File: SkiaOpenGLPipeline.cpp

package info (click to toggle)
android-platform-frameworks-base 1%3A8.1.0%2Br23-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 179,108 kB
  • sloc: java: 783,264; cpp: 234,851; xml: 204,638; python: 2,837; ansic: 366; sh: 274; makefile: 43; sed: 19
file content (391 lines) | stat: -rw-r--r-- 13,198 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "SkiaOpenGLPipeline.h"

#include "hwui/Bitmap.h"
#include "DeferredLayerUpdater.h"
#include "GlLayer.h"
#include "LayerDrawable.h"
#include "renderthread/EglManager.h"
#include "renderthread/Frame.h"
#include "renderstate/RenderState.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "utils/TraceUtils.h"

#include <GrBackendSurface.h>

#include <cutils/properties.h>
#include <strings.h>

using namespace android::uirenderer::renderthread;

namespace android {
namespace uirenderer {
namespace skiapipeline {

SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread)
        : SkiaPipeline(thread)
        , mEglManager(thread.eglManager()) {
}

MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() {
    // TODO: Figure out why this workaround is needed, see b/13913604
    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
    EGLint error = 0;
    if (!mEglManager.makeCurrent(mEglSurface, &error)) {
        return MakeCurrentResult::AlreadyCurrent;
    }
    return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
}

Frame SkiaOpenGLPipeline::getFrame() {
    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
                "drawRenderNode called on a context with no surface!");
    return mEglManager.beginFrame(mEglSurface);
}

bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty,
        const SkRect& dirty,
        const FrameBuilder::LightGeometry& lightGeometry,
        LayerUpdateQueue* layerUpdateQueue,
        const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
        const BakedOpRenderer::LightInfo& lightInfo,
        const std::vector<sp<RenderNode>>& renderNodes,
        FrameInfoVisualizer* profiler) {

    mEglManager.damageFrame(frame, dirty);

    // setup surface for fbo0
    GrGLFramebufferInfo fboInfo;
    fboInfo.fFBOID = 0;

    GrBackendRenderTarget backendRT(frame.width(), frame.height(), 0, STENCIL_BUFFER_SIZE,
            kRGBA_8888_GrPixelConfig, fboInfo);

    SkSurfaceProps props(0, kUnknown_SkPixelGeometry);

    SkASSERT(mRenderThread.getGrContext() != nullptr);
    sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget(
            mRenderThread.getGrContext(), backendRT, kBottomLeft_GrSurfaceOrigin, nullptr, &props));

    SkiaPipeline::updateLighting(lightGeometry, lightInfo);
    renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, wideColorGamut,
            contentDrawBounds, surface);
    layerUpdateQueue->clear();

    // Draw visual debugging features
    if (CC_UNLIKELY(Properties::showDirtyRegions
            || ProfileType::None != Properties::getProfileType())) {
        SkCanvas* profileCanvas = surface->getCanvas();
        SkiaProfileRenderer profileRenderer(profileCanvas);
        profiler->draw(profileRenderer);
        profileCanvas->flush();
    }

    // Log memory statistics
    if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) {
        dumpResourceCacheUsage();
    }

    return true;
}

bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew,
        const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) {

    GL_CHECKPOINT(LOW);

    // Even if we decided to cancel the frame, from the perspective of jank
    // metrics the frame was swapped at this point
    currentFrameInfo->markSwapBuffers();

    *requireSwap = drew || mEglManager.damageRequiresSwap();

    if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
        return false;
    }

    return *requireSwap;
}

bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) {
    if (!mRenderThread.getGrContext()) {
        return false;
    }

    // acquire most recent buffer for drawing
    deferredLayer->updateTexImage();
    deferredLayer->apply();

    SkCanvas canvas(*bitmap);
    Layer* layer = deferredLayer->backingLayer();
    return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer);
}

static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
        SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
    GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
            mode, blend);
    layer->generateTexture();
    return layer;
}

DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() {
    mEglManager.initialize();
    return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
}

void SkiaOpenGLPipeline::onStop() {
    if (mEglManager.isCurrent(mEglSurface)) {
        mEglManager.makeCurrent(EGL_NO_SURFACE);
    }
}

bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior,
        ColorMode colorMode) {

    if (mEglSurface != EGL_NO_SURFACE) {
        mEglManager.destroySurface(mEglSurface);
        mEglSurface = EGL_NO_SURFACE;
    }

    if (surface) {
        const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
        mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
    }

    if (mEglSurface != EGL_NO_SURFACE) {
        const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
        return true;
    }

    return false;
}

bool SkiaOpenGLPipeline::isSurfaceReady() {
    return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
}

bool SkiaOpenGLPipeline::isContextReady() {
    return CC_LIKELY(mEglManager.hasEglContext());
}

void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
    if (thread.eglManager().hasEglContext()) {
        mode = DrawGlInfo::kModeProcess;
    }

    (*functor)(mode, nullptr);

    // If there's no context we don't need to reset as there's no gl state to save/restore
    if (mode != DrawGlInfo::kModeProcessNoContext) {
        thread.getGrContext()->resetContext();
    }
}

#define FENCE_TIMEOUT 2000000000

class AutoEglFence {
public:
    AutoEglFence(EGLDisplay display)
            : mDisplay(display) {
        fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
    }

    ~AutoEglFence() {
        if (fence != EGL_NO_SYNC_KHR) {
            eglDestroySyncKHR(mDisplay, fence);
        }
    }

    EGLSyncKHR fence = EGL_NO_SYNC_KHR;
private:
    EGLDisplay mDisplay = EGL_NO_DISPLAY;
};

class AutoEglImage {
public:
    AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
            : mDisplay(display) {
        EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
        image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
                EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
    }

    ~AutoEglImage() {
        if (image != EGL_NO_IMAGE_KHR) {
            eglDestroyImageKHR(mDisplay, image);
        }
    }

    EGLImageKHR image = EGL_NO_IMAGE_KHR;
private:
    EGLDisplay mDisplay = EGL_NO_DISPLAY;
};

class AutoSkiaGlTexture {
public:
    AutoSkiaGlTexture() {
        glGenTextures(1, &mTexture);
        glBindTexture(GL_TEXTURE_2D, mTexture);
    }

    ~AutoSkiaGlTexture() {
        glDeleteTextures(1, &mTexture);
    }

private:
    GLuint mTexture = 0;
};

sk_sp<Bitmap> SkiaOpenGLPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,
        SkBitmap& skBitmap) {
    renderThread.eglManager().initialize();

    sk_sp<GrContext> grContext = sk_ref_sp(renderThread.getGrContext());
    const SkImageInfo& info = skBitmap.info();
    PixelFormat pixelFormat;
    GLint format, type;
    bool isSupported = false;

    //TODO: add support for linear blending (when ANDROID_ENABLE_LINEAR_BLENDING is defined)
    switch (info.colorType()) {
    case kRGBA_8888_SkColorType:
        isSupported = true;
    // ARGB_4444 is upconverted to RGBA_8888
    case kARGB_4444_SkColorType:
        pixelFormat = PIXEL_FORMAT_RGBA_8888;
        format = GL_RGBA;
        type = GL_UNSIGNED_BYTE;
        break;
    case kRGBA_F16_SkColorType:
        isSupported = grContext->caps()->isConfigTexturable(kRGBA_half_GrPixelConfig);
        if (isSupported) {
            type = GL_HALF_FLOAT;
            pixelFormat = PIXEL_FORMAT_RGBA_FP16;
        } else {
            type = GL_UNSIGNED_BYTE;
            pixelFormat = PIXEL_FORMAT_RGBA_8888;
        }
        format = GL_RGBA;
        break;
    case kRGB_565_SkColorType:
        isSupported = true;
        pixelFormat = PIXEL_FORMAT_RGB_565;
        format = GL_RGB;
        type = GL_UNSIGNED_SHORT_5_6_5;
        break;
    case kGray_8_SkColorType:
        isSupported = true;
        pixelFormat = PIXEL_FORMAT_RGBA_8888;
        format = GL_LUMINANCE;
        type = GL_UNSIGNED_BYTE;
        break;
    default:
        ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
        return nullptr;
    }

    auto colorSpace = info.colorSpace();
    bool convertToSRGB = false;
    if (colorSpace && (!colorSpace->isSRGB())) {
        isSupported = false;
        convertToSRGB = true;
    }

    SkBitmap bitmap;
    if (isSupported) {
        bitmap = skBitmap;
    } else {
        bitmap.allocPixels(SkImageInfo::MakeN32(info.width(), info.height(), info.alphaType(),
                nullptr));
        bitmap.eraseColor(0);
        if (info.colorType() == kRGBA_F16_SkColorType || convertToSRGB) {
            // Drawing RGBA_F16 onto ARGB_8888 is not supported
            skBitmap.readPixels(bitmap.info().makeColorSpace(SkColorSpace::MakeSRGB()),
                    bitmap.getPixels(), bitmap.rowBytes(), 0, 0);
        } else {
            SkCanvas canvas(bitmap);
            canvas.drawBitmap(skBitmap, 0.0f, 0.0f, nullptr);
        }
    }

    sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
            GraphicBuffer::USAGE_HW_TEXTURE |
            GraphicBuffer::USAGE_SW_WRITE_NEVER |
            GraphicBuffer::USAGE_SW_READ_NEVER,
            std::string("Bitmap::allocateSkiaHardwareBitmap pid [") + std::to_string(getpid()) + "]");

    status_t error = buffer->initCheck();
    if (error < 0) {
        ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
        return nullptr;
    }

    //upload the bitmap into a texture
    EGLDisplay display = eglGetCurrentDisplay();
    LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
                "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
                uirenderer::renderthread::EglManager::eglErrorString());
    // We use an EGLImage to access the content of the GraphicBuffer
    // The EGL image is later bound to a 2D texture
    EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
    AutoEglImage autoImage(display, clientBuffer);
    if (autoImage.image == EGL_NO_IMAGE_KHR) {
        ALOGW("Could not create EGL image, err =%s",
                uirenderer::renderthread::EglManager::eglErrorString());
        return nullptr;
    }
    AutoSkiaGlTexture glTexture;
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
    GL_CHECKPOINT(MODERATE);

    // glTexSubImage2D is synchronous in sense that it memcpy() from pointer that we provide.
    // But asynchronous in sense that driver may upload texture onto hardware buffer when we first
    // use it in drawing
    glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, info.width(), info.height(), format, type,
            bitmap.getPixels());
    GL_CHECKPOINT(MODERATE);

    // The fence is used to wait for the texture upload to finish
    // properly. We cannot rely on glFlush() and glFinish() as
    // some drivers completely ignore these API calls
    AutoEglFence autoFence(display);
    if (autoFence.fence == EGL_NO_SYNC_KHR) {
        LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
        return nullptr;
    }
    // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
    // pipeline flush (similar to what a glFlush() would do.)
    EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
    if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
        LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
        return nullptr;
    }

    grContext->resetContext(kTextureBinding_GrGLBackendState);

    return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
}

} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */