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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import static android.graphics.Matrix.MSCALE_X;
import static android.graphics.Matrix.MSCALE_Y;
import static android.graphics.Matrix.MSKEW_X;
import static android.graphics.Matrix.MSKEW_Y;
import static android.graphics.Matrix.MTRANS_X;
import static android.graphics.Matrix.MTRANS_Y;
import static android.view.SurfaceControlProto.HASH_CODE;
import static android.view.SurfaceControlProto.LAYER_ID;
import static android.view.SurfaceControlProto.NAME;
import android.annotation.CallbackExecutor;
import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.IntRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.Size;
import android.annotation.TestApi;
import android.compat.annotation.UnsupportedAppUsage;
import android.graphics.Bitmap;
import android.graphics.ColorSpace;
import android.graphics.GraphicBuffer;
import android.graphics.Matrix;
import android.graphics.PixelFormat;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.Region;
import android.gui.DropInputMode;
import android.hardware.DataSpace;
import android.hardware.HardwareBuffer;
import android.hardware.SyncFence;
import android.hardware.display.DeviceProductInfo;
import android.hardware.display.DisplayedContentSample;
import android.hardware.display.DisplayedContentSamplingAttributes;
import android.hardware.graphics.common.DisplayDecorationSupport;
import android.opengl.EGLDisplay;
import android.opengl.EGLSync;
import android.os.Build;
import android.os.IBinder;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.ArrayMap;
import android.util.Log;
import android.util.SparseIntArray;
import android.util.proto.ProtoOutputStream;
import android.view.Surface.OutOfResourcesException;
import com.android.internal.annotations.GuardedBy;
import com.android.internal.util.Preconditions;
import com.android.internal.util.VirtualRefBasePtr;
import dalvik.system.CloseGuard;
import libcore.util.NativeAllocationRegistry;
import java.io.Closeable;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.ref.WeakReference;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Objects;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.Executor;
import java.util.concurrent.TimeUnit;
import java.util.function.Consumer;
/**
* Handle to an on-screen Surface managed by the system compositor. The SurfaceControl is
* a combination of a buffer source, and metadata about how to display the buffers.
* By constructing a {@link Surface} from this SurfaceControl you can submit buffers to be
* composited. Using {@link SurfaceControl.Transaction} you can manipulate various
* properties of how the buffer will be displayed on-screen. SurfaceControl's are
* arranged into a scene-graph like hierarchy, and as such any SurfaceControl may have
* a parent. Geometric properties like transform, crop, and Z-ordering will be inherited
* from the parent, as if the child were content in the parents buffer stream.
*/
public final class SurfaceControl implements Parcelable {
private static final String TAG = "SurfaceControl";
private static native long nativeCreate(SurfaceSession session, String name,
int w, int h, int format, int flags, long parentObject, Parcel metadata)
throws OutOfResourcesException;
private static native long nativeReadFromParcel(Parcel in);
private static native long nativeCopyFromSurfaceControl(long nativeObject);
private static native void nativeWriteToParcel(long nativeObject, Parcel out);
private static native void nativeRelease(long nativeObject);
private static native void nativeDisconnect(long nativeObject);
private static native void nativeUpdateDefaultBufferSize(long nativeObject, int width, int height);
private static native int nativeCaptureDisplay(DisplayCaptureArgs captureArgs,
ScreenCaptureListener captureListener);
private static native int nativeCaptureLayers(LayerCaptureArgs captureArgs,
ScreenCaptureListener captureListener);
private static native long nativeMirrorSurface(long mirrorOfObject);
private static native long nativeCreateTransaction();
private static native long nativeGetNativeTransactionFinalizer();
private static native void nativeApplyTransaction(long transactionObj, boolean sync);
private static native void nativeMergeTransaction(long transactionObj,
long otherTransactionObj);
private static native void nativeClearTransaction(long transactionObj);
private static native void nativeSetAnimationTransaction(long transactionObj);
private static native void nativeSetEarlyWakeupStart(long transactionObj);
private static native void nativeSetEarlyWakeupEnd(long transactionObj);
private static native long nativeGetTransactionId(long transactionObj);
private static native void nativeSetLayer(long transactionObj, long nativeObject, int zorder);
private static native void nativeSetRelativeLayer(long transactionObj, long nativeObject,
long relativeToObject, int zorder);
private static native void nativeSetPosition(long transactionObj, long nativeObject,
float x, float y);
private static native void nativeSetScale(long transactionObj, long nativeObject,
float x, float y);
private static native void nativeSetSize(long transactionObj, long nativeObject, int w, int h);
private static native void nativeSetTransparentRegionHint(long transactionObj,
long nativeObject, Region region);
private static native void nativeSetAlpha(long transactionObj, long nativeObject, float alpha);
private static native void nativeSetMatrix(long transactionObj, long nativeObject,
float dsdx, float dtdx,
float dtdy, float dsdy);
private static native void nativeSetColorTransform(long transactionObj, long nativeObject,
float[] matrix, float[] translation);
private static native void nativeSetColorSpaceAgnostic(long transactionObj, long nativeObject,
boolean agnostic);
private static native void nativeSetGeometry(long transactionObj, long nativeObject,
Rect sourceCrop, Rect dest, long orientation);
private static native void nativeSetColor(long transactionObj, long nativeObject, float[] color);
private static native void nativeSetFlags(long transactionObj, long nativeObject,
int flags, int mask);
private static native void nativeSetFrameRateSelectionPriority(long transactionObj,
long nativeObject, int priority);
private static native void nativeSetWindowCrop(long transactionObj, long nativeObject,
int l, int t, int r, int b);
private static native void nativeSetCornerRadius(long transactionObj, long nativeObject,
float cornerRadius);
private static native void nativeSetBackgroundBlurRadius(long transactionObj, long nativeObject,
int blurRadius);
private static native void nativeSetLayerStack(long transactionObj, long nativeObject,
int layerStack);
private static native void nativeSetBlurRegions(long transactionObj, long nativeObj,
float[][] regions, int length);
private static native void nativeSetStretchEffect(long transactionObj, long nativeObj,
float width, float height, float vecX, float vecY,
float maxStretchAmountX, float maxStretchAmountY, float childRelativeLeft,
float childRelativeTop, float childRelativeRight, float childRelativeBottom);
private static native void nativeSetTrustedOverlay(long transactionObj, long nativeObject,
boolean isTrustedOverlay);
private static native void nativeSetDropInputMode(
long transactionObj, long nativeObject, int flags);
private static native boolean nativeClearContentFrameStats(long nativeObject);
private static native boolean nativeGetContentFrameStats(long nativeObject, WindowContentFrameStats outStats);
private static native boolean nativeClearAnimationFrameStats();
private static native boolean nativeGetAnimationFrameStats(WindowAnimationFrameStats outStats);
private static native long[] nativeGetPhysicalDisplayIds();
private static native long nativeGetPrimaryPhysicalDisplayId();
private static native IBinder nativeGetPhysicalDisplayToken(long physicalDisplayId);
private static native IBinder nativeCreateDisplay(String name, boolean secure);
private static native void nativeDestroyDisplay(IBinder displayToken);
private static native void nativeSetDisplaySurface(long transactionObj,
IBinder displayToken, long nativeSurfaceObject);
private static native void nativeSetDisplayLayerStack(long transactionObj,
IBinder displayToken, int layerStack);
private static native void nativeSetDisplayFlags(long transactionObj,
IBinder displayToken, int flags);
private static native void nativeSetDisplayProjection(long transactionObj,
IBinder displayToken, int orientation,
int l, int t, int r, int b,
int L, int T, int R, int B);
private static native void nativeSetDisplaySize(long transactionObj, IBinder displayToken,
int width, int height);
private static native StaticDisplayInfo nativeGetStaticDisplayInfo(IBinder displayToken);
private static native DynamicDisplayInfo nativeGetDynamicDisplayInfo(IBinder displayToken);
private static native DisplayedContentSamplingAttributes
nativeGetDisplayedContentSamplingAttributes(IBinder displayToken);
private static native boolean nativeSetDisplayedContentSamplingEnabled(IBinder displayToken,
boolean enable, int componentMask, int maxFrames);
private static native DisplayedContentSample nativeGetDisplayedContentSample(
IBinder displayToken, long numFrames, long timestamp);
private static native boolean nativeSetDesiredDisplayModeSpecs(IBinder displayToken,
DesiredDisplayModeSpecs desiredDisplayModeSpecs);
private static native DesiredDisplayModeSpecs
nativeGetDesiredDisplayModeSpecs(IBinder displayToken);
private static native DisplayPrimaries nativeGetDisplayNativePrimaries(
IBinder displayToken);
private static native int[] nativeGetCompositionDataspaces();
private static native boolean nativeSetActiveColorMode(IBinder displayToken,
int colorMode);
private static native boolean nativeGetBootDisplayModeSupport();
private static native void nativeSetBootDisplayMode(IBinder displayToken, int displayMode);
private static native void nativeClearBootDisplayMode(IBinder displayToken);
private static native void nativeSetAutoLowLatencyMode(IBinder displayToken, boolean on);
private static native void nativeSetGameContentType(IBinder displayToken, boolean on);
private static native void nativeSetDisplayPowerMode(
IBinder displayToken, int mode);
private static native void nativeReparent(long transactionObj, long nativeObject,
long newParentNativeObject);
private static native void nativeSetBuffer(long transactionObj, long nativeObject,
HardwareBuffer buffer, long fencePtr, Consumer<SyncFence> releaseCallback);
private static native void nativeSetBufferTransform(long transactionObj, long nativeObject,
int transform);
private static native void nativeSetDataSpace(long transactionObj, long nativeObject,
@DataSpace.NamedDataSpace int dataSpace);
private static native void nativeSetDamageRegion(long transactionObj, long nativeObject,
Region region);
private static native void nativeSetDimmingEnabled(long transactionObj, long nativeObject,
boolean dimmingEnabled);
private static native void nativeOverrideHdrTypes(IBinder displayToken, int[] modes);
private static native void nativeSetInputWindowInfo(long transactionObj, long nativeObject,
InputWindowHandle handle);
private static native boolean nativeGetProtectedContentSupport();
private static native void nativeSetMetadata(long transactionObj, long nativeObject, int key,
Parcel data);
private static native void nativeSyncInputWindows(long transactionObj);
private static native boolean nativeGetDisplayBrightnessSupport(IBinder displayToken);
private static native boolean nativeSetDisplayBrightness(IBinder displayToken,
float sdrBrightness, float sdrBrightnessNits, float displayBrightness,
float displayBrightnessNits);
private static native long nativeReadTransactionFromParcel(Parcel in);
private static native void nativeWriteTransactionToParcel(long nativeObject, Parcel out);
private static native void nativeSetShadowRadius(long transactionObj, long nativeObject,
float shadowRadius);
private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor,
@Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);
private static native DisplayDecorationSupport nativeGetDisplayDecorationSupport(
IBinder displayToken);
private static native void nativeSetFrameRate(long transactionObj, long nativeObject,
float frameRate, int compatibility, int changeFrameRateStrategy);
private static native long nativeGetHandle(long nativeObject);
private static native void nativeSetFixedTransformHint(long transactionObj, long nativeObject,
int transformHint);
private static native void nativeRemoveCurrentInputFocus(long nativeObject, int displayId);
private static native void nativeSetFocusedWindow(long transactionObj, IBinder toToken,
String windowName, IBinder focusedToken, String focusedWindowName, int displayId);
private static native void nativeSetFrameTimelineVsync(long transactionObj,
long frameTimelineVsyncId);
private static native void nativeAddJankDataListener(long nativeListener,
long nativeSurfaceControl);
private static native void nativeRemoveJankDataListener(long nativeListener);
private static native long nativeCreateJankDataListenerWrapper(OnJankDataListener listener);
private static native int nativeGetGPUContextPriority();
private static native void nativeSetTransformHint(long nativeObject,
@SurfaceControl.BufferTransform int transformHint);
private static native int nativeGetTransformHint(long nativeObject);
private static native int nativeGetLayerId(long nativeObject);
private static native void nativeAddTransactionCommittedListener(long nativeObject,
TransactionCommittedListener listener);
private static native void nativeSanitize(long transactionObject);
private static native void nativeSetDestinationFrame(long transactionObj, long nativeObject,
int l, int t, int r, int b);
/**
* Transforms that can be applied to buffers as they are displayed to a window.
*
* Supported transforms are any combination of horizontal mirror, vertical mirror, and
* clock-wise 90 degree rotation, in that order. Rotations of 180 and 270 degrees are made up
* of those basic transforms.
* Mirrors {@code ANativeWindowTransform} definitions.
* @hide
*/
@Retention(RetentionPolicy.SOURCE)
@IntDef(prefix = {"BUFFER_TRANSFORM_"},
value = {BUFFER_TRANSFORM_IDENTITY, BUFFER_TRANSFORM_MIRROR_HORIZONTAL,
BUFFER_TRANSFORM_MIRROR_VERTICAL, BUFFER_TRANSFORM_ROTATE_90,
BUFFER_TRANSFORM_ROTATE_180, BUFFER_TRANSFORM_ROTATE_270,
BUFFER_TRANSFORM_MIRROR_HORIZONTAL | BUFFER_TRANSFORM_ROTATE_90,
BUFFER_TRANSFORM_MIRROR_VERTICAL | BUFFER_TRANSFORM_ROTATE_90})
public @interface BufferTransform {
}
/**
* Identity transform.
*
* These transforms that can be applied to buffers as they are displayed to a window.
* @see HardwareBuffer
*
* Supported transforms are any combination of horizontal mirror, vertical mirror, and
* clock-wise 90 degree rotation, in that order. Rotations of 180 and 270 degrees are
* made up of those basic transforms.
*/
public static final int BUFFER_TRANSFORM_IDENTITY = 0x00;
/**
* Mirror horizontally. Can be combined with {@link #BUFFER_TRANSFORM_MIRROR_VERTICAL}
* and {@link #BUFFER_TRANSFORM_ROTATE_90}.
*/
public static final int BUFFER_TRANSFORM_MIRROR_HORIZONTAL = 0x01;
/**
* Mirror vertically. Can be combined with {@link #BUFFER_TRANSFORM_MIRROR_HORIZONTAL}
* and {@link #BUFFER_TRANSFORM_ROTATE_90}.
*/
public static final int BUFFER_TRANSFORM_MIRROR_VERTICAL = 0x02;
/**
* Rotate 90 degrees clock-wise. Can be combined with {@link
* #BUFFER_TRANSFORM_MIRROR_HORIZONTAL} and {@link #BUFFER_TRANSFORM_MIRROR_VERTICAL}.
*/
public static final int BUFFER_TRANSFORM_ROTATE_90 = 0x04;
/**
* Rotate 180 degrees clock-wise. Cannot be combined with other transforms.
*/
public static final int BUFFER_TRANSFORM_ROTATE_180 =
BUFFER_TRANSFORM_MIRROR_HORIZONTAL | BUFFER_TRANSFORM_MIRROR_VERTICAL;
/**
* Rotate 270 degrees clock-wise. Cannot be combined with other transforms.
*/
public static final int BUFFER_TRANSFORM_ROTATE_270 =
BUFFER_TRANSFORM_ROTATE_180 | BUFFER_TRANSFORM_ROTATE_90;
/**
* @hide
*/
public static @BufferTransform int rotationToBufferTransform(@Surface.Rotation int rotation) {
switch (rotation) {
case Surface.ROTATION_0: return BUFFER_TRANSFORM_IDENTITY;
case Surface.ROTATION_90: return BUFFER_TRANSFORM_ROTATE_90;
case Surface.ROTATION_180: return BUFFER_TRANSFORM_ROTATE_180;
case Surface.ROTATION_270: return BUFFER_TRANSFORM_ROTATE_270;
}
Log.e(TAG, "Trying to convert unknown rotation=" + rotation);
return BUFFER_TRANSFORM_IDENTITY;
}
@Nullable
@GuardedBy("mLock")
private ArrayList<OnReparentListener> mReparentListeners;
/**
* Listener to observe surface reparenting.
*
* @hide
*/
public interface OnReparentListener {
/**
* Callback for reparenting surfaces.
*
* Important: You should only interact with the provided surface control
* only if you have a contract with its owner to avoid them closing it
* under you or vise versa.
*
* @param transaction The transaction that would commit reparenting.
* @param parent The future parent surface.
*/
void onReparent(@NonNull Transaction transaction, @Nullable SurfaceControl parent);
}
/**
* Jank information to be fed back via {@link OnJankDataListener}.
* @hide
*/
public static class JankData {
/** @hide */
@IntDef(flag = true, value = {JANK_NONE,
DISPLAY_HAL,
JANK_SURFACEFLINGER_DEADLINE_MISSED,
JANK_SURFACEFLINGER_GPU_DEADLINE_MISSED,
JANK_APP_DEADLINE_MISSED,
PREDICTION_ERROR,
SURFACE_FLINGER_SCHEDULING})
@Retention(RetentionPolicy.SOURCE)
public @interface JankType {}
// Needs to be kept in sync with frameworks/native/libs/gui/include/gui/JankInfo.h
// No Jank
public static final int JANK_NONE = 0x0;
// Jank not related to SurfaceFlinger or the App
public static final int DISPLAY_HAL = 0x1;
// SF took too long on the CPU
public static final int JANK_SURFACEFLINGER_DEADLINE_MISSED = 0x2;
// SF took too long on the GPU
public static final int JANK_SURFACEFLINGER_GPU_DEADLINE_MISSED = 0x4;
// Either App or GPU took too long on the frame
public static final int JANK_APP_DEADLINE_MISSED = 0x8;
// Vsync predictions have drifted beyond the threshold from the actual HWVsync
public static final int PREDICTION_ERROR = 0x10;
// Latching a buffer early might cause an early present of the frame
public static final int SURFACE_FLINGER_SCHEDULING = 0x20;
// A buffer is said to be stuffed if it was expected to be presented on a vsync but was
// presented later because the previous buffer was presented in its expected vsync. This
// usually happens if there is an unexpectedly long frame causing the rest of the buffers
// to enter a stuffed state.
public static final int BUFFER_STUFFING = 0x40;
// Jank due to unknown reasons.
public static final int UNKNOWN = 0x80;
public JankData(long frameVsyncId, @JankType int jankType) {
this.frameVsyncId = frameVsyncId;
this.jankType = jankType;
}
public final long frameVsyncId;
public final @JankType int jankType;
}
/**
* Listener interface to be informed about SurfaceFlinger's jank classification for a specific
* surface.
*
* @see JankData
* @see #addJankDataListener
* @hide
*/
public static abstract class OnJankDataListener {
private final VirtualRefBasePtr mNativePtr;
public OnJankDataListener() {
mNativePtr = new VirtualRefBasePtr(nativeCreateJankDataListenerWrapper(this));
}
/**
* Called when new jank classifications are available.
*/
public abstract void onJankDataAvailable(JankData[] jankStats);
}
private final CloseGuard mCloseGuard = CloseGuard.get();
private String mName;
/**
* @hide
*/
public long mNativeObject;
private long mNativeHandle;
// TODO: Move width/height to native and fix locking through out.
private final Object mLock = new Object();
@GuardedBy("mLock")
private int mWidth;
@GuardedBy("mLock")
private int mHeight;
private WeakReference<View> mLocalOwnerView;
static GlobalTransactionWrapper sGlobalTransaction;
static long sTransactionNestCount = 0;
/**
* Adds a reparenting listener.
*
* @param listener The listener.
* @return Whether listener was added.
*
* @hide
*/
public boolean addOnReparentListener(@NonNull OnReparentListener listener) {
synchronized (mLock) {
if (mReparentListeners == null) {
mReparentListeners = new ArrayList<>(1);
}
return mReparentListeners.add(listener);
}
}
/**
* Removes a reparenting listener.
*
* @param listener The listener.
* @return Whether listener was removed.
*
* @hide
*/
public boolean removeOnReparentListener(@NonNull OnReparentListener listener) {
synchronized (mLock) {
final boolean removed = mReparentListeners.remove(listener);
if (mReparentListeners.isEmpty()) {
mReparentListeners = null;
}
return removed;
}
}
/* flags used in constructor (keep in sync with ISurfaceComposerClient.h) */
/**
* Surface creation flag: Surface is created hidden
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public static final int HIDDEN = 0x00000004;
/**
* Surface creation flag: Skip this layer and its children when taking a screenshot. This
* also includes mirroring and screen recording, so the layers with flag SKIP_SCREENSHOT
* will not be included on non primary displays.
* @hide
*/
public static final int SKIP_SCREENSHOT = 0x00000040;
/**
* Surface creation flag: Special measures will be taken to disallow the surface's content to
* be copied. In particular, screenshots and secondary, non-secure displays will render black
* content instead of the surface content.
*
* @see #createDisplay(String, boolean)
* @hide
*/
public static final int SECURE = 0x00000080;
/**
* Queue up BufferStateLayer buffers instead of dropping the oldest buffer when this flag is
* set. This blocks the client until all the buffers have been presented. If the buffers
* have presentation timestamps, then we may drop buffers.
* @hide
*/
public static final int ENABLE_BACKPRESSURE = 0x00000100;
/**
* Buffers from this SurfaceControl should be considered display decorations.
*
* If the hardware has optimizations for display decorations (e.g. rounded corners, camera
* cutouts, etc), it should use them for this layer.
* @hide
*/
public static final int DISPLAY_DECORATION = 0x00000200;
/**
* Surface creation flag: Creates a surface where color components are interpreted
* as "non pre-multiplied" by their alpha channel. Of course this flag is
* meaningless for surfaces without an alpha channel. By default
* surfaces are pre-multiplied, which means that each color component is
* already multiplied by its alpha value. In this case the blending
* equation used is:
* <p>
* <code>DEST = SRC + DEST * (1-SRC_ALPHA)</code>
* <p>
* By contrast, non pre-multiplied surfaces use the following equation:
* <p>
* <code>DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA)</code>
* <p>
* pre-multiplied surfaces must always be used if transparent pixels are
* composited on top of each-other into the surface. A pre-multiplied
* surface can never lower the value of the alpha component of a given
* pixel.
* <p>
* In some rare situations, a non pre-multiplied surface is preferable.
* @hide
*/
public static final int NON_PREMULTIPLIED = 0x00000100;
/**
* Surface creation flag: Indicates that the surface must be considered opaque,
* even if its pixel format contains an alpha channel. This can be useful if an
* application needs full RGBA 8888 support for instance but will
* still draw every pixel opaque.
* <p>
* This flag is ignored if setAlpha() is used to make the surface non-opaque.
* Combined effects are (assuming a buffer format with an alpha channel):
* <ul>
* <li>OPAQUE + alpha(1.0) == opaque composition
* <li>OPAQUE + alpha(0.x) == blended composition
* <li>!OPAQUE + alpha(1.0) == blended composition
* <li>!OPAQUE + alpha(0.x) == blended composition
* </ul>
* If the underlying buffer lacks an alpha channel, the OPAQUE flag is effectively
* set automatically.
* @hide
*/
public static final int OPAQUE = 0x00000400;
/**
* Surface creation flag: Application requires a hardware-protected path to an
* external display sink. If a hardware-protected path is not available,
* then this surface will not be displayed on the external sink.
*
* @hide
*/
public static final int PROTECTED_APP = 0x00000800;
// 0x1000 is reserved for an independent DRM protected flag in framework
/**
* Surface creation flag: Window represents a cursor glyph.
* @hide
*/
public static final int CURSOR_WINDOW = 0x00002000;
/**
* Surface creation flag: Indicates the effect layer will not have a color fill on
* creation.
*
* @hide
*/
public static final int NO_COLOR_FILL = 0x00004000;
/**
* Surface creation flag: Creates a normal surface.
* This is the default.
*
* @hide
*/
public static final int FX_SURFACE_NORMAL = 0x00000000;
/**
* Surface creation flag: Creates a effect surface which
* represents a solid color and or shadows.
*
* @hide
*/
public static final int FX_SURFACE_EFFECT = 0x00020000;
/**
* Surface creation flag: Creates a container surface.
* This surface will have no buffers and will only be used
* as a container for other surfaces, or for its InputInfo.
* @hide
*/
public static final int FX_SURFACE_CONTAINER = 0x00080000;
/**
* @hide
*/
public static final int FX_SURFACE_BLAST = 0x00040000;
/**
* Mask used for FX values above.
*
* @hide
*/
public static final int FX_SURFACE_MASK = 0x000F0000;
/* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */
/**
* Surface flag: Hide the surface.
* Equivalent to calling hide().
* Updates the value set during Surface creation (see {@link #HIDDEN}).
*/
private static final int SURFACE_HIDDEN = 0x01;
/**
* Surface flag: composite without blending when possible.
* Updates the value set during Surface creation (see {@link #OPAQUE}).
*/
private static final int SURFACE_OPAQUE = 0x02;
/* flags used with setDisplayFlags() (keep in sync with DisplayDevice.h) */
/**
* DisplayDevice flag: This display's transform is sent to inputflinger and used for input
* dispatch. This flag is used to disambiguate displays which share a layerstack.
* @hide
*/
public static final int DISPLAY_RECEIVES_INPUT = 0x01;
// Display power modes.
/**
* Display power mode off: used while blanking the screen.
* Use only with {@link SurfaceControl#setDisplayPowerMode}.
* @hide
*/
public static final int POWER_MODE_OFF = 0;
/**
* Display power mode doze: used while putting the screen into low power mode.
* Use only with {@link SurfaceControl#setDisplayPowerMode}.
* @hide
*/
public static final int POWER_MODE_DOZE = 1;
/**
* Display power mode normal: used while unblanking the screen.
* Use only with {@link SurfaceControl#setDisplayPowerMode}.
* @hide
*/
public static final int POWER_MODE_NORMAL = 2;
/**
* Display power mode doze: used while putting the screen into a suspended
* low power mode. Use only with {@link SurfaceControl#setDisplayPowerMode}.
* @hide
*/
public static final int POWER_MODE_DOZE_SUSPEND = 3;
/**
* Display power mode on: used while putting the screen into a suspended
* full power mode. Use only with {@link SurfaceControl#setDisplayPowerMode}.
* @hide
*/
public static final int POWER_MODE_ON_SUSPEND = 4;
/**
* internal representation of how to interpret pixel value, used only to convert to ColorSpace.
*/
private static final int INTERNAL_DATASPACE_SRGB = 142671872;
private static final int INTERNAL_DATASPACE_DISPLAY_P3 = 143261696;
private static final int INTERNAL_DATASPACE_SCRGB = 411107328;
private void assignNativeObject(long nativeObject, String callsite) {
if (mNativeObject != 0) {
release();
}
if (nativeObject != 0) {
mCloseGuard.openWithCallSite("release", callsite);
}
mNativeObject = nativeObject;
mNativeHandle = mNativeObject != 0 ? nativeGetHandle(nativeObject) : 0;
}
/**
* @hide
*/
public void copyFrom(@NonNull SurfaceControl other, String callsite) {
mName = other.mName;
mWidth = other.mWidth;
mHeight = other.mHeight;
mLocalOwnerView = other.mLocalOwnerView;
assignNativeObject(nativeCopyFromSurfaceControl(other.mNativeObject), callsite);
}
/**
* owner UID.
* @hide
*/
public static final int METADATA_OWNER_UID = 1;
/**
* Window type as per {@link WindowManager.LayoutParams}.
* @hide
*/
public static final int METADATA_WINDOW_TYPE = 2;
/**
* Task id to allow association between surfaces and task.
* @hide
*/
public static final int METADATA_TASK_ID = 3;
/**
* The style of mouse cursor and hotspot.
* @hide
*/
public static final int METADATA_MOUSE_CURSOR = 4;
/**
* Accessibility ID to allow association between surfaces and accessibility tree.
* @hide
*/
public static final int METADATA_ACCESSIBILITY_ID = 5;
/**
* owner PID.
* @hide
*/
public static final int METADATA_OWNER_PID = 6;
/**
* game mode for the layer - used for metrics
* @hide
*/
public static final int METADATA_GAME_MODE = 8;
/**
* A wrapper around HardwareBuffer that contains extra information about how to
* interpret the screenshot HardwareBuffer.
*
* @hide
*/
public static class ScreenshotHardwareBuffer {
private final HardwareBuffer mHardwareBuffer;
private final ColorSpace mColorSpace;
private final boolean mContainsSecureLayers;
private final boolean mContainsHdrLayers;
public ScreenshotHardwareBuffer(HardwareBuffer hardwareBuffer, ColorSpace colorSpace,
boolean containsSecureLayers, boolean containsHdrLayers) {
mHardwareBuffer = hardwareBuffer;
mColorSpace = colorSpace;
mContainsSecureLayers = containsSecureLayers;
mContainsHdrLayers = containsHdrLayers;
}
/**
* Create ScreenshotHardwareBuffer from an existing HardwareBuffer object.
* @param hardwareBuffer The existing HardwareBuffer object
* @param namedColorSpace Integer value of a named color space {@link ColorSpace.Named}
* @param containsSecureLayers Indicates whether this graphic buffer contains captured
* contents of secure layers, in which case the screenshot
* should not be persisted.
* @param containsHdrLayers Indicates whether this graphic buffer contains HDR content.
*/
private static ScreenshotHardwareBuffer createFromNative(HardwareBuffer hardwareBuffer,
int namedColorSpace, boolean containsSecureLayers, boolean containsHdrLayers) {
ColorSpace colorSpace = ColorSpace.get(ColorSpace.Named.values()[namedColorSpace]);
return new ScreenshotHardwareBuffer(
hardwareBuffer, colorSpace, containsSecureLayers, containsHdrLayers);
}
public ColorSpace getColorSpace() {
return mColorSpace;
}
public HardwareBuffer getHardwareBuffer() {
return mHardwareBuffer;
}
public boolean containsSecureLayers() {
return mContainsSecureLayers;
}
/**
* Returns whether the screenshot contains at least one HDR layer.
* This information may be useful for informing the display whether this screenshot
* is allowed to be dimmed to SDR white.
*/
public boolean containsHdrLayers() {
return mContainsHdrLayers;
}
/**
* Copy content of ScreenshotHardwareBuffer into a hardware bitmap and return it.
* Note: If you want to modify the Bitmap in software, you will need to copy the Bitmap
* into
* a software Bitmap using {@link Bitmap#copy(Bitmap.Config, boolean)}
*
* CAVEAT: This can be extremely slow; avoid use unless absolutely necessary; prefer to
* directly
* use the {@link HardwareBuffer} directly.
*
* @return Bitmap generated from the {@link HardwareBuffer}
*/
public Bitmap asBitmap() {
if (mHardwareBuffer == null) {
Log.w(TAG, "Failed to take screenshot. Null screenshot object");
return null;
}
return Bitmap.wrapHardwareBuffer(mHardwareBuffer, mColorSpace);
}
}
/**
* @hide
*/
public interface ScreenCaptureListener {
/**
* The callback invoked when the screen capture is complete.
* @param hardwareBuffer Data containing info about the screen capture.
*/
void onScreenCaptureComplete(ScreenshotHardwareBuffer hardwareBuffer);
}
private static class SyncScreenCaptureListener implements ScreenCaptureListener {
private static final int SCREENSHOT_WAIT_TIME_S = 1;
private ScreenshotHardwareBuffer mScreenshotHardwareBuffer;
private final CountDownLatch mCountDownLatch = new CountDownLatch(1);
@Override
public void onScreenCaptureComplete(ScreenshotHardwareBuffer hardwareBuffer) {
mScreenshotHardwareBuffer = hardwareBuffer;
mCountDownLatch.countDown();
}
private ScreenshotHardwareBuffer waitForScreenshot() {
try {
mCountDownLatch.await(SCREENSHOT_WAIT_TIME_S, TimeUnit.SECONDS);
} catch (Exception e) {
Log.e(TAG, "Failed to wait for screen capture result", e);
}
return mScreenshotHardwareBuffer;
}
}
/**
* A common arguments class used for various screenshot requests. This contains arguments that
* are shared between {@link DisplayCaptureArgs} and {@link LayerCaptureArgs}
* @hide
*/
private abstract static class CaptureArgs {
private final int mPixelFormat;
private final Rect mSourceCrop = new Rect();
private final float mFrameScaleX;
private final float mFrameScaleY;
private final boolean mCaptureSecureLayers;
private final boolean mAllowProtected;
private final long mUid;
private final boolean mGrayscale;
private CaptureArgs(Builder<? extends Builder<?>> builder) {
mPixelFormat = builder.mPixelFormat;
mSourceCrop.set(builder.mSourceCrop);
mFrameScaleX = builder.mFrameScaleX;
mFrameScaleY = builder.mFrameScaleY;
mCaptureSecureLayers = builder.mCaptureSecureLayers;
mAllowProtected = builder.mAllowProtected;
mUid = builder.mUid;
mGrayscale = builder.mGrayscale;
}
/**
* The Builder class used to construct {@link CaptureArgs}
*
* @param <T> A builder that extends {@link Builder}
*/
abstract static class Builder<T extends Builder<T>> {
private int mPixelFormat = PixelFormat.RGBA_8888;
private final Rect mSourceCrop = new Rect();
private float mFrameScaleX = 1;
private float mFrameScaleY = 1;
private boolean mCaptureSecureLayers;
private boolean mAllowProtected;
private long mUid = -1;
private boolean mGrayscale;
/**
* The desired pixel format of the returned buffer.
*/
public T setPixelFormat(int pixelFormat) {
mPixelFormat = pixelFormat;
return getThis();
}
/**
* The portion of the screen to capture into the buffer. Caller may pass in
* 'new Rect()' if no cropping is desired.
*/
public T setSourceCrop(Rect sourceCrop) {
mSourceCrop.set(sourceCrop);
return getThis();
}
/**
* The desired scale of the returned buffer. The raw screen will be scaled up/down.
*/
public T setFrameScale(float frameScale) {
mFrameScaleX = frameScale;
mFrameScaleY = frameScale;
return getThis();
}
/**
* The desired scale of the returned buffer, allowing separate values for x and y scale.
* The raw screen will be scaled up/down.
*/
public T setFrameScale(float frameScaleX, float frameScaleY) {
mFrameScaleX = frameScaleX;
mFrameScaleY = frameScaleY;
return getThis();
}
/**
* Whether to allow the screenshot of secure layers. Warning: This should only be done
* if the content will be placed in a secure SurfaceControl.
*
* @see ScreenshotHardwareBuffer#containsSecureLayers()
*/
public T setCaptureSecureLayers(boolean captureSecureLayers) {
mCaptureSecureLayers = captureSecureLayers;
return getThis();
}
/**
* Whether to allow the screenshot of protected (DRM) content. Warning: The screenshot
* cannot be read in unprotected space.
*
* @see HardwareBuffer#USAGE_PROTECTED_CONTENT
*/
public T setAllowProtected(boolean allowProtected) {
mAllowProtected = allowProtected;
return getThis();
}
/**
* Set the uid of the content that should be screenshot. The code will skip any surfaces
* that don't belong to the specified uid.
*/
public T setUid(long uid) {
mUid = uid;
return getThis();
}
/**
* Set whether the screenshot should use grayscale or not.
*/
public T setGrayscale(boolean grayscale) {
mGrayscale = grayscale;
return getThis();
}
/**
* Each sub class should return itself to allow the builder to chain properly
*/
abstract T getThis();
}
}
/**
* The arguments class used to make display capture requests.
*
* @see #nativeCaptureDisplay(DisplayCaptureArgs, ScreenCaptureListener)
* @hide
*/
public static class DisplayCaptureArgs extends CaptureArgs {
private final IBinder mDisplayToken;
private final int mWidth;
private final int mHeight;
private final boolean mUseIdentityTransform;
private DisplayCaptureArgs(Builder builder) {
super(builder);
mDisplayToken = builder.mDisplayToken;
mWidth = builder.mWidth;
mHeight = builder.mHeight;
mUseIdentityTransform = builder.mUseIdentityTransform;
}
/**
* The Builder class used to construct {@link DisplayCaptureArgs}
*/
public static class Builder extends CaptureArgs.Builder<Builder> {
private IBinder mDisplayToken;
private int mWidth;
private int mHeight;
private boolean mUseIdentityTransform;
/**
* Construct a new {@link LayerCaptureArgs} with the set parameters. The builder
* remains valid.
*/
public DisplayCaptureArgs build() {
if (mDisplayToken == null) {
throw new IllegalStateException(
"Can't take screenshot with null display token");
}
return new DisplayCaptureArgs(this);
}
public Builder(IBinder displayToken) {
setDisplayToken(displayToken);
}
/**
* The display to take the screenshot of.
*/
public Builder setDisplayToken(IBinder displayToken) {
mDisplayToken = displayToken;
return this;
}
/**
* Set the desired size of the returned buffer. The raw screen will be scaled down to
* this size
*
* @param width The desired width of the returned buffer. Caller may pass in 0 if no
* scaling is desired.
* @param height The desired height of the returned buffer. Caller may pass in 0 if no
* scaling is desired.
*/
public Builder setSize(int width, int height) {
mWidth = width;
mHeight = height;
return this;
}
/**
* Replace the rotation transform of the display with the identity transformation while
* taking the screenshot. This ensures the screenshot is taken in the ROTATION_0
* orientation. Set this value to false if the screenshot should be taken in the
* current screen orientation.
*/
public Builder setUseIdentityTransform(boolean useIdentityTransform) {
mUseIdentityTransform = useIdentityTransform;
return this;
}
@Override
Builder getThis() {
return this;
}
}
}
/**
* The arguments class used to make layer capture requests.
*
* @see #nativeCaptureLayers(LayerCaptureArgs, ScreenCaptureListener)
* @hide
*/
public static class LayerCaptureArgs extends CaptureArgs {
private final long mNativeLayer;
private final long[] mNativeExcludeLayers;
private final boolean mChildrenOnly;
private LayerCaptureArgs(Builder builder) {
super(builder);
mChildrenOnly = builder.mChildrenOnly;
mNativeLayer = builder.mLayer.mNativeObject;
if (builder.mExcludeLayers != null) {
mNativeExcludeLayers = new long[builder.mExcludeLayers.length];
for (int i = 0; i < builder.mExcludeLayers.length; i++) {
mNativeExcludeLayers[i] = builder.mExcludeLayers[i].mNativeObject;
}
} else {
mNativeExcludeLayers = null;
}
}
/**
* The Builder class used to construct {@link LayerCaptureArgs}
*/
public static class Builder extends CaptureArgs.Builder<Builder> {
private SurfaceControl mLayer;
private SurfaceControl[] mExcludeLayers;
private boolean mChildrenOnly = true;
/**
* Construct a new {@link LayerCaptureArgs} with the set parameters. The builder
* remains valid.
*/
public LayerCaptureArgs build() {
if (mLayer == null) {
throw new IllegalStateException(
"Can't take screenshot with null layer");
}
return new LayerCaptureArgs(this);
}
public Builder(SurfaceControl layer) {
setLayer(layer);
}
/**
* The root layer to capture.
*/
public Builder setLayer(SurfaceControl layer) {
mLayer = layer;
return this;
}
/**
* An array of layer handles to exclude.
*/
public Builder setExcludeLayers(@Nullable SurfaceControl[] excludeLayers) {
mExcludeLayers = excludeLayers;
return this;
}
/**
* Whether to include the layer itself in the screenshot or just the children and their
* descendants.
*/
public Builder setChildrenOnly(boolean childrenOnly) {
mChildrenOnly = childrenOnly;
return this;
}
@Override
Builder getThis() {
return this;
}
}
}
/**
* Builder class for {@link SurfaceControl} objects.
*
* By default the surface will be hidden, and have "unset" bounds, meaning it can
* be as large as the bounds of its parent if a buffer or child so requires.
*
* It is necessary to set at least a name via {@link Builder#setName}
*/
public static class Builder {
private SurfaceSession mSession;
private int mFlags = HIDDEN;
private int mWidth;
private int mHeight;
private int mFormat = PixelFormat.OPAQUE;
private String mName;
private WeakReference<View> mLocalOwnerView;
private SurfaceControl mParent;
private SparseIntArray mMetadata;
private String mCallsite = "SurfaceControl.Builder";
/**
* Begin building a SurfaceControl with a given {@link SurfaceSession}.
*
* @param session The {@link SurfaceSession} with which to eventually construct the surface.
* @hide
*/
public Builder(SurfaceSession session) {
mSession = session;
}
/**
* Begin building a SurfaceControl.
*/
public Builder() {
}
/**
* Construct a new {@link SurfaceControl} with the set parameters. The builder
* remains valid.
*/
@NonNull
public SurfaceControl build() {
if (mWidth < 0 || mHeight < 0) {
throw new IllegalStateException(
"width and height must be positive or unset");
}
if ((mWidth > 0 || mHeight > 0) && (isEffectLayer() || isContainerLayer())) {
throw new IllegalStateException(
"Only buffer layers can set a valid buffer size.");
}
if ((mFlags & FX_SURFACE_MASK) == FX_SURFACE_NORMAL) {
setBLASTLayer();
}
return new SurfaceControl(
mSession, mName, mWidth, mHeight, mFormat, mFlags, mParent, mMetadata,
mLocalOwnerView, mCallsite);
}
/**
* Set a debugging-name for the SurfaceControl.
*
* @param name A name to identify the Surface in debugging.
*/
@NonNull
public Builder setName(@NonNull String name) {
mName = name;
return this;
}
/**
* Set the local owner view for the surface. This view is only
* valid in the same process and is not transferred in an IPC.
*
* Note: This is used for cases where we want to know the view
* that manages the surface control while intercepting reparenting.
* A specific example is InlineContentView which exposes is surface
* control for reparenting as a way to implement clipping of several
* InlineContentView instances within a certain area.
*
* @param view The owner view.
* @return This builder.
*
* @hide
*/
@NonNull
public Builder setLocalOwnerView(@NonNull View view) {
mLocalOwnerView = new WeakReference<>(view);
return this;
}
/**
* Set the initial size of the controlled surface's buffers in pixels.
*
* @param width The buffer width in pixels.
* @param height The buffer height in pixels.
*/
@NonNull
public Builder setBufferSize(@IntRange(from = 0) int width,
@IntRange(from = 0) int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException(
"width and height must be positive");
}
mWidth = width;
mHeight = height;
// set this as a buffer layer since we are specifying a buffer size.
return setFlags(FX_SURFACE_NORMAL, FX_SURFACE_MASK);
}
private void unsetBufferSize() {
mWidth = 0;
mHeight = 0;
}
/**
* Set the pixel format of the controlled surface's buffers, using constants from
* {@link android.graphics.PixelFormat}.
*/
@NonNull
public Builder setFormat(@PixelFormat.Format int format) {
mFormat = format;
return this;
}
/**
* Specify if the app requires a hardware-protected path to
* an external display sync. If protected content is enabled, but
* such a path is not available, then the controlled Surface will
* not be displayed.
*
* @param protectedContent Whether to require a protected sink.
* @hide
*/
@NonNull
public Builder setProtected(boolean protectedContent) {
if (protectedContent) {
mFlags |= PROTECTED_APP;
} else {
mFlags &= ~PROTECTED_APP;
}
return this;
}
/**
* Specify whether the Surface contains secure content. If true, the system
* will prevent the surfaces content from being copied by another process. In
* particular screenshots and VNC servers will be disabled. This is however
* not a complete prevention of readback as {@link #setProtected}.
* @hide
*/
@NonNull
public Builder setSecure(boolean secure) {
if (secure) {
mFlags |= SECURE;
} else {
mFlags &= ~SECURE;
}
return this;
}
/**
* Indicates whether the surface must be considered opaque,
* even if its pixel format is set to translucent. This can be useful if an
* application needs full RGBA 8888 support for instance but will
* still draw every pixel opaque.
* <p>
* This flag only determines whether opacity will be sampled from the alpha channel.
* Plane-alpha from calls to setAlpha() can still result in blended composition
* regardless of the opaque setting.
*
* Combined effects are (assuming a buffer format with an alpha channel):
* <ul>
* <li>OPAQUE + alpha(1.0) == opaque composition
* <li>OPAQUE + alpha(0.x) == blended composition
* <li>OPAQUE + alpha(0.0) == no composition
* <li>!OPAQUE + alpha(1.0) == blended composition
* <li>!OPAQUE + alpha(0.x) == blended composition
* <li>!OPAQUE + alpha(0.0) == no composition
* </ul>
* If the underlying buffer lacks an alpha channel, it is as if setOpaque(true)
* were set automatically.
* @param opaque Whether the Surface is OPAQUE.
*/
@NonNull
public Builder setOpaque(boolean opaque) {
if (opaque) {
mFlags |= OPAQUE;
} else {
mFlags &= ~OPAQUE;
}
return this;
}
/**
* Set the initial visibility for the SurfaceControl.
*
* @param hidden Whether the Surface is initially HIDDEN.
*/
@NonNull
public Builder setHidden(boolean hidden) {
if (hidden) {
mFlags |= HIDDEN;
} else {
mFlags &= ~HIDDEN;
}
return this;
}
/**
* Set a parent surface for our new SurfaceControl.
*
* Child surfaces are constrained to the onscreen region of their parent.
* Furthermore they stack relatively in Z order, and inherit the transformation
* of the parent.
*
* @param parent The parent control.
*/
@NonNull
public Builder setParent(@Nullable SurfaceControl parent) {
mParent = parent;
return this;
}
/**
* Sets a metadata int.
*
* @param key metadata key
* @param data associated data
* @hide
*/
public Builder setMetadata(int key, int data) {
if (mMetadata == null) {
mMetadata = new SparseIntArray();
}
mMetadata.put(key, data);
return this;
}
/**
* Indicate whether an 'EffectLayer' is to be constructed.
*
* An effect layer behaves like a container layer by default but it can support
* color fill, shadows and/or blur. These layers will not have an associated buffer.
* When created, this layer has no effects set and will be transparent but the caller
* can render an effect by calling:
* - {@link Transaction#setColor(SurfaceControl, float[])}
* - {@link Transaction#setBackgroundBlurRadius(SurfaceControl, int)}
* - {@link Transaction#setShadowRadius(SurfaceControl, float)}
*
* @hide
*/
public Builder setEffectLayer() {
mFlags |= NO_COLOR_FILL;
unsetBufferSize();
return setFlags(FX_SURFACE_EFFECT, FX_SURFACE_MASK);
}
/**
* A convenience function to create an effect layer with a default color fill
* applied to it. Currently that color is black.
*
* @hide
*/
public Builder setColorLayer() {
unsetBufferSize();
return setFlags(FX_SURFACE_EFFECT, FX_SURFACE_MASK);
}
private boolean isEffectLayer() {
return (mFlags & FX_SURFACE_EFFECT) == FX_SURFACE_EFFECT;
}
/**
* @hide
*/
public Builder setBLASTLayer() {
return setFlags(FX_SURFACE_BLAST, FX_SURFACE_MASK);
}
/**
* Indicates whether a 'ContainerLayer' is to be constructed.
*
* Container layers will not be rendered in any fashion and instead are used
* as a parent of renderable layers.
*
* @hide
*/
public Builder setContainerLayer() {
unsetBufferSize();
return setFlags(FX_SURFACE_CONTAINER, FX_SURFACE_MASK);
}
private boolean isContainerLayer() {
return (mFlags & FX_SURFACE_CONTAINER) == FX_SURFACE_CONTAINER;
}
/**
* Set 'Surface creation flags' such as {@link #HIDDEN}, {@link #SECURE}.
*
* TODO: Finish conversion to individual builder methods?
* @param flags The combined flags
* @hide
*/
public Builder setFlags(int flags) {
mFlags = flags;
return this;
}
/**
* Sets the callsite this SurfaceControl is constructed from.
*
* @param callsite String uniquely identifying callsite that created this object. Used for
* leakage tracking.
* @hide
*/
public Builder setCallsite(String callsite) {
mCallsite = callsite;
return this;
}
private Builder setFlags(int flags, int mask) {
mFlags = (mFlags & ~mask) | flags;
return this;
}
}
/**
* Create a surface with a name.
* <p>
* The surface creation flags specify what kind of surface to create and
* certain options such as whether the surface can be assumed to be opaque
* and whether it should be initially hidden. Surfaces should always be
* created with the {@link #HIDDEN} flag set to ensure that they are not
* made visible prematurely before all of the surface's properties have been
* configured.
* <p>
* Good practice is to first create the surface with the {@link #HIDDEN} flag
* specified, open a transaction, set the surface layer, layer stack, alpha,
* and position, call {@link Transaction#show(SurfaceControl)} if appropriate, and close the
* transaction.
* <p>
* Bounds of the surface is determined by its crop and its buffer size. If the
* surface has no buffer or crop, the surface is boundless and only constrained
* by the size of its parent bounds.
*
* @param session The surface session, must not be null.
* @param name The surface name, must not be null.
* @param w The surface initial width.
* @param h The surface initial height.
* @param flags The surface creation flags.
* @param metadata Initial metadata.
* @param callsite String uniquely identifying callsite that created this object. Used for
* leakage tracking.
* @throws throws OutOfResourcesException If the SurfaceControl cannot be created.
*/
private SurfaceControl(SurfaceSession session, String name, int w, int h, int format, int flags,
SurfaceControl parent, SparseIntArray metadata, WeakReference<View> localOwnerView,
String callsite)
throws OutOfResourcesException, IllegalArgumentException {
if (name == null) {
throw new IllegalArgumentException("name must not be null");
}
mName = name;
mWidth = w;
mHeight = h;
mLocalOwnerView = localOwnerView;
Parcel metaParcel = Parcel.obtain();
try {
if (metadata != null && metadata.size() > 0) {
metaParcel.writeInt(metadata.size());
for (int i = 0; i < metadata.size(); ++i) {
metaParcel.writeInt(metadata.keyAt(i));
metaParcel.writeByteArray(
ByteBuffer.allocate(4).order(ByteOrder.nativeOrder())
.putInt(metadata.valueAt(i)).array());
}
metaParcel.setDataPosition(0);
}
mNativeObject = nativeCreate(session, name, w, h, format, flags,
parent != null ? parent.mNativeObject : 0, metaParcel);
} finally {
metaParcel.recycle();
}
if (mNativeObject == 0) {
throw new OutOfResourcesException(
"Couldn't allocate SurfaceControl native object");
}
mNativeHandle = nativeGetHandle(mNativeObject);
mCloseGuard.openWithCallSite("release", callsite);
}
/**
* Copy constructor. Creates a new native object pointing to the same surface as {@code other}.
*
* @param other The object to copy the surface from.
* @param callsite String uniquely identifying callsite that created this object. Used for
* leakage tracking.
* @hide
*/
@TestApi
public SurfaceControl(@NonNull SurfaceControl other, @NonNull String callsite) {
copyFrom(other, callsite);
}
private SurfaceControl(Parcel in) {
readFromParcel(in);
}
/**
* @hide
*/
public SurfaceControl() {
}
public void readFromParcel(Parcel in) {
if (in == null) {
throw new IllegalArgumentException("source must not be null");
}
mName = in.readString8();
mWidth = in.readInt();
mHeight = in.readInt();
long object = 0;
if (in.readInt() != 0) {
object = nativeReadFromParcel(in);
}
assignNativeObject(object, "readFromParcel");
}
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(Parcel dest, int flags) {
dest.writeString8(mName);
dest.writeInt(mWidth);
dest.writeInt(mHeight);
if (mNativeObject == 0) {
dest.writeInt(0);
} else {
dest.writeInt(1);
}
nativeWriteToParcel(mNativeObject, dest);
if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) {
release();
}
}
/**
* Checks whether two {@link SurfaceControl} objects represent the same surface.
*
* @param other The other object to check
* @return {@code true} if these two {@link SurfaceControl} objects represent the same surface.
* @hide
*/
@TestApi
public boolean isSameSurface(@NonNull SurfaceControl other) {
return other.mNativeHandle == mNativeHandle;
}
/**
* Write to a protocol buffer output stream. Protocol buffer message definition is at {@link
* android.view.SurfaceControlProto}.
*
* @param proto Stream to write the SurfaceControl object to.
* @param fieldId Field Id of the SurfaceControl as defined in the parent message.
* @hide
*/
public void dumpDebug(ProtoOutputStream proto, long fieldId) {
final long token = proto.start(fieldId);
proto.write(HASH_CODE, System.identityHashCode(this));
proto.write(NAME, mName);
proto.write(LAYER_ID, getLayerId());
proto.end(token);
}
public static final @android.annotation.NonNull Creator<SurfaceControl> CREATOR
= new Creator<SurfaceControl>() {
public SurfaceControl createFromParcel(Parcel in) {
return new SurfaceControl(in);
}
public SurfaceControl[] newArray(int size) {
return new SurfaceControl[size];
}
};
/**
* @hide
*/
@Override
protected void finalize() throws Throwable {
try {
if (mCloseGuard != null) {
mCloseGuard.warnIfOpen();
}
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
}
} finally {
super.finalize();
}
}
/**
* Release the local reference to the server-side surface. The surface
* may continue to exist on-screen as long as its parent continues
* to exist. To explicitly remove a surface from the screen use
* {@link Transaction#reparent} with a null-parent. After release,
* {@link #isValid} will return false and other methods will throw
* an exception.
*
* Always call release() when you're done with a SurfaceControl.
*/
public void release() {
if (mNativeObject != 0) {
nativeRelease(mNativeObject);
mNativeObject = 0;
mNativeHandle = 0;
mCloseGuard.close();
}
}
/**
* Disconnect any client still connected to the surface.
* @hide
*/
public void disconnect() {
if (mNativeObject != 0) {
nativeDisconnect(mNativeObject);
}
}
private void checkNotReleased() {
if (mNativeObject == 0) throw new NullPointerException(
"Invalid " + this + ", mNativeObject is null. Have you called release() already?");
}
/**
* Check whether this instance points to a valid layer with the system-compositor. For
* example this may be false if construction failed, or the layer was released
* ({@link #release}).
*
* @return Whether this SurfaceControl is valid.
*/
public boolean isValid() {
return mNativeObject != 0;
}
/*
* set surface parameters.
* needs to be inside open/closeTransaction block
*/
/** start a transaction
* @hide
*/
@UnsupportedAppUsage
public static void openTransaction() {
synchronized (SurfaceControl.class) {
if (sGlobalTransaction == null) {
sGlobalTransaction = new GlobalTransactionWrapper();
}
synchronized(SurfaceControl.class) {
sTransactionNestCount++;
}
}
}
/**
* Merge the supplied transaction in to the deprecated "global" transaction.
* This clears the supplied transaction in an identical fashion to {@link Transaction#merge}.
* <p>
* This is a utility for interop with legacy-code and will go away with the Global Transaction.
* @hide
*/
@Deprecated
public static void mergeToGlobalTransaction(Transaction t) {
synchronized(SurfaceControl.class) {
sGlobalTransaction.merge(t);
}
}
/** end a transaction
* @hide
*/
@UnsupportedAppUsage
public static void closeTransaction() {
synchronized(SurfaceControl.class) {
if (sTransactionNestCount == 0) {
Log.e(TAG,
"Call to SurfaceControl.closeTransaction without matching openTransaction");
} else if (--sTransactionNestCount > 0) {
return;
}
sGlobalTransaction.applyGlobalTransaction(false);
}
}
/**
* @hide
*/
public boolean clearContentFrameStats() {
checkNotReleased();
return nativeClearContentFrameStats(mNativeObject);
}
/**
* @hide
*/
public boolean getContentFrameStats(WindowContentFrameStats outStats) {
checkNotReleased();
return nativeGetContentFrameStats(mNativeObject, outStats);
}
/**
* @hide
*/
public static boolean clearAnimationFrameStats() {
return nativeClearAnimationFrameStats();
}
/**
* @hide
*/
public static boolean getAnimationFrameStats(WindowAnimationFrameStats outStats) {
return nativeGetAnimationFrameStats(outStats);
}
/**
* @hide
*/
public int getWidth() {
synchronized (mLock) {
return mWidth;
}
}
/**
* @hide
*/
public int getHeight() {
synchronized (mLock) {
return mHeight;
}
}
/**
* Gets the local view that owns this surface.
*
* @return The owner view.
*
* @hide
*/
public @Nullable View getLocalOwnerView() {
return (mLocalOwnerView != null) ? mLocalOwnerView.get() : null;
}
@Override
public String toString() {
return "Surface(name=" + mName + ")/@0x" +
Integer.toHexString(System.identityHashCode(this));
}
/**
* Immutable information about physical display.
*
* @hide
*/
public static final class StaticDisplayInfo {
public boolean isInternal;
public float density;
public boolean secure;
public DeviceProductInfo deviceProductInfo;
public @Surface.Rotation int installOrientation;
@Override
public String toString() {
return "StaticDisplayInfo{isInternal=" + isInternal
+ ", density=" + density
+ ", secure=" + secure
+ ", deviceProductInfo=" + deviceProductInfo
+ ", installOrientation=" + installOrientation + "}";
}
@Override
public boolean equals(@Nullable Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
StaticDisplayInfo that = (StaticDisplayInfo) o;
return isInternal == that.isInternal
&& density == that.density
&& secure == that.secure
&& Objects.equals(deviceProductInfo, that.deviceProductInfo)
&& installOrientation == that.installOrientation;
}
@Override
public int hashCode() {
return Objects.hash(isInternal, density, secure, deviceProductInfo, installOrientation);
}
}
/**
* Dynamic information about physical display.
*
* @hide
*/
public static final class DynamicDisplayInfo {
public DisplayMode[] supportedDisplayModes;
public int activeDisplayModeId;
public int[] supportedColorModes;
public int activeColorMode;
public Display.HdrCapabilities hdrCapabilities;
public boolean autoLowLatencyModeSupported;
public boolean gameContentTypeSupported;
public int preferredBootDisplayMode;
@Override
public String toString() {
return "DynamicDisplayInfo{"
+ "supportedDisplayModes=" + Arrays.toString(supportedDisplayModes)
+ ", activeDisplayModeId=" + activeDisplayModeId
+ ", supportedColorModes=" + Arrays.toString(supportedColorModes)
+ ", activeColorMode=" + activeColorMode
+ ", hdrCapabilities=" + hdrCapabilities
+ ", autoLowLatencyModeSupported=" + autoLowLatencyModeSupported
+ ", gameContentTypeSupported" + gameContentTypeSupported
+ ", preferredBootDisplayMode" + preferredBootDisplayMode + "}";
}
@Override
public boolean equals(@Nullable Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
DynamicDisplayInfo that = (DynamicDisplayInfo) o;
return Arrays.equals(supportedDisplayModes, that.supportedDisplayModes)
&& activeDisplayModeId == that.activeDisplayModeId
&& Arrays.equals(supportedColorModes, that.supportedColorModes)
&& activeColorMode == that.activeColorMode
&& Objects.equals(hdrCapabilities, that.hdrCapabilities)
&& preferredBootDisplayMode == that.preferredBootDisplayMode;
}
@Override
public int hashCode() {
return Objects.hash(Arrays.hashCode(supportedDisplayModes), activeDisplayModeId,
activeColorMode, hdrCapabilities);
}
}
/**
* Configuration supported by physical display.
*
* @hide
*/
public static final class DisplayMode {
public int id;
public int width;
public int height;
public float xDpi;
public float yDpi;
public float refreshRate;
public long appVsyncOffsetNanos;
public long presentationDeadlineNanos;
/**
* The config group ID this config is associated to.
* Configs in the same group are similar from vendor's perspective and switching between
* configs within the same group can be done seamlessly in most cases.
* @see: android.hardware.graphics.composer@2.4::IComposerClient::Attribute::CONFIG_GROUP
*/
public int group;
@Override
public String toString() {
return "DisplayMode{id=" + id
+ ", width=" + width
+ ", height=" + height
+ ", xDpi=" + xDpi
+ ", yDpi=" + yDpi
+ ", refreshRate=" + refreshRate
+ ", appVsyncOffsetNanos=" + appVsyncOffsetNanos
+ ", presentationDeadlineNanos=" + presentationDeadlineNanos
+ ", group=" + group + "}";
}
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
DisplayMode that = (DisplayMode) o;
return id == that.id
&& width == that.width
&& height == that.height
&& Float.compare(that.xDpi, xDpi) == 0
&& Float.compare(that.yDpi, yDpi) == 0
&& Float.compare(that.refreshRate, refreshRate) == 0
&& appVsyncOffsetNanos == that.appVsyncOffsetNanos
&& presentationDeadlineNanos == that.presentationDeadlineNanos
&& group == that.group;
}
@Override
public int hashCode() {
return Objects.hash(id, width, height, xDpi, yDpi, refreshRate, appVsyncOffsetNanos,
presentationDeadlineNanos, group);
}
}
/**
* @hide
*/
public static void setDisplayPowerMode(IBinder displayToken, int mode) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetDisplayPowerMode(displayToken, mode);
}
/**
* @hide
*/
public static StaticDisplayInfo getStaticDisplayInfo(IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetStaticDisplayInfo(displayToken);
}
/**
* @hide
*/
public static DynamicDisplayInfo getDynamicDisplayInfo(IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetDynamicDisplayInfo(displayToken);
}
/**
* @hide
*/
public static DisplayedContentSamplingAttributes getDisplayedContentSamplingAttributes(
IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetDisplayedContentSamplingAttributes(displayToken);
}
/**
* @hide
*/
public static boolean setDisplayedContentSamplingEnabled(
IBinder displayToken, boolean enable, int componentMask, int maxFrames) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
final int maxColorComponents = 4;
if ((componentMask >> maxColorComponents) != 0) {
throw new IllegalArgumentException("invalid componentMask when enabling sampling");
}
return nativeSetDisplayedContentSamplingEnabled(
displayToken, enable, componentMask, maxFrames);
}
/**
* @hide
*/
public static DisplayedContentSample getDisplayedContentSample(
IBinder displayToken, long maxFrames, long timestamp) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetDisplayedContentSample(displayToken, maxFrames, timestamp);
}
/**
* Contains information about desired display configuration.
*
* @hide
*/
public static final class DesiredDisplayModeSpecs {
public int defaultMode;
/**
* The primary refresh rate range represents display manager's general guidance on the
* display configs surface flinger will consider when switching refresh rates. Unless
* surface flinger has a specific reason to do otherwise, it will stay within this range.
*/
public float primaryRefreshRateMin;
public float primaryRefreshRateMax;
/**
* The app request refresh rate range allows surface flinger to consider more display
* configs when switching refresh rates. Although surface flinger will generally stay within
* the primary range, specific considerations, such as layer frame rate settings specified
* via the setFrameRate() api, may cause surface flinger to go outside the primary
* range. Surface flinger never goes outside the app request range. The app request range
* will be greater than or equal to the primary refresh rate range, never smaller.
*/
public float appRequestRefreshRateMin;
public float appRequestRefreshRateMax;
/**
* If true this will allow switching between modes in different display configuration
* groups. This way the user may see visual interruptions when the display mode changes.
*/
public boolean allowGroupSwitching;
public DesiredDisplayModeSpecs() {}
public DesiredDisplayModeSpecs(DesiredDisplayModeSpecs other) {
copyFrom(other);
}
public DesiredDisplayModeSpecs(int defaultMode, boolean allowGroupSwitching,
float primaryRefreshRateMin, float primaryRefreshRateMax,
float appRequestRefreshRateMin, float appRequestRefreshRateMax) {
this.defaultMode = defaultMode;
this.allowGroupSwitching = allowGroupSwitching;
this.primaryRefreshRateMin = primaryRefreshRateMin;
this.primaryRefreshRateMax = primaryRefreshRateMax;
this.appRequestRefreshRateMin = appRequestRefreshRateMin;
this.appRequestRefreshRateMax = appRequestRefreshRateMax;
}
@Override
public boolean equals(@Nullable Object o) {
return o instanceof DesiredDisplayModeSpecs && equals((DesiredDisplayModeSpecs) o);
}
/**
* Tests for equality.
*/
public boolean equals(DesiredDisplayModeSpecs other) {
return other != null && defaultMode == other.defaultMode
&& primaryRefreshRateMin == other.primaryRefreshRateMin
&& primaryRefreshRateMax == other.primaryRefreshRateMax
&& appRequestRefreshRateMin == other.appRequestRefreshRateMin
&& appRequestRefreshRateMax == other.appRequestRefreshRateMax;
}
@Override
public int hashCode() {
return 0; // don't care
}
/**
* Copies the supplied object's values to this object.
*/
public void copyFrom(DesiredDisplayModeSpecs other) {
defaultMode = other.defaultMode;
primaryRefreshRateMin = other.primaryRefreshRateMin;
primaryRefreshRateMax = other.primaryRefreshRateMax;
appRequestRefreshRateMin = other.appRequestRefreshRateMin;
appRequestRefreshRateMax = other.appRequestRefreshRateMax;
}
@Override
public String toString() {
return String.format("defaultConfig=%d primaryRefreshRateRange=[%.0f %.0f]"
+ " appRequestRefreshRateRange=[%.0f %.0f]",
defaultMode, primaryRefreshRateMin, primaryRefreshRateMax,
appRequestRefreshRateMin, appRequestRefreshRateMax);
}
}
/**
* @hide
*/
public static boolean setDesiredDisplayModeSpecs(IBinder displayToken,
DesiredDisplayModeSpecs desiredDisplayModeSpecs) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
if (desiredDisplayModeSpecs == null) {
throw new IllegalArgumentException("desiredDisplayModeSpecs must not be null");
}
if (desiredDisplayModeSpecs.defaultMode < 0) {
throw new IllegalArgumentException("defaultMode must be non-negative");
}
return nativeSetDesiredDisplayModeSpecs(displayToken, desiredDisplayModeSpecs);
}
/**
* @hide
*/
public static DesiredDisplayModeSpecs getDesiredDisplayModeSpecs(
IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetDesiredDisplayModeSpecs(displayToken);
}
/**
* Color coordinates in CIE1931 XYZ color space
*
* @hide
*/
public static final class CieXyz {
/**
* @hide
*/
public float X;
/**
* @hide
*/
public float Y;
/**
* @hide
*/
public float Z;
}
/**
* Contains a display's color primaries
*
* @hide
*/
public static final class DisplayPrimaries {
/**
* @hide
*/
public CieXyz red;
/**
* @hide
*/
public CieXyz green;
/**
* @hide
*/
public CieXyz blue;
/**
* @hide
*/
public CieXyz white;
/**
* @hide
*/
public DisplayPrimaries() {
}
}
/**
* @hide
*/
public static DisplayPrimaries getDisplayNativePrimaries(
IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeGetDisplayNativePrimaries(displayToken);
}
/**
* @hide
*/
public static boolean setActiveColorMode(IBinder displayToken, int colorMode) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
return nativeSetActiveColorMode(displayToken, colorMode);
}
/**
* Returns an array of color spaces with 2 elements. The first color space is the
* default color space and second one is wide color gamut color space.
* @hide
*/
public static ColorSpace[] getCompositionColorSpaces() {
int[] dataspaces = nativeGetCompositionDataspaces();
ColorSpace srgb = ColorSpace.get(ColorSpace.Named.SRGB);
ColorSpace[] colorSpaces = { srgb, srgb };
if (dataspaces.length == 2) {
for (int i = 0; i < 2; ++i) {
switch(dataspaces[i]) {
case INTERNAL_DATASPACE_DISPLAY_P3:
colorSpaces[i] = ColorSpace.get(ColorSpace.Named.DISPLAY_P3);
break;
case INTERNAL_DATASPACE_SCRGB:
colorSpaces[i] = ColorSpace.get(ColorSpace.Named.EXTENDED_SRGB);
break;
case INTERNAL_DATASPACE_SRGB:
// Other dataspace is not recognized, use SRGB color space instead,
// the default value of the array is already SRGB, thus do nothing.
default:
break;
}
}
}
return colorSpaces;
}
/**
* @hide
*/
public static boolean getBootDisplayModeSupport() {
return nativeGetBootDisplayModeSupport();
}
/** There is no associated getter for this method. When this is set, the display is expected
* to start up in this mode next time the device reboots.
* @hide
*/
public static void setBootDisplayMode(IBinder displayToken, int displayModeId) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetBootDisplayMode(displayToken, displayModeId);
}
/**
* @hide
*/
public static void clearBootDisplayMode(IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeClearBootDisplayMode(displayToken);
}
/**
* @hide
*/
public static void setAutoLowLatencyMode(IBinder displayToken, boolean on) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetAutoLowLatencyMode(displayToken, on);
}
/**
* @hide
*/
public static void setGameContentType(IBinder displayToken, boolean on) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetGameContentType(displayToken, on);
}
/**
* @hide
*/
@UnsupportedAppUsage
public static void setDisplayProjection(IBinder displayToken,
int orientation, Rect layerStackRect, Rect displayRect) {
synchronized (SurfaceControl.class) {
sGlobalTransaction.setDisplayProjection(displayToken, orientation,
layerStackRect, displayRect);
}
}
/**
* @hide
*/
@UnsupportedAppUsage
public static void setDisplayLayerStack(IBinder displayToken, int layerStack) {
synchronized (SurfaceControl.class) {
sGlobalTransaction.setDisplayLayerStack(displayToken, layerStack);
}
}
/**
* @hide
*/
@UnsupportedAppUsage
public static void setDisplaySurface(IBinder displayToken, Surface surface) {
synchronized (SurfaceControl.class) {
sGlobalTransaction.setDisplaySurface(displayToken, surface);
}
}
/**
* @hide
*/
public static void setDisplaySize(IBinder displayToken, int width, int height) {
synchronized (SurfaceControl.class) {
sGlobalTransaction.setDisplaySize(displayToken, width, height);
}
}
/**
* Overrides HDR modes for a display device.
*
* If the caller does not have ACCESS_SURFACE_FLINGER permission, this will throw a Security
* Exception.
* @hide
*/
@TestApi
public static void overrideHdrTypes(@NonNull IBinder displayToken, @NonNull int[] modes) {
nativeOverrideHdrTypes(displayToken, modes);
}
/**
* @hide
*/
@UnsupportedAppUsage
public static IBinder createDisplay(String name, boolean secure) {
if (name == null) {
throw new IllegalArgumentException("name must not be null");
}
return nativeCreateDisplay(name, secure);
}
/**
* @hide
*/
@UnsupportedAppUsage
public static void destroyDisplay(IBinder displayToken) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeDestroyDisplay(displayToken);
}
/**
* @hide
*/
public static long[] getPhysicalDisplayIds() {
return nativeGetPhysicalDisplayIds();
}
/**
* Exposed to identify the correct display to apply the primary display orientation. Avoid using
* for any other purpose.
* @hide
*/
public static long getPrimaryPhysicalDisplayId() {
return nativeGetPrimaryPhysicalDisplayId();
}
/**
* @hide
*/
public static IBinder getPhysicalDisplayToken(long physicalDisplayId) {
return nativeGetPhysicalDisplayToken(physicalDisplayId);
}
/**
* TODO(b/116025192): Remove this stopgap once framework is display-agnostic.
*
* @hide
*/
@TestApi
@NonNull
public static IBinder getInternalDisplayToken() {
final long[] physicalDisplayIds = getPhysicalDisplayIds();
if (physicalDisplayIds.length == 0) {
return null;
}
return getPhysicalDisplayToken(physicalDisplayIds[0]);
}
/**
* @param captureArgs Arguments about how to take the screenshot
* @param captureListener A listener to receive the screenshot callback
* @hide
*/
public static int captureDisplay(@NonNull DisplayCaptureArgs captureArgs,
@NonNull ScreenCaptureListener captureListener) {
return nativeCaptureDisplay(captureArgs, captureListener);
}
/**
* Captures all the surfaces in a display and returns a {@link ScreenshotHardwareBuffer} with
* the content.
*
* @hide
*/
public static ScreenshotHardwareBuffer captureDisplay(DisplayCaptureArgs captureArgs) {
SyncScreenCaptureListener screenCaptureListener = new SyncScreenCaptureListener();
int status = captureDisplay(captureArgs, screenCaptureListener);
if (status != 0) {
return null;
}
return screenCaptureListener.waitForScreenshot();
}
/**
* Captures a layer and its children and returns a {@link HardwareBuffer} with the content.
*
* @param layer The root layer to capture.
* @param sourceCrop The portion of the root surface to capture; caller may pass in 'new
* Rect()' or null if no cropping is desired. If the root layer does not
* have a buffer or a crop set, then a non-empty source crop must be
* specified.
* @param frameScale The desired scale of the returned buffer; the raw
* screen will be scaled up/down.
*
* @return Returns a HardwareBuffer that contains the layer capture.
* @hide
*/
public static ScreenshotHardwareBuffer captureLayers(SurfaceControl layer, Rect sourceCrop,
float frameScale) {
return captureLayers(layer, sourceCrop, frameScale, PixelFormat.RGBA_8888);
}
/**
* Captures a layer and its children and returns a {@link HardwareBuffer} with the content.
*
* @param layer The root layer to capture.
* @param sourceCrop The portion of the root surface to capture; caller may pass in 'new
* Rect()' or null if no cropping is desired. If the root layer does not
* have a buffer or a crop set, then a non-empty source crop must be
* specified.
* @param frameScale The desired scale of the returned buffer; the raw
* screen will be scaled up/down.
* @param format The desired pixel format of the returned buffer.
*
* @return Returns a HardwareBuffer that contains the layer capture.
* @hide
*/
public static ScreenshotHardwareBuffer captureLayers(SurfaceControl layer, Rect sourceCrop,
float frameScale, int format) {
LayerCaptureArgs captureArgs = new LayerCaptureArgs.Builder(layer)
.setSourceCrop(sourceCrop)
.setFrameScale(frameScale)
.setPixelFormat(format)
.build();
return captureLayers(captureArgs);
}
/**
* @hide
*/
public static ScreenshotHardwareBuffer captureLayers(LayerCaptureArgs captureArgs) {
SyncScreenCaptureListener screenCaptureListener = new SyncScreenCaptureListener();
int status = captureLayers(captureArgs, screenCaptureListener);
if (status != 0) {
return null;
}
return screenCaptureListener.waitForScreenshot();
}
/**
* Like {@link #captureLayers(SurfaceControl, Rect, float, int)} but with an array of layer
* handles to exclude.
* @hide
*/
public static ScreenshotHardwareBuffer captureLayersExcluding(SurfaceControl layer,
Rect sourceCrop, float frameScale, int format, SurfaceControl[] exclude) {
LayerCaptureArgs captureArgs = new LayerCaptureArgs.Builder(layer)
.setSourceCrop(sourceCrop)
.setFrameScale(frameScale)
.setPixelFormat(format)
.setExcludeLayers(exclude)
.build();
return captureLayers(captureArgs);
}
/**
* @param captureArgs Arguments about how to take the screenshot
* @param captureListener A listener to receive the screenshot callback
* @hide
*/
public static int captureLayers(@NonNull LayerCaptureArgs captureArgs,
@NonNull ScreenCaptureListener captureListener) {
return nativeCaptureLayers(captureArgs, captureListener);
}
/**
* Returns whether protected content is supported in GPU composition.
* @hide
*/
public static boolean getProtectedContentSupport() {
return nativeGetProtectedContentSupport();
}
/**
* Returns whether brightness operations are supported on a display.
*
* @param displayToken
* The token for the display.
*
* @return Whether brightness operations are supported on the display.
*
* @hide
*/
public static boolean getDisplayBrightnessSupport(IBinder displayToken) {
return nativeGetDisplayBrightnessSupport(displayToken);
}
/**
* Sets the brightness of a display.
*
* @param displayToken
* The token for the display whose brightness is set.
* @param brightness
* A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or -1.0f to
* turn the backlight off.
*
* @return Whether the method succeeded or not.
*
* @throws IllegalArgumentException if:
* - displayToken is null;
* - brightness is NaN or greater than 1.0f.
*
* @hide
*/
public static boolean setDisplayBrightness(IBinder displayToken, float brightness) {
return setDisplayBrightness(displayToken, brightness, -1, brightness, -1);
}
/**
* Sets the brightness of a display.
*
* @param displayToken
* The token for the display whose brightness is set.
* @param sdrBrightness
* A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or -1.0f to
* turn the backlight off. Specifies the desired brightness of SDR content.
* @param sdrBrightnessNits
* The value of sdrBrightness converted to calibrated nits. -1 if this isn't available.
* @param displayBrightness
* A number between 0.0f (minimum brightness) and 1.0f (maximum brightness), or
* -1.0f to turn the backlight off. Specifies the desired brightness of the display itself,
* used directly for HDR content.
* @param displayBrightnessNits
* The value of displayBrightness converted to calibrated nits. -1 if this isn't
* available.
*
* @return Whether the method succeeded or not.
*
* @throws IllegalArgumentException if:
* - displayToken is null;
* - brightness is NaN or greater than 1.0f.
*
* @hide
*/
public static boolean setDisplayBrightness(IBinder displayToken, float sdrBrightness,
float sdrBrightnessNits, float displayBrightness, float displayBrightnessNits) {
Objects.requireNonNull(displayToken);
if (Float.isNaN(displayBrightness) || displayBrightness > 1.0f
|| (displayBrightness < 0.0f && displayBrightness != -1.0f)) {
throw new IllegalArgumentException("displayBrightness must be a number between 0.0f "
+ " and 1.0f, or -1 to turn the backlight off: " + displayBrightness);
}
if (Float.isNaN(sdrBrightness) || sdrBrightness > 1.0f
|| (sdrBrightness < 0.0f && sdrBrightness != -1.0f)) {
throw new IllegalArgumentException("sdrBrightness must be a number between 0.0f "
+ "and 1.0f, or -1 to turn the backlight off: " + sdrBrightness);
}
return nativeSetDisplayBrightness(displayToken, sdrBrightness, sdrBrightnessNits,
displayBrightness, displayBrightnessNits);
}
/**
* Creates a mirrored hierarchy for the mirrorOf {@link SurfaceControl}
*
* Real Hierarchy Mirror
* SC (value that's returned)
* |
* A A'
* | |
* B B'
*
* @param mirrorOf The root of the hierarchy that should be mirrored.
* @return A SurfaceControl that's the parent of the root of the mirrored hierarchy.
*
* @hide
*/
public static SurfaceControl mirrorSurface(SurfaceControl mirrorOf) {
long nativeObj = nativeMirrorSurface(mirrorOf.mNativeObject);
SurfaceControl sc = new SurfaceControl();
sc.assignNativeObject(nativeObj, "mirrorSurface");
return sc;
}
private static void validateColorArg(@Size(4) float[] color) {
final String msg = "Color must be specified as a float array with"
+ " four values to represent r, g, b, a in range [0..1]";
if (color.length != 4) {
throw new IllegalArgumentException(msg);
}
for (float c:color) {
if ((c < 0.f) || (c > 1.f)) {
throw new IllegalArgumentException(msg);
}
}
}
/**
* Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows
* material design guidelines.
*
* @param ambientColor Color applied to the ambient shadow. The alpha is premultiplied. A
* float array with four values to represent r, g, b, a in range [0..1]
* @param spotColor Color applied to the spot shadow. The alpha is premultiplied. The position
* of the spot shadow depends on the light position. A float array with
* four values to represent r, g, b, a in range [0..1]
* @param lightPosY Y axis position of the light used to cast the spot shadow in pixels.
* @param lightPosZ Z axis position of the light used to cast the spot shadow in pixels. The X
* axis position is set to the display width / 2.
* @param lightRadius Radius of the light casting the shadow in pixels.
*[
* @hide
*/
public static void setGlobalShadowSettings(@Size(4) float[] ambientColor,
@Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) {
validateColorArg(ambientColor);
validateColorArg(spotColor);
nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
}
/**
* Returns whether/how a display supports DISPLAY_DECORATION.
*
* @param displayToken
* The token for the display.
*
* @return A class describing how the display supports DISPLAY_DECORATION or null if it does
* not.
*
* TODO (b/218524164): Move this out of SurfaceControl.
* @hide
*/
public static DisplayDecorationSupport getDisplayDecorationSupport(IBinder displayToken) {
return nativeGetDisplayDecorationSupport(displayToken);
}
/**
* Adds a callback to be informed about SF's jank classification for a specific surface.
* @hide
*/
public static void addJankDataListener(OnJankDataListener listener, SurfaceControl surface) {
nativeAddJankDataListener(listener.mNativePtr.get(), surface.mNativeObject);
}
/**
* Removes a jank callback previously added with {@link #addJankDataListener}
* @hide
*/
public static void removeJankDataListener(OnJankDataListener listener) {
nativeRemoveJankDataListener(listener.mNativePtr.get());
}
/**
* Return GPU Context priority that is set in SurfaceFlinger's Render Engine.
* @hide
*/
public static int getGPUContextPriority() {
return nativeGetGPUContextPriority();
}
/**
* Interface to handle request to
* {@link SurfaceControl.Transaction#addTransactionCommittedListener(Executor, TransactionCommittedListener)}
*/
public interface TransactionCommittedListener {
/**
* Invoked when the transaction has been committed in SurfaceFlinger.
*/
void onTransactionCommitted();
}
/**
* An atomic set of changes to a set of SurfaceControl.
*/
public static class Transaction implements Closeable, Parcelable {
/**
* @hide
*/
public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry(
Transaction.class.getClassLoader(),
nativeGetNativeTransactionFinalizer(), 512);
/**
* @hide
*/
public long mNativeObject;
private final ArrayMap<SurfaceControl, Point> mResizedSurfaces = new ArrayMap<>();
private final ArrayMap<SurfaceControl, SurfaceControl> mReparentedSurfaces =
new ArrayMap<>();
Runnable mFreeNativeResources;
private static final float[] INVALID_COLOR = {-1, -1, -1};
/**
* @hide
*/
protected void checkPreconditions(SurfaceControl sc) {
sc.checkNotReleased();
}
/**
* Open a new transaction object. The transaction may be filed with commands to
* manipulate {@link SurfaceControl} instances, and then applied atomically with
* {@link #apply}. Eventually the user should invoke {@link #close}, when the object
* is no longer required. Note however that re-using a transaction after a call to apply
* is allowed as a convenience.
*/
public Transaction() {
this(nativeCreateTransaction());
}
private Transaction(long nativeObject) {
mNativeObject = nativeObject;
mFreeNativeResources =
sRegistry.registerNativeAllocation(this, mNativeObject);
}
private Transaction(Parcel in) {
readFromParcel(in);
}
/**
* Apply the transaction, clearing it's state, and making it usable
* as a new transaction.
*/
public void apply() {
apply(false);
}
/**
* Clear the transaction object, without applying it.
*
* @hide
*/
public void clear() {
mResizedSurfaces.clear();
mReparentedSurfaces.clear();
if (mNativeObject != 0) {
nativeClearTransaction(mNativeObject);
}
}
/**
* Release the native transaction object, without applying it.
*/
@Override
public void close() {
mResizedSurfaces.clear();
mReparentedSurfaces.clear();
mFreeNativeResources.run();
mNativeObject = 0;
}
/**
* Jankier version of apply. Avoid use (b/28068298).
* @hide
*/
public void apply(boolean sync) {
applyResizedSurfaces();
notifyReparentedSurfaces();
nativeApplyTransaction(mNativeObject, sync);
}
/**
* @hide
*/
protected void applyResizedSurfaces() {
for (int i = mResizedSurfaces.size() - 1; i >= 0; i--) {
final Point size = mResizedSurfaces.valueAt(i);
final SurfaceControl surfaceControl = mResizedSurfaces.keyAt(i);
synchronized (surfaceControl.mLock) {
surfaceControl.resize(size.x, size.y);
}
}
mResizedSurfaces.clear();
}
/**
* @hide
*/
protected void notifyReparentedSurfaces() {
final int reparentCount = mReparentedSurfaces.size();
for (int i = reparentCount - 1; i >= 0; i--) {
final SurfaceControl child = mReparentedSurfaces.keyAt(i);
synchronized (child.mLock) {
final int listenerCount = (child.mReparentListeners != null)
? child.mReparentListeners.size() : 0;
for (int j = 0; j < listenerCount; j++) {
final OnReparentListener listener = child.mReparentListeners.get(j);
listener.onReparent(this, mReparentedSurfaces.valueAt(i));
}
mReparentedSurfaces.removeAt(i);
}
}
}
/**
* Toggle the visibility of a given Layer and it's sub-tree.
*
* @param sc The SurfaceControl for which to set the visibility
* @param visible The new visibility
* @return This transaction object.
*/
@NonNull
public Transaction setVisibility(@NonNull SurfaceControl sc, boolean visible) {
checkPreconditions(sc);
if (visible) {
return show(sc);
} else {
return hide(sc);
}
}
/**
* This information is passed to SurfaceFlinger to decide which window should have a
* priority when deciding about the refresh rate of the display. All windows have the
* lowest priority by default.
* @hide
*/
@NonNull
public Transaction setFrameRateSelectionPriority(@NonNull SurfaceControl sc, int priority) {
sc.checkNotReleased();
nativeSetFrameRateSelectionPriority(mNativeObject, sc.mNativeObject, priority);
return this;
}
/**
* Request that a given surface and it's sub-tree be shown.
*
* @param sc The surface to show.
* @return This transaction.
* @hide
*/
@UnsupportedAppUsage
public Transaction show(SurfaceControl sc) {
checkPreconditions(sc);
nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SURFACE_HIDDEN);
return this;
}
/**
* Request that a given surface and it's sub-tree be hidden.
*
* @param sc The surface to hidden.
* @return This transaction.
* @hide
*/
@UnsupportedAppUsage
public Transaction hide(SurfaceControl sc) {
checkPreconditions(sc);
nativeSetFlags(mNativeObject, sc.mNativeObject, SURFACE_HIDDEN, SURFACE_HIDDEN);
return this;
}
/**
* Sets the SurfaceControl to the specified position relative to the parent
* SurfaceControl
*
* @param sc The SurfaceControl to change position
* @param x the X position
* @param y the Y position
* @return this transaction
*/
@NonNull
public Transaction setPosition(@NonNull SurfaceControl sc, float x, float y) {
checkPreconditions(sc);
nativeSetPosition(mNativeObject, sc.mNativeObject, x, y);
return this;
}
/**
* Sets the SurfaceControl to the specified scale with (0, 0) as the center point
* of the scale.
*
* @param sc The SurfaceControl to change scale
* @param scaleX the X scale
* @param scaleY the Y scale
* @return this transaction
*/
@NonNull
public Transaction setScale(@NonNull SurfaceControl sc, float scaleX, float scaleY) {
checkPreconditions(sc);
Preconditions.checkArgument(scaleX >= 0, "Negative value passed in for scaleX");
Preconditions.checkArgument(scaleY >= 0, "Negative value passed in for scaleY");
nativeSetScale(mNativeObject, sc.mNativeObject, scaleX, scaleY);
return this;
}
/**
* Set the default buffer size for the SurfaceControl, if there is a
* {@link Surface} associated with the control, then
* this will be the default size for buffers dequeued from it.
* @param sc The surface to set the buffer size for.
* @param w The default width
* @param h The default height
* @return This Transaction
*/
@NonNull
public Transaction setBufferSize(@NonNull SurfaceControl sc,
@IntRange(from = 0) int w, @IntRange(from = 0) int h) {
checkPreconditions(sc);
mResizedSurfaces.put(sc, new Point(w, h));
nativeSetSize(mNativeObject, sc.mNativeObject, w, h);
return this;
}
/**
* Provide the graphic producer a transform hint if the layer and its children are
* in an orientation different from the display's orientation. The caller is responsible
* for clearing this transform hint if the layer is no longer in a fixed orientation.
*
* The transform hint is used to prevent allocating a buffer of different size when a
* layer is rotated. The producer can choose to consume the hint and allocate the buffer
* with the same size.
*
* @return This Transaction.
* @hide
*/
@NonNull
public Transaction setFixedTransformHint(@NonNull SurfaceControl sc,
@Surface.Rotation int transformHint) {
checkPreconditions(sc);
nativeSetFixedTransformHint(mNativeObject, sc.mNativeObject, transformHint);
return this;
}
/**
* Clearing any transform hint if set on this layer.
*
* @return This Transaction.
* @hide
*/
@NonNull
public Transaction unsetFixedTransformHint(@NonNull SurfaceControl sc) {
checkPreconditions(sc);
nativeSetFixedTransformHint(mNativeObject, sc.mNativeObject, -1/* INVALID_ROTATION */);
return this;
}
/**
* Set the Z-order for a given SurfaceControl, relative to it's siblings.
* If two siblings share the same Z order the ordering is undefined. Surfaces
* with a negative Z will be placed below the parent surface.
*
* @param sc The SurfaceControl to set the Z order on
* @param z The Z-order
* @return This Transaction.
*/
@NonNull
public Transaction setLayer(@NonNull SurfaceControl sc,
@IntRange(from = Integer.MIN_VALUE, to = Integer.MAX_VALUE) int z) {
checkPreconditions(sc);
nativeSetLayer(mNativeObject, sc.mNativeObject, z);
return this;
}
/**
* @hide
*/
public Transaction setRelativeLayer(SurfaceControl sc, SurfaceControl relativeTo, int z) {
checkPreconditions(sc);
nativeSetRelativeLayer(mNativeObject, sc.mNativeObject, relativeTo.mNativeObject, z);
return this;
}
/**
* @hide
*/
public Transaction setTransparentRegionHint(SurfaceControl sc, Region transparentRegion) {
checkPreconditions(sc);
nativeSetTransparentRegionHint(mNativeObject,
sc.mNativeObject, transparentRegion);
return this;
}
/**
* Set the alpha for a given surface. If the alpha is non-zero the SurfaceControl
* will be blended with the Surfaces under it according to the specified ratio.
*
* @param sc The given SurfaceControl.
* @param alpha The alpha to set.
*/
@NonNull
public Transaction setAlpha(@NonNull SurfaceControl sc,
@FloatRange(from = 0.0, to = 1.0) float alpha) {
checkPreconditions(sc);
nativeSetAlpha(mNativeObject, sc.mNativeObject, alpha);
return this;
}
/**
* @hide
*/
public Transaction setInputWindowInfo(SurfaceControl sc, InputWindowHandle handle) {
checkPreconditions(sc);
nativeSetInputWindowInfo(mNativeObject, sc.mNativeObject, handle);
return this;
}
/**
* Waits until any changes to input windows have been sent from SurfaceFlinger to
* InputFlinger before returning.
*
* @hide
*/
public Transaction syncInputWindows() {
nativeSyncInputWindows(mNativeObject);
return this;
}
/**
* Specify how the buffer associated with this Surface is mapped in to the
* parent coordinate space. The source frame will be scaled to fit the destination
* frame, after being rotated according to the orientation parameter.
*
* @param sc The SurfaceControl to specify the geometry of
* @param sourceCrop The source rectangle in buffer space. Or null for the entire buffer.
* @param destFrame The destination rectangle in parent space. Or null for the source frame.
* @param orientation The buffer rotation
* @return This transaction object.
* @deprecated Use {@link #setCrop(SurfaceControl, Rect)},
* {@link #setBufferTransform(SurfaceControl, int)},
* {@link #setPosition(SurfaceControl, float, float)} and
* {@link #setScale(SurfaceControl, float, float)} instead.
*/
@NonNull
public Transaction setGeometry(@NonNull SurfaceControl sc, @Nullable Rect sourceCrop,
@Nullable Rect destFrame, @Surface.Rotation int orientation) {
checkPreconditions(sc);
nativeSetGeometry(mNativeObject, sc.mNativeObject, sourceCrop, destFrame, orientation);
return this;
}
/**
* @hide
*/
@UnsupportedAppUsage
public Transaction setMatrix(SurfaceControl sc,
float dsdx, float dtdx, float dtdy, float dsdy) {
checkPreconditions(sc);
nativeSetMatrix(mNativeObject, sc.mNativeObject,
dsdx, dtdx, dtdy, dsdy);
return this;
}
/**
* Sets the transform and position of a {@link SurfaceControl} from a 3x3 transformation
* matrix.
*
* @param sc SurfaceControl to set matrix of
* @param matrix The matrix to apply.
* @param float9 An array of 9 floats to be used to extract the values from the matrix.
* @hide
*/
@UnsupportedAppUsage
public Transaction setMatrix(SurfaceControl sc, Matrix matrix, float[] float9) {
matrix.getValues(float9);
setMatrix(sc, float9[MSCALE_X], float9[MSKEW_Y],
float9[MSKEW_X], float9[MSCALE_Y]);
setPosition(sc, float9[MTRANS_X], float9[MTRANS_Y]);
return this;
}
/**
* Sets the color transform for the Surface.
*
* @param sc SurfaceControl to set color transform of
* @param matrix A float array with 9 values represents a 3x3 transform matrix
* @param translation A float array with 3 values represents a translation vector
* @hide
*/
public Transaction setColorTransform(SurfaceControl sc, @Size(9) float[] matrix,
@Size(3) float[] translation) {
checkPreconditions(sc);
nativeSetColorTransform(mNativeObject, sc.mNativeObject, matrix, translation);
return this;
}
/**
* Sets the Surface to be color space agnostic. If a surface is color space agnostic,
* the color can be interpreted in any color space.
* @param agnostic A boolean to indicate whether the surface is color space agnostic
* @hide
*/
public Transaction setColorSpaceAgnostic(SurfaceControl sc, boolean agnostic) {
checkPreconditions(sc);
nativeSetColorSpaceAgnostic(mNativeObject, sc.mNativeObject, agnostic);
return this;
}
/**
* Bounds the surface and its children to the bounds specified. Size of the surface will be
* ignored and only the crop and buffer size will be used to determine the bounds of the
* surface. If no crop is specified and the surface has no buffer, the surface bounds is
* only constrained by the size of its parent bounds.
*
* @param sc SurfaceControl to set crop of.
* @param crop Bounds of the crop to apply.
* @hide
* @deprecated Use {@link #setCrop(SurfaceControl, Rect)} instead.
*/
@Deprecated
@UnsupportedAppUsage
public Transaction setWindowCrop(SurfaceControl sc, Rect crop) {
checkPreconditions(sc);
if (crop != null) {
nativeSetWindowCrop(mNativeObject, sc.mNativeObject,
crop.left, crop.top, crop.right, crop.bottom);
} else {
nativeSetWindowCrop(mNativeObject, sc.mNativeObject, 0, 0, 0, 0);
}
return this;
}
/**
* Bounds the surface and its children to the bounds specified. Size of the surface will be
* ignored and only the crop and buffer size will be used to determine the bounds of the
* surface. If no crop is specified and the surface has no buffer, the surface bounds is
* only constrained by the size of its parent bounds.
*
* @param sc SurfaceControl to set crop of.
* @param crop Bounds of the crop to apply.
* @return this This transaction for chaining
*/
public @NonNull Transaction setCrop(@NonNull SurfaceControl sc, @Nullable Rect crop) {
checkPreconditions(sc);
if (crop != null) {
Preconditions.checkArgument(crop.isValid(), "Crop isn't valid.");
nativeSetWindowCrop(mNativeObject, sc.mNativeObject,
crop.left, crop.top, crop.right, crop.bottom);
} else {
nativeSetWindowCrop(mNativeObject, sc.mNativeObject, 0, 0, 0, 0);
}
return this;
}
/**
* Same as {@link Transaction#setWindowCrop(SurfaceControl, Rect)} but sets the crop rect
* top left at 0, 0.
*
* @param sc SurfaceControl to set crop of.
* @param width width of crop rect
* @param height height of crop rect
* @hide
*/
public Transaction setWindowCrop(SurfaceControl sc, int width, int height) {
checkPreconditions(sc);
nativeSetWindowCrop(mNativeObject, sc.mNativeObject, 0, 0, width, height);
return this;
}
/**
* Sets the corner radius of a {@link SurfaceControl}.
* @param sc SurfaceControl
* @param cornerRadius Corner radius in pixels.
* @return Itself.
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
public Transaction setCornerRadius(SurfaceControl sc, float cornerRadius) {
checkPreconditions(sc);
nativeSetCornerRadius(mNativeObject, sc.mNativeObject, cornerRadius);
return this;
}
/**
* Sets the background blur radius of the {@link SurfaceControl}.
*
* @param sc SurfaceControl.
* @param radius Blur radius in pixels.
* @return itself.
* @hide
*/
public Transaction setBackgroundBlurRadius(SurfaceControl sc, int radius) {
checkPreconditions(sc);
nativeSetBackgroundBlurRadius(mNativeObject, sc.mNativeObject, radius);
return this;
}
/**
* Specify what regions should be blurred on the {@link SurfaceControl}.
*
* @param sc SurfaceControl.
* @param regions List of regions that will have blurs.
* @return itself.
* @see BlurRegion#toFloatArray()
* @hide
*/
public Transaction setBlurRegions(SurfaceControl sc, float[][] regions) {
checkPreconditions(sc);
nativeSetBlurRegions(mNativeObject, sc.mNativeObject, regions, regions.length);
return this;
}
/**
* @hide
*/
public Transaction setStretchEffect(SurfaceControl sc, float width, float height,
float vecX, float vecY, float maxStretchAmountX,
float maxStretchAmountY, float childRelativeLeft, float childRelativeTop, float childRelativeRight,
float childRelativeBottom) {
checkPreconditions(sc);
nativeSetStretchEffect(mNativeObject, sc.mNativeObject, width, height,
vecX, vecY, maxStretchAmountX, maxStretchAmountY, childRelativeLeft, childRelativeTop,
childRelativeRight, childRelativeBottom);
return this;
}
/**
* @hide
*/
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.O)
public Transaction setLayerStack(SurfaceControl sc, int layerStack) {
checkPreconditions(sc);
nativeSetLayerStack(mNativeObject, sc.mNativeObject, layerStack);
return this;
}
/**
* Re-parents a given layer to a new parent. Children inherit transform (position, scaling)
* crop, visibility, and Z-ordering from their parents, as if the children were pixels within the
* parent Surface.
*
* @param sc The SurfaceControl to reparent
* @param newParent The new parent for the given control.
* @return This Transaction
*/
@NonNull
public Transaction reparent(@NonNull SurfaceControl sc,
@Nullable SurfaceControl newParent) {
checkPreconditions(sc);
long otherObject = 0;
if (newParent != null) {
newParent.checkNotReleased();
otherObject = newParent.mNativeObject;
}
nativeReparent(mNativeObject, sc.mNativeObject, otherObject);
mReparentedSurfaces.put(sc, newParent);
return this;
}
/**
* Fills the surface with the specified color.
* @param color A float array with three values to represent r, g, b in range [0..1]. An
* invalid color will remove the color fill.
* @hide
*/
@UnsupportedAppUsage
public Transaction setColor(SurfaceControl sc, @Size(3) float[] color) {
checkPreconditions(sc);
nativeSetColor(mNativeObject, sc.mNativeObject, color);
return this;
}
/**
* Removes color fill.
* @hide
*/
public Transaction unsetColor(SurfaceControl sc) {
checkPreconditions(sc);
nativeSetColor(mNativeObject, sc.mNativeObject, INVALID_COLOR);
return this;
}
/**
* Sets the security of the surface. Setting the flag is equivalent to creating the
* Surface with the {@link #SECURE} flag.
* @hide
*/
public Transaction setSecure(SurfaceControl sc, boolean isSecure) {
checkPreconditions(sc);
if (isSecure) {
nativeSetFlags(mNativeObject, sc.mNativeObject, SECURE, SECURE);
} else {
nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SECURE);
}
return this;
}
/**
* Sets whether the surface should take advantage of display decoration optimizations.
* @hide
*/
public Transaction setDisplayDecoration(SurfaceControl sc, boolean displayDecoration) {
checkPreconditions(sc);
if (displayDecoration) {
nativeSetFlags(mNativeObject, sc.mNativeObject, DISPLAY_DECORATION,
DISPLAY_DECORATION);
} else {
nativeSetFlags(mNativeObject, sc.mNativeObject, 0, DISPLAY_DECORATION);
}
return this;
}
/**
* Indicates whether the surface must be considered opaque, even if its pixel format is
* set to translucent. This can be useful if an application needs full RGBA 8888 support
* for instance but will still draw every pixel opaque.
* <p>
* This flag only determines whether opacity will be sampled from the alpha channel.
* Plane-alpha from calls to setAlpha() can still result in blended composition
* regardless of the opaque setting.
*
* Combined effects are (assuming a buffer format with an alpha channel):
* <ul>
* <li>OPAQUE + alpha(1.0) == opaque composition
* <li>OPAQUE + alpha(0.x) == blended composition
* <li>OPAQUE + alpha(0.0) == no composition
* <li>!OPAQUE + alpha(1.0) == blended composition
* <li>!OPAQUE + alpha(0.x) == blended composition
* <li>!OPAQUE + alpha(0.0) == no composition
* </ul>
* If the underlying buffer lacks an alpha channel, it is as if setOpaque(true)
* were set automatically.
*
* @see Builder#setOpaque(boolean)
*
* @param sc The SurfaceControl to update
* @param isOpaque true if the buffer's alpha should be ignored, false otherwise
* @return this
*/
@NonNull
public Transaction setOpaque(@NonNull SurfaceControl sc, boolean isOpaque) {
checkPreconditions(sc);
if (isOpaque) {
nativeSetFlags(mNativeObject, sc.mNativeObject, SURFACE_OPAQUE, SURFACE_OPAQUE);
} else {
nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SURFACE_OPAQUE);
}
return this;
}
/**
* @hide
*/
public Transaction setDisplaySurface(IBinder displayToken, Surface surface) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
if (surface != null) {
synchronized (surface.mLock) {
nativeSetDisplaySurface(mNativeObject, displayToken, surface.mNativeObject);
}
} else {
nativeSetDisplaySurface(mNativeObject, displayToken, 0);
}
return this;
}
/**
* @hide
*/
public Transaction setDisplayLayerStack(IBinder displayToken, int layerStack) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetDisplayLayerStack(mNativeObject, displayToken, layerStack);
return this;
}
/**
* @hide
*/
public Transaction setDisplayFlags(IBinder displayToken, int flags) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
nativeSetDisplayFlags(mNativeObject, displayToken, flags);
return this;
}
/**
* @hide
*/
public Transaction setDisplayProjection(IBinder displayToken,
int orientation, Rect layerStackRect, Rect displayRect) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
if (layerStackRect == null) {
throw new IllegalArgumentException("layerStackRect must not be null");
}
if (displayRect == null) {
throw new IllegalArgumentException("displayRect must not be null");
}
nativeSetDisplayProjection(mNativeObject, displayToken, orientation,
layerStackRect.left, layerStackRect.top, layerStackRect.right, layerStackRect.bottom,
displayRect.left, displayRect.top, displayRect.right, displayRect.bottom);
return this;
}
/**
* @hide
*/
public Transaction setDisplaySize(IBinder displayToken, int width, int height) {
if (displayToken == null) {
throw new IllegalArgumentException("displayToken must not be null");
}
if (width <= 0 || height <= 0) {
throw new IllegalArgumentException("width and height must be positive");
}
nativeSetDisplaySize(mNativeObject, displayToken, width, height);
return this;
}
/** flag the transaction as an animation
* @hide
*/
public Transaction setAnimationTransaction() {
nativeSetAnimationTransaction(mNativeObject);
return this;
}
/**
* Provides a hint to SurfaceFlinger to change its offset so that SurfaceFlinger wakes up
* earlier to compose surfaces. The caller should use this as a hint to SurfaceFlinger
* when the scene is complex enough to use GPU composition. The hint will remain active
* until until the client calls {@link Transaction#setEarlyWakeupEnd}.
*
* @hide
*/
public Transaction setEarlyWakeupStart() {
nativeSetEarlyWakeupStart(mNativeObject);
return this;
}
/**
* Removes the early wake up hint set by {@link Transaction#setEarlyWakeupStart}.
*
* @hide
*/
public Transaction setEarlyWakeupEnd() {
nativeSetEarlyWakeupEnd(mNativeObject);
return this;
}
/**
* @hide
* @return The transaction's current id.
* The id changed every time the transaction is applied.
*/
public long getId() {
return nativeGetTransactionId(mNativeObject);
}
/**
* Sets an arbitrary piece of metadata on the surface. This is a helper for int data.
* @hide
*/
public Transaction setMetadata(SurfaceControl sc, int key, int data) {
Parcel parcel = Parcel.obtain();
parcel.writeInt(data);
try {
setMetadata(sc, key, parcel);
} finally {
parcel.recycle();
}
return this;
}
/**
* Sets an arbitrary piece of metadata on the surface.
* @hide
*/
public Transaction setMetadata(SurfaceControl sc, int key, Parcel data) {
checkPreconditions(sc);
nativeSetMetadata(mNativeObject, sc.mNativeObject, key, data);
return this;
}
/**
* Draws shadows of length {@code shadowRadius} around the surface {@link SurfaceControl}.
* If the length is 0.0f then the shadows will not be drawn.
*
* Shadows are drawn around the screen bounds, these are the post transformed cropped
* bounds. They can draw over their parent bounds and will be occluded by layers with a
* higher z-order. The shadows will respect the surface's corner radius if the
* rounded corner bounds (transformed source bounds) are within the screen bounds.
*
* A shadow will only be drawn on buffer and color layers. If the radius is applied on a
* container layer, it will be passed down the hierarchy to be applied on buffer and color
* layers but not its children. A scenario where this is useful is when SystemUI animates
* a task by controlling a leash to it, can draw a shadow around the app surface by
* setting a shadow on the leash. This is similar to how rounded corners are set.
*
* @hide
*/
public Transaction setShadowRadius(SurfaceControl sc, float shadowRadius) {
checkPreconditions(sc);
nativeSetShadowRadius(mNativeObject, sc.mNativeObject, shadowRadius);
return this;
}
/**
* Sets the intended frame rate for this surface. Any switching of refresh rates is
* most probably going to be seamless.
*
* @see #setFrameRate(SurfaceControl, float, int, int)
*/
@NonNull
public Transaction setFrameRate(@NonNull SurfaceControl sc,
@FloatRange(from = 0.0) float frameRate,
@Surface.FrameRateCompatibility int compatibility) {
return setFrameRate(sc, frameRate, compatibility,
Surface.CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
}
/**
* Sets the intended frame rate for the surface {@link SurfaceControl}.
* <p>
* On devices that are capable of running the display at different refresh rates, the system
* may choose a display refresh rate to better match this surface's frame rate. Usage of
* this API won't directly affect the application's frame production pipeline. However,
* because the system may change the display refresh rate, calls to this function may result
* in changes to Choreographer callback timings, and changes to the time interval at which
* the system releases buffers back to the application.
* <p>
* Note that this only has an effect for surfaces presented on the display. If this
* surface is consumed by something other than the system compositor, e.g. a media
* codec, this call has no effect.
*
* @param sc The SurfaceControl to specify the frame rate of.
* @param frameRate The intended frame rate for this surface, in frames per second. 0 is a
* special value that indicates the app will accept the system's choice for
* the display frame rate, which is the default behavior if this function
* isn't called. The <code>frameRate</code> param does <em>not</em> need
* to be a valid refresh rate for this device's display - e.g., it's fine
* to pass 30fps to a device that can only run the display at 60fps.
* @param compatibility The frame rate compatibility of this surface. The compatibility
* value may influence the system's choice of display frame rate.
* This parameter is ignored when <code>frameRate</code> is 0.
* @param changeFrameRateStrategy Whether display refresh rate transitions caused by this
* surface should be seamless. A seamless transition is one
* that doesn't have any visual interruptions, such as a
* black screen for a second or two. This parameter is
* ignored when <code>frameRate</code> is 0.
* @return This transaction object.
*/
@NonNull
public Transaction setFrameRate(@NonNull SurfaceControl sc,
@FloatRange(from = 0.0) float frameRate,
@Surface.FrameRateCompatibility int compatibility,
@Surface.ChangeFrameRateStrategy int changeFrameRateStrategy) {
checkPreconditions(sc);
nativeSetFrameRate(mNativeObject, sc.mNativeObject, frameRate, compatibility,
changeFrameRateStrategy);
return this;
}
/**
* Sets focus on the window identified by the input {@code token} if the window is focusable
* otherwise the request is dropped.
*
* If the window is not visible, the request will be queued until the window becomes
* visible or the request is overrriden by another request. The currently focused window
* will lose focus immediately. This is to send the newly focused window any focus
* dispatched events that occur while it is completing its first draw.
*
* @hide
*/
public Transaction setFocusedWindow(@NonNull IBinder token, String windowName,
int displayId) {
nativeSetFocusedWindow(mNativeObject, token, windowName,
null /* focusedToken */, null /* focusedWindowName */, displayId);
return this;
}
/**
* Set focus on the window identified by the input {@code token} if the window identified by
* the input {@code focusedToken} is currently focused. If the {@code focusedToken} does not
* have focus, the request is dropped.
*
* This is used by forward focus transfer requests from clients that host embedded windows,
* and want to transfer focus to/from them.
*
* @hide
*/
public Transaction requestFocusTransfer(@NonNull IBinder token,
String windowName,
@NonNull IBinder focusedToken,
String focusedWindowName,
int displayId) {
nativeSetFocusedWindow(mNativeObject, token, windowName, focusedToken,
focusedWindowName, displayId);
return this;
}
/**
* Removes the input focus from the current window which is having the input focus. Should
* only be called when the current focused app is not responding and the current focused
* window is not beloged to the current focused app.
* @hide
*/
public Transaction removeCurrentInputFocus(int displayId) {
nativeRemoveCurrentInputFocus(mNativeObject, displayId);
return this;
}
/**
* Adds or removes the flag SKIP_SCREENSHOT of the surface. Setting the flag is equivalent
* to creating the Surface with the {@link #SKIP_SCREENSHOT} flag.
*
* @hide
*/
public Transaction setSkipScreenshot(SurfaceControl sc, boolean skipScrenshot) {
checkPreconditions(sc);
if (skipScrenshot) {
nativeSetFlags(mNativeObject, sc.mNativeObject, SKIP_SCREENSHOT, SKIP_SCREENSHOT);
} else {
nativeSetFlags(mNativeObject, sc.mNativeObject, 0, SKIP_SCREENSHOT);
}
return this;
}
/**
* Set a buffer for a SurfaceControl. This can only be used for SurfaceControls that were
* created as type {@link #FX_SURFACE_BLAST}
*
* @hide
* @deprecated Use {@link #setBuffer(SurfaceControl, HardwareBuffer)} instead
*/
@Deprecated
public Transaction setBuffer(SurfaceControl sc, GraphicBuffer buffer) {
return setBuffer(sc, HardwareBuffer.createFromGraphicBuffer(buffer));
}
/**
* Updates the HardwareBuffer displayed for the SurfaceControl.
*
* Note that the buffer must be allocated with {@link HardwareBuffer#USAGE_COMPOSER_OVERLAY}
* as well as {@link HardwareBuffer#USAGE_GPU_SAMPLED_IMAGE} as the surface control might
* be composited using either an overlay or using the GPU.
*
* @param sc The SurfaceControl to update
* @param buffer The buffer to be displayed
* @return this
*/
public @NonNull Transaction setBuffer(@NonNull SurfaceControl sc,
@Nullable HardwareBuffer buffer) {
return setBuffer(sc, buffer, null);
}
/**
* Updates the HardwareBuffer displayed for the SurfaceControl.
*
* Note that the buffer must be allocated with {@link HardwareBuffer#USAGE_COMPOSER_OVERLAY}
* as well as {@link HardwareBuffer#USAGE_GPU_SAMPLED_IMAGE} as the surface control might
* be composited using either an overlay or using the GPU.
*
* A presentation fence may be passed to improve performance by allowing the buffer
* to complete rendering while it is waiting for the transaction to be applied.
* For example, if the buffer is being produced by rendering with OpenGL ES then
* a fence created with
* {@link android.opengl.EGLExt#eglDupNativeFenceFDANDROID(EGLDisplay, EGLSync)} can be
* used to allow the GPU rendering to be concurrent with the transaction. The compositor
* will wait for the fence to be signaled before the buffer is displayed. If multiple
* buffers are set as part of the same transaction, the presentation fences of all of them
* must signal before any buffer is displayed. That is, the entire transaction is delayed
* until all presentation fences have signaled, ensuring the transaction remains consistent.
*
* @param sc The SurfaceControl to update
* @param buffer The buffer to be displayed
* @param fence The presentation fence. If null or invalid, this is equivalent to
* {@link #setBuffer(SurfaceControl, HardwareBuffer)}
* @return this
*/
public @NonNull Transaction setBuffer(@NonNull SurfaceControl sc,
@Nullable HardwareBuffer buffer, @Nullable SyncFence fence) {
return setBuffer(sc, buffer, fence, null);
}
/**
* Updates the HardwareBuffer displayed for the SurfaceControl.
*
* Note that the buffer must be allocated with {@link HardwareBuffer#USAGE_COMPOSER_OVERLAY}
* as well as {@link HardwareBuffer#USAGE_GPU_SAMPLED_IMAGE} as the surface control might
* be composited using either an overlay or using the GPU.
*
* A presentation fence may be passed to improve performance by allowing the buffer
* to complete rendering while it is waiting for the transaction to be applied.
* For example, if the buffer is being produced by rendering with OpenGL ES then
* a fence created with
* {@link android.opengl.EGLExt#eglDupNativeFenceFDANDROID(EGLDisplay, EGLSync)} can be
* used to allow the GPU rendering to be concurrent with the transaction. The compositor
* will wait for the fence to be signaled before the buffer is displayed. If multiple
* buffers are set as part of the same transaction, the presentation fences of all of them
* must signal before any buffer is displayed. That is, the entire transaction is delayed
* until all presentation fences have signaled, ensuring the transaction remains consistent.
*
* A releaseCallback may be passed to know when the buffer is safe to be reused. This
* is recommended when attempting to render continuously using SurfaceControl transactions
* instead of through {@link Surface}, as it provides a safe & reliable way to know when
* a buffer can be re-used. The callback will be invoked with a {@link SyncFence} which,
* if {@link SyncFence#isValid() valid}, must be waited on prior to using the buffer. This
* can either be done directly with {@link SyncFence#awaitForever()} or it may be done
* indirectly such as passing it as a release fence to
* {@link android.media.Image#setFence(SyncFence)} when using
* {@link android.media.ImageReader}.
*
* @param sc The SurfaceControl to update
* @param buffer The buffer to be displayed
* @param fence The presentation fence. If null or invalid, this is equivalent to
* {@link #setBuffer(SurfaceControl, HardwareBuffer)}
* @param releaseCallback The callback to invoke when the buffer being set has been released
* by a later transaction. That is, the point at which it is safe
* to re-use the buffer.
* @return this
*/
public @NonNull Transaction setBuffer(@NonNull SurfaceControl sc,
@Nullable HardwareBuffer buffer, @Nullable SyncFence fence,
@Nullable Consumer<SyncFence> releaseCallback) {
checkPreconditions(sc);
if (fence != null) {
synchronized (fence.getLock()) {
nativeSetBuffer(mNativeObject, sc.mNativeObject, buffer,
fence.getNativeFence(), releaseCallback);
}
} else {
nativeSetBuffer(mNativeObject, sc.mNativeObject, buffer, 0, releaseCallback);
}
return this;
}
/**
* Sets the buffer transform that should be applied to the current buffer.
*
* This can be used in combination with
* {@link AttachedSurfaceControl#addOnBufferTransformHintChangedListener(AttachedSurfaceControl.OnBufferTransformHintChangedListener)}
* to pre-rotate the buffer for the current display orientation. This can
* improve the performance of displaying the associated buffer.
*
* @param sc The SurfaceControl to update
* @param transform The transform to apply to the buffer.
* @return this
*/
public @NonNull Transaction setBufferTransform(@NonNull SurfaceControl sc,
@SurfaceControl.BufferTransform int transform) {
checkPreconditions(sc);
nativeSetBufferTransform(mNativeObject, sc.mNativeObject, transform);
return this;
}
/**
* Updates the region for the content on this surface updated in this transaction. The
* damage region is the area of the buffer that has changed since the previously
* sent buffer. This can be used to reduce the amount of recomposition that needs
* to happen when only a small region of the buffer is being updated, such as for
* a small blinking cursor or a loading indicator.
*
* @param sc The SurfaceControl on which to set the damage region
* @param region The region to set. If null, the entire buffer is assumed dirty. This is
* equivalent to not setting a damage region at all.
*/
public @NonNull Transaction setDamageRegion(@NonNull SurfaceControl sc,
@Nullable Region region) {
nativeSetDamageRegion(mNativeObject, sc.mNativeObject, region);
return this;
}
/**
* Set if the layer can be dimmed.
*
* <p>Dimming is to adjust brightness of the layer.
* Default value is {@code true}, which means the layer can be dimmed.
* Disabling dimming means the brightness of the layer can not be changed, i.e.,
* keep the white point for the layer same as the display brightness.</p>
*
* @param sc The SurfaceControl on which to enable or disable dimming.
* @param dimmingEnabled The dimming flag.
* @return this.
*
* @hide
*/
public @NonNull Transaction setDimmingEnabled(@NonNull SurfaceControl sc,
boolean dimmingEnabled) {
checkPreconditions(sc);
nativeSetDimmingEnabled(mNativeObject, sc.mNativeObject, dimmingEnabled);
return this;
}
/**
* Set the color space for the SurfaceControl. The supported color spaces are SRGB
* and Display P3, other color spaces will be treated as SRGB. This can only be used for
* SurfaceControls that were created as type {@link #FX_SURFACE_BLAST}
*
* @hide
* @deprecated use {@link #setDataSpace(SurfaceControl, long)} instead
*/
@Deprecated
public Transaction setColorSpace(SurfaceControl sc, ColorSpace colorSpace) {
checkPreconditions(sc);
if (colorSpace.getId() == ColorSpace.Named.DISPLAY_P3.ordinal()) {
setDataSpace(sc, DataSpace.DATASPACE_DISPLAY_P3);
} else {
setDataSpace(sc, DataSpace.DATASPACE_SRGB);
}
return this;
}
/**
* Set the dataspace for the SurfaceControl. This will control how the buffer
* set with {@link #setBuffer(SurfaceControl, HardwareBuffer)} is displayed.
*
* @param sc The SurfaceControl to update
* @param dataspace The dataspace to set it to
* @return this
*/
public @NonNull Transaction setDataSpace(@NonNull SurfaceControl sc,
@DataSpace.NamedDataSpace int dataspace) {
checkPreconditions(sc);
nativeSetDataSpace(mNativeObject, sc.mNativeObject, dataspace);
return this;
}
/**
* Sets the trusted overlay state on this SurfaceControl and it is inherited to all the
* children. The caller must hold the ACCESS_SURFACE_FLINGER permission.
* @hide
*/
public Transaction setTrustedOverlay(SurfaceControl sc, boolean isTrustedOverlay) {
checkPreconditions(sc);
nativeSetTrustedOverlay(mNativeObject, sc.mNativeObject, isTrustedOverlay);
return this;
}
/**
* Sets the input event drop mode on this SurfaceControl and its children. The caller must
* hold the ACCESS_SURFACE_FLINGER permission. See {@code InputEventDropMode}.
* @hide
*/
public Transaction setDropInputMode(SurfaceControl sc, @DropInputMode int mode) {
checkPreconditions(sc);
nativeSetDropInputMode(mNativeObject, sc.mNativeObject, mode);
return this;
}
/**
* @hide
*/
public void sanitize() {
nativeSanitize(mNativeObject);
}
/**
* @hide
*/
public Transaction setDesintationFrame(SurfaceControl sc, @NonNull Rect destinationFrame) {
checkPreconditions(sc);
nativeSetDestinationFrame(mNativeObject, sc.mNativeObject,
destinationFrame.left, destinationFrame.top, destinationFrame.right,
destinationFrame.bottom);
return this;
}
/**
* @hide
*/
public Transaction setDesintationFrame(SurfaceControl sc, int width, int height) {
checkPreconditions(sc);
nativeSetDestinationFrame(mNativeObject, sc.mNativeObject, 0, 0, width, height);
return this;
}
/**
* Merge the other transaction into this transaction, clearing the
* other transaction as if it had been applied.
*
* @param other The transaction to merge in to this one.
* @return This transaction.
*/
@NonNull
public Transaction merge(@NonNull Transaction other) {
if (this == other) {
return this;
}
mResizedSurfaces.putAll(other.mResizedSurfaces);
other.mResizedSurfaces.clear();
mReparentedSurfaces.putAll(other.mReparentedSurfaces);
other.mReparentedSurfaces.clear();
nativeMergeTransaction(mNativeObject, other.mNativeObject);
return this;
}
/**
* Equivalent to reparent with a null parent, in that it removes
* the SurfaceControl from the scene, but it also releases
* the local resources (by calling {@link SurfaceControl#release})
* after this method returns, {@link SurfaceControl#isValid} will return
* false for the argument.
*
* @param sc The surface to remove and release.
* @return This transaction
* @hide
*/
@NonNull
public Transaction remove(@NonNull SurfaceControl sc) {
reparent(sc, null);
sc.release();
return this;
}
/**
* Sets the frame timeline vsync id received from choreographer
* {@link Choreographer#getVsyncId()} that corresponds to the transaction submitted on that
* surface control.
*
* @hide
*/
@NonNull
public Transaction setFrameTimelineVsync(long frameTimelineVsyncId) {
nativeSetFrameTimelineVsync(mNativeObject, frameTimelineVsyncId);
return this;
}
/**
* Request to add a {@link TransactionCommittedListener}.
*
* The callback is invoked when transaction is applied and the updates are ready to be
* presented. This callback does not mean buffers have been released! It simply means that
* any new transactions applied will not overwrite the transaction for which we are
* receiving a callback and instead will be included in the next frame. If you are trying
* to avoid dropping frames (overwriting transactions), and unable to use timestamps (Which
* provide a more efficient solution), then this method provides a method to pace your
* transaction application.
*
* @param executor The executor that the callback should be invoked on.
* @param listener The callback that will be invoked when the transaction has been
* committed.
*/
@NonNull
public Transaction addTransactionCommittedListener(
@NonNull @CallbackExecutor Executor executor,
@NonNull TransactionCommittedListener listener) {
TransactionCommittedListener listenerInner =
() -> executor.execute(listener::onTransactionCommitted);
nativeAddTransactionCommittedListener(mNativeObject, listenerInner);
return this;
}
/**
* Writes the transaction to parcel, clearing the transaction as if it had been applied so
* it can be used to store future transactions. It's the responsibility of the parcel
* reader to apply the original transaction.
*
* @param dest parcel to write the transaction to
* @param flags
*/
@Override
public void writeToParcel(@NonNull Parcel dest, @WriteFlags int flags) {
if (mNativeObject == 0) {
dest.writeInt(0);
return;
}
dest.writeInt(1);
nativeWriteTransactionToParcel(mNativeObject, dest);
if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) {
nativeClearTransaction(mNativeObject);
}
}
private void readFromParcel(Parcel in) {
mNativeObject = 0;
if (in.readInt() != 0) {
mNativeObject = nativeReadTransactionFromParcel(in);
mFreeNativeResources = sRegistry.registerNativeAllocation(this, mNativeObject);
}
}
@Override
public int describeContents() {
return 0;
}
public static final @NonNull Creator<Transaction> CREATOR = new Creator<Transaction>() {
@Override
public Transaction createFromParcel(Parcel in) {
return new Transaction(in);
}
@Override
public Transaction[] newArray(int size) {
return new Transaction[size];
}
};
}
/**
* A debugging utility subclass of SurfaceControl.Transaction. At construction
* you can pass in a monitor object, and all the other methods will throw an exception
* if the monitor is not held when they are called.
* @hide
*/
public static class LockDebuggingTransaction extends SurfaceControl.Transaction {
Object mMonitor;
public LockDebuggingTransaction(Object o) {
mMonitor = o;
}
@Override
protected void checkPreconditions(SurfaceControl sc) {
super.checkPreconditions(sc);
if (!Thread.holdsLock(mMonitor)) {
throw new RuntimeException(
"Unlocked access to synchronized SurfaceControl.Transaction");
}
}
}
/**
* As part of eliminating usage of the global Transaction we expose
* a SurfaceControl.getGlobalTransaction function. However calling
* apply on this global transaction (rather than using closeTransaction)
* would be very dangerous. So for the global transaction we use this
* subclass of Transaction where the normal apply throws an exception.
*/
private static class GlobalTransactionWrapper extends SurfaceControl.Transaction {
void applyGlobalTransaction(boolean sync) {
applyResizedSurfaces();
notifyReparentedSurfaces();
nativeApplyTransaction(mNativeObject, sync);
}
@Override
public void apply(boolean sync) {
throw new RuntimeException("Global transaction must be applied from closeTransaction");
}
}
/**
* This is a refactoring utility function to enable lower levels of code to be refactored
* from using the global transaction (and instead use a passed in Transaction) without
* having to refactor the higher levels at the same time.
* The returned global transaction can't be applied, it must be applied from closeTransaction
* Unless you are working on removing Global Transaction usage in the WindowManager, this
* probably isn't a good function to use.
* @hide
*/
public static Transaction getGlobalTransaction() {
return sGlobalTransaction;
}
/**
* @hide
*/
public void resize(int w, int h) {
mWidth = w;
mHeight = h;
nativeUpdateDefaultBufferSize(mNativeObject, w, h);
}
/**
* @hide
*/
public @SurfaceControl.BufferTransform int getTransformHint() {
checkNotReleased();
return nativeGetTransformHint(mNativeObject);
}
/**
* Update the transform hint of current SurfaceControl. Only affect if type is
* {@link #FX_SURFACE_BLAST}
*
* The transform hint is used to prevent allocating a buffer of different size when a
* layer is rotated. The producer can choose to consume the hint and allocate the buffer
* with the same size.
* @hide
*/
public void setTransformHint(@SurfaceControl.BufferTransform int transformHint) {
nativeSetTransformHint(mNativeObject, transformHint);
}
/**
* @hide
*/
public int getLayerId() {
if (mNativeObject != 0) {
return nativeGetLayerId(mNativeObject);
}
return -1;
}
// Called by native
private static void invokeReleaseCallback(Consumer<SyncFence> callback, long nativeFencePtr) {
SyncFence fence = new SyncFence(nativeFencePtr);
callback.accept(fence);
}
}
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