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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gui/LayerDebugInfo.h>
#include <android-base/stringprintf.h>
#include <ui/DebugUtils.h>
#include <binder/Parcel.h>
using namespace android;
using android::base::StringAppendF;
#define RETURN_ON_ERROR(X) do {status_t res = (X); if (res != NO_ERROR) return res;} while(false)
namespace android {
status_t LayerDebugInfo::writeToParcel(Parcel* parcel) const {
RETURN_ON_ERROR(parcel->writeCString(mName.c_str()));
RETURN_ON_ERROR(parcel->writeCString(mParentName.c_str()));
RETURN_ON_ERROR(parcel->writeCString(mType.c_str()));
RETURN_ON_ERROR(parcel->write(mTransparentRegion));
RETURN_ON_ERROR(parcel->write(mVisibleRegion));
RETURN_ON_ERROR(parcel->write(mSurfaceDamageRegion));
RETURN_ON_ERROR(parcel->writeUint32(mLayerStack));
RETURN_ON_ERROR(parcel->writeFloat(mX));
RETURN_ON_ERROR(parcel->writeFloat(mY));
RETURN_ON_ERROR(parcel->writeUint32(mZ));
RETURN_ON_ERROR(parcel->writeInt32(mWidth));
RETURN_ON_ERROR(parcel->writeInt32(mHeight));
RETURN_ON_ERROR(parcel->write(mCrop));
RETURN_ON_ERROR(parcel->writeFloat(mColor.r));
RETURN_ON_ERROR(parcel->writeFloat(mColor.g));
RETURN_ON_ERROR(parcel->writeFloat(mColor.b));
RETURN_ON_ERROR(parcel->writeFloat(mColor.a));
RETURN_ON_ERROR(parcel->writeUint32(mFlags));
RETURN_ON_ERROR(parcel->writeInt32(mPixelFormat));
RETURN_ON_ERROR(parcel->writeUint32(static_cast<uint32_t>(mDataSpace)));
for (size_t index = 0; index < 4; index++) {
RETURN_ON_ERROR(parcel->writeFloat(mMatrix[index / 2][index % 2]));
}
RETURN_ON_ERROR(parcel->writeInt32(mActiveBufferWidth));
RETURN_ON_ERROR(parcel->writeInt32(mActiveBufferHeight));
RETURN_ON_ERROR(parcel->writeInt32(mActiveBufferStride));
RETURN_ON_ERROR(parcel->writeInt32(mActiveBufferFormat));
RETURN_ON_ERROR(parcel->writeInt32(mNumQueuedFrames));
RETURN_ON_ERROR(parcel->writeBool(mRefreshPending));
RETURN_ON_ERROR(parcel->writeBool(mIsOpaque));
RETURN_ON_ERROR(parcel->writeBool(mContentDirty));
return NO_ERROR;
}
status_t LayerDebugInfo::readFromParcel(const Parcel* parcel) {
mName = parcel->readCString();
RETURN_ON_ERROR(parcel->errorCheck());
mParentName = parcel->readCString();
RETURN_ON_ERROR(parcel->errorCheck());
mType = parcel->readCString();
RETURN_ON_ERROR(parcel->errorCheck());
RETURN_ON_ERROR(parcel->read(mTransparentRegion));
RETURN_ON_ERROR(parcel->read(mVisibleRegion));
RETURN_ON_ERROR(parcel->read(mSurfaceDamageRegion));
RETURN_ON_ERROR(parcel->readUint32(&mLayerStack));
RETURN_ON_ERROR(parcel->readFloat(&mX));
RETURN_ON_ERROR(parcel->readFloat(&mY));
RETURN_ON_ERROR(parcel->readUint32(&mZ));
RETURN_ON_ERROR(parcel->readInt32(&mWidth));
RETURN_ON_ERROR(parcel->readInt32(&mHeight));
RETURN_ON_ERROR(parcel->read(mCrop));
mColor.r = parcel->readFloat();
RETURN_ON_ERROR(parcel->errorCheck());
mColor.g = parcel->readFloat();
RETURN_ON_ERROR(parcel->errorCheck());
mColor.b = parcel->readFloat();
RETURN_ON_ERROR(parcel->errorCheck());
mColor.a = parcel->readFloat();
RETURN_ON_ERROR(parcel->errorCheck());
RETURN_ON_ERROR(parcel->readUint32(&mFlags));
RETURN_ON_ERROR(parcel->readInt32(&mPixelFormat));
// \todo [2017-07-25 kraita]: Static casting mDataSpace pointer to an uint32 does work. Better ways?
mDataSpace = static_cast<android_dataspace>(parcel->readUint32());
RETURN_ON_ERROR(parcel->errorCheck());
for (size_t index = 0; index < 4; index++) {
RETURN_ON_ERROR(parcel->readFloat(&mMatrix[index / 2][index % 2]));
}
RETURN_ON_ERROR(parcel->readInt32(&mActiveBufferWidth));
RETURN_ON_ERROR(parcel->readInt32(&mActiveBufferHeight));
RETURN_ON_ERROR(parcel->readInt32(&mActiveBufferStride));
RETURN_ON_ERROR(parcel->readInt32(&mActiveBufferFormat));
RETURN_ON_ERROR(parcel->readInt32(&mNumQueuedFrames));
RETURN_ON_ERROR(parcel->readBool(&mRefreshPending));
RETURN_ON_ERROR(parcel->readBool(&mIsOpaque));
RETURN_ON_ERROR(parcel->readBool(&mContentDirty));
return NO_ERROR;
}
std::string to_string(const LayerDebugInfo& info) {
std::string result;
StringAppendF(&result, "+ %s (%s)\n", info.mType.c_str(), info.mName.c_str());
info.mTransparentRegion.dump(result, "TransparentRegion");
info.mVisibleRegion.dump(result, "VisibleRegion");
info.mSurfaceDamageRegion.dump(result, "SurfaceDamageRegion");
StringAppendF(&result, " layerStack=%4d, z=%9d, pos=(%g,%g), size=(%4d,%4d), ",
info.mLayerStack, info.mZ, static_cast<double>(info.mX),
static_cast<double>(info.mY), info.mWidth, info.mHeight);
StringAppendF(&result, "crop=%s, ", to_string(info.mCrop).c_str());
StringAppendF(&result, "isOpaque=%1d, invalidate=%1d, ", info.mIsOpaque, info.mContentDirty);
StringAppendF(&result, "dataspace=%s, ", dataspaceDetails(info.mDataSpace).c_str());
StringAppendF(&result, "pixelformat=%s, ", decodePixelFormat(info.mPixelFormat).c_str());
StringAppendF(&result, "color=(%.3f,%.3f,%.3f,%.3f), flags=0x%08x, ",
static_cast<double>(info.mColor.r), static_cast<double>(info.mColor.g),
static_cast<double>(info.mColor.b), static_cast<double>(info.mColor.a),
info.mFlags);
StringAppendF(&result, "tr=[%.2f, %.2f][%.2f, %.2f]", static_cast<double>(info.mMatrix[0][0]),
static_cast<double>(info.mMatrix[0][1]), static_cast<double>(info.mMatrix[1][0]),
static_cast<double>(info.mMatrix[1][1]));
result.append("\n");
StringAppendF(&result, " parent=%s\n", info.mParentName.c_str());
StringAppendF(&result, " activeBuffer=[%4ux%4u:%4u,%s],", info.mActiveBufferWidth,
info.mActiveBufferHeight, info.mActiveBufferStride,
decodePixelFormat(info.mActiveBufferFormat).c_str());
StringAppendF(&result, " queued-frames=%d, mRefreshPending=%d", info.mNumQueuedFrames,
info.mRefreshPending);
result.append("\n");
return result;
}
} // android
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