1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACE_H
#define ANDROID_GUI_SURFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <gui/SurfaceTextureClient.h>
#include <gui/ISurface.h>
#include <gui/ISurfaceComposerClient.h>
#define ANDROID_VIEW_SURFACE_JNI_ID "mNativeSurface"
namespace android {
// ---------------------------------------------------------------------------
class ISurfaceTexture;
class Surface;
class SurfaceComposerClient;
// ---------------------------------------------------------------------------
class SurfaceControl : public RefBase
{
public:
static bool isValid(const sp<SurfaceControl>& surface) {
return (surface != 0) && surface->isValid();
}
bool isValid() {
return mToken>=0 && mClient!=0;
}
static bool isSameSurface(
const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
uint32_t getIdentity() const { return mIdentity; }
// release surface data from java
void clear();
status_t setLayer(int32_t layer);
status_t setPosition(int32_t x, int32_t y);
status_t setSize(uint32_t w, uint32_t h);
status_t hide();
status_t show(int32_t layer = -1);
status_t freeze();
status_t unfreeze();
status_t setFlags(uint32_t flags, uint32_t mask);
status_t setTransparentRegionHint(const Region& transparent);
status_t setAlpha(float alpha=1.0f);
status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
status_t setFreezeTint(uint32_t tint);
status_t setCrop(const Rect& crop);
static status_t writeSurfaceToParcel(
const sp<SurfaceControl>& control, Parcel* parcel);
sp<Surface> getSurface() const;
private:
// can't be copied
SurfaceControl& operator = (SurfaceControl& rhs);
SurfaceControl(const SurfaceControl& rhs);
friend class SurfaceComposerClient;
friend class Surface;
SurfaceControl(
const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface,
const ISurfaceComposerClient::surface_data_t& data);
~SurfaceControl();
status_t validate() const;
void destroy();
sp<SurfaceComposerClient> mClient;
sp<ISurface> mSurface;
SurfaceID mToken;
uint32_t mIdentity;
mutable Mutex mLock;
mutable sp<Surface> mSurfaceData;
};
// ---------------------------------------------------------------------------
class Surface : public SurfaceTextureClient
{
public:
struct SurfaceInfo {
uint32_t w;
uint32_t h;
uint32_t s;
uint32_t usage;
PixelFormat format;
void* bits;
uint32_t reserved[2];
};
explicit Surface(const sp<ISurfaceTexture>& st);
static status_t writeToParcel(const sp<Surface>& control, Parcel* parcel);
static sp<Surface> readFromParcel(const Parcel& data);
static bool isValid(const sp<Surface>& surface) {
return (surface != 0) && surface->isValid();
}
bool isValid();
uint32_t getIdentity() const { return mIdentity; }
sp<ISurfaceTexture> getSurfaceTexture();
// the lock/unlock APIs must be used from the same thread
status_t lock(SurfaceInfo* info, Region* dirty = NULL);
status_t unlockAndPost();
sp<IBinder> asBinder() const;
private:
// this is just to be able to write some unit tests
friend class Test;
friend class SurfaceControl;
// can't be copied
Surface& operator = (Surface& rhs);
Surface(const Surface& rhs);
explicit Surface(const sp<SurfaceControl>& control);
Surface(const Parcel& data, const sp<IBinder>& ref);
~Surface();
/*
* private stuff...
*/
void init(const sp<ISurfaceTexture>& surfaceTexture);
static void cleanCachedSurfacesLocked();
virtual int query(int what, int* value) const;
// constants
sp<ISurface> mSurface;
uint32_t mIdentity;
// A cache of Surface objects that have been deserialized into this process.
static Mutex sCachedSurfacesLock;
static DefaultKeyedVector<wp<IBinder>, wp<Surface> > sCachedSurfaces;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACE_H
|