File: TextureCache.cpp

package info (click to toggle)
android-platform-frameworks-base 1%3A7.0.0%2Br33-1
  • links: PTS, VCS
  • area: main
  • in suites: stretch
  • size: 137,116 kB
  • sloc: java: 704,370; cpp: 206,670; xml: 185,778; python: 2,626; ansic: 486; sh: 291; makefile: 48; sed: 19
file content (225 lines) | stat: -rw-r--r-- 7,215 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <GLES2/gl2.h>

#include <utils/Mutex.h>

#include "AssetAtlas.h"
#include "Caches.h"
#include "Texture.h"
#include "TextureCache.h"
#include "Properties.h"
#include "utils/TraceUtils.h"

namespace android {
namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////

TextureCache::TextureCache()
        : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
        , mSize(0)
        , mMaxSize(Properties::textureCacheSize)
        , mFlushRate(Properties::textureCacheFlushRate)
        , mAssetAtlas(nullptr) {
    mCache.setOnEntryRemovedListener(this);

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
    INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);

    mDebugEnabled = Properties::debugLevel & kDebugCaches;
}

TextureCache::~TextureCache() {
    mCache.clear();
}

///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////

uint32_t TextureCache::getSize() {
    return mSize;
}

uint32_t TextureCache::getMaxSize() {
    return mMaxSize;
}

///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////

void TextureCache::operator()(uint32_t&, Texture*& texture) {
    // This will be called already locked
    if (texture) {
        mSize -= texture->bitmapSize;
        TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
                texture->id, texture->bitmapSize, mSize);
        if (mDebugEnabled) {
            ALOGD("Texture deleted, size = %d", texture->bitmapSize);
        }
        texture->deleteTexture();
        delete texture;
    }
}

///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////

void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
    mAssetAtlas = assetAtlas;
}

void TextureCache::resetMarkInUse(void* ownerToken) {
    LruCache<uint32_t, Texture*>::Iterator iter(mCache);
    while (iter.next()) {
        if (iter.value()->isInUse == ownerToken) {
            iter.value()->isInUse = nullptr;
        }
    }
}

bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
    if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
        ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
                bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
        return false;
    }
    return true;
}

// Returns a prepared Texture* that either is already in the cache or can fit
// in the cache (and is thus added to the cache)
Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
    if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) {
        AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap->pixelRef());
        if (CC_UNLIKELY(entry)) {
            return entry->texture;
        }
    }

    Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());

    if (!texture) {
        if (!canMakeTextureFromBitmap(bitmap)) {
            return nullptr;
        }

        const uint32_t size = bitmap->rowBytes() * bitmap->height();
        bool canCache = size < mMaxSize;
        // Don't even try to cache a bitmap that's bigger than the cache
        while (canCache && mSize + size > mMaxSize) {
            Texture* oldest = mCache.peekOldestValue();
            if (oldest && !oldest->isInUse) {
                mCache.removeOldest();
            } else {
                canCache = false;
            }
        }

        if (canCache) {
            texture = new Texture(Caches::getInstance());
            texture->bitmapSize = size;
            texture->generation = bitmap->getGenerationID();
            texture->upload(*bitmap);

            mSize += size;
            TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
                     bitmap, texture->id, size, mSize);
            if (mDebugEnabled) {
                ALOGD("Texture created, size = %d", size);
            }
            mCache.put(bitmap->pixelRef()->getStableID(), texture);
        }
    } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
        // Texture was in the cache but is dirty, re-upload
        // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
        texture->upload(*bitmap);
        texture->generation = bitmap->getGenerationID();
    }

    return texture;
}

bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) {
    Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use);
    if (texture) {
        texture->isInUse = ownerToken;
    }
    return texture;
}

Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
    Texture* texture = getCachedTexture(bitmap, atlasUsageType);

    if (!texture) {
        if (!canMakeTextureFromBitmap(bitmap)) {
            return nullptr;
        }

        const uint32_t size = bitmap->rowBytes() * bitmap->height();
        texture = new Texture(Caches::getInstance());
        texture->bitmapSize = size;
        texture->upload(*bitmap);
        texture->generation = bitmap->getGenerationID();
        texture->cleanup = true;
    }

    return texture;
}

void TextureCache::releaseTexture(uint32_t pixelRefStableID) {
    Mutex::Autolock _l(mLock);
    mGarbage.push_back(pixelRefStableID);
}

void TextureCache::clearGarbage() {
    Mutex::Autolock _l(mLock);
    size_t count = mGarbage.size();
    for (size_t i = 0; i < count; i++) {
        uint32_t pixelRefId = mGarbage[i];
        mCache.remove(pixelRefId);
    }
    mGarbage.clear();
}

void TextureCache::clear() {
    mCache.clear();
    TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
}

void TextureCache::flush() {
    if (mFlushRate >= 1.0f || mCache.size() == 0) return;
    if (mFlushRate <= 0.0f) {
        clear();
        return;
    }

    uint32_t targetSize = uint32_t(mSize * mFlushRate);
    TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);

    while (mSize > targetSize) {
        mCache.removeOldest();
    }
}

}; // namespace uirenderer
}; // namespace android