File: FramebufferSurface.cpp

package info (click to toggle)
android-platform-frameworks-native 1%3A8.1.0%2Br23-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 20,612 kB
  • sloc: cpp: 199,842; xml: 48,803; ansic: 23,250; java: 5,012; python: 1,624; sh: 225; asm: 105; perl: 74; makefile: 22
file content (269 lines) | stat: -rw-r--r-- 8,761 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
/*
 **
 ** Copyright 2012 The Android Open Source Project
 **
 ** Licensed under the Apache License Version 2.0(the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 **
 **     http://www.apache.org/licenses/LICENSE-2.0
 **
 ** Unless required by applicable law or agreed to in writing software
 ** distributed under the License is distributed on an "AS IS" BASIS
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 */

// #define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "FramebufferSurface"

#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <utils/String8.h>
#include <log/log.h>

#include <EGL/egl.h>

#include <hardware/hardware.h>
#include <gui/BufferItem.h>
#include <gui/BufferQueue.h>
#include <gui/Surface.h>

#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>

#include "FramebufferSurface.h"
#include "HWComposer.h"
#include "../SurfaceFlinger.h"

// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------

/*
 * This implements the (main) framebuffer management. This class is used
 * mostly by SurfaceFlinger, but also by command line GL application.
 *
 */

FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp,
        const sp<IGraphicBufferConsumer>& consumer) :
    ConsumerBase(consumer),
    mDisplayType(disp),
    mCurrentBufferSlot(-1),
    mCurrentBuffer(),
    mCurrentFence(Fence::NO_FENCE),
#ifdef USE_HWC2
    mHwc(hwc),
    mHasPendingRelease(false),
    mPreviousBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
    mPreviousBuffer()
#else
    mHwc(hwc)
#endif
{
#ifdef USE_HWC2
    ALOGV("Creating for display %d", disp);
#endif

    mName = "FramebufferSurface";
    mConsumer->setConsumerName(mName);
    mConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
                                       GRALLOC_USAGE_HW_RENDER |
                                       GRALLOC_USAGE_HW_COMPOSER);
#ifdef USE_HWC2
    const auto& activeConfig = mHwc.getActiveConfig(disp);
    mConsumer->setDefaultBufferSize(activeConfig->getWidth(),
            activeConfig->getHeight());
#else
    mConsumer->setDefaultBufferFormat(mHwc.getFormat(disp));
    mConsumer->setDefaultBufferSize(mHwc.getWidth(disp), mHwc.getHeight(disp));
#endif
    mConsumer->setMaxAcquiredBufferCount(
            SurfaceFlinger::maxFrameBufferAcquiredBuffers - 1);
}

status_t FramebufferSurface::beginFrame(bool /*mustRecompose*/) {
    return NO_ERROR;
}

status_t FramebufferSurface::prepareFrame(CompositionType /*compositionType*/) {
    return NO_ERROR;
}

status_t FramebufferSurface::advanceFrame() {
#ifdef USE_HWC2
    uint32_t slot = 0;
    sp<GraphicBuffer> buf;
    sp<Fence> acquireFence(Fence::NO_FENCE);
    android_dataspace_t dataspace = HAL_DATASPACE_UNKNOWN;
    status_t result = nextBuffer(slot, buf, acquireFence, dataspace);
    if (result != NO_ERROR) {
        ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
                strerror(-result), result);
    }
    return result;
#else
    // Once we remove FB HAL support, we can call nextBuffer() from here
    // instead of using onFrameAvailable(). No real benefit, except it'll be
    // more like VirtualDisplaySurface.
    return NO_ERROR;
#endif
}

#ifdef USE_HWC2
status_t FramebufferSurface::nextBuffer(uint32_t& outSlot,
        sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence,
        android_dataspace_t& outDataspace) {
#else
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>& outBuffer, sp<Fence>& outFence) {
#endif
    Mutex::Autolock lock(mMutex);

    BufferItem item;
    status_t err = acquireBufferLocked(&item, 0);
    if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
#ifdef USE_HWC2
        mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer,
                &outSlot, &outBuffer);
#else
        outBuffer = mCurrentBuffer;
#endif
        return NO_ERROR;
    } else if (err != NO_ERROR) {
        ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
        return err;
    }

    // If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
    // then we may have acquired the slot we already own.  If we had released
    // our current buffer before we call acquireBuffer then that release call
    // would have returned STALE_BUFFER_SLOT, and we would have called
    // freeBufferLocked on that slot.  Because the buffer slot has already
    // been overwritten with the new buffer all we have to do is skip the
    // releaseBuffer call and we should be in the same state we'd be in if we
    // had released the old buffer first.
    if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
        item.mSlot != mCurrentBufferSlot) {
#ifdef USE_HWC2
        mHasPendingRelease = true;
        mPreviousBufferSlot = mCurrentBufferSlot;
        mPreviousBuffer = mCurrentBuffer;
#else
        // Release the previous buffer.
        err = releaseBufferLocked(mCurrentBufferSlot, mCurrentBuffer,
                EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
        if (err < NO_ERROR) {
            ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
            return err;
        }
#endif
    }
    mCurrentBufferSlot = item.mSlot;
    mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
    mCurrentFence = item.mFence;

    outFence = item.mFence;
#ifdef USE_HWC2
    mHwcBufferCache.getHwcBuffer(mCurrentBufferSlot, mCurrentBuffer,
            &outSlot, &outBuffer);
    outDataspace = item.mDataSpace;
    status_t result =
            mHwc.setClientTarget(mDisplayType, outSlot, outFence, outBuffer, outDataspace);
    if (result != NO_ERROR) {
        ALOGE("error posting framebuffer: %d", result);
        return result;
    }
#else
    outBuffer = mCurrentBuffer;
#endif

    return NO_ERROR;
}

#ifndef USE_HWC2
// Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) {
    sp<GraphicBuffer> buf;
    sp<Fence> acquireFence;
    status_t err = nextBuffer(buf, acquireFence);
    if (err != NO_ERROR) {
        ALOGE("error latching nnext FramebufferSurface buffer: %s (%d)",
                strerror(-err), err);
        return;
    }
    err = mHwc.fbPost(mDisplayType, acquireFence, buf);
    if (err != NO_ERROR) {
        ALOGE("error posting framebuffer: %d", err);
    }
}
#endif

void FramebufferSurface::freeBufferLocked(int slotIndex) {
    ConsumerBase::freeBufferLocked(slotIndex);
    if (slotIndex == mCurrentBufferSlot) {
        mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
    }
}

void FramebufferSurface::onFrameCommitted() {
#ifdef USE_HWC2
    if (mHasPendingRelease) {
        sp<Fence> fence = mHwc.getPresentFence(mDisplayType);
        if (fence->isValid()) {
            status_t result = addReleaseFence(mPreviousBufferSlot,
                    mPreviousBuffer, fence);
            ALOGE_IF(result != NO_ERROR, "onFrameCommitted: failed to add the"
                    " fence: %s (%d)", strerror(-result), result);
        }
        status_t result = releaseBufferLocked(mPreviousBufferSlot,
                mPreviousBuffer, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR);
        ALOGE_IF(result != NO_ERROR, "onFrameCommitted: error releasing buffer:"
                " %s (%d)", strerror(-result), result);

        mPreviousBuffer.clear();
        mHasPendingRelease = false;
    }
#else
    sp<Fence> fence = mHwc.getAndResetReleaseFence(mDisplayType);
    if (fence->isValid() &&
            mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT) {
        status_t err = addReleaseFence(mCurrentBufferSlot,
                mCurrentBuffer, fence);
        ALOGE_IF(err, "setReleaseFenceFd: failed to add the fence: %s (%d)",
                strerror(-err), err);
    }
#endif
}

#ifndef USE_HWC2
status_t FramebufferSurface::compositionComplete()
{
    return mHwc.fbCompositionComplete();
}
#endif

void FramebufferSurface::dumpAsString(String8& result) const {
    ConsumerBase::dumpState(result);
}

void FramebufferSurface::dumpLocked(String8& result, const char* prefix) const
{
#ifndef USE_HWC2
    mHwc.fbDump(result);
#endif
    ConsumerBase::dumpLocked(result, prefix);
}

const sp<Fence>& FramebufferSurface::getClientTargetAcquireFence() const {
    return mCurrentFence;
}

// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------