1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281
|
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <ui/Region.h>
#include <SkClipOp.h>
#include <SkRegion.h>
#include "ClipArea.h"
#include "Layer.h"
#include "Matrix.h"
#include "Outline.h"
#include "Rect.h"
#include "utils/Macros.h"
namespace android {
namespace uirenderer {
/**
* Temporary structure holding information for a single outline clip.
*
* These structures are treated as immutable once created, and only exist for a single frame, which
* is why they may only be allocated with a LinearAllocator.
*/
class RoundRectClipState {
public:
static void* operator new(size_t size) = delete;
static void* operator new(size_t size, LinearAllocator& allocator) {
return allocator.alloc<RoundRectClipState>(size);
}
bool areaRequiresRoundRectClip(const Rect& rect) const {
return rect.intersects(dangerRects[0])
|| rect.intersects(dangerRects[1])
|| rect.intersects(dangerRects[2])
|| rect.intersects(dangerRects[3]);
}
bool highPriority;
Matrix4 matrix;
Rect dangerRects[4];
Rect innerRect;
float radius;
};
/**
* A snapshot holds information about the current state of the rendering
* surface. A snapshot is usually created whenever the user calls save()
* and discarded when the user calls restore(). Once a snapshot is created,
* it can hold information for deferred rendering.
*
* Each snapshot has a link to a previous snapshot, indicating the previous
* state of the renderer.
*/
class Snapshot {
public:
Snapshot();
Snapshot(Snapshot* s, int saveFlags);
/**
* Various flags set on ::flags.
*/
enum Flags {
/**
* Indicates that the clip region was modified. When this
* snapshot is restored so must the clip.
*/
kFlagClipSet = 0x1,
/**
* Indicates that this snapshot was created when saving
* a new layer.
*/
kFlagIsLayer = 0x2,
/**
* Indicates that this snapshot is a special type of layer
* backed by an FBO. This flag only makes sense when the
* flag kFlagIsLayer is also set.
*
* Viewport has been modified to fit the new Fbo, and must be
* restored when this snapshot is restored.
*/
kFlagIsFboLayer = 0x4,
};
/**
* Modifies the current clip with the new clip rectangle and
* the specified operation. The specified rectangle is transformed
* by this snapshot's trasnformation.
*/
void clip(const Rect& localClip, SkClipOp op);
/**
* Modifies the current clip with the new clip rectangle and
* the specified operation. The specified rectangle is considered
* already transformed.
*/
void clipTransformed(const Rect& r, SkClipOp op = SkClipOp::kIntersect);
/**
* Modifies the current clip with the specified path and operation.
*/
void clipPath(const SkPath& path, SkClipOp op);
/**
* Sets the current clip.
*/
void setClip(float left, float top, float right, float bottom);
/**
* Returns the current clip in local coordinates. The clip rect is
* transformed by the inverse transform matrix.
*/
ANDROID_API const Rect& getLocalClip();
/**
* Returns the current clip in render target coordinates.
*/
const Rect& getRenderTargetClip() const { return mClipArea->getClipRect(); }
/*
* Accessor functions so that the clip area can stay private
*/
bool clipIsEmpty() const { return mClipArea->isEmpty(); }
const SkRegion& getClipRegion() const { return mClipArea->getClipRegion(); }
bool clipIsSimple() const { return mClipArea->isSimple(); }
const ClipArea& getClipArea() const { return *mClipArea; }
ClipArea& mutateClipArea() { return *mClipArea; }
WARN_UNUSED_RESULT const ClipBase* serializeIntersectedClip(LinearAllocator& allocator,
const ClipBase* recordedClip, const Matrix4& recordedClipTransform);
void applyClip(const ClipBase* clip, const Matrix4& transform);
/**
* Resets the clip to the specified rect.
*/
void resetClip(float left, float top, float right, float bottom);
void initializeViewport(int width, int height) {
mViewportData.initialize(width, height);
mClipAreaRoot.setViewportDimensions(width, height);
}
int getViewportWidth() const { return mViewportData.mWidth; }
int getViewportHeight() const { return mViewportData.mHeight; }
const Matrix4& getOrthoMatrix() const { return mViewportData.mOrthoMatrix; }
const Vector3& getRelativeLightCenter() const { return mRelativeLightCenter; }
void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; }
/**
* Sets (and replaces) the current clipping outline
*
* If the current round rect clip is high priority, the incoming clip is ignored.
*/
void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
float radius, bool highPriority);
/**
* Sets (and replaces) the current projection mask
*/
void setProjectionPathMask(const SkPath* path);
/**
* Indicates whether the current transform has perspective components.
*/
bool hasPerspectiveTransform() const;
/**
* Dirty flags.
*/
int flags;
/**
* Previous snapshot.
*/
Snapshot* previous;
/**
* A pointer to the currently active layer.
*
* This snapshot does not own the layer, this pointer must not be freed.
*/
Layer* layer;
/**
* Target FBO used for rendering. Set to 0 when rendering directly
* into the framebuffer.
*/
GLuint fbo;
/**
* Local transformation. Holds the current translation, scale and
* rotation values.
*
* This is a reference to a matrix owned by this snapshot or another
* snapshot. This pointer must not be freed. See ::mTransformRoot.
*/
mat4* transform;
/**
* Current alpha value. This value is 1 by default, but may be set by a DisplayList which
* has translucent rendering in a non-overlapping View. This value will be used by
* the renderer to set the alpha in the current color being used for ensuing drawing
* operations. The value is inherited by child snapshots because the same value should
* be applied to descendants of the current DisplayList (for example, a TextView contains
* the base alpha value which should be applied to the child DisplayLists used for drawing
* the actual text).
*/
float alpha;
/**
* Current clipping round rect.
*
* Points to data not owned by the snapshot, and may only be replaced by subsequent RR clips,
* never modified.
*/
const RoundRectClipState* roundRectClipState;
/**
* Current projection masking path - used exclusively to mask projected, tessellated circles.
*/
const SkPath* projectionPathMask;
void dump() const;
private:
struct ViewportData {
ViewportData() : mWidth(0), mHeight(0) {}
void initialize(int width, int height) {
mWidth = width;
mHeight = height;
mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
}
/*
* Width and height of current viewport.
*
* The viewport is always defined to be (0, 0, width, height).
*/
int mWidth;
int mHeight;
/**
* Contains the current orthographic, projection matrix.
*/
mat4 mOrthoMatrix;
};
mat4 mTransformRoot;
ClipArea mClipAreaRoot;
ClipArea* mClipArea;
Rect mLocalClip;
ViewportData mViewportData;
Vector3 mRelativeLightCenter;
}; // class Snapshot
}; // namespace uirenderer
}; // namespace android
|