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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_LAYER_CACHE_H
#define ANDROID_HWUI_LAYER_CACHE_H
#include "Debug.h"
#include "Layer.h"
#include <set>
namespace android {
namespace uirenderer {
class RenderState;
///////////////////////////////////////////////////////////////////////////////
// Defines
///////////////////////////////////////////////////////////////////////////////
#if DEBUG_LAYERS
#define LAYER_LOGD(...) ALOGD(__VA_ARGS__)
#else
#define LAYER_LOGD(...)
#endif
///////////////////////////////////////////////////////////////////////////////
// Cache
///////////////////////////////////////////////////////////////////////////////
class LayerCache {
public:
LayerCache();
~LayerCache();
/**
* Returns a layer large enough for the specified dimensions. If no suitable
* layer can be found, a new one is created and returned. If creating a new
* layer fails, NULL is returned.
*
* When a layer is obtained from the cache, it is removed and the total
* size of the cache goes down.
*
* @param width The desired width of the layer
* @param height The desired height of the layer
*/
Layer* get(RenderState& renderState, const uint32_t width, const uint32_t height);
/**
* Adds the layer to the cache. The layer will not be added if there is
* not enough space available. Adding a layer can cause other layers to
* be removed from the cache.
*
* @param layer The layer to add to the cache
*
* @return True if the layer was added, false otherwise.
*/
bool put(Layer* layer);
/**
* Clears the cache. This causes all layers to be deleted.
*/
void clear();
/**
* Sets the maximum size of the cache in bytes.
*/
void setMaxSize(uint32_t maxSize);
/**
* Returns the maximum size of the cache in bytes.
*/
uint32_t getMaxSize();
/**
* Returns the current size of the cache in bytes.
*/
uint32_t getSize();
size_t getCount();
/**
* Prints out the content of the cache.
*/
void dump();
private:
struct LayerEntry {
LayerEntry():
mLayer(nullptr), mWidth(0), mHeight(0) {
}
LayerEntry(const uint32_t layerWidth, const uint32_t layerHeight): mLayer(nullptr) {
mWidth = Layer::computeIdealWidth(layerWidth);
mHeight = Layer::computeIdealHeight(layerHeight);
}
LayerEntry(Layer* layer):
mLayer(layer), mWidth(layer->getWidth()), mHeight(layer->getHeight()) {
}
static int compare(const LayerEntry& lhs, const LayerEntry& rhs);
bool operator==(const LayerEntry& other) const {
return compare(*this, other) == 0;
}
bool operator!=(const LayerEntry& other) const {
return compare(*this, other) != 0;
}
bool operator<(const LayerEntry& other) const {
return LayerEntry::compare(*this, other) < 0;
}
Layer* mLayer;
uint32_t mWidth;
uint32_t mHeight;
}; // struct LayerEntry
void deleteLayer(Layer* layer);
std::multiset<LayerEntry> mCache;
uint32_t mSize;
uint32_t mMaxSize;
}; // class LayerCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_LAYER_CACHE_H
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