File: Caches.h

package info (click to toggle)
android-platform-frameworks-base 1%3A8.1.0%2Br23-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 179,108 kB
  • sloc: java: 783,264; cpp: 234,851; xml: 204,638; python: 2,837; ansic: 366; sh: 274; makefile: 43; sed: 19
file content (206 lines) | stat: -rw-r--r-- 5,538 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "DeviceInfo.h"
#include "Extensions.h"
#include "FboCache.h"
#include "GammaFontRenderer.h"
#include "GradientCache.h"
#include "PatchCache.h"
#include "ProgramCache.h"
#include "PathCache.h"
#include "RenderBufferCache.h"
#include "renderstate/PixelBufferState.h"
#include "renderstate/TextureState.h"
#include "ResourceCache.h"
#include "TessellationCache.h"
#include "TextDropShadowCache.h"
#include "TextureCache.h"
#include "thread/TaskProcessor.h"
#include "thread/TaskManager.h"

#include <vector>
#include <memory>

#include <GLES3/gl3.h>

#include <utils/KeyedVector.h>

#include <cutils/compiler.h>

#include <SkPath.h>

#include <vector>

namespace android {
namespace uirenderer {

///////////////////////////////////////////////////////////////////////////////
// Caches
///////////////////////////////////////////////////////////////////////////////

class RenderNode;
class RenderState;

class ANDROID_API Caches {
public:
    static Caches& createInstance(RenderState& renderState) {
        LOG_ALWAYS_FATAL_IF(sInstance, "double create of Caches attempted");
        sInstance = new Caches(renderState);
        return *sInstance;
    }

    static Caches& getInstance() {
        LOG_ALWAYS_FATAL_IF(!sInstance, "instance not yet created");
        return *sInstance;
    }

    static bool hasInstance() {
        return sInstance != nullptr;
    }
private:
    explicit Caches(RenderState& renderState);
    static Caches* sInstance;

public:
    enum class FlushMode {
        Layers = 0,
        Moderate,
        Full
    };

    /**
     * Initialize caches.
     */
    bool init();

    bool isInitialized() { return mInitialized; }

    /**
     * Flush the cache.
     *
     * @param mode Indicates how much of the cache should be flushed
     */
    void flush(FlushMode mode);

    /**
     * Destroys all resources associated with this cache. This should
     * be called after a flush(FlushMode::Full).
     */
    void terminate();

    /**
     * Returns a non-premultiplied ARGB color for the specified
     * amount of overdraw (1 for 1x, 2 for 2x, etc.)
     */
    uint32_t getOverdrawColor(uint32_t amount) const;

    /**
     * Call this on each frame to ensure that garbage is deleted from
     * GPU memory.
     */
    void clearGarbage();

    /**
     * Can be used to delete a layer from a non EGL thread.
     */
    void deleteLayerDeferred(Layer* layer);

    /**
     * Returns the mesh used to draw regions. Calling this method will
     * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
     * indices for the region mesh.
     */
    TextureVertex* getRegionMesh();

    /**
     * Returns the GL RGBA internal format to use for the current device
     * If the device supports linear blending and needSRGB is true,
     * this function returns GL_SRGB8_ALPHA8, otherwise it returns GL_RGBA
     */
    constexpr GLint rgbaInternalFormat(bool needSRGB = true) const {
        return extensions().hasLinearBlending() && needSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA;
    }

    /**
     * Displays the memory usage of each cache and the total sum.
     */
    void dumpMemoryUsage();
    void dumpMemoryUsage(String8& log);

    // Misc
    GLint maxTextureSize;

public:
    TextureCache textureCache;
    RenderBufferCache renderBufferCache;
    GradientCache gradientCache;
    PatchCache patchCache;
    PathCache pathCache;
    ProgramCache programCache;
    TessellationCache tessellationCache;
    TextDropShadowCache dropShadowCache;
    FboCache fboCache;

    GammaFontRenderer fontRenderer;

    TaskManager tasks;

    bool gpuPixelBuffersEnabled;

    // Debug methods
    PFNGLINSERTEVENTMARKEREXTPROC eventMark;
    PFNGLPUSHGROUPMARKEREXTPROC startMark;
    PFNGLPOPGROUPMARKEREXTPROC endMark;

    void setProgram(const ProgramDescription& description);
    void setProgram(Program* program);

    const Extensions& extensions() const { return DeviceInfo::get()->extensions(); }
    Program& program() { return *mProgram; }
    PixelBufferState& pixelBufferState() { return *mPixelBufferState; }
    TextureState& textureState() { return *mTextureState; }

private:
    void initExtensions();
    void initConstraints();
    void initStaticProperties();

    static void eventMarkNull(GLsizei length, const GLchar* marker) { }
    static void startMarkNull(GLsizei length, const GLchar* marker) { }
    static void endMarkNull() { }

    RenderState* mRenderState;

    // Used to render layers
    std::unique_ptr<TextureVertex[]> mRegionMesh;

    mutable Mutex mGarbageLock;
    std::vector<Layer*> mLayerGarbage;

    bool mInitialized;

    // TODO: move below to RenderState
    PixelBufferState* mPixelBufferState = nullptr;
    TextureState* mTextureState = nullptr;
    Program* mProgram = nullptr; // note: object owned by ProgramCache

}; // class Caches

}; // namespace uirenderer
}; // namespace android