File: GLES20RenderEngine.cpp

package info (click to toggle)
android-platform-frameworks-native 1%3A8.1.0%2Br23-2
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 20,612 kB
  • sloc: cpp: 199,842; xml: 48,803; ansic: 23,250; java: 5,012; python: 1,624; sh: 225; asm: 105; perl: 74; makefile: 22
file content (433 lines) | stat: -rw-r--r-- 13,149 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

//#define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS

#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>

#include <ui/ColorSpace.h>
#include <ui/DebugUtils.h>
#include <ui/Rect.h>

#include <utils/String8.h>
#include <utils/Trace.h>

#include <cutils/compiler.h>
#include <gui/ISurfaceComposer.h>
#include <math.h>

#include "GLES20RenderEngine.h"
#include "Program.h"
#include "ProgramCache.h"
#include "Description.h"
#include "Mesh.h"
#include "Texture.h"

#include <sstream>
#include <fstream>

// ---------------------------------------------------------------------------
#ifdef USE_HWC2
bool checkGlError(const char* op, int lineNumber) {
    bool errorFound = false;
    GLint error = glGetError();
    while (error != GL_NO_ERROR) {
        errorFound = true;
        error = glGetError();
        ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
    }
    return errorFound;
}

static constexpr bool outputDebugPPMs = false;

void writePPM(const char* basename, GLuint width, GLuint height) {
    ALOGV("writePPM #%s: %d x %d", basename, width, height);

    std::vector<GLubyte> pixels(width * height * 4);
    std::vector<GLubyte> outBuffer(width * height * 3);

    // TODO(courtneygo): We can now have float formats, need
    // to remove this code or update to support.
    // Make returned pixels fit in uint32_t, one byte per component
    glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
    if (checkGlError(__FUNCTION__, __LINE__)) {
        return;
    }

    std::string filename(basename);
    filename.append(".ppm");
    std::ofstream file(filename.c_str(), std::ios::binary);
    if (!file.is_open()) {
        ALOGE("Unable to open file: %s", filename.c_str());
        ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
              "surfaceflinger to write debug images");
        return;
    }

    file << "P6\n";
    file << width << "\n";
    file << height << "\n";
    file << 255 << "\n";

    auto ptr = reinterpret_cast<char*>(pixels.data());
    auto outPtr = reinterpret_cast<char*>(outBuffer.data());
    for (int y = height - 1; y >= 0; y--) {
        char* data = ptr + y * width * sizeof(uint32_t);

        for (GLuint x = 0; x < width; x++) {
            // Only copy R, G and B components
            outPtr[0] = data[0];
            outPtr[1] = data[1];
            outPtr[2] = data[2];
            data += sizeof(uint32_t);
            outPtr += 3;
        }
    }
    file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
}
#endif

// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------

GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) :
         mVpWidth(0),
         mVpHeight(0),
         mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) {

    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);

    glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    glPixelStorei(GL_PACK_ALIGNMENT, 4);

    const uint16_t protTexData[] = { 0 };
    glGenTextures(1, &mProtectedTexName);
    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);

    //mColorBlindnessCorrection = M;

#ifdef USE_HWC2
    if (mPlatformHasWideColor) {
        // Compute sRGB to DisplayP3 color transform
        // NOTE: For now, we are limiting wide-color support to
        // Display-P3 only.
        mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform();

        // color transform needs to be expanded to 4x4 to be what the shader wants
        // mat has an initializer that expands mat3 to mat4, but
        // not an assignment operator
        mat4 gamutTransform(srgbToP3);
        mSrgbToDisplayP3 = gamutTransform;
    }
#endif
}

GLES20RenderEngine::~GLES20RenderEngine() {
}


size_t GLES20RenderEngine::getMaxTextureSize() const {
    return mMaxTextureSize;
}

size_t GLES20RenderEngine::getMaxViewportDims() const {
    return
        mMaxViewportDims[0] < mMaxViewportDims[1] ?
            mMaxViewportDims[0] : mMaxViewportDims[1];
}

void GLES20RenderEngine::setViewportAndProjection(
        size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
        Transform::orientation_flags rotation) {

    size_t l = sourceCrop.left;
    size_t r = sourceCrop.right;

    // In GL, (0, 0) is the bottom-left corner, so flip y coordinates
    size_t t = hwh - sourceCrop.top;
    size_t b = hwh - sourceCrop.bottom;

    mat4 m;
    if (yswap) {
        m = mat4::ortho(l, r, t, b, 0, 1);
    } else {
        m = mat4::ortho(l, r, b, t, 0, 1);
    }

    // Apply custom rotation to the projection.
    float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
    switch (rotation) {
        case Transform::ROT_0:
            break;
        case Transform::ROT_90:
            m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
            break;
        case Transform::ROT_180:
            m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
            break;
        case Transform::ROT_270:
            m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
            break;
        default:
            break;
    }

    glViewport(0, 0, vpw, vph);
    mState.setProjectionMatrix(m);
    mVpWidth = vpw;
    mVpHeight = vph;
}

#ifdef USE_HWC2
void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
        bool opaque, float alpha) {
#else
void GLES20RenderEngine::setupLayerBlending(
    bool premultipliedAlpha, bool opaque, int alpha) {
#endif

    mState.setPremultipliedAlpha(premultipliedAlpha);
    mState.setOpaque(opaque);
#ifdef USE_HWC2
    mState.setPlaneAlpha(alpha);

    if (alpha < 1.0f || !opaque) {
#else
    mState.setPlaneAlpha(alpha / 255.0f);

    if (alpha < 0xFF || !opaque) {
#endif
        glEnable(GL_BLEND);
        glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    } else {
        glDisable(GL_BLEND);
    }
}

#ifdef USE_HWC2
void GLES20RenderEngine::setupDimLayerBlending(float alpha) {
#else
void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
#endif
    mState.setPlaneAlpha(1.0f);
    mState.setPremultipliedAlpha(true);
    mState.setOpaque(false);
#ifdef USE_HWC2
    mState.setColor(0, 0, 0, alpha);
#else
    mState.setColor(0, 0, 0, alpha/255.0f);
#endif
    mState.disableTexture();

#ifdef USE_HWC2
    if (alpha == 1.0f) {
#else
    if (alpha == 0xFF) {
#endif
        glDisable(GL_BLEND);
    } else {
        glEnable(GL_BLEND);
        glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
    }
}

#ifdef USE_HWC2
void GLES20RenderEngine::setColorMode(android_color_mode mode) {
    ALOGV("setColorMode: %s (0x%x)", decodeColorMode(mode).c_str(), mode);

    if (mColorMode == mode) return;

    if (!mPlatformHasWideColor || !mDisplayHasWideColor || mode == HAL_COLOR_MODE_SRGB ||
        mode == HAL_COLOR_MODE_NATIVE) {
        // We are returning back to our default color_mode
        mUseWideColor = false;
        mWideColorFrameCount = 0;
    } else {
        mUseWideColor = true;
    }

    mColorMode = mode;
}

void GLES20RenderEngine::setSourceDataSpace(android_dataspace source) {
    if (source == HAL_DATASPACE_UNKNOWN) {
        // Treat UNKNOWN as SRGB
        source = HAL_DATASPACE_V0_SRGB;
    }
    mDataSpace = source;
}

void GLES20RenderEngine::setWideColor(bool hasWideColor) {
    ALOGV("setWideColor: %s", hasWideColor ? "true" : "false");
    mDisplayHasWideColor = hasWideColor;
}

bool GLES20RenderEngine::usesWideColor() {
    return mUseWideColor;
}
#endif

void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
    GLuint target = texture.getTextureTarget();
    glBindTexture(target, texture.getTextureName());
    GLenum filter = GL_NEAREST;
    if (texture.getFiltering()) {
        filter = GL_LINEAR;
    }
    glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);

    mState.setTexture(texture);
}

void GLES20RenderEngine::setupLayerBlackedOut() {
    glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
    Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
    texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
    mState.setTexture(texture);
}

mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
    mat4 oldTransform = mState.getColorMatrix();
    mState.setColorMatrix(colorTransform);
    return oldTransform;
}

void GLES20RenderEngine::disableTexturing() {
    mState.disableTexture();
}

void GLES20RenderEngine::disableBlending() {
    glDisable(GL_BLEND);
}


void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
        uint32_t* texName, uint32_t* fbName, uint32_t* status) {
    GLuint tname, name;
    // turn our EGLImage into a texture
    glGenTextures(1, &tname);
    glBindTexture(GL_TEXTURE_2D, tname);
    glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);

    // create a Framebuffer Object to render into
    glGenFramebuffers(1, &name);
    glBindFramebuffer(GL_FRAMEBUFFER, name);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);

    *status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    *texName = tname;
    *fbName = name;
}

void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
    glBindFramebuffer(GL_FRAMEBUFFER, 0);
    glDeleteFramebuffers(1, &fbName);
    glDeleteTextures(1, &texName);
}

void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
    mState.setPlaneAlpha(1.0f);
    mState.setPremultipliedAlpha(true);
    mState.setOpaque(false);
    mState.setColor(r, g, b, a);
    mState.disableTexture();
    glDisable(GL_BLEND);
}

void GLES20RenderEngine::drawMesh(const Mesh& mesh) {

    if (mesh.getTexCoordsSize()) {
        glEnableVertexAttribArray(Program::texCoords);
        glVertexAttribPointer(Program::texCoords,
                mesh.getTexCoordsSize(),
                GL_FLOAT, GL_FALSE,
                mesh.getByteStride(),
                mesh.getTexCoords());
    }

    glVertexAttribPointer(Program::position,
            mesh.getVertexSize(),
            GL_FLOAT, GL_FALSE,
            mesh.getByteStride(),
            mesh.getPositions());

#ifdef USE_HWC2
    if (usesWideColor()) {
        Description wideColorState = mState;
        if (mDataSpace != HAL_DATASPACE_DISPLAY_P3) {
            wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3);
            wideColorState.setWideGamut(true);
            ALOGV("drawMesh: gamut transform applied");
        }
        ProgramCache::getInstance().useProgram(wideColorState);

        glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());

        if (outputDebugPPMs) {
            std::ostringstream out;
            out << "/data/texture_out" << mWideColorFrameCount++;
            writePPM(out.str().c_str(), mVpWidth, mVpHeight);
        }
    } else {
        ProgramCache::getInstance().useProgram(mState);

        glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
    }
#else
    ProgramCache::getInstance().useProgram(mState);

    glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
#endif

    if (mesh.getTexCoordsSize()) {
        glDisableVertexAttribArray(Program::texCoords);
    }
}

void GLES20RenderEngine::dump(String8& result) {
    RenderEngine::dump(result);
#ifdef USE_HWC2
    if (usesWideColor()) {
        result.append("Wide-color: On\n");
    } else {
        result.append("Wide-color: Off\n");
    }
#endif
}

// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------

#if defined(__gl_h_)
#error "don't include gl/gl.h in this file"
#endif