1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674
|
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <android/native_window.h>
#include <android/surface_control.h>
#include <configstore/Utils.h>
#include <gui/HdrMetadata.h>
#include <gui/ISurfaceComposer.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
#include <private/android/choreographer.h>
#include <surface_control_private.h>
#include <ui/DynamicDisplayInfo.h>
#include <utils/Timers.h>
using namespace android::hardware::configstore;
using namespace android::hardware::configstore::V1_0;
using namespace android;
using Transaction = SurfaceComposerClient::Transaction;
#define CHECK_NOT_NULL(name) \
LOG_ALWAYS_FATAL_IF(name == nullptr, "nullptr passed as " #name " argument");
#define CHECK_VALID_RECT(name) \
LOG_ALWAYS_FATAL_IF(!static_cast<const Rect&>(name).isValid(), \
"invalid arg passed as " #name " argument");
static_assert(static_cast<int>(ADATASPACE_UNKNOWN) == static_cast<int>(HAL_DATASPACE_UNKNOWN));
static_assert(static_cast<int>(ADATASPACE_SCRGB_LINEAR) ==
static_cast<int>(HAL_DATASPACE_V0_SCRGB_LINEAR));
static_assert(static_cast<int>(ADATASPACE_SRGB) == static_cast<int>(HAL_DATASPACE_V0_SRGB));
static_assert(static_cast<int>(ADATASPACE_SCRGB) == static_cast<int>(HAL_DATASPACE_V0_SCRGB));
static_assert(static_cast<int>(ADATASPACE_DISPLAY_P3) ==
static_cast<int>(HAL_DATASPACE_DISPLAY_P3));
static_assert(static_cast<int>(ADATASPACE_BT2020_PQ) == static_cast<int>(HAL_DATASPACE_BT2020_PQ));
Transaction* ASurfaceTransaction_to_Transaction(ASurfaceTransaction* aSurfaceTransaction) {
return reinterpret_cast<Transaction*>(aSurfaceTransaction);
}
SurfaceControl* ASurfaceControl_to_SurfaceControl(ASurfaceControl* aSurfaceControl) {
return reinterpret_cast<SurfaceControl*>(aSurfaceControl);
}
void SurfaceControl_acquire(SurfaceControl* surfaceControl) {
// incStrong/decStrong token must be the same, doesn't matter what it is
surfaceControl->incStrong((void*)SurfaceControl_acquire);
}
void SurfaceControl_release(SurfaceControl* surfaceControl) {
// incStrong/decStrong token must be the same, doesn't matter what it is
surfaceControl->decStrong((void*)SurfaceControl_acquire);
}
ASurfaceControl* ASurfaceControl_createFromWindow(ANativeWindow* window, const char* debug_name) {
CHECK_NOT_NULL(window);
CHECK_NOT_NULL(debug_name);
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
if (client->initCheck() != NO_ERROR) {
return nullptr;
}
Surface* surface = static_cast<Surface*>(window);
sp<IBinder> parentHandle = surface->getSurfaceControlHandle();
uint32_t flags = ISurfaceComposerClient::eFXSurfaceBufferState;
sp<SurfaceControl> surfaceControl;
if (parentHandle) {
surfaceControl =
client->createSurface(String8(debug_name), 0 /* width */, 0 /* height */,
// Format is only relevant for buffer queue layers.
PIXEL_FORMAT_UNKNOWN /* format */, flags, parentHandle);
} else {
surfaceControl =
client->createWithSurfaceParent(String8(debug_name), 0 /* width */, 0 /* height */,
// Format is only relevant for buffer queue layers.
PIXEL_FORMAT_UNKNOWN /* format */, flags,
static_cast<Surface*>(window));
}
if (!surfaceControl) {
return nullptr;
}
SurfaceControl_acquire(surfaceControl.get());
return reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
}
ASurfaceControl* ASurfaceControl_create(ASurfaceControl* parent, const char* debug_name) {
CHECK_NOT_NULL(parent);
CHECK_NOT_NULL(debug_name);
SurfaceComposerClient* client = ASurfaceControl_to_SurfaceControl(parent)->getClient().get();
SurfaceControl* surfaceControlParent = ASurfaceControl_to_SurfaceControl(parent);
uint32_t flags = ISurfaceComposerClient::eFXSurfaceBufferState;
sp<SurfaceControl> surfaceControl =
client->createSurface(String8(debug_name), 0 /* width */, 0 /* height */,
// Format is only relevant for buffer queue layers.
PIXEL_FORMAT_UNKNOWN /* format */, flags,
surfaceControlParent->getHandle());
if (!surfaceControl) {
return nullptr;
}
SurfaceControl_acquire(surfaceControl.get());
return reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
}
void ASurfaceControl_acquire(ASurfaceControl* aSurfaceControl) {
SurfaceControl* surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
SurfaceControl_acquire(surfaceControl);
}
void ASurfaceControl_release(ASurfaceControl* aSurfaceControl) {
SurfaceControl* surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
SurfaceControl_release(surfaceControl);
}
struct ASurfaceControlStats {
std::variant<int64_t, sp<Fence>> acquireTimeOrFence;
sp<Fence> previousReleaseFence;
uint64_t frameNumber;
};
void ASurfaceControl_registerSurfaceStatsListener(ASurfaceControl* control, int32_t id,
void* context,
ASurfaceControl_SurfaceStatsListener func) {
SurfaceStatsCallback callback = [func, id](void* callback_context, nsecs_t, const sp<Fence>&,
const SurfaceStats& surfaceStats) {
ASurfaceControlStats aSurfaceControlStats;
aSurfaceControlStats.acquireTimeOrFence = surfaceStats.acquireTimeOrFence;
aSurfaceControlStats.previousReleaseFence = surfaceStats.previousReleaseFence;
aSurfaceControlStats.frameNumber = surfaceStats.eventStats.frameNumber;
(*func)(callback_context, id, &aSurfaceControlStats);
};
TransactionCompletedListener::getInstance()->addSurfaceStatsListener(context,
reinterpret_cast<void*>(func), ASurfaceControl_to_SurfaceControl(control), callback);
}
void ASurfaceControl_unregisterSurfaceStatsListener(void* context,
ASurfaceControl_SurfaceStatsListener func) {
TransactionCompletedListener::getInstance()->removeSurfaceStatsListener(context,
reinterpret_cast<void*>(func));
}
int64_t ASurfaceControlStats_getAcquireTime(ASurfaceControlStats* stats) {
if (const auto* fence = std::get_if<sp<Fence>>(&stats->acquireTimeOrFence)) {
// We got a fence instead of the acquire time due to latch unsignaled.
// Ideally the client could just get the acquire time dericly from
// the fence instead of calling this function which needs to block.
(*fence)->waitForever("ASurfaceControlStats_getAcquireTime");
return (*fence)->getSignalTime();
}
return std::get<int64_t>(stats->acquireTimeOrFence);
}
uint64_t ASurfaceControlStats_getFrameNumber(ASurfaceControlStats* stats) {
return stats->frameNumber;
}
ASurfaceTransaction* ASurfaceTransaction_create() {
Transaction* transaction = new Transaction;
return reinterpret_cast<ASurfaceTransaction*>(transaction);
}
void ASurfaceTransaction_delete(ASurfaceTransaction* aSurfaceTransaction) {
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
delete transaction;
}
void ASurfaceTransaction_apply(ASurfaceTransaction* aSurfaceTransaction) {
CHECK_NOT_NULL(aSurfaceTransaction);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->apply();
}
struct ASurfaceTransactionStats {
std::unordered_map<ASurfaceControl*, ASurfaceControlStats> aSurfaceControlStats;
int64_t latchTime;
sp<Fence> presentFence;
bool transactionCompleted;
};
int64_t ASurfaceTransactionStats_getLatchTime(ASurfaceTransactionStats* aSurfaceTransactionStats) {
CHECK_NOT_NULL(aSurfaceTransactionStats);
return aSurfaceTransactionStats->latchTime;
}
int ASurfaceTransactionStats_getPresentFenceFd(ASurfaceTransactionStats* aSurfaceTransactionStats) {
CHECK_NOT_NULL(aSurfaceTransactionStats);
LOG_ALWAYS_FATAL_IF(!aSurfaceTransactionStats->transactionCompleted,
"ASurfaceTransactionStats queried from an incomplete transaction callback");
auto& presentFence = aSurfaceTransactionStats->presentFence;
return (presentFence) ? presentFence->dup() : -1;
}
void ASurfaceTransactionStats_getASurfaceControls(ASurfaceTransactionStats* aSurfaceTransactionStats,
ASurfaceControl*** outASurfaceControls,
size_t* outASurfaceControlsSize) {
CHECK_NOT_NULL(aSurfaceTransactionStats);
CHECK_NOT_NULL(outASurfaceControls);
CHECK_NOT_NULL(outASurfaceControlsSize);
size_t size = aSurfaceTransactionStats->aSurfaceControlStats.size();
SurfaceControl** surfaceControls = new SurfaceControl*[size];
ASurfaceControl** aSurfaceControls = reinterpret_cast<ASurfaceControl**>(surfaceControls);
size_t i = 0;
for (auto& [aSurfaceControl, aSurfaceControlStats] : aSurfaceTransactionStats->aSurfaceControlStats) {
aSurfaceControls[i] = aSurfaceControl;
i++;
}
*outASurfaceControls = aSurfaceControls;
*outASurfaceControlsSize = size;
}
int64_t ASurfaceTransactionStats_getAcquireTime(ASurfaceTransactionStats* aSurfaceTransactionStats,
ASurfaceControl* aSurfaceControl) {
CHECK_NOT_NULL(aSurfaceTransactionStats);
CHECK_NOT_NULL(aSurfaceControl);
const auto& aSurfaceControlStats =
aSurfaceTransactionStats->aSurfaceControlStats.find(aSurfaceControl);
LOG_ALWAYS_FATAL_IF(
aSurfaceControlStats == aSurfaceTransactionStats->aSurfaceControlStats.end(),
"ASurfaceControl not found");
return ASurfaceControlStats_getAcquireTime(&aSurfaceControlStats->second);
}
int ASurfaceTransactionStats_getPreviousReleaseFenceFd(
ASurfaceTransactionStats* aSurfaceTransactionStats, ASurfaceControl* aSurfaceControl) {
CHECK_NOT_NULL(aSurfaceTransactionStats);
CHECK_NOT_NULL(aSurfaceControl);
LOG_ALWAYS_FATAL_IF(!aSurfaceTransactionStats->transactionCompleted,
"ASurfaceTransactionStats queried from an incomplete transaction callback");
const auto& aSurfaceControlStats =
aSurfaceTransactionStats->aSurfaceControlStats.find(aSurfaceControl);
LOG_ALWAYS_FATAL_IF(
aSurfaceControlStats == aSurfaceTransactionStats->aSurfaceControlStats.end(),
"ASurfaceControl not found");
auto& previousReleaseFence = aSurfaceControlStats->second.previousReleaseFence;
return (previousReleaseFence) ? previousReleaseFence->dup() : -1;
}
void ASurfaceTransactionStats_releaseASurfaceControls(ASurfaceControl** aSurfaceControls) {
CHECK_NOT_NULL(aSurfaceControls);
SurfaceControl** surfaceControls = reinterpret_cast<SurfaceControl**>(aSurfaceControls);
delete[] surfaceControls;
}
void ASurfaceTransaction_setOnComplete(ASurfaceTransaction* aSurfaceTransaction, void* context,
ASurfaceTransaction_OnComplete func) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(func);
TransactionCompletedCallbackTakesContext callback = [func](void* callback_context,
nsecs_t latchTime,
const sp<Fence>& presentFence,
const std::vector<SurfaceControlStats>& surfaceControlStats) {
ASurfaceTransactionStats aSurfaceTransactionStats;
aSurfaceTransactionStats.latchTime = latchTime;
aSurfaceTransactionStats.presentFence = presentFence;
aSurfaceTransactionStats.transactionCompleted = true;
auto& aSurfaceControlStats = aSurfaceTransactionStats.aSurfaceControlStats;
for (const auto& [surfaceControl, latchTime, acquireTimeOrFence, presentFence,
previousReleaseFence, transformHint, frameEvents, ignore] : surfaceControlStats) {
ASurfaceControl* aSurfaceControl = reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
aSurfaceControlStats[aSurfaceControl].acquireTimeOrFence = acquireTimeOrFence;
aSurfaceControlStats[aSurfaceControl].previousReleaseFence = previousReleaseFence;
}
(*func)(callback_context, &aSurfaceTransactionStats);
};
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->addTransactionCompletedCallback(callback, context);
}
void ASurfaceTransaction_reparent(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
ASurfaceControl* newParentASurfaceControl) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
sp<SurfaceControl> newParentSurfaceControl = ASurfaceControl_to_SurfaceControl(
newParentASurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->reparent(surfaceControl, newParentSurfaceControl);
}
void ASurfaceTransaction_setVisibility(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
int8_t visibility) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
switch (visibility) {
case ASURFACE_TRANSACTION_VISIBILITY_SHOW:
transaction->show(surfaceControl);
break;
case ASURFACE_TRANSACTION_VISIBILITY_HIDE:
transaction->hide(surfaceControl);
break;
default:
LOG_ALWAYS_FATAL("invalid visibility %d", visibility);
}
}
void ASurfaceTransaction_setZOrder(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
int32_t z_order) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setLayer(surfaceControl, z_order);
}
void ASurfaceTransaction_setBuffer(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
AHardwareBuffer* buffer, int acquire_fence_fd) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
sp<GraphicBuffer> graphic_buffer(GraphicBuffer::fromAHardwareBuffer(buffer));
std::optional<sp<Fence>> fence = std::nullopt;
if (acquire_fence_fd != -1) {
fence = new Fence(acquire_fence_fd);
}
transaction->setBuffer(surfaceControl, graphic_buffer, fence);
}
void ASurfaceTransaction_setGeometry(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, const ARect& source,
const ARect& destination, int32_t transform) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
CHECK_VALID_RECT(source);
CHECK_VALID_RECT(destination);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
Rect sourceRect = static_cast<const Rect&>(source);
Rect destRect = static_cast<const Rect&>(destination);
// Adjust the source so its top and left are not negative
sourceRect.left = std::max(sourceRect.left, 0);
sourceRect.top = std::max(sourceRect.top, 0);
if (!sourceRect.isValid()) {
sourceRect.makeInvalid();
}
transaction->setBufferCrop(surfaceControl, sourceRect);
transaction->setDestinationFrame(surfaceControl, destRect);
transaction->setTransform(surfaceControl, transform);
bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
transaction->setTransformToDisplayInverse(surfaceControl, transformToInverseDisplay);
}
void ASurfaceTransaction_setCrop(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, const ARect& crop) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
CHECK_VALID_RECT(crop);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setCrop(surfaceControl, static_cast<const Rect&>(crop));
}
void ASurfaceTransaction_setPosition(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, int32_t x, int32_t y) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setPosition(surfaceControl, x, y);
}
void ASurfaceTransaction_setBufferTransform(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, int32_t transform) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setTransform(surfaceControl, transform);
bool transformToInverseDisplay = (NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY & transform) ==
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
transaction->setTransformToDisplayInverse(surfaceControl, transformToInverseDisplay);
}
void ASurfaceTransaction_setScale(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, float xScale, float yScale) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
LOG_ALWAYS_FATAL_IF(xScale < 0, "negative value passed in for xScale");
LOG_ALWAYS_FATAL_IF(yScale < 0, "negative value passed in for yScale");
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setMatrix(surfaceControl, xScale, 0, 0, yScale);
}
void ASurfaceTransaction_setBufferTransparency(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
int8_t transparency) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
uint32_t flags = (transparency == ASURFACE_TRANSACTION_TRANSPARENCY_OPAQUE) ?
layer_state_t::eLayerOpaque : 0;
transaction->setFlags(surfaceControl, flags, layer_state_t::eLayerOpaque);
}
void ASurfaceTransaction_setDamageRegion(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
const ARect rects[], uint32_t count) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
Region region;
for (uint32_t i = 0; i < count; ++i) {
region.orSelf(static_cast<const Rect&>(rects[i]));
}
// Hardware composer interprets a DamageRegion with a single Rect of {0,0,0,0} to be an
// undamaged region and {0,0,-1,-1} to be a fully damaged buffer. This is a confusing
// distinction for a public api. Instead, default both cases to be a fully damaged buffer.
if (count == 1 && region.getBounds().isEmpty()) {
transaction->setSurfaceDamageRegion(surfaceControl, Region::INVALID_REGION);
return;
}
transaction->setSurfaceDamageRegion(surfaceControl, region);
}
void ASurfaceTransaction_setDesiredPresentTime(ASurfaceTransaction* aSurfaceTransaction,
int64_t desiredPresentTime) {
CHECK_NOT_NULL(aSurfaceTransaction);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setDesiredPresentTime(static_cast<nsecs_t>(desiredPresentTime));
}
void ASurfaceTransaction_setBufferAlpha(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
float alpha) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
LOG_ALWAYS_FATAL_IF(alpha < 0.0 || alpha > 1.0, "invalid alpha");
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setAlpha(surfaceControl, alpha);
}
void ASurfaceTransaction_setBufferDataSpace(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
ADataSpace aDataSpace) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->setDataspace(surfaceControl, static_cast<ui::Dataspace>(aDataSpace));
}
void ASurfaceTransaction_setHdrMetadata_smpte2086(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
struct AHdrMetadata_smpte2086* metadata) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
HdrMetadata hdrMetadata;
if (metadata) {
hdrMetadata.smpte2086.displayPrimaryRed.x = metadata->displayPrimaryRed.x;
hdrMetadata.smpte2086.displayPrimaryRed.y = metadata->displayPrimaryRed.y;
hdrMetadata.smpte2086.displayPrimaryGreen.x = metadata->displayPrimaryGreen.x;
hdrMetadata.smpte2086.displayPrimaryGreen.y = metadata->displayPrimaryGreen.y;
hdrMetadata.smpte2086.displayPrimaryBlue.x = metadata->displayPrimaryBlue.x;
hdrMetadata.smpte2086.displayPrimaryBlue.y = metadata->displayPrimaryBlue.y;
hdrMetadata.smpte2086.whitePoint.x = metadata->whitePoint.x;
hdrMetadata.smpte2086.whitePoint.y = metadata->whitePoint.y;
hdrMetadata.smpte2086.minLuminance = metadata->minLuminance;
hdrMetadata.smpte2086.maxLuminance = metadata->maxLuminance;
hdrMetadata.validTypes |= HdrMetadata::SMPTE2086;
} else {
hdrMetadata.validTypes &= ~HdrMetadata::SMPTE2086;
}
transaction->setHdrMetadata(surfaceControl, hdrMetadata);
}
void ASurfaceTransaction_setHdrMetadata_cta861_3(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
struct AHdrMetadata_cta861_3* metadata) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
HdrMetadata hdrMetadata;
if (metadata) {
hdrMetadata.cta8613.maxContentLightLevel = metadata->maxContentLightLevel;
hdrMetadata.cta8613.maxFrameAverageLightLevel = metadata->maxFrameAverageLightLevel;
hdrMetadata.validTypes |= HdrMetadata::CTA861_3;
} else {
hdrMetadata.validTypes &= ~HdrMetadata::CTA861_3;
}
transaction->setHdrMetadata(surfaceControl, hdrMetadata);
}
void ASurfaceTransaction_setColor(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
float r, float g, float b, float alpha,
ADataSpace dataspace) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
half3 color;
color.r = r;
color.g = g;
color.b = b;
transaction->setBackgroundColor(surfaceControl, color, alpha,
static_cast<ui::Dataspace>(dataspace));
}
void ASurfaceTransaction_setFrameRate(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, float frameRate,
int8_t compatibility) {
ASurfaceTransaction_setFrameRateWithChangeStrategy(
aSurfaceTransaction, aSurfaceControl, frameRate, compatibility,
ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
}
void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
float frameRate, int8_t compatibility,
int8_t changeFrameRateStrategy) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
transaction->setFrameRate(surfaceControl, frameRate, compatibility, changeFrameRateStrategy);
}
void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
bool enableBackpressure) {
CHECK_NOT_NULL(aSurfaceControl);
CHECK_NOT_NULL(aSurfaceTransaction);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
const uint32_t flags = enableBackpressure ?
layer_state_t::eEnableBackpressure : 0;
transaction->setFlags(surfaceControl, flags, layer_state_t::eEnableBackpressure);
}
void ASurfaceTransaction_setOnCommit(ASurfaceTransaction* aSurfaceTransaction, void* context,
ASurfaceTransaction_OnCommit func) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(func);
TransactionCompletedCallbackTakesContext callback =
[func](void* callback_context, nsecs_t latchTime, const sp<Fence>& /* presentFence */,
const std::vector<SurfaceControlStats>& surfaceControlStats) {
ASurfaceTransactionStats aSurfaceTransactionStats;
aSurfaceTransactionStats.latchTime = latchTime;
aSurfaceTransactionStats.transactionCompleted = false;
auto& aSurfaceControlStats = aSurfaceTransactionStats.aSurfaceControlStats;
for (const auto& [surfaceControl, latchTime, acquireTimeOrFence, presentFence,
previousReleaseFence, transformHint, frameEvents, ignore] :
surfaceControlStats) {
ASurfaceControl* aSurfaceControl =
reinterpret_cast<ASurfaceControl*>(surfaceControl.get());
aSurfaceControlStats[aSurfaceControl].acquireTimeOrFence = acquireTimeOrFence;
}
(*func)(callback_context, &aSurfaceTransactionStats);
};
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
transaction->addTransactionCommittedCallback(callback, context);
}
void ASurfaceTransaction_setFrameTimeline(ASurfaceTransaction* aSurfaceTransaction,
AVsyncId vsyncId) {
CHECK_NOT_NULL(aSurfaceTransaction);
const auto startTime = AChoreographer_getStartTimeNanosForVsyncId(vsyncId);
ASurfaceTransaction_to_Transaction(aSurfaceTransaction)
->setFrameTimelineInfo({.vsyncId = vsyncId, .startTimeNanos = startTime});
}
|