1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520
|
/* libs/android_runtime/android/graphics/Path.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
// This file was generated from the C++ include file: SkPath.h
// Any changes made to this file will be discarded by the build.
// To change this file, either edit the include, or device/tools/gluemaker/main.cpp,
// or one of the auxilary file specifications in device/tools/gluemaker.
#include "jni.h"
#include "GraphicsJNI.h"
#include "core_jni_helpers.h"
#include "SkPath.h"
#include "SkPathOps.h"
#include <Caches.h>
#include <vector>
#include <map>
namespace android {
class SkPathGlue {
public:
static void finalizer(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
// Purge entries from the HWUI path cache if this path's data is unique
if (obj->unique() && android::uirenderer::Caches::hasInstance()) {
android::uirenderer::Caches::getInstance().pathCache.removeDeferred(obj);
}
delete obj;
}
static jlong init1(JNIEnv* env, jobject clazz) {
return reinterpret_cast<jlong>(new SkPath());
}
static jlong init2(JNIEnv* env, jobject clazz, jlong valHandle) {
SkPath* val = reinterpret_cast<SkPath*>(valHandle);
return reinterpret_cast<jlong>(new SkPath(*val));
}
static void reset(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->reset();
}
static void rewind(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->rewind();
}
static void assign(JNIEnv* env, jobject clazz, jlong dstHandle, jlong srcHandle) {
SkPath* dst = reinterpret_cast<SkPath*>(dstHandle);
const SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
*dst = *src;
}
static jboolean isConvex(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
return obj->isConvex();
}
static jint getFillType(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
return obj->getFillType();
}
static void setFillType(JNIEnv* env, jobject clazz, jlong pathHandle, jint ftHandle) {
SkPath* path = reinterpret_cast<SkPath*>(pathHandle);
SkPath::FillType ft = static_cast<SkPath::FillType>(ftHandle);
path->setFillType(ft);
}
static jboolean isEmpty(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
return obj->isEmpty();
}
static jboolean isRect(JNIEnv* env, jobject clazz, jlong objHandle, jobject jrect) {
SkRect rect;
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
jboolean result = obj->isRect(&rect);
GraphicsJNI::rect_to_jrectf(rect, env, jrect);
return result;
}
static void computeBounds(JNIEnv* env, jobject clazz, jlong objHandle, jobject jbounds) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
const SkRect& bounds = obj->getBounds();
GraphicsJNI::rect_to_jrectf(bounds, env, jbounds);
}
static void incReserve(JNIEnv* env, jobject clazz, jlong objHandle, jint extraPtCount) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->incReserve(extraPtCount);
}
static void moveTo__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->moveTo(x, y);
}
static void rMoveTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->rMoveTo(dx, dy);
}
static void lineTo__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->lineTo(x, y);
}
static void rLineTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->rLineTo(dx, dy);
}
static void quadTo__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->quadTo(x1, y1, x2, y2);
}
static void rQuadTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx1, jfloat dy1, jfloat dx2, jfloat dy2) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->rQuadTo(dx1, dy1, dx2, dy2);
}
static void cubicTo__FFFFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->cubicTo(x1, y1, x2, y2, x3, y3);
}
static void rCubicTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->rCubicTo(x1, y1, x2, y2, x3, y3);
}
static void arcTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top,
jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle,
jboolean forceMoveTo) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
obj->arcTo(oval, startAngle, sweepAngle, forceMoveTo);
}
static void close(JNIEnv* env, jobject clazz, jlong objHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->close();
}
static void addRect(JNIEnv* env, jobject clazz, jlong objHandle,
jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle);
obj->addRect(left, top, right, bottom, dir);
}
static void addOval(JNIEnv* env, jobject clazz, jlong objHandle,
jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle);
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
obj->addOval(oval, dir);
}
static void addCircle(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y, jfloat radius, jint dirHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle);
obj->addCircle(x, y, radius, dir);
}
static void addArc(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top,
jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle) {
SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->addArc(oval, startAngle, sweepAngle);
}
static void addRoundRectXY(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top,
jfloat right, jfloat bottom, jfloat rx, jfloat ry, jint dirHandle) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle);
obj->addRoundRect(rect, rx, ry, dir);
}
static void addRoundRect8(JNIEnv* env, jobject, jlong objHandle, jfloat left, jfloat top,
jfloat right, jfloat bottom, jfloatArray array, jint dirHandle) {
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle);
AutoJavaFloatArray afa(env, array, 8);
#ifdef SK_SCALAR_IS_FLOAT
const float* src = afa.ptr();
#else
#error Need to convert float array to SkScalar array before calling the following function.
#endif
obj->addRoundRect(rect, src, dir);
}
static void addPath__PathFF(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jfloat dx, jfloat dy) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
obj->addPath(*src, dx, dy);
}
static void addPath__Path(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
obj->addPath(*src);
}
static void addPath__PathMatrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jlong matrixHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkPath* src = reinterpret_cast<SkPath*>(srcHandle);
SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
obj->addPath(*src, *matrix);
}
static void offset__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->offset(dx, dy);
}
static void setLastPoint(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
obj->setLastPt(dx, dy);
}
static void transform__MatrixPath(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle, jlong dstHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
SkPath* dst = reinterpret_cast<SkPath*>(dstHandle);
obj->transform(*matrix, dst);
}
static void transform__Matrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle) {
SkPath* obj = reinterpret_cast<SkPath*>(objHandle);
SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
obj->transform(*matrix);
}
static jboolean op(JNIEnv* env, jobject clazz, jlong p1Handle, jlong p2Handle, jint opHandle, jlong rHandle) {
SkPath* p1 = reinterpret_cast<SkPath*>(p1Handle);
SkPath* p2 = reinterpret_cast<SkPath*>(p2Handle);
SkPathOp op = static_cast<SkPathOp>(opHandle);
SkPath* r = reinterpret_cast<SkPath*>(rHandle);
return Op(*p1, *p2, op, r);
}
typedef SkPoint (*bezierCalculation)(float t, const SkPoint* points);
static void addMove(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
const SkPoint& point) {
float length = 0;
if (!lengths.empty()) {
length = lengths.back();
}
segmentPoints.push_back(point);
lengths.push_back(length);
}
static void addLine(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
const SkPoint& toPoint) {
if (segmentPoints.empty()) {
segmentPoints.push_back(SkPoint::Make(0, 0));
lengths.push_back(0);
} else if (segmentPoints.back() == toPoint) {
return; // Empty line
}
float length = lengths.back() + SkPoint::Distance(segmentPoints.back(), toPoint);
segmentPoints.push_back(toPoint);
lengths.push_back(length);
}
static float cubicCoordinateCalculation(float t, float p0, float p1, float p2, float p3) {
float oneMinusT = 1 - t;
float oneMinusTSquared = oneMinusT * oneMinusT;
float oneMinusTCubed = oneMinusTSquared * oneMinusT;
float tSquared = t * t;
float tCubed = tSquared * t;
return (oneMinusTCubed * p0) + (3 * oneMinusTSquared * t * p1)
+ (3 * oneMinusT * tSquared * p2) + (tCubed * p3);
}
static SkPoint cubicBezierCalculation(float t, const SkPoint* points) {
float x = cubicCoordinateCalculation(t, points[0].x(), points[1].x(),
points[2].x(), points[3].x());
float y = cubicCoordinateCalculation(t, points[0].y(), points[1].y(),
points[2].y(), points[3].y());
return SkPoint::Make(x, y);
}
static float quadraticCoordinateCalculation(float t, float p0, float p1, float p2) {
float oneMinusT = 1 - t;
return oneMinusT * ((oneMinusT * p0) + (t * p1)) + t * ((oneMinusT * p1) + (t * p2));
}
static SkPoint quadraticBezierCalculation(float t, const SkPoint* points) {
float x = quadraticCoordinateCalculation(t, points[0].x(), points[1].x(), points[2].x());
float y = quadraticCoordinateCalculation(t, points[0].y(), points[1].y(), points[2].y());
return SkPoint::Make(x, y);
}
// Subdivide a section of the Bezier curve, set the mid-point and the mid-t value.
// Returns true if further subdivision is necessary as defined by errorSquared.
static bool subdividePoints(const SkPoint* points, bezierCalculation bezierFunction,
float t0, const SkPoint &p0, float t1, const SkPoint &p1,
float& midT, SkPoint &midPoint, float errorSquared) {
midT = (t1 + t0) / 2;
float midX = (p1.x() + p0.x()) / 2;
float midY = (p1.y() + p0.y()) / 2;
midPoint = (*bezierFunction)(midT, points);
float xError = midPoint.x() - midX;
float yError = midPoint.y() - midY;
float midErrorSquared = (xError * xError) + (yError * yError);
return midErrorSquared > errorSquared;
}
// Divides Bezier curves until linear interpolation is very close to accurate, using
// errorSquared as a metric. Cubic Bezier curves can have an inflection point that improperly
// short-circuit subdivision. If you imagine an S shape, the top and bottom points being the
// starting and end points, linear interpolation would mark the center where the curve places
// the point. It is clearly not the case that we can linearly interpolate at that point.
// doubleCheckDivision forces a second examination between subdivisions to ensure that linear
// interpolation works.
static void addBezier(const SkPoint* points,
bezierCalculation bezierFunction, std::vector<SkPoint>& segmentPoints,
std::vector<float>& lengths, float errorSquared, bool doubleCheckDivision) {
typedef std::map<float, SkPoint> PointMap;
PointMap tToPoint;
tToPoint[0] = (*bezierFunction)(0, points);
tToPoint[1] = (*bezierFunction)(1, points);
PointMap::iterator iter = tToPoint.begin();
PointMap::iterator next = iter;
++next;
while (next != tToPoint.end()) {
bool needsSubdivision = true;
SkPoint midPoint;
do {
float midT;
needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
iter->second, next->first, next->second, midT, midPoint, errorSquared);
if (!needsSubdivision && doubleCheckDivision) {
SkPoint quarterPoint;
float quarterT;
needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
iter->second, midT, midPoint, quarterT, quarterPoint, errorSquared);
if (needsSubdivision) {
// Found an inflection point. No need to double-check.
doubleCheckDivision = false;
}
}
if (needsSubdivision) {
next = tToPoint.insert(iter, PointMap::value_type(midT, midPoint));
}
} while (needsSubdivision);
iter = next;
next++;
}
// Now that each division can use linear interpolation with less than the allowed error
for (iter = tToPoint.begin(); iter != tToPoint.end(); ++iter) {
addLine(segmentPoints, lengths, iter->second);
}
}
static void createVerbSegments(SkPath::Verb verb, const SkPoint* points,
std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, float errorSquared) {
switch (verb) {
case SkPath::kMove_Verb:
addMove(segmentPoints, lengths, points[0]);
break;
case SkPath::kClose_Verb:
addLine(segmentPoints, lengths, points[0]);
break;
case SkPath::kLine_Verb:
addLine(segmentPoints, lengths, points[1]);
break;
case SkPath::kQuad_Verb:
addBezier(points, quadraticBezierCalculation, segmentPoints, lengths,
errorSquared, false);
break;
case SkPath::kCubic_Verb:
addBezier(points, cubicBezierCalculation, segmentPoints, lengths,
errorSquared, true);
break;
default:
// Leave element as NULL, Conic sections are not supported.
break;
}
}
// Returns a float[] with each point along the path represented by 3 floats
// * fractional length along the path that the point resides
// * x coordinate
// * y coordinate
// Note that more than one point may have the same length along the path in
// the case of a move.
// NULL can be returned if the Path is empty.
static jfloatArray approximate(JNIEnv* env, jclass, jlong pathHandle, float acceptableError)
{
SkPath* path = reinterpret_cast<SkPath*>(pathHandle);
SkASSERT(path);
SkPath::Iter pathIter(*path, false);
SkPath::Verb verb;
SkPoint points[4];
std::vector<SkPoint> segmentPoints;
std::vector<float> lengths;
float errorSquared = acceptableError * acceptableError;
while ((verb = pathIter.next(points, false)) != SkPath::kDone_Verb) {
createVerbSegments(verb, points, segmentPoints, lengths, errorSquared);
}
if (segmentPoints.empty()) {
int numVerbs = path->countVerbs();
if (numVerbs == 1) {
addMove(segmentPoints, lengths, path->getPoint(0));
} else {
// Invalid or empty path. Fall back to point(0,0)
addMove(segmentPoints, lengths, SkPoint());
}
}
float totalLength = lengths.back();
if (totalLength == 0) {
// Lone Move instructions should still be able to animate at the same value.
segmentPoints.push_back(segmentPoints.back());
lengths.push_back(1);
totalLength = 1;
}
size_t numPoints = segmentPoints.size();
size_t approximationArraySize = numPoints * 3;
float* approximation = new float[approximationArraySize];
int approximationIndex = 0;
for (size_t i = 0; i < numPoints; i++) {
const SkPoint& point = segmentPoints[i];
approximation[approximationIndex++] = lengths[i] / totalLength;
approximation[approximationIndex++] = point.x();
approximation[approximationIndex++] = point.y();
}
jfloatArray result = env->NewFloatArray(approximationArraySize);
env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation);
delete[] approximation;
return result;
}
};
static const JNINativeMethod methods[] = {
{"finalizer", "(J)V", (void*) SkPathGlue::finalizer},
{"init1","()J", (void*) SkPathGlue::init1},
{"init2","(J)J", (void*) SkPathGlue::init2},
{"native_reset","(J)V", (void*) SkPathGlue::reset},
{"native_rewind","(J)V", (void*) SkPathGlue::rewind},
{"native_set","(JJ)V", (void*) SkPathGlue::assign},
{"native_isConvex","(J)Z", (void*) SkPathGlue::isConvex},
{"native_getFillType","(J)I", (void*) SkPathGlue::getFillType},
{"native_setFillType","(JI)V", (void*) SkPathGlue::setFillType},
{"native_isEmpty","(J)Z", (void*) SkPathGlue::isEmpty},
{"native_isRect","(JLandroid/graphics/RectF;)Z", (void*) SkPathGlue::isRect},
{"native_computeBounds","(JLandroid/graphics/RectF;)V", (void*) SkPathGlue::computeBounds},
{"native_incReserve","(JI)V", (void*) SkPathGlue::incReserve},
{"native_moveTo","(JFF)V", (void*) SkPathGlue::moveTo__FF},
{"native_rMoveTo","(JFF)V", (void*) SkPathGlue::rMoveTo},
{"native_lineTo","(JFF)V", (void*) SkPathGlue::lineTo__FF},
{"native_rLineTo","(JFF)V", (void*) SkPathGlue::rLineTo},
{"native_quadTo","(JFFFF)V", (void*) SkPathGlue::quadTo__FFFF},
{"native_rQuadTo","(JFFFF)V", (void*) SkPathGlue::rQuadTo},
{"native_cubicTo","(JFFFFFF)V", (void*) SkPathGlue::cubicTo__FFFFFF},
{"native_rCubicTo","(JFFFFFF)V", (void*) SkPathGlue::rCubicTo},
{"native_arcTo","(JFFFFFFZ)V", (void*) SkPathGlue::arcTo},
{"native_close","(J)V", (void*) SkPathGlue::close},
{"native_addRect","(JFFFFI)V", (void*) SkPathGlue::addRect},
{"native_addOval","(JFFFFI)V", (void*) SkPathGlue::addOval},
{"native_addCircle","(JFFFI)V", (void*) SkPathGlue::addCircle},
{"native_addArc","(JFFFFFF)V", (void*) SkPathGlue::addArc},
{"native_addRoundRect","(JFFFFFFI)V", (void*) SkPathGlue::addRoundRectXY},
{"native_addRoundRect","(JFFFF[FI)V", (void*) SkPathGlue::addRoundRect8},
{"native_addPath","(JJFF)V", (void*) SkPathGlue::addPath__PathFF},
{"native_addPath","(JJ)V", (void*) SkPathGlue::addPath__Path},
{"native_addPath","(JJJ)V", (void*) SkPathGlue::addPath__PathMatrix},
{"native_offset","(JFF)V", (void*) SkPathGlue::offset__FF},
{"native_setLastPoint","(JFF)V", (void*) SkPathGlue::setLastPoint},
{"native_transform","(JJJ)V", (void*) SkPathGlue::transform__MatrixPath},
{"native_transform","(JJ)V", (void*) SkPathGlue::transform__Matrix},
{"native_op","(JJIJ)Z", (void*) SkPathGlue::op},
{"native_approximate", "(JF)[F", (void*) SkPathGlue::approximate},
};
int register_android_graphics_Path(JNIEnv* env) {
return RegisterMethodsOrDie(env, "android/graphics/Path", methods, NELEM(methods));
static_assert(0 == SkPath::kCW_Direction, "direction_mismatch");
static_assert(1 == SkPath::kCCW_Direction, "direction_mismatch");
}
}
|