1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Readback.h"
#include "Caches.h"
#include "Image.h"
#include "GlopBuilder.h"
#include "renderstate/RenderState.h"
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
#include <GLES2/gl2.h>
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
namespace android {
namespace uirenderer {
CopyResult Readback::copySurfaceInto(renderthread::RenderThread& renderThread,
Surface& surface, SkBitmap* bitmap) {
// TODO: Clean this up and unify it with LayerRenderer::copyLayer,
// of which most of this is copied from.
renderThread.eglManager().initialize();
Caches& caches = Caches::getInstance();
RenderState& renderState = renderThread.renderState();
int destWidth = bitmap->width();
int destHeight = bitmap->height();
if (destWidth > caches.maxTextureSize
|| destHeight > caches.maxTextureSize) {
ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d",
destWidth, destHeight, caches.maxTextureSize);
return CopyResult::DestinationInvalid;
}
GLuint fbo = renderState.createFramebuffer();
if (!fbo) {
ALOGW("Could not obtain an FBO");
return CopyResult::UnknownError;
}
SkAutoLockPixels alp(*bitmap);
GLuint texture;
GLenum format;
GLenum type;
switch (bitmap->colorType()) {
case kAlpha_8_SkColorType:
format = GL_ALPHA;
type = GL_UNSIGNED_BYTE;
break;
case kRGB_565_SkColorType:
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
case kARGB_4444_SkColorType:
format = GL_RGBA;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
case kN32_SkColorType:
default:
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
}
renderState.bindFramebuffer(fbo);
// TODO: Use layerPool or something to get this maybe? But since we
// need explicit format control we can't currently.
// Setup the rendertarget
glGenTextures(1, &texture);
caches.textureState().activateTexture(0);
caches.textureState().bindTexture(texture);
glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight,
0, format, type, nullptr);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, texture, 0);
// Setup the source
sp<GraphicBuffer> sourceBuffer;
sp<Fence> sourceFence;
Matrix4 texTransform;
status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence,
texTransform.data);
texTransform.invalidateType();
if (err != NO_ERROR) {
ALOGW("Failed to get last queued buffer, error = %d", err);
return CopyResult::UnknownError;
}
if (!sourceBuffer.get()) {
ALOGW("Surface doesn't have any previously queued frames, nothing to readback from");
return CopyResult::SourceEmpty;
}
if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) {
ALOGW("Surface is protected, unable to copy from it");
return CopyResult::SourceInvalid;
}
err = sourceFence->wait(500 /* ms */);
if (err != NO_ERROR) {
ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt");
return CopyResult::Timeout;
}
// TODO: Can't use Image helper since it forces GL_TEXTURE_2D usage via
// GL_OES_EGL_image, which doesn't work since we need samplerExternalOES
// to be able to properly sample from the buffer.
// Create the EGLImage object that maps the GraphicBuffer
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLClientBuffer clientBuffer = (EGLClientBuffer) sourceBuffer->getNativeBuffer();
EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
EGLImageKHR sourceImage = eglCreateImageKHR(display, EGL_NO_CONTEXT,
EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs);
if (sourceImage == EGL_NO_IMAGE_KHR) {
ALOGW("Error creating image (%#x)", eglGetError());
return CopyResult::UnknownError;
}
GLuint sourceTexId;
// Create a 2D texture to sample from the EGLImage
glGenTextures(1, &sourceTexId);
Caches::getInstance().textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, sourceImage);
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
ALOGW("Error creating image (%#x)", status);
return CopyResult::UnknownError;
}
Texture sourceTexture(caches);
sourceTexture.wrap(sourceTexId,
sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */);
{
// Draw & readback
renderState.setViewport(destWidth, destHeight);
renderState.scissor().setEnabled(false);
renderState.blend().syncEnabled();
renderState.stencil().disable();
Rect destRect(destWidth, destHeight);
Glop glop;
GlopBuilder(renderState, caches, &glop)
.setRoundRectClipState(nullptr)
.setMeshTexturedUnitQuad(nullptr)
.setFillExternalTexture(sourceTexture, texTransform)
.setTransform(Matrix4::identity(), TransformFlags::None)
.setModelViewMapUnitToRect(destRect)
.build();
Matrix4 ortho;
ortho.loadOrtho(destWidth, destHeight);
renderState.render(glop, ortho);
glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
type, bitmap->getPixels());
}
// Cleanup
caches.textureState().deleteTexture(texture);
renderState.deleteFramebuffer(fbo);
GL_CHECKPOINT(MODERATE);
return CopyResult::Success;
}
} // namespace uirenderer
} // namespace android
|