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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include <pthread.h>
#include <unistd.h>
#include <utility>
#include "Action.h"
#include "Pointers.h"
#include "Thread.h"
typedef std::pair<Thread*, volatile bool*> thread_data_t;
TEST(ThreadTest, ready) {
Thread thread;
// A thread should be ready immediately. If not, this will hang forever.
thread.WaitForReady();
}
void* ThreadWaitForReady(void* data) {
thread_data_t* thread_data = reinterpret_cast<thread_data_t*>(data);
Thread* thread = thread_data->first;
volatile bool* finish = thread_data->second;
thread->WaitForReady();
*finish = true;
return nullptr;
}
TEST(ThreadTest, ready_thread) {
Thread thread;
volatile bool finish = false;
thread_data_t thread_data = std::make_pair(&thread, &finish);
thread.SetPending();
pthread_t thread_id;
ASSERT_TRUE(pthread_create(&thread_id, nullptr, ThreadWaitForReady, &thread_data) == 0);
ASSERT_FALSE(finish);
sleep(1);
ASSERT_FALSE(finish);
thread.ClearPending();
ASSERT_TRUE(pthread_join(thread_id, nullptr) == 0);
ASSERT_TRUE(finish);
}
void* ThreadWaitForPending(void* data) {
thread_data_t* thread_data = reinterpret_cast<thread_data_t*>(data);
Thread* thread = thread_data->first;
volatile bool* finish = thread_data->second;
thread->WaitForPending();
*finish = true;
return nullptr;
}
TEST(ThreadTest, pending) {
Thread thread;
volatile bool finish = false;
thread_data_t thread_data = std::make_pair(&thread, &finish);
pthread_t thread_id;
ASSERT_TRUE(pthread_create(&thread_id, nullptr, ThreadWaitForPending, &thread_data) == 0);
ASSERT_FALSE(finish);
sleep(1);
ASSERT_FALSE(finish);
thread.SetPending();
ASSERT_TRUE(pthread_join(thread_id, nullptr) == 0);
ASSERT_TRUE(finish);
}
TEST(ThreadTest, pointers) {
Pointers pointers(2);
Thread thread;
ASSERT_TRUE(thread.pointers() == nullptr);
thread.set_pointers(&pointers);
ASSERT_TRUE(thread.pointers() == &pointers);
}
TEST(ThreadTest, action) {
Thread thread;
Action* action = thread.CreateAction(0x1234, "thread_done", "");
ASSERT_EQ(action, thread.GetAction());
// Verify the action object is not garbage.
action->Execute(nullptr);
ASSERT_TRUE(action->EndThread());
ASSERT_FALSE(action->DoesFree());
}
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