1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598
|
/* libs/opengles/state.cpp
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <stdlib.h>
#include "context.h"
#include "fp.h"
#include "state.h"
#include "array.h"
#include "matrix.h"
#include "vertex.h"
#include "light.h"
#include "texture.h"
#include "BufferObjectManager.h"
#include "TextureObjectManager.h"
namespace android {
// ----------------------------------------------------------------------------
static char const * const gVendorString = "Android";
static char const * const gRendererString = "Android PixelFlinger 1.4";
static char const * const gVersionString = "OpenGL ES-CM 1.0";
static char const * const gExtensionsString =
"GL_OES_byte_coordinates " // OK
"GL_OES_fixed_point " // OK
"GL_OES_single_precision " // OK
"GL_OES_read_format " // OK
"GL_OES_compressed_paletted_texture " // OK
"GL_OES_draw_texture " // OK
"GL_OES_matrix_get " // OK
"GL_OES_query_matrix " // OK
// "GL_OES_point_size_array " // TODO
// "GL_OES_point_sprite " // TODO
"GL_OES_EGL_image " // OK
"GL_OES_EGL_sync " // OK
#ifdef GL_OES_compressed_ETC1_RGB8_texture
"GL_OES_compressed_ETC1_RGB8_texture " // OK
#endif
"GL_ARB_texture_compression " // OK
"GL_ARB_texture_non_power_of_two " // OK
"GL_ANDROID_user_clip_plane " // OK
"GL_ANDROID_vertex_buffer_object " // OK
"GL_ANDROID_generate_mipmap " // OK
;
// ----------------------------------------------------------------------------
#if 0
#pragma mark -
#endif
ogles_context_t *ogles_init(size_t extra)
{
void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
if (!base) return 0;
ogles_context_t *c =
(ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
memset(c, 0, sizeof(ogles_context_t));
ggl_init_context(&(c->rasterizer));
// XXX: this should be passed as an argument
sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
c->surfaceManager = smgr.get();
c->surfaceManager->incStrong(c);
sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager());
c->bufferObjectManager = bomgr.get();
c->bufferObjectManager->incStrong(c);
ogles_init_array(c);
ogles_init_matrix(c);
ogles_init_vertex(c);
ogles_init_light(c);
ogles_init_texture(c);
c->rasterizer.base = base;
c->point.size = TRI_ONE;
c->line.width = TRI_ONE;
// in OpenGL, writing to the depth buffer is enabled by default.
c->rasterizer.procs.depthMask(c, 1);
// OpenGL enables dithering by default
c->rasterizer.procs.enable(c, GL_DITHER);
return c;
}
void ogles_uninit(ogles_context_t* c)
{
ogles_uninit_array(c);
ogles_uninit_matrix(c);
ogles_uninit_vertex(c);
ogles_uninit_light(c);
ogles_uninit_texture(c);
c->surfaceManager->decStrong(c);
c->bufferObjectManager->decStrong(c);
ggl_uninit_context(&(c->rasterizer));
free(c->rasterizer.base);
}
void _ogles_error(ogles_context_t* c, GLenum error)
{
if (c->error == GL_NO_ERROR)
c->error = error;
}
static bool stencilop_valid(GLenum op) {
switch (op) {
case GL_KEEP:
case GL_ZERO:
case GL_REPLACE:
case GL_INCR:
case GL_DECR:
case GL_INVERT:
return true;
}
return false;
}
static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
{
if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) {
c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
return;
}
switch (cap) {
case GL_POINT_SMOOTH:
c->point.smooth = enabled;
break;
case GL_LINE_SMOOTH:
c->line.smooth = enabled;
break;
case GL_POLYGON_OFFSET_FILL:
c->polygonOffset.enable = enabled;
break;
case GL_CULL_FACE:
c->cull.enable = enabled;
break;
case GL_LIGHTING:
c->lighting.enable = enabled;
break;
case GL_COLOR_MATERIAL:
c->lighting.colorMaterial.enable = enabled;
break;
case GL_NORMALIZE:
case GL_RESCALE_NORMAL:
c->transforms.rescaleNormals = enabled ? cap : 0;
// XXX: invalidate mvit
break;
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0));
c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0));
ogles_invalidate_perspective(c);
break;
case GL_FOG:
case GL_DEPTH_TEST:
ogles_invalidate_perspective(c);
// fall-through...
case GL_BLEND:
case GL_SCISSOR_TEST:
case GL_ALPHA_TEST:
case GL_COLOR_LOGIC_OP:
case GL_DITHER:
case GL_STENCIL_TEST:
case GL_TEXTURE_2D:
// these need to fall through into the rasterizer
c->rasterizer.procs.enableDisable(c, cap, enabled);
break;
case GL_TEXTURE_EXTERNAL_OES:
c->rasterizer.procs.enableDisable(c, GL_TEXTURE_2D, enabled);
break;
case GL_MULTISAMPLE:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
case GL_SAMPLE_COVERAGE:
// not supported in this implementation
break;
default:
ogles_error(c, GL_INVALID_ENUM);
return;
}
}
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
using namespace android;
#if 0
#pragma mark -
#endif
// These ones are super-easy, we're not supporting those features!
void glSampleCoverage(GLclampf value, GLboolean invert) {
}
void glSampleCoveragex(GLclampx value, GLboolean invert) {
}
void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
ogles_context_t* c = ogles_context_t::get();
if (func < GL_NEVER || func > GL_ALWAYS) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
// from OpenGL|ES 1.0 sepcification:
// If there is no stencil buffer, no stencil modification can occur
// and it is as if the stencil test always passes.
}
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
ogles_context_t* c = ogles_context_t::get();
if ((stencilop_valid(fail) &
stencilop_valid(zfail) &
stencilop_valid(zpass)) == 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
}
// ----------------------------------------------------------------------------
void glAlphaFunc(GLenum func, GLclampf ref)
{
glAlphaFuncx(func, gglFloatToFixed(ref));
}
void glCullFace(GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (mode) {
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
break;
default:
ogles_error(c, GL_INVALID_ENUM);
}
c->cull.cullFace = mode;
}
void glFrontFace(GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (mode) {
case GL_CW:
case GL_CCW:
break;
default:
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->cull.frontFace = mode;
}
void glHint(GLenum target, GLenum mode)
{
ogles_context_t* c = ogles_context_t::get();
switch (target) {
case GL_FOG_HINT:
case GL_GENERATE_MIPMAP_HINT:
case GL_LINE_SMOOTH_HINT:
break;
case GL_POINT_SMOOTH_HINT:
c->rasterizer.procs.enableDisable(c,
GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
break;
case GL_PERSPECTIVE_CORRECTION_HINT:
c->perspective = (mode == GL_NICEST) ? 1 : 0;
break;
default:
ogles_error(c, GL_INVALID_ENUM);
}
}
void glEnable(GLenum cap) {
ogles_context_t* c = ogles_context_t::get();
enable_disable(c, cap, 1);
}
void glDisable(GLenum cap) {
ogles_context_t* c = ogles_context_t::get();
enable_disable(c, cap, 0);
}
void glFinish()
{ // nothing to do for our software implementation
}
void glFlush()
{ // nothing to do for our software implementation
}
GLenum glGetError()
{
// From OpenGL|ES 1.0 specification:
// If more than one flag has recorded an error, glGetError returns
// and clears an arbitrary error flag value. Thus, glGetError should
// always be called in a loop, until it returns GL_NO_ERROR,
// if all error flags are to be reset.
ogles_context_t* c = ogles_context_t::get();
if (c->error) {
const GLenum ret(c->error);
c->error = 0;
return ret;
}
if (c->rasterizer.error) {
const GLenum ret(c->rasterizer.error);
c->rasterizer.error = 0;
return ret;
}
return GL_NO_ERROR;
}
const GLubyte* glGetString(GLenum string)
{
switch (string) {
case GL_VENDOR: return (const GLubyte*)gVendorString;
case GL_RENDERER: return (const GLubyte*)gRendererString;
case GL_VERSION: return (const GLubyte*)gVersionString;
case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
}
ogles_context_t* c = ogles_context_t::get();
ogles_error(c, GL_INVALID_ENUM);
return 0;
}
void glGetIntegerv(GLenum pname, GLint *params)
{
int i;
ogles_context_t* c = ogles_context_t::get();
switch (pname) {
case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = 0;
params[1] = GGL_MAX_ALIASED_POINT_SIZE;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = 0;
params[1] = GGL_MAX_ALIASED_POINT_SIZE;
break;
case GL_ALPHA_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].ah - formats[index].al;
break;
}
case GL_RED_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].rh - formats[index].rl;
break;
}
case GL_GREEN_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].gh - formats[index].gl;
break;
}
case GL_BLUE_BITS: {
int index = c->rasterizer.state.buffers.color.format;
GGLFormat const * formats = gglGetPixelFormatTable();
params[0] = formats[index].bh - formats[index].bl;
break;
}
case GL_COMPRESSED_TEXTURE_FORMATS:
params[ 0] = GL_PALETTE4_RGB8_OES;
params[ 1] = GL_PALETTE4_RGBA8_OES;
params[ 2] = GL_PALETTE4_R5_G6_B5_OES;
params[ 3] = GL_PALETTE4_RGBA4_OES;
params[ 4] = GL_PALETTE4_RGB5_A1_OES;
params[ 5] = GL_PALETTE8_RGB8_OES;
params[ 6] = GL_PALETTE8_RGBA8_OES;
params[ 7] = GL_PALETTE8_R5_G6_B5_OES;
params[ 8] = GL_PALETTE8_RGBA4_OES;
params[ 9] = GL_PALETTE8_RGB5_A1_OES;
i = 10;
#ifdef GL_OES_compressed_ETC1_RGB8_texture
params[i++] = GL_ETC1_RGB8_OES;
#endif
break;
case GL_DEPTH_BITS:
params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
break;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
params[0] = GL_RGB;
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
params[0] = GL_UNSIGNED_SHORT_5_6_5;
break;
case GL_MAX_LIGHTS:
params[0] = OGLES_MAX_LIGHTS;
break;
case GL_MAX_CLIP_PLANES:
params[0] = OGLES_MAX_CLIP_PLANES;
break;
case GL_MAX_MODELVIEW_STACK_DEPTH:
params[0] = OGLES_MODELVIEW_STACK_DEPTH;
break;
case GL_MAX_PROJECTION_STACK_DEPTH:
params[0] = OGLES_PROJECTION_STACK_DEPTH;
break;
case GL_MAX_TEXTURE_STACK_DEPTH:
params[0] = OGLES_TEXTURE_STACK_DEPTH;
break;
case GL_MAX_TEXTURE_SIZE:
params[0] = GGL_MAX_TEXTURE_SIZE;
break;
case GL_MAX_TEXTURE_UNITS:
params[0] = GGL_TEXTURE_UNIT_COUNT;
break;
case GL_MAX_VIEWPORT_DIMS:
params[0] = GGL_MAX_VIEWPORT_DIMS;
params[1] = GGL_MAX_VIEWPORT_DIMS;
break;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS;
break;
case GL_SMOOTH_LINE_WIDTH_RANGE:
params[0] = 0;
params[1] = GGL_MAX_SMOOTH_LINE_WIDTH;
break;
case GL_SMOOTH_POINT_SIZE_RANGE:
params[0] = 0;
params[1] = GGL_MAX_SMOOTH_POINT_SIZE;
break;
case GL_STENCIL_BITS:
params[0] = 0;
break;
case GL_SUBPIXEL_BITS:
params[0] = GGL_SUBPIXEL_BITS;
break;
case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.modelview.top().elements(),
16*sizeof(GLint));
break;
case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.projection.top().elements(),
16*sizeof(GLint));
break;
case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
memcpy( params,
c->transforms.texture[c->textures.active].top().elements(),
16*sizeof(GLint));
break;
default:
ogles_error(c, GL_INVALID_ENUM);
break;
}
}
// ----------------------------------------------------------------------------
void glPointSize(GLfloat size)
{
ogles_context_t* c = ogles_context_t::get();
if (size <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
}
void glPointSizex(GLfixed size)
{
ogles_context_t* c = ogles_context_t::get();
if (size <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->point.size = TRI_FROM_FIXED(size);
}
// ----------------------------------------------------------------------------
void glLineWidth(GLfloat width)
{
ogles_context_t* c = ogles_context_t::get();
if (width <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
}
void glLineWidthx(GLfixed width)
{
ogles_context_t* c = ogles_context_t::get();
if (width <= 0) {
ogles_error(c, GL_INVALID_ENUM);
return;
}
c->line.width = TRI_FROM_FIXED(width);
}
// ----------------------------------------------------------------------------
void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.colorMask(c, r, g, b, a);
}
void glDepthMask(GLboolean flag) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.depthMask(c, flag);
}
void glStencilMask(GLuint mask) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.stencilMask(c, mask);
}
void glDepthFunc(GLenum func) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.depthFunc(c, func);
}
void glLogicOp(GLenum opcode) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.logicOp(c, opcode);
}
void glAlphaFuncx(GLenum func, GLclampx ref) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.alphaFuncx(c, func, ref);
}
void glBlendFunc(GLenum sfactor, GLenum dfactor) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
}
void glClear(GLbitfield mask) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clear(c, mask);
}
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearColorx(c, red, green, blue, alpha);
}
void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
{
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearColorx(c,
gglFloatToFixed(r),
gglFloatToFixed(g),
gglFloatToFixed(b),
gglFloatToFixed(a));
}
void glClearDepthx(GLclampx depth) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearDepthx(c, depth);
}
void glClearDepthf(GLclampf depth)
{
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
}
void glClearStencil(GLint s) {
ogles_context_t* c = ogles_context_t::get();
c->rasterizer.procs.clearStencil(c, s);
}
|