File: buffer.h

package info (click to toggle)
android-platform-system-core 1%3A8.1.0%2Br23-5
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 19,480 kB
  • sloc: cpp: 137,841; ansic: 30,813; asm: 3,504; python: 1,754; makefile: 235; sh: 225; xml: 73
file content (39 lines) | stat: -rw-r--r-- 1,196 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
/* libs/pixelflinger/buffer.h
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License"); 
** you may not use this file except in compliance with the License. 
** You may obtain a copy of the License at 
**
**     http://www.apache.org/licenses/LICENSE-2.0 
**
** Unless required by applicable law or agreed to in writing, software 
** distributed under the License is distributed on an "AS IS" BASIS, 
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
** See the License for the specific language governing permissions and 
** limitations under the License.
*/


#ifndef ANDROID_GGL_TEXTURE_H
#define ANDROID_GGL_TEXTURE_H

#include <private/pixelflinger/ggl_context.h>

namespace android {

void ggl_init_texture(context_t* c);

void ggl_set_surface(context_t* c, surface_t* dst, const GGLSurface* src);

void ggl_pick_texture(context_t* c);
void ggl_pick_cb(context_t* c);

uint32_t ggl_expand(uint32_t v, int sbits, int dbits);
uint32_t ggl_pack_color(context_t* c, int32_t format,
            GGLcolor r, GGLcolor g, GGLcolor b, GGLcolor a);

}; // namespace android

#endif // ANDROID_GGL_TEXTURE_H