Includes a hole punch",
TestScene::simpleCreateScene<StretchyListViewHolePunch>});
static TestScene::Registrar _StretchyUniformListView(TestScene::Info{
"stretchylistview_uniform",
"A mock ListView of scrolling content that's stretching using a uniform stretch effect.",
TestScene::simpleCreateScene<StretchyUniformListView>});
static TestScene::Registrar _StretchyUniformListViewHolePunch(TestScene::Info{
"stretchylistview_uniform_holepunch",
"A mock ListView of scrolling content that's stretching using a uniform stretch effect. "
"Includes a hole punch",
TestScene::simpleCreateScene<StretchyUniformListViewHolePunch>});
static TestScene::Registrar _StretchyUniformLayerListView(TestScene::Info{
"stretchylistview_uniform_layer",
"A mock ListView of scrolling content that's stretching using a uniform stretch effect. "
"Uses a layer",
TestScene::simpleCreateScene<StretchyUniformLayerListView>});
static TestScene::Registrar _StretchyUniformLayerListViewHolePunch(TestScene::Info{
"stretchylistview_uniform_layer_holepunch",
"A mock ListView of scrolling content that's stretching using a uniform stretch effect. "
"Uses a layer & includes a hole punch",
TestScene::simpleCreateScene<StretchyUniformLayerListViewHolePunch>});
class StretchyListViewAnimation : public TestScene {
protected:
virtual StretchEffectBehavior stretchBehavior() { return StretchEffectBehavior::Shader; }
virtual bool haveHolePunch() { return false; }
virtual bool forceLayer() { return false; }
private:
int mItemHeight;
int mItemSpacing;
int mItemWidth;
int mItemLeft;
sp<RenderNode> mListView;
std::vector<sp<RenderNode> > mListItems;
sk_sp<Bitmap> createRandomCharIcon(int cardHeight) {
SkBitmap skBitmap;
int size = cardHeight - (dp(10) * 2);
sk_sp<Bitmap> bitmap(TestUtils::createBitmap(size, size, &skBitmap));
SkCanvas canvas(skBitmap);
canvas.clear(0);
SkPaint paint;
paint.setAntiAlias(true);
SkColor randomColor = BrightColors[rand() % BrightColorsCount];
paint.setColor(randomColor);
canvas.drawCircle(size / 2, size / 2, size / 2, paint);
bool bgDark =
SkColorGetR(randomColor) + SkColorGetG(randomColor) + SkColorGetB(randomColor) <
128 * 3;
paint.setColor(bgDark ? Color::White : Color::Grey_700);
SkFont font;
font.setSize(size / 2);
char charToShow = 'A' + (rand() % 26);
const SkPoint pos = {SkIntToScalar(size / 2),
/*approximate centering*/ SkFloatToScalar(size * 0.7f)};
canvas.drawSimpleText(&charToShow, 1, SkTextEncoding::kUTF8, pos.fX, pos.fY, font, paint);
return bitmap;
}
static sk_sp<Bitmap> createBoxBitmap(bool filled) {
int size = dp(20);
int stroke = dp(2);
SkBitmap skBitmap;
auto bitmap = TestUtils::createBitmap(size, size, &skBitmap);
SkCanvas canvas(skBitmap);
canvas.clear(Color::Transparent);
SkPaint paint;
paint.setAntiAlias(true);
paint.setColor(filled ? Color::Yellow_500 : Color::Grey_700);
paint.setStyle(filled ? SkPaint::kStrokeAndFill_Style : SkPaint::kStroke_Style);
paint.setStrokeWidth(stroke);
canvas.drawRect(SkRect::MakeLTRB(stroke, stroke, size - stroke, size - stroke), paint);
return bitmap;
}
void createListItem(RenderProperties& props, Canvas& canvas, int cardId, int itemWidth,
int itemHeight) {
static sk_sp<Bitmap> filledBox(createBoxBitmap(true));
static sk_sp<Bitmap> strokedBox(createBoxBitmap(false));
const bool addHolePunch = cardId == 2 && haveHolePunch();
// TODO: switch to using round rect clipping, once merging correctly handles that
Paint roundRectPaint;
roundRectPaint.setAntiAlias(true);
roundRectPaint.setColor(Color::White);
if (addHolePunch) {
// Punch a hole but then cover it up, we don't want to actually see it
canvas.punchHole(SkRRect::MakeRect(SkRect::MakeWH(itemWidth, itemHeight)));
}
canvas.drawRoundRect(0, 0, itemWidth, itemHeight, dp(6), dp(6), roundRectPaint);
Paint textPaint;
textPaint.setColor(rand() % 2 ? Color::Black : Color::Grey_500);
textPaint.getSkFont().setSize(dp(20));
textPaint.setAntiAlias(true);
char buf[256];
snprintf(buf, sizeof(buf), "This card is #%d", cardId);
TestUtils::drawUtf8ToCanvas(&canvas, buf, textPaint, itemHeight, dp(25));
textPaint.getSkFont().setSize(dp(15));
if (addHolePunch) {
TestUtils::drawUtf8ToCanvas(&canvas, "I have a hole punch", textPaint, itemHeight,
dp(45));
} else {
TestUtils::drawUtf8ToCanvas(&canvas, "This is some more text on the card", textPaint,
itemHeight, dp(45));
}
auto randomIcon = createRandomCharIcon(itemHeight);
canvas.drawBitmap(*randomIcon, dp(10), dp(10), nullptr);
auto box = rand() % 2 ? filledBox : strokedBox;
canvas.drawBitmap(*box, itemWidth - dp(10) - box->width(), dp(10), nullptr);
}
void createContent(int width, int height, Canvas& canvas) override {
srand(0);
mItemHeight = dp(60);
mItemSpacing = dp(16);
mItemWidth = std::min((height - mItemSpacing * 2), (int)dp(300));
mItemLeft = (width - mItemWidth) / 2;
int heightWithSpacing = mItemHeight + mItemSpacing;
for (int y = 0; y < height + (heightWithSpacing - 1); y += heightWithSpacing) {
int id = mListItems.size();
auto node = TestUtils::createNode(mItemLeft, y, mItemLeft + mItemWidth, y + mItemHeight,
[this, id](RenderProperties& props, Canvas& canvas) {
createListItem(props, canvas, id, mItemWidth,
mItemHeight);
});
mListItems.push_back(node);
}
mListView = TestUtils::createNode(0, 0, width, height,
[this](RenderProperties& props, Canvas& canvas) {
for (size_t ci = 0; ci < mListItems.size(); ci++) {
canvas.drawRenderNode(mListItems[ci].get());
}
});
canvas.drawColor(Color::Grey_500, SkBlendMode::kSrcOver);
canvas.drawRenderNode(mListView.get());
}
void doFrame(int frameNr) override {
if (frameNr == 0) {
Properties::setStretchEffectBehavior(stretchBehavior());
if (forceLayer()) {
mListView->mutateStagingProperties().mutateLayerProperties().setType(
LayerType::RenderLayer);
}
}
auto& props = mListView->mutateStagingProperties();
auto& stretch = props.mutateLayerProperties().mutableStretchEffect();
stretch.setEmpty();
frameNr = frameNr % 150;
// Animate from 0f to .1f
const float sY = (frameNr > 75 ? 150 - frameNr : frameNr) / 1500.f;
stretch.mergeWith({{.fX = 0, .fY = sY},
static_cast<float>(props.getWidth()),
static_cast<float>(props.getHeight())});
mListView->setPropertyFieldsDirty(RenderNode::GENERIC);
}
};
class StretchyListViewHolePunch : public StretchyListViewAnimation {
bool haveHolePunch() override { return true; }
};
class StretchyUniformListView : public StretchyListViewAnimation {
StretchEffectBehavior stretchBehavior() override { return StretchEffectBehavior::UniformScale; }
};
class StretchyUniformListViewHolePunch : public StretchyListViewAnimation {
StretchEffectBehavior stretchBehavior() override { return StretchEffectBehavior::UniformScale; }
bool haveHolePunch() override { return true; }
};
class StretchyUniformLayerListView : public StretchyListViewAnimation {
StretchEffectBehavior stretchBehavior() override { return StretchEffectBehavior::UniformScale; }
bool forceLayer() override { return true; }
};
class StretchyUniformLayerListViewHolePunch : public StretchyListViewAnimation {
StretchEffectBehavior stretchBehavior() override { return StretchEffectBehavior::UniformScale; }
bool haveHolePunch() override { return true; }
bool forceLayer() override { return true; }
};
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