1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "OffscreenBufferPool.h"
#include "Caches.h"
#include "renderstate/RenderState.h"
#include "utils/FatVector.h"
#include "utils/TraceUtils.h"
#include <utils/Color.h>
#include <utils/Log.h>
#include <GLES2/gl2.h>
namespace android {
namespace uirenderer {
////////////////////////////////////////////////////////////////////////////////
// OffscreenBuffer
////////////////////////////////////////////////////////////////////////////////
OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
uint32_t viewportWidth, uint32_t viewportHeight, bool wideColorGamut)
: GpuMemoryTracker(GpuObjectType::OffscreenBuffer)
, renderState(renderState)
, viewportWidth(viewportWidth)
, viewportHeight(viewportHeight)
, texture(caches)
, wideColorGamut(wideColorGamut) {
uint32_t width = computeIdealDimension(viewportWidth);
uint32_t height = computeIdealDimension(viewportHeight);
ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
caches.textureState().activateTexture(0);
texture.resize(width, height,
wideColorGamut ? GL_RGBA16F : caches.rgbaInternalFormat(), GL_RGBA);
texture.blend = true;
texture.setWrap(GL_CLAMP_TO_EDGE);
// not setting filter on texture, since it's set when drawing, based on transform
}
Rect OffscreenBuffer::getTextureCoordinates() {
const float texX = 1.0f / static_cast<float>(texture.width());
const float texY = 1.0f / static_cast<float>(texture.height());
return Rect(0, viewportHeight * texY, viewportWidth * texX, 0);
}
void OffscreenBuffer::dirty(Rect dirtyArea) {
dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight);
if (!dirtyArea.isEmpty()) {
region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top,
dirtyArea.right, dirtyArea.bottom));
}
}
void OffscreenBuffer::updateMeshFromRegion() {
// avoid T-junctions as they cause artifacts in between the resultant
// geometry when complex transforms occur.
// TODO: generate the safeRegion only if necessary based on drawing transform
Region safeRegion = Region::createTJunctionFreeRegion(region);
size_t count;
const android::Rect* rects = safeRegion.getArray(&count);
const float texX = 1.0f / float(texture.width());
const float texY = 1.0f / float(texture.height());
FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
TextureVertex* mesh = &meshVector[0];
for (size_t i = 0; i < count; i++) {
const android::Rect* r = &rects[i];
const float u1 = r->left * texX;
const float v1 = (viewportHeight - r->top) * texY;
const float u2 = r->right * texX;
const float v2 = (viewportHeight - r->bottom) * texY;
TextureVertex::set(mesh++, r->left, r->top, u1, v1);
TextureVertex::set(mesh++, r->right, r->top, u2, v1);
TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
}
elementCount = count * 6;
renderState.meshState().genOrUpdateMeshBuffer(&vbo,
sizeof(TextureVertex) * count * 4,
&meshVector[0],
GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
}
uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) {
return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE);
}
OffscreenBuffer::~OffscreenBuffer() {
ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height());
texture.deleteTexture();
renderState.meshState().deleteMeshBuffer(vbo);
elementCount = 0;
vbo = 0;
}
///////////////////////////////////////////////////////////////////////////////
// OffscreenBufferPool
///////////////////////////////////////////////////////////////////////////////
OffscreenBufferPool::OffscreenBufferPool()
// 4 screen-sized RGBA_8888 textures
: mMaxSize(DeviceInfo::multiplyByResolution(4 * 4)) {
}
OffscreenBufferPool::~OffscreenBufferPool() {
clear(); // TODO: unique_ptr?
}
int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) {
int deltaInt = int(lhs.width) - int(rhs.width);
if (deltaInt != 0) return deltaInt;
deltaInt = int(lhs.height) - int(rhs.height);
if (deltaInt != 0) return deltaInt;
return int(lhs.wideColorGamut) - int(rhs.wideColorGamut);
}
void OffscreenBufferPool::clear() {
for (auto& entry : mPool) {
delete entry.layer;
}
mPool.clear();
mSize = 0;
}
OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState,
const uint32_t width, const uint32_t height, bool wideColorGamut) {
OffscreenBuffer* layer = nullptr;
Entry entry(width, height, wideColorGamut);
auto iter = mPool.find(entry);
if (iter != mPool.end()) {
entry = *iter;
mPool.erase(iter);
layer = entry.layer;
layer->viewportWidth = width;
layer->viewportHeight = height;
mSize -= layer->getSizeInBytes();
} else {
layer = new OffscreenBuffer(renderState, Caches::getInstance(),
width, height, wideColorGamut);
}
return layer;
}
OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer,
const uint32_t width, const uint32_t height) {
RenderState& renderState = layer->renderState;
if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width)
&& layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) {
// resize in place
layer->viewportWidth = width;
layer->viewportHeight = height;
// entire area will be repainted (and may be smaller) so clear usage region
layer->region.clear();
return layer;
}
bool wideColorGamut = layer->wideColorGamut;
putOrDelete(layer);
return get(renderState, width, height, wideColorGamut);
}
void OffscreenBufferPool::dump() {
for (auto entry : mPool) {
ALOGD(" Layer size %dx%d", entry.width, entry.height);
}
}
void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) {
const uint32_t size = layer->getSizeInBytes();
// Don't even try to cache a layer that's bigger than the cache
if (size < mMaxSize) {
// TODO: Use an LRU
while (mSize + size > mMaxSize) {
OffscreenBuffer* victim = mPool.begin()->layer;
mSize -= victim->getSizeInBytes();
delete victim;
mPool.erase(mPool.begin());
}
// clear region, since it's no longer valid
layer->region.clear();
Entry entry(layer);
mPool.insert(entry);
mSize += size;
} else {
delete layer;
}
}
}; // namespace uirenderer
}; // namespace android
|