File: SoundEffectConstants.java

package info (click to toggle)
android-platform-frameworks-base 1%3A14~beta1-4
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 326,084 kB
  • sloc: java: 2,032,373; xml: 343,016; cpp: 304,181; python: 3,683; ansic: 2,090; sh: 1,871; makefile: 120; sed: 19
file content (168 lines) | stat: -rw-r--r-- 6,777 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.annotation.IntDef;
import android.media.AudioManager;

import com.android.internal.annotations.VisibleForTesting;
import com.android.internal.annotations.VisibleForTesting.Visibility;

import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.Random;

/**
 * Constants to be used to play sound effects via {@link View#playSoundEffect(int)}
 */
public class SoundEffectConstants {

    private SoundEffectConstants() {}
    private static final Random NAVIGATION_REPEAT_RANDOMIZER = new Random();
    private static int sLastNavigationRepeatSoundEffectId = -1;

    public static final int CLICK = 0;

    /** Effect id for a navigation left */
    public static final int NAVIGATION_LEFT = 1;
    /** Effect id for a navigation up */
    public static final int NAVIGATION_UP = 2;
    /** Effect id for a navigation right */
    public static final int NAVIGATION_RIGHT = 3;
    /** Effect id for a navigation down */
    public static final int NAVIGATION_DOWN = 4;
    /** Effect id for a repeatedly triggered navigation left, e.g. due to long pressing a button */
    public static final int NAVIGATION_REPEAT_LEFT = 5;
    /** Effect id for a repeatedly triggered navigation up, e.g. due to long pressing a button */
    public static final int NAVIGATION_REPEAT_UP = 6;
    /** Effect id for a repeatedly triggered navigation right, e.g. due to long pressing a button */
    public static final int NAVIGATION_REPEAT_RIGHT = 7;
    /** Effect id for a repeatedly triggered navigation down, e.g. due to long pressing a button */
    public static final int NAVIGATION_REPEAT_DOWN = 8;

    /** @hide */
    @IntDef(value = {
            CLICK,
            NAVIGATION_LEFT,
            NAVIGATION_UP,
            NAVIGATION_RIGHT,
            NAVIGATION_DOWN,
            NAVIGATION_REPEAT_LEFT,
            NAVIGATION_REPEAT_UP,
            NAVIGATION_REPEAT_RIGHT,
            NAVIGATION_REPEAT_DOWN
    })
    @Retention(RetentionPolicy.SOURCE)
    public @interface SoundEffect {}

    /** @hide */
    @IntDef(prefix = { "NAVIGATION_" }, value = {
            NAVIGATION_LEFT,
            NAVIGATION_UP,
            NAVIGATION_RIGHT,
            NAVIGATION_DOWN,
            NAVIGATION_REPEAT_LEFT,
            NAVIGATION_REPEAT_UP,
            NAVIGATION_REPEAT_RIGHT,
            NAVIGATION_REPEAT_DOWN
    })
    @Retention(RetentionPolicy.SOURCE)
    public @interface NavigationSoundEffect {}

    /**
     * Get the sonification constant for the focus directions.
     * @param direction The direction of the focus.
     * @return The appropriate sonification constant.
     * @throws {@link IllegalArgumentException} when the passed direction is not one of the
     *     documented values.
     */
    public static int getContantForFocusDirection(@View.FocusDirection int direction) {
        switch (direction) {
            case View.FOCUS_RIGHT:
                return SoundEffectConstants.NAVIGATION_RIGHT;
            case View.FOCUS_FORWARD:
            case View.FOCUS_DOWN:
                return SoundEffectConstants.NAVIGATION_DOWN;
            case View.FOCUS_LEFT:
                return SoundEffectConstants.NAVIGATION_LEFT;
            case View.FOCUS_BACKWARD:
            case View.FOCUS_UP:
                return SoundEffectConstants.NAVIGATION_UP;
        }
        throw new IllegalArgumentException("direction must be one of "
                + "{FOCUS_UP, FOCUS_DOWN, FOCUS_LEFT, FOCUS_RIGHT, FOCUS_FORWARD, FOCUS_BACKWARD}.");
    }

    /**
     * Get the sonification constant for the focus directions
     * @param direction The direction of the focus.
     * @param repeating True if the user long-presses a direction
     * @return The appropriate sonification constant
     * @throws IllegalArgumentException when the passed direction is not one of the
     *      documented values.
     */
    public static @NavigationSoundEffect int getConstantForFocusDirection(
            @View.FocusDirection int direction, boolean repeating) {
        if (repeating) {
            switch (direction) {
                case View.FOCUS_RIGHT:
                    return SoundEffectConstants.NAVIGATION_REPEAT_RIGHT;
                case View.FOCUS_FORWARD:
                case View.FOCUS_DOWN:
                    return SoundEffectConstants.NAVIGATION_REPEAT_DOWN;
                case View.FOCUS_LEFT:
                    return SoundEffectConstants.NAVIGATION_REPEAT_LEFT;
                case View.FOCUS_BACKWARD:
                case View.FOCUS_UP:
                    return SoundEffectConstants.NAVIGATION_REPEAT_UP;
            }
            throw new IllegalArgumentException("direction must be one of {FOCUS_UP, FOCUS_DOWN, "
                    + "FOCUS_LEFT, FOCUS_RIGHT, FOCUS_FORWARD, FOCUS_BACKWARD}.");
        } else {
            return getContantForFocusDirection(direction);
        }
    }

    /**
     * @param effectId any of the effect ids defined in {@link SoundEffectConstants}
     * @return true if the given effect id is a navigation repeat one
     * @hide
     */
    @VisibleForTesting(visibility = Visibility.PACKAGE)
    public static boolean isNavigationRepeat(@NavigationSoundEffect int effectId) {
        return effectId == SoundEffectConstants.NAVIGATION_REPEAT_DOWN
                || effectId == SoundEffectConstants.NAVIGATION_REPEAT_LEFT
                || effectId == SoundEffectConstants.NAVIGATION_REPEAT_RIGHT
                || effectId == SoundEffectConstants.NAVIGATION_REPEAT_UP;
    }

    /**
     * @return The next navigation repeat sound effect id, chosen at random in a non-repeating
     * fashion
     * @hide
     */
    @VisibleForTesting(visibility = Visibility.PACKAGE)
    public static int nextNavigationRepeatSoundEffectId() {
        int next = NAVIGATION_REPEAT_RANDOMIZER.nextInt(
                AudioManager.NUM_NAVIGATION_REPEAT_SOUND_EFFECTS - 1);
        if (next >= sLastNavigationRepeatSoundEffectId) {
            next++;
        }
        sLastNavigationRepeatSoundEffectId = next;
        return AudioManager.getNthNavigationRepeatSoundEffect(next);
    }
}