1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859
|
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "Caches.h"
#include "DeferredLayerUpdater.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "Patch.h"
#include "PathTessellator.h"
#include "renderstate/OffscreenBufferPool.h"
#include "renderstate/RenderState.h"
#include "utils/GLUtils.h"
#include "VertexBuffer.h"
#include <algorithm>
#include <math.h>
#include <SkPaintDefaults.h>
#include <SkPathOps.h>
namespace android {
namespace uirenderer {
static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
vertices[0] = { bounds.left, bounds.top, 0, 0 };
vertices[1] = { bounds.right, bounds.top, 1, 0 };
vertices[2] = { bounds.left, bounds.bottom, 0, 1 };
vertices[3] = { bounds.right, bounds.bottom, 1, 1 };
}
void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
const MergedBakedOpList& opList) {
const BakedOpState& firstState = *(opList.states[0]);
Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
Texture* texture = renderer.caches().textureCache.get(bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
TextureVertex vertices[opList.count * 4];
for (size_t i = 0; i < opList.count; i++) {
const BakedOpState& state = *(opList.states[i]);
TextureVertex* rectVerts = &vertices[i * 4];
// calculate unclipped bounds, since they'll determine texture coordinates
Rect opBounds = state.op->unmappedBounds;
state.computedState.transform.mapRect(opBounds);
if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
// pure translate, so snap (same behavior as onBitmapOp)
opBounds.snapToPixelBoundaries();
}
storeTexturedRect(rectVerts, opBounds);
renderer.dirtyRenderTarget(opBounds);
}
const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(firstState.roundRectClipState)
.setMeshTexturedIndexedQuads(vertices, opList.count * 6)
.setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
ClipRect renderTargetClip(opList.clip);
const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
renderer.renderGlop(nullptr, clip, glop);
}
void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
const MergedBakedOpList& opList) {
const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
const BakedOpState& firstState = *(opList.states[0]);
// Batches will usually contain a small number of items so it's
// worth performing a first iteration to count the exact number
// of vertices we need in the new mesh
uint32_t totalVertices = 0;
for (size_t i = 0; i < opList.count; i++) {
const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
// TODO: cache mesh lookups
const Patch* opMesh = renderer.caches().patchCache.get(
op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
totalVertices += opMesh->verticesCount;
}
const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
uint32_t indexCount = 0;
TextureVertex vertices[totalVertices];
TextureVertex* vertex = &vertices[0];
// Create a mesh that contains the transformed vertices for all the
// 9-patch objects that are part of the batch. Note that onDefer()
// enforces ops drawn by this function to have a pure translate or
// identity matrix
for (size_t i = 0; i < opList.count; i++) {
const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
const BakedOpState& state = *opList.states[i];
// TODO: cache mesh lookups
const Patch* opMesh = renderer.caches().patchCache.get(
op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
uint32_t vertexCount = opMesh->verticesCount;
if (vertexCount == 0) continue;
// We use the bounds to know where to translate our vertices
// Using patchOp->state.mBounds wouldn't work because these
// bounds are clipped
const float tx = floorf(state.computedState.transform.getTranslateX()
+ op.unmappedBounds.left + 0.5f);
const float ty = floorf(state.computedState.transform.getTranslateY()
+ op.unmappedBounds.top + 0.5f);
// Copy & transform all the vertices for the current operation
TextureVertex* opVertices = opMesh->vertices.get();
for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
TextureVertex::set(vertex++,
opVertices->x + tx, opVertices->y + ty,
opVertices->u, opVertices->v);
}
// Dirty the current layer if possible. When the 9-patch does not
// contain empty quads we can take a shortcut and simply set the
// dirty rect to the object's bounds.
if (dirtyRenderTarget) {
if (!opMesh->hasEmptyQuads) {
renderer.dirtyRenderTarget(Rect(tx, ty,
tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight()));
} else {
const size_t count = opMesh->quads.size();
for (size_t i = 0; i < count; i++) {
const Rect& quadBounds = opMesh->quads[i];
const float x = tx + quadBounds.left;
const float y = ty + quadBounds.top;
renderer.dirtyRenderTarget(Rect(x, y,
x + quadBounds.getWidth(), y + quadBounds.getHeight()));
}
}
}
indexCount += opMesh->indexCount;
}
Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
// 9 patches are built for stretching - always filter
int textureFillFlags = TextureFillFlags::ForceFilter;
if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
}
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(firstState.roundRectClipState)
.setMeshTexturedIndexedQuads(vertices, indexCount)
.setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewIdentityEmptyBounds()
.build();
ClipRect renderTargetClip(opList.clip);
const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
renderer.renderGlop(nullptr, clip, glop);
}
static void renderTextShadow(BakedOpRenderer& renderer,
const TextOp& op, const BakedOpState& textOpState) {
if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
fontRenderer.setFont(op.paint, SkMatrix::I());
renderer.caches().textureState().activateTexture(0);
PaintUtils::TextShadow textShadow;
if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
LOG_ALWAYS_FATAL("failed to query shadow attributes");
}
renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
ShadowTexture* texture = renderer.caches().dropShadowCache.get(
op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
// If the drop shadow exceeds the max texture size or couldn't be
// allocated, skip drawing
if (!texture) return;
const AutoTexture autoCleanup(texture);
const float sx = op.x - texture->left + textShadow.dx;
const float sy = op.y - texture->top + textShadow.dy;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(textOpState.roundRectClipState)
.setMeshTexturedUnitQuad(nullptr)
.setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
.setTransform(textOpState.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
.build();
// Compute damage bounds and clip (since may differ from those in textOpState).
// Bounds should be same as text op, but with dx/dy offset and radius outset
// applied in local space.
auto& transform = textOpState.computedState.transform;
Rect shadowBounds = op.unmappedBounds; // STROKE
const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
if (expandForStroke) {
shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
}
shadowBounds.translate(textShadow.dx, textShadow.dy);
shadowBounds.outset(textShadow.radius, textShadow.radius);
transform.mapRect(shadowBounds);
if (CC_UNLIKELY(expandForStroke &&
(!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
shadowBounds.outset(0.5f);
}
auto clipState = textOpState.computedState.clipState;
if (clipState->mode != ClipMode::Rectangle
|| !clipState->rect.contains(shadowBounds)) {
// need clip, so pass it and clip bounds
shadowBounds.doIntersect(clipState->rect);
} else {
// don't need clip, ignore
clipState = nullptr;
}
renderer.renderGlop(&shadowBounds, clipState, glop);
}
enum class TextRenderType {
Defer,
Flush
};
static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
const ClipBase* renderClip, TextRenderType renderType) {
FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
float x = op.x;
float y = op.y;
const Matrix4& transform = state.computedState.transform;
const bool pureTranslate = transform.isPureTranslate();
if (CC_LIKELY(pureTranslate)) {
x = floorf(x + transform.getTranslateX() + 0.5f);
y = floorf(y + transform.getTranslateY() + 0.5f);
fontRenderer.setFont(op.paint, SkMatrix::I());
fontRenderer.setTextureFiltering(false);
} else if (CC_UNLIKELY(transform.isPerspective())) {
fontRenderer.setFont(op.paint, SkMatrix::I());
fontRenderer.setTextureFiltering(true);
} else {
// We only pass a partial transform to the font renderer. That partial
// matrix defines how glyphs are rasterized. Typically we want glyphs
// to be rasterized at their final size on screen, which means the partial
// matrix needs to take the scale factor into account.
// When a partial matrix is used to transform glyphs during rasterization,
// the mesh is generated with the inverse transform (in the case of scale,
// the mesh is generated at 1.0 / scale for instance.) This allows us to
// apply the full transform matrix at draw time in the vertex shader.
// Applying the full matrix in the shader is the easiest way to handle
// rotation and perspective and allows us to always generated quads in the
// font renderer which greatly simplifies the code, clipping in particular.
float sx, sy;
transform.decomposeScale(sx, sy);
fontRenderer.setFont(op.paint, SkMatrix::MakeScale(
roundf(std::max(1.0f, sx)),
roundf(std::max(1.0f, sy))));
fontRenderer.setTextureFiltering(true);
}
Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
TextDrawFunctor functor(&renderer, &state, renderClip,
x, y, pureTranslate, alpha, mode, op.paint);
bool forceFinish = (renderType == TextRenderType::Flush);
bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y,
op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish);
if (mustDirtyRenderTarget) {
if (!pureTranslate) {
transform.mapRect(layerBounds);
}
renderer.dirtyRenderTarget(layerBounds);
}
}
void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
const MergedBakedOpList& opList) {
for (size_t i = 0; i < opList.count; i++) {
const BakedOpState& state = *(opList.states[i]);
const TextOp& op = *(static_cast<const TextOp*>(state.op));
renderTextShadow(renderer, op, state);
}
ClipRect renderTargetClip(opList.clip);
const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
for (size_t i = 0; i < opList.count; i++) {
const BakedOpState& state = *(opList.states[i]);
const TextOp& op = *(static_cast<const TextOp*>(state.op));
TextRenderType renderType = (i + 1 == opList.count)
? TextRenderType::Flush : TextRenderType::Defer;
renderText(renderer, op, state, clip, renderType);
}
}
namespace VertexBufferRenderFlags {
enum {
Offset = 0x1,
ShadowInterp = 0x2,
};
}
static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
const VertexBuffer& vertexBuffer, float translateX, float translateY,
const SkPaint& paint, int vertexBufferRenderFlags) {
if (CC_LIKELY(vertexBuffer.getVertexCount())) {
bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
? TransformFlags::OffsetByFudgeFactor : 0;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshVertexBuffer(vertexBuffer)
.setFillPaint(paint, state.alpha, shadowInterp)
.setTransform(state.computedState.transform, transformFlags)
.setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
.build();
renderer.renderGlop(state, glop);
}
}
static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
const SkPath& path, const SkPaint& paint) {
VertexBuffer vertexBuffer;
// TODO: try clipping large paths to viewport
PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
}
static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state,
float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) {
Rect dest(texture.width(), texture.height());
dest.translate(xOffset + texture.left - texture.offset,
yOffset + texture.top - texture.offset);
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUnitQuad(nullptr)
.setFillPathTexturePaint(texture, paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(dest)
.build();
renderer.renderGlop(state, glop);
}
SkRect getBoundsOfFill(const RecordedOp& op) {
SkRect bounds = op.unmappedBounds.toSkRect();
if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
float outsetDistance = op.paint->getStrokeWidth() / 2;
bounds.outset(outsetDistance, outsetDistance);
}
return bounds;
}
void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) {
// TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
if (op.paint->getStyle() != SkPaint::kStroke_Style
|| op.paint->getPathEffect() != nullptr
|| op.useCenter) {
PathTexture* texture = renderer.caches().pathCache.getArc(
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
op.startAngle, op.sweepAngle, op.useCenter, op.paint);
const AutoTexture holder(texture);
if (CC_LIKELY(holder.texture)) {
renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
*texture, *(op.paint));
}
} else {
SkRect rect = getBoundsOfFill(op);
SkPath path;
if (op.useCenter) {
path.moveTo(rect.centerX(), rect.centerY());
}
path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
if (op.useCenter) {
path.close();
}
renderConvexPath(renderer, state, path, *(op.paint));
}
}
void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
Texture* texture = renderer.getTexture(op.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUnitQuad(texture->uvMapper)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) {
Texture* texture = renderer.caches().textureCache.get(op.bitmap);
if (!texture) {
return;
}
const AutoTexture autoCleanup(texture);
const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
ColorTextureVertex* vertex = &mesh[0];
const int* colors = op.colors;
std::unique_ptr<int[]> tempColors;
if (!colors) {
uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
tempColors.reset(new int[colorsCount]);
memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
colors = tempColors.get();
}
for (int32_t y = 0; y < op.meshHeight; y++) {
for (int32_t x = 0; x < op.meshWidth; x++) {
uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
float u1 = float(x) / op.meshWidth;
float u2 = float(x + 1) / op.meshWidth;
float v1 = float(y) / op.meshHeight;
float v2 = float(y + 1) / op.meshHeight;
int ax = i + (op.meshWidth + 1) * 2;
int ay = ax + 1;
int bx = i;
int by = bx + 1;
int cx = i + 2;
int cy = cx + 1;
int dx = i + (op.meshWidth + 1) * 2 + 2;
int dy = dx + 1;
const float* vertices = op.vertices;
ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
}
}
/*
* TODO: handle alpha_8 textures correctly by applying paint color, but *not*
* shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
*/
const int textureFillFlags = TextureFillFlags::None;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshColoredTexturedMesh(mesh.get(), elementCount)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRect(0, 0, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) {
Texture* texture = renderer.getTexture(op.bitmap);
if (!texture) return;
const AutoTexture autoCleanup(texture);
Rect uv(std::max(0.0f, op.src.left / texture->width()),
std::max(0.0f, op.src.top / texture->height()),
std::min(1.0f, op.src.right / texture->width()),
std::min(1.0f, op.src.bottom / texture->height()));
const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth())
&& MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUvQuad(texture->uvMapper, uv)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) {
SkPaint paint;
paint.setColor(op.color);
paint.setBlendMode(op.mode);
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshUnitQuad()
.setFillPaint(paint, state.alpha)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(state.computedState.clipState->rect)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) {
renderer.renderFunctor(op, state);
}
void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) {
VertexBuffer buffer;
PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
state.computedState.transform, buffer);
int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
}
void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) {
if (op.paint->getPathEffect() != nullptr) {
PathTexture* texture = renderer.caches().pathCache.getOval(
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
const AutoTexture holder(texture);
if (CC_LIKELY(holder.texture)) {
renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
*texture, *(op.paint));
}
} else {
SkPath path;
SkRect rect = getBoundsOfFill(op);
path.addOval(rect);
if (state.computedState.localProjectionPathMask != nullptr) {
// Mask the ripple path by the local space projection mask in local space.
// Note that this can create CCW paths.
Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
}
renderConvexPath(renderer, state, path, *(op.paint));
}
}
void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) {
// 9 patches are built for stretching - always filter
int textureFillFlags = TextureFillFlags::ForceFilter;
if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
}
// TODO: avoid redoing the below work each frame:
const Patch* mesh = renderer.caches().patchCache.get(
op.bitmap->width(), op.bitmap->height(),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch);
Texture* texture = renderer.caches().textureCache.get(op.bitmap);
if (CC_LIKELY(texture)) {
const AutoTexture autoCleanup(texture);
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshPatchQuads(*mesh)
.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
.build();
renderer.renderGlop(state, glop);
}
}
void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) {
PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
const AutoTexture holder(texture);
if (CC_LIKELY(holder.texture)) {
// Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
// have any translate built in, other than what's in the SkPath itself
renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
}
}
void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) {
VertexBuffer buffer;
PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
state.computedState.transform, buffer);
int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
}
// See SkPaintDefaults.h
#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
if (op.paint->getStyle() != SkPaint::kFill_Style) {
// only fill + default miter is supported by drawConvexPath, since others must handle joins
static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr
|| op.paint->getStrokeJoin() != SkPaint::kMiter_Join
|| op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
PathTexture* texture = renderer.caches().pathCache.getRect(
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
const AutoTexture holder(texture);
if (CC_LIKELY(holder.texture)) {
renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
*texture, *(op.paint));
}
} else {
SkPath path;
path.addRect(getBoundsOfFill(op));
renderConvexPath(renderer, state, path, *(op.paint));
}
} else {
if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
SkPath path;
path.addRect(op.unmappedBounds.toSkRect());
renderConvexPath(renderer, state, path, *(op.paint));
} else {
// render simple unit quad, no tessellation required
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshUnitQuad()
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
}
}
void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) {
if (op.paint->getPathEffect() != nullptr) {
PathTexture* texture = renderer.caches().pathCache.getRoundRect(
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(),
op.rx, op.ry, op.paint);
const AutoTexture holder(texture);
if (CC_LIKELY(holder.texture)) {
renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
*texture, *(op.paint));
}
} else {
const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
state.computedState.transform, *(op.paint),
op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry);
renderVertexBuffer(renderer, state, *buffer,
op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0);
}
}
static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
SkPaint paint;
paint.setAntiAlias(true); // want to use AlphaVertex
// The caller has made sure casterAlpha > 0.
uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
}
if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0,
paint, VertexBufferRenderFlags::ShadowInterp);
}
uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
spotShadowAlpha = Properties::overrideSpotShadowStrength;
}
if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0,
paint, VertexBufferRenderFlags::ShadowInterp);
}
}
void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) {
TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
}
void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
.setFillPaint(*op.paint, state.alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRect(0, 0, op.unmappedBounds)
.build();
renderer.renderGlop(state, glop);
}
void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) {
renderTextShadow(renderer, op, state);
renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
}
void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) {
// Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
// TODO: respect clipSideFlags, once we record with bounds
auto renderTargetClip = state.computedState.clipState;
FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
fontRenderer.setFont(op.paint, SkMatrix::I());
fontRenderer.setTextureFiltering(true);
Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
TextDrawFunctor functor(&renderer, &state, renderTargetClip,
0.0f, 0.0f, false, alpha, mode, op.paint);
bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount,
op.path, op.hOffset, op.vOffset,
mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
if (mustDirtyRenderTarget) {
// manually dirty render target, since TextDrawFunctor won't
state.computedState.transform.mapRect(layerBounds);
renderer.dirtyRenderTarget(layerBounds);
}
}
}
void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) {
GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
if (!layer) {
return;
}
const bool tryToSnap = layer->getForceFilter();
float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
.setFillTextureLayer(*(layer), alpha)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight()))
.build();
renderer.renderGlop(state, glop);
}
void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
int color, SkBlendMode mode, SkColorFilter* colorFilter) {
SkPaint paint;
paint.setColor(color);
paint.setBlendMode(mode);
paint.setColorFilter(sk_ref_sp(colorFilter));
RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
BakedOpDispatcher::onRectOp(renderer, rectOp, state);
}
void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
// Note that we don't use op->paint in this function - it's never set on a LayerOp
OffscreenBuffer* buffer = *op.layerHandle;
if (CC_UNLIKELY(!buffer)) return;
float layerAlpha = op.alpha * state.alpha;
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
.setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
.build();
renderer.renderGlop(state, glop);
if (!buffer->hasRenderedSinceRepaint) {
buffer->hasRenderedSinceRepaint = true;
if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
// render debug layer highlight
renderRectForLayer(renderer, op, state,
0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
} else if (CC_UNLIKELY(Properties::debugOverdraw)) {
// render transparent to increment overdraw for repaint area
renderRectForLayer(renderer, op, state,
SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr);
}
}
}
void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
*(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
}
void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) {
LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
if (!state.computedState.clippedBounds.isEmpty()) {
if (op.paint && op.paint->getAlpha() < 255) {
SkPaint layerPaint;
layerPaint.setAlpha(op.paint->getAlpha());
layerPaint.setBlendMode(SkBlendMode::kDstIn);
layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint);
BakedOpDispatcher::onRectOp(renderer, rectOp, state);
}
OffscreenBuffer& layer = **(op.layerHandle);
auto mode = PaintUtils::getBlendModeDirect(op.paint);
Glop glop;
GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
.setRoundRectClipState(state.roundRectClipState)
.setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
.setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
.setTransform(state.computedState.transform, TransformFlags::None)
.setModelViewMapUnitToRect(state.computedState.clippedBounds)
.build();
renderer.renderGlop(state, glop);
}
renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
}
} // namespace uirenderer
} // namespace android
|