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 | Name
    ANDROID_framebuffer_target
Name Strings
    EGL_ANDROID_framebuffer_target
Contributors
    Jamie Gennis
Contact
    Jamie Gennis, Google Inc. (jgennis 'at' google.com)
Status
    Complete
Version
    Version 1, September 20, 2012
Number
    EGL Extension #47
Dependencies
    Requires EGL 1.0
    This extension is written against the wording of the EGL 1.4 Specification
Overview
    Android supports a number of different ANativeWindow implementations that
    can be used to create an EGLSurface.  One implementation, which is used to
    send the result of performing window composition to a display, may have
    some device-specific restrictions.  Because of this, some EGLConfigs may
    be incompatible with these ANativeWindows.  This extension introduces a
    new boolean EGLConfig attribute that indicates whether the EGLConfig
    supports rendering to an ANativeWindow for which the buffers are passed to
    the HWComposer HAL as a framebuffer target layer.
New Types
    None.
New Procedures and Functions
    None.
New Tokens
    Accepted by the <attribute> parameter of eglGetConfigAttrib and
    the <attrib_list> parameter of eglChooseConfig:
        EGL_FRAMEBUFFER_TARGET_ANDROID         0x3147
Changes to Chapter 3 of the EGL 1.4 Specification (EGL Functions and Errors)
    Section 3.4, Configuration Management, add a row to Table 3.1.
              Attribute                    Type                  Notes
        ------------------------------    -------     ---------------------------
        EGL_FRAMEBUFFER_TARGET_ANDROID    boolean     whether use as a HWComposer
                                                      framebuffer target layer is
                                                      supported
    Section 3.4, Configuration Management, add a row to Table 3.4.
              Attribute                    Default     Selection  Sort   Sort
                                                       Criteria   Order  Priority
        ------------------------------  -------------  ---------  -----  --------
        EGL_FRAMEBUFFER_TARGET_ANDROID  EGL_DONT_CARE    Exact    None
    Section 3.4, Configuration Management, add a paragraph at the end of the
    subsection titled Other EGLConfig Attribute Descriptions.
        EGL_FRAMEBUFFER_TARGET_ANDROID is a boolean indicating whether the
        config may be used to create an EGLSurface from an ANativeWindow for
        which the buffers are to be passed to HWComposer as a framebuffer
        target layer.
    Section 3.4.1, Querying Configurations, change the last paragraph as follow
        EGLConfigs are not sorted with respect to the parameters
        EGL_BIND_TO_TEXTURE_RGB, EGL_BIND_TO_TEXTURE_RGBA, EGL_CONFORMANT,
        EGL_LEVEL, EGL_NATIVE_RENDERABLE, EGL_MAX_SWAP_INTERVAL,
        EGL_MIN_SWAP_INTERVAL, EGL_RENDERABLE_TYPE, EGL_SURFACE_TYPE,
        EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RED_VALUE,
        EGL_TRANSPARENT_GREEN_VALUE, EGL_TRANSPARENT_BLUE_VALUE, and
        EGL_RECORDABLE_ANDROID.
Issues
Revision History
#1 (Jamie Gennis, September 20, 2012)
    - Initial draft.
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