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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkiaPipeline.h"
namespace android {
class Bitmap;
namespace uirenderer {
namespace skiapipeline {
class SkiaOpenGLPipeline : public SkiaPipeline {
public:
SkiaOpenGLPipeline(renderthread::RenderThread& thread);
virtual ~SkiaOpenGLPipeline() {}
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
const FrameBuilder::LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
const BakedOpRenderer::LightInfo& lightInfo,
const std::vector< sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior,
renderthread::ColorMode colorMode) override;
void onStop() override;
bool isSurfaceReady() override;
bool isContextReady() override;
static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
SkBitmap& skBitmap);
private:
renderthread::EglManager& mEglManager;
EGLSurface mEglSurface = EGL_NO_SURFACE;
bool mBufferPreserved = false;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
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