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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "NativeWindowSurface.h"
#include <gui/IGraphicBufferProducer.h>
#include <gui/Surface.h>
namespace android::surfaceflinger {
NativeWindowSurface::~NativeWindowSurface() = default;
namespace impl {
std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer>& producer) {
class NativeWindowSurface final : public surfaceflinger::NativeWindowSurface {
public:
explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer)
: mSurface(new Surface(producer, /* controlledByApp */ false)) {}
~NativeWindowSurface() override = default;
sp<ANativeWindow> getNativeWindow() const override { return mSurface; }
void preallocateBuffers() override { mSurface->allocateBuffers(); }
private:
sp<Surface> mSurface;
};
return std::make_unique<NativeWindowSurface>(producer);
}
} // namespace impl
} // namespace android::surfaceflinger
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