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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/ColorSpace.h>
#include <ui/DebugUtils.h>
#include <ui/Rect.h>
#include <utils/String8.h>
#include <utils/Trace.h>
#include <cutils/compiler.h>
#include <gui/ISurfaceComposer.h>
#include <math.h>
#include "GLES20RenderEngine.h"
#include "Program.h"
#include "ProgramCache.h"
#include "Description.h"
#include "Mesh.h"
#include "Texture.h"
#include <sstream>
#include <fstream>
// ---------------------------------------------------------------------------
#ifdef USE_HWC2
bool checkGlError(const char* op, int lineNumber) {
bool errorFound = false;
GLint error = glGetError();
while (error != GL_NO_ERROR) {
errorFound = true;
error = glGetError();
ALOGV("after %s() (line # %d) glError (0x%x)\n", op, lineNumber, error);
}
return errorFound;
}
static constexpr bool outputDebugPPMs = false;
void writePPM(const char* basename, GLuint width, GLuint height) {
ALOGV("writePPM #%s: %d x %d", basename, width, height);
std::vector<GLubyte> pixels(width * height * 4);
std::vector<GLubyte> outBuffer(width * height * 3);
// TODO(courtneygo): We can now have float formats, need
// to remove this code or update to support.
// Make returned pixels fit in uint32_t, one byte per component
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
if (checkGlError(__FUNCTION__, __LINE__)) {
return;
}
std::string filename(basename);
filename.append(".ppm");
std::ofstream file(filename.c_str(), std::ios::binary);
if (!file.is_open()) {
ALOGE("Unable to open file: %s", filename.c_str());
ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
"surfaceflinger to write debug images");
return;
}
file << "P6\n";
file << width << "\n";
file << height << "\n";
file << 255 << "\n";
auto ptr = reinterpret_cast<char*>(pixels.data());
auto outPtr = reinterpret_cast<char*>(outBuffer.data());
for (int y = height - 1; y >= 0; y--) {
char* data = ptr + y * width * sizeof(uint32_t);
for (GLuint x = 0; x < width; x++) {
// Only copy R, G and B components
outPtr[0] = data[0];
outPtr[1] = data[1];
outPtr[2] = data[2];
data += sizeof(uint32_t);
outPtr += 3;
}
}
file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
}
#endif
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags) :
mVpWidth(0),
mVpHeight(0),
mPlatformHasWideColor((featureFlags & WIDE_COLOR_SUPPORT) != 0) {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_PACK_ALIGNMENT, 4);
const uint16_t protTexData[] = { 0 };
glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
//mColorBlindnessCorrection = M;
#ifdef USE_HWC2
if (mPlatformHasWideColor) {
// Compute sRGB to DisplayP3 color transform
// NOTE: For now, we are limiting wide-color support to
// Display-P3 only.
mat3 srgbToP3 = ColorSpaceConnector(ColorSpace::sRGB(), ColorSpace::DisplayP3()).getTransform();
// color transform needs to be expanded to 4x4 to be what the shader wants
// mat has an initializer that expands mat3 to mat4, but
// not an assignment operator
mat4 gamutTransform(srgbToP3);
mSrgbToDisplayP3 = gamutTransform;
}
#endif
}
GLES20RenderEngine::~GLES20RenderEngine() {
}
size_t GLES20RenderEngine::getMaxTextureSize() const {
return mMaxTextureSize;
}
size_t GLES20RenderEngine::getMaxViewportDims() const {
return
mMaxViewportDims[0] < mMaxViewportDims[1] ?
mMaxViewportDims[0] : mMaxViewportDims[1];
}
void GLES20RenderEngine::setViewportAndProjection(
size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
Transform::orientation_flags rotation) {
size_t l = sourceCrop.left;
size_t r = sourceCrop.right;
// In GL, (0, 0) is the bottom-left corner, so flip y coordinates
size_t t = hwh - sourceCrop.top;
size_t b = hwh - sourceCrop.bottom;
mat4 m;
if (yswap) {
m = mat4::ortho(l, r, t, b, 0, 1);
} else {
m = mat4::ortho(l, r, b, t, 0, 1);
}
// Apply custom rotation to the projection.
float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f;
switch (rotation) {
case Transform::ROT_0:
break;
case Transform::ROT_90:
m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m;
break;
case Transform::ROT_180:
m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m;
break;
case Transform::ROT_270:
m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
break;
default:
break;
}
glViewport(0, 0, vpw, vph);
mState.setProjectionMatrix(m);
mVpWidth = vpw;
mVpHeight = vph;
}
#ifdef USE_HWC2
void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha,
bool opaque, float alpha) {
#else
void GLES20RenderEngine::setupLayerBlending(
bool premultipliedAlpha, bool opaque, int alpha) {
#endif
mState.setPremultipliedAlpha(premultipliedAlpha);
mState.setOpaque(opaque);
#ifdef USE_HWC2
mState.setPlaneAlpha(alpha);
if (alpha < 1.0f || !opaque) {
#else
mState.setPlaneAlpha(alpha / 255.0f);
if (alpha < 0xFF || !opaque) {
#endif
glEnable(GL_BLEND);
glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else {
glDisable(GL_BLEND);
}
}
#ifdef USE_HWC2
void GLES20RenderEngine::setupDimLayerBlending(float alpha) {
#else
void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
#endif
mState.setPlaneAlpha(1.0f);
mState.setPremultipliedAlpha(true);
mState.setOpaque(false);
#ifdef USE_HWC2
mState.setColor(0, 0, 0, alpha);
#else
mState.setColor(0, 0, 0, alpha/255.0f);
#endif
mState.disableTexture();
#ifdef USE_HWC2
if (alpha == 1.0f) {
#else
if (alpha == 0xFF) {
#endif
glDisable(GL_BLEND);
} else {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
}
#ifdef USE_HWC2
void GLES20RenderEngine::setColorMode(android_color_mode mode) {
ALOGV("setColorMode: %s (0x%x)", decodeColorMode(mode).c_str(), mode);
if (mColorMode == mode) return;
if (!mPlatformHasWideColor || !mDisplayHasWideColor || mode == HAL_COLOR_MODE_SRGB ||
mode == HAL_COLOR_MODE_NATIVE) {
// We are returning back to our default color_mode
mUseWideColor = false;
mWideColorFrameCount = 0;
} else {
mUseWideColor = true;
}
mColorMode = mode;
}
void GLES20RenderEngine::setSourceDataSpace(android_dataspace source) {
if (source == HAL_DATASPACE_UNKNOWN) {
// Treat UNKNOWN as SRGB
source = HAL_DATASPACE_V0_SRGB;
}
mDataSpace = source;
}
void GLES20RenderEngine::setWideColor(bool hasWideColor) {
ALOGV("setWideColor: %s", hasWideColor ? "true" : "false");
mDisplayHasWideColor = hasWideColor;
}
bool GLES20RenderEngine::usesWideColor() {
return mUseWideColor;
}
#endif
void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
GLuint target = texture.getTextureTarget();
glBindTexture(target, texture.getTextureName());
GLenum filter = GL_NEAREST;
if (texture.getFiltering()) {
filter = GL_LINEAR;
}
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
mState.setTexture(texture);
}
void GLES20RenderEngine::setupLayerBlackedOut() {
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
mState.setTexture(texture);
}
mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) {
mat4 oldTransform = mState.getColorMatrix();
mState.setColorMatrix(colorTransform);
return oldTransform;
}
void GLES20RenderEngine::disableTexturing() {
mState.disableTexture();
}
void GLES20RenderEngine::disableBlending() {
glDisable(GL_BLEND);
}
void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
uint32_t* texName, uint32_t* fbName, uint32_t* status) {
GLuint tname, name;
// turn our EGLImage into a texture
glGenTextures(1, &tname);
glBindTexture(GL_TEXTURE_2D, tname);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
// create a Framebuffer Object to render into
glGenFramebuffers(1, &name);
glBindFramebuffer(GL_FRAMEBUFFER, name);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0);
*status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
*texName = tname;
*fbName = name;
}
void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbName);
glDeleteTextures(1, &texName);
}
void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
mState.setPlaneAlpha(1.0f);
mState.setPremultipliedAlpha(true);
mState.setOpaque(false);
mState.setColor(r, g, b, a);
mState.disableTexture();
glDisable(GL_BLEND);
}
void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
if (mesh.getTexCoordsSize()) {
glEnableVertexAttribArray(Program::texCoords);
glVertexAttribPointer(Program::texCoords,
mesh.getTexCoordsSize(),
GL_FLOAT, GL_FALSE,
mesh.getByteStride(),
mesh.getTexCoords());
}
glVertexAttribPointer(Program::position,
mesh.getVertexSize(),
GL_FLOAT, GL_FALSE,
mesh.getByteStride(),
mesh.getPositions());
#ifdef USE_HWC2
if (usesWideColor()) {
Description wideColorState = mState;
if (mDataSpace != HAL_DATASPACE_DISPLAY_P3) {
wideColorState.setColorMatrix(mState.getColorMatrix() * mSrgbToDisplayP3);
wideColorState.setWideGamut(true);
ALOGV("drawMesh: gamut transform applied");
}
ProgramCache::getInstance().useProgram(wideColorState);
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
if (outputDebugPPMs) {
std::ostringstream out;
out << "/data/texture_out" << mWideColorFrameCount++;
writePPM(out.str().c_str(), mVpWidth, mVpHeight);
}
} else {
ProgramCache::getInstance().useProgram(mState);
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
}
#else
ProgramCache::getInstance().useProgram(mState);
glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
#endif
if (mesh.getTexCoordsSize()) {
glDisableVertexAttribArray(Program::texCoords);
}
}
void GLES20RenderEngine::dump(String8& result) {
RenderEngine::dump(result);
#ifdef USE_HWC2
if (usesWideColor()) {
result.append("Wide-color: On\n");
} else {
result.append("Wide-color: Off\n");
}
#endif
}
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#if defined(__gl_h_)
#error "don't include gl/gl.h in this file"
#endif
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