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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#undef LOG_TAG
#define LOG_TAG "BufferStateLayer"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "BufferStateLayer.h"
#include <limits>
#include <FrameTimeline/FrameTimeline.h>
#include <compositionengine/LayerFECompositionState.h>
#include <gui/BufferQueue.h>
#include <private/gui/SyncFeatures.h>
#include <renderengine/Image.h>
#include "TunnelModeEnabledReporter.h"
#include "EffectLayer.h"
#include "FrameTracer/FrameTracer.h"
#include "TimeStats/TimeStats.h"
#define EARLY_RELEASE_ENABLED false
namespace android {
using PresentState = frametimeline::SurfaceFrame::PresentState;
namespace {
void callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener,
const sp<GraphicBuffer>& buffer, uint64_t framenumber,
const sp<Fence>& releaseFence,
uint32_t currentMaxAcquiredBufferCount) {
if (!listener) {
return;
}
listener->onReleaseBuffer({buffer->getId(), framenumber},
releaseFence ? releaseFence : Fence::NO_FENCE,
currentMaxAcquiredBufferCount);
}
} // namespace
BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args)
: BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) {
mDrawingState.dataspace = ui::Dataspace::V0_SRGB;
}
BufferStateLayer::~BufferStateLayer() {
// The original layer and the clone layer share the same texture and buffer. Therefore, only
// one of the layers, in this case the original layer, needs to handle the deletion. The
// original layer and the clone should be removed at the same time so there shouldn't be any
// issue with the clone layer trying to use the texture.
if (mBufferInfo.mBuffer != nullptr) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber,
mBufferInfo.mFence,
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
mOwnerUid));
}
}
// -----------------------------------------------------------------------
// Interface implementation for Layer
// -----------------------------------------------------------------------
void BufferStateLayer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult) {
// If we are displayed on multiple displays in a single composition cycle then we would
// need to do careful tracking to enable the use of the mLastClientCompositionFence.
// For example we can only use it if all the displays are client comp, and we need
// to merge all the client comp fences. We could do this, but for now we just
// disable the optimization when a layer is composed on multiple displays.
if (mClearClientCompositionFenceOnLayerDisplayed) {
mLastClientCompositionFence = nullptr;
} else {
mClearClientCompositionFenceOnLayerDisplayed = true;
}
// The previous release fence notifies the client that SurfaceFlinger is done with the previous
// buffer that was presented on this layer. The first transaction that came in this frame that
// replaced the previous buffer on this layer needs this release fence, because the fence will
// let the client know when that previous buffer is removed from the screen.
//
// Every other transaction on this layer does not need a release fence because no other
// Transactions that were set on this layer this frame are going to have their preceeding buffer
// removed from the display this frame.
//
// For example, if we have 3 transactions this frame. The first transaction doesn't contain a
// buffer so it doesn't need a previous release fence because the layer still needs the previous
// buffer. The second transaction contains a buffer so it needs a previous release fence because
// the previous buffer will be released this frame. The third transaction also contains a
// buffer. It replaces the buffer in the second transaction. The buffer in the second
// transaction will now no longer be presented so it is released immediately and the third
// transaction doesn't need a previous release fence.
sp<CallbackHandle> ch;
for (auto& handle : mDrawingState.callbackHandles) {
if (handle->releasePreviousBuffer &&
mDrawingState.releaseBufferEndpoint == handle->listener) {
ch = handle;
break;
}
}
// Prevent tracing the same release multiple times.
if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) {
mPreviousReleasedFrameNumber = mPreviousFrameNumber;
}
if (ch != nullptr) {
ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
ch->previousReleaseFences.emplace_back(std::move(futureFenceResult));
ch->name = mName;
}
}
void BufferStateLayer::onSurfaceFrameCreated(
const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) {
while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) {
// Too many SurfaceFrames pending classification. The front of the deque is probably not
// tracked by FrameTimeline and will never be presented. This will only result in a memory
// leak.
ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak",
mName.c_str());
std::string miniDump = mPendingJankClassifications.front()->miniDump();
ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str());
mPendingJankClassifications.pop_front();
}
mPendingJankClassifications.emplace_back(surfaceFrame);
}
void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
for (const auto& handle : mDrawingState.callbackHandles) {
handle->transformHint = mTransformHint;
handle->dequeueReadyTime = dequeueReadyTime;
handle->currentMaxAcquiredBufferCount =
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid);
}
for (auto& handle : mDrawingState.callbackHandles) {
if (handle->releasePreviousBuffer &&
mDrawingState.releaseBufferEndpoint == handle->listener) {
handle->previousReleaseCallbackId = mPreviousReleaseCallbackId;
break;
}
}
std::vector<JankData> jankData;
jankData.reserve(mPendingJankClassifications.size());
while (!mPendingJankClassifications.empty()
&& mPendingJankClassifications.front()->getJankType()) {
std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame =
mPendingJankClassifications.front();
mPendingJankClassifications.pop_front();
jankData.emplace_back(
JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value()));
}
mFlinger->getTransactionCallbackInvoker().addCallbackHandles(
mDrawingState.callbackHandles, jankData);
sp<Fence> releaseFence = Fence::NO_FENCE;
for (auto& handle : mDrawingState.callbackHandles) {
if (handle->releasePreviousBuffer &&
mDrawingState.releaseBufferEndpoint == handle->listener) {
releaseFence =
handle->previousReleaseFence ? handle->previousReleaseFence : Fence::NO_FENCE;
break;
}
}
mDrawingState.callbackHandles = {};
}
void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence,
const CompositorTiming& compositorTiming) {
for (const auto& handle : mDrawingState.callbackHandles) {
handle->gpuCompositionDoneFence = glDoneFence;
handle->compositorTiming = compositorTiming;
}
}
bool BufferStateLayer::willPresentCurrentTransaction() const {
// Returns true if the most recent Transaction applied to CurrentState will be presented.
return (getSidebandStreamChanged() || getAutoRefresh() ||
(mDrawingState.modified &&
(mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr)));
}
Rect BufferStateLayer::getCrop(const Layer::State& s) const {
return s.crop;
}
bool BufferStateLayer::setTransform(uint32_t transform) {
if (mDrawingState.bufferTransform == transform) return false;
mDrawingState.bufferTransform = transform;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) {
if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false;
mDrawingState.sequence++;
mDrawingState.transformToDisplayInverse = transformToDisplayInverse;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setCrop(const Rect& crop) {
if (mDrawingState.crop == crop) return false;
mDrawingState.sequence++;
mDrawingState.crop = crop;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setBufferCrop(const Rect& bufferCrop) {
if (mDrawingState.bufferCrop == bufferCrop) return false;
mDrawingState.sequence++;
mDrawingState.bufferCrop = bufferCrop;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setDestinationFrame(const Rect& destinationFrame) {
if (mDrawingState.destinationFrame == destinationFrame) return false;
mDrawingState.sequence++;
mDrawingState.destinationFrame = destinationFrame;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
static bool assignTransform(ui::Transform* dst, ui::Transform& from) {
if (*dst == from) {
return false;
}
*dst = from;
return true;
}
// Translate destination frame into scale and position. If a destination frame is not set, use the
// provided scale and position
bool BufferStateLayer::updateGeometry() {
if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) ||
mDrawingState.destinationFrame.isEmpty()) {
// If destination frame is not set, use the requested transform set via
// BufferStateLayer::setPosition and BufferStateLayer::setMatrix.
return assignTransform(&mDrawingState.transform, mRequestedTransform);
}
Rect destRect = mDrawingState.destinationFrame;
int32_t destW = destRect.width();
int32_t destH = destRect.height();
if (destRect.left < 0) {
destRect.left = 0;
destRect.right = destW;
}
if (destRect.top < 0) {
destRect.top = 0;
destRect.bottom = destH;
}
if (!mDrawingState.buffer) {
ui::Transform t;
t.set(destRect.left, destRect.top);
return assignTransform(&mDrawingState.transform, t);
}
uint32_t bufferWidth = mDrawingState.buffer->getWidth();
uint32_t bufferHeight = mDrawingState.buffer->getHeight();
// Undo any transformations on the buffer.
if (mDrawingState.bufferTransform & ui::Transform::ROT_90) {
std::swap(bufferWidth, bufferHeight);
}
uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
if (mDrawingState.transformToDisplayInverse) {
if (invTransform & ui::Transform::ROT_90) {
std::swap(bufferWidth, bufferHeight);
}
}
float sx = destW / static_cast<float>(bufferWidth);
float sy = destH / static_cast<float>(bufferHeight);
ui::Transform t;
t.set(sx, 0, 0, sy);
t.set(destRect.left, destRect.top);
return assignTransform(&mDrawingState.transform, t);
}
bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix) {
if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy &&
mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) {
return false;
}
ui::Transform t;
t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
mDrawingState.sequence++;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setPosition(float x, float y) {
if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) {
return false;
}
mRequestedTransform.set(x, y);
mDrawingState.sequence++;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
const BufferData& bufferData, nsecs_t postTime,
nsecs_t desiredPresentTime, bool isAutoTimestamp,
std::optional<nsecs_t> dequeueTime,
const FrameTimelineInfo& info) {
ATRACE_CALL();
if (!buffer) {
return false;
}
const bool frameNumberChanged =
bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged);
const uint64_t frameNumber =
frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1;
if (mDrawingState.buffer) {
mReleasePreviousBuffer = true;
if (!mBufferInfo.mBuffer ||
(!mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer) ||
mDrawingState.frameNumber != mBufferInfo.mFrameNumber)) {
// If mDrawingState has a buffer, and we are about to update again
// before swapping to drawing state, then the first buffer will be
// dropped and we should decrement the pending buffer count and
// call any release buffer callbacks if set.
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
mDrawingState.acquireFence,
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
mOwnerUid));
decrementPendingBufferCount();
if (mDrawingState.bufferSurfaceFrameTX != nullptr &&
mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) {
addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX);
mDrawingState.bufferSurfaceFrameTX.reset();
}
} else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) {
callReleaseBufferCallback(mDrawingState.releaseBufferListener,
mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber,
mLastClientCompositionFence,
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(
mOwnerUid));
mLastClientCompositionFence = nullptr;
}
}
mDrawingState.frameNumber = frameNumber;
mDrawingState.releaseBufferListener = bufferData.releaseBufferListener;
mDrawingState.buffer = std::move(buffer);
mDrawingState.clientCacheId = bufferData.cachedBuffer;
mDrawingState.acquireFence = bufferData.flags.test(BufferData::BufferDataChange::fenceChanged)
? bufferData.acquireFence
: Fence::NO_FENCE;
mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(mDrawingState.acquireFence);
if (mDrawingState.acquireFenceTime->getSignalTime() == Fence::SIGNAL_TIME_PENDING) {
// We latched this buffer unsiganled, so we need to pass the acquire fence
// on the callback instead of just the acquire time, since it's unknown at
// this point.
mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFence;
} else {
mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime();
}
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
const int32_t layerId = getSequence();
mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(),
mOwnerUid, postTime, getGameMode());
mDrawingState.desiredPresentTime = desiredPresentTime;
mDrawingState.isAutoTimestamp = isAutoTimestamp;
const nsecs_t presentTime = [&] {
if (!isAutoTimestamp) return desiredPresentTime;
const auto prediction =
mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(info.vsyncId);
if (prediction.has_value()) return prediction->presentTime;
return static_cast<nsecs_t>(0);
}();
using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType;
mFlinger->mScheduler->recordLayerHistory(this, presentTime, LayerUpdateType::Buffer);
setFrameTimelineVsyncForBufferTransaction(info, postTime);
if (dequeueTime && *dequeueTime != 0) {
const uint64_t bufferId = mDrawingState.buffer->getId();
mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str());
mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime,
FrameTracer::FrameEvent::DEQUEUE);
mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime,
FrameTracer::FrameEvent::QUEUE);
}
mDrawingState.width = mDrawingState.buffer->getWidth();
mDrawingState.height = mDrawingState.buffer->getHeight();
mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint;
return true;
}
bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) {
if (mDrawingState.dataspace == dataspace) return false;
mDrawingState.dataspace = dataspace;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) {
if (mDrawingState.hdrMetadata == hdrMetadata) return false;
mDrawingState.hdrMetadata = hdrMetadata;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) {
if (mDrawingState.surfaceDamageRegion.hasSameRects(surfaceDamage)) return false;
mDrawingState.surfaceDamageRegion = surfaceDamage;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setApi(int32_t api) {
if (mDrawingState.api == api) return false;
mDrawingState.api = api;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) {
if (mDrawingState.sidebandStream == sidebandStream) return false;
if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) {
mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount();
} else if (sidebandStream != nullptr) {
mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount();
}
mDrawingState.sidebandStream = sidebandStream;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
if (!mSidebandStreamChanged.exchange(true)) {
// mSidebandStreamChanged was false
mFlinger->onLayerUpdate();
}
return true;
}
bool BufferStateLayer::setTransactionCompletedListeners(
const std::vector<sp<CallbackHandle>>& handles) {
// If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return
if (handles.empty()) {
mReleasePreviousBuffer = false;
return false;
}
const bool willPresent = willPresentCurrentTransaction();
for (const auto& handle : handles) {
// If this transaction set a buffer on this layer, release its previous buffer
handle->releasePreviousBuffer = mReleasePreviousBuffer;
// If this layer will be presented in this frame
if (willPresent) {
// If this transaction set an acquire fence on this layer, set its acquire time
handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence;
handle->frameNumber = mDrawingState.frameNumber;
// Store so latched time and release fence can be set
mDrawingState.callbackHandles.push_back(handle);
} else { // If this layer will NOT need to be relatched and presented this frame
// Notify the transaction completed thread this handle is done
mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle);
}
}
mReleasePreviousBuffer = false;
mCallbackHandleAcquireTimeOrFence = -1;
return willPresent;
}
bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) {
mDrawingState.sequence++;
mDrawingState.transparentRegionHint = transparent;
mDrawingState.modified = true;
setTransactionFlags(eTransactionNeeded);
return true;
}
Rect BufferStateLayer::getBufferSize(const State& /*s*/) const {
// for buffer state layers we use the display frame size as the buffer size.
if (mBufferInfo.mBuffer == nullptr) {
return Rect::INVALID_RECT;
}
uint32_t bufWidth = mBufferInfo.mBuffer->getWidth();
uint32_t bufHeight = mBufferInfo.mBuffer->getHeight();
// Undo any transformations on the buffer and return the result.
if (mBufferInfo.mTransform & ui::Transform::ROT_90) {
std::swap(bufWidth, bufHeight);
}
if (getTransformToDisplayInverse()) {
uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
if (invTransform & ui::Transform::ROT_90) {
std::swap(bufWidth, bufHeight);
}
}
return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
}
FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const {
if (mBufferInfo.mBuffer == nullptr) {
return parentBounds;
}
return getBufferSize(getDrawingState()).toFloatRect();
}
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
// Interface implementation for BufferLayer
// -----------------------------------------------------------------------
bool BufferStateLayer::fenceHasSignaled() const {
if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) {
return true;
}
const bool fenceSignaled =
getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled;
if (!fenceSignaled) {
mFlinger->mTimeStats->incrementLatchSkipped(getSequence(),
TimeStats::LatchSkipReason::LateAcquire);
}
return fenceSignaled;
}
bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const {
if (!hasFrameUpdate() || isRemovedFromCurrentState()) {
return true;
}
return mDrawingState.isAutoTimestamp || mDrawingState.desiredPresentTime <= expectedPresentTime;
}
bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) {
for (const auto& handle : mDrawingState.callbackHandles) {
handle->refreshStartTime = refreshStartTime;
}
return BufferLayer::onPreComposition(refreshStartTime);
}
void BufferStateLayer::setAutoRefresh(bool autoRefresh) {
mDrawingState.autoRefresh = autoRefresh;
}
bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) {
// We need to update the sideband stream if the layer has both a buffer and a sideband stream.
editCompositionState()->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get();
if (mSidebandStreamChanged.exchange(false)) {
const State& s(getDrawingState());
// mSidebandStreamChanged was true
mSidebandStream = s.sidebandStream;
editCompositionState()->sidebandStream = mSidebandStream;
if (mSidebandStream != nullptr) {
setTransactionFlags(eTransactionNeeded);
mFlinger->setTransactionFlags(eTraversalNeeded);
}
recomputeVisibleRegions = true;
return true;
}
return false;
}
bool BufferStateLayer::hasFrameUpdate() const {
const State& c(getDrawingState());
return (mDrawingStateModified || mDrawingState.modified) && (c.buffer != nullptr || c.bgColorLayer != nullptr);
}
status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime,
nsecs_t /*expectedPresentTime*/) {
const State& s(getDrawingState());
if (!s.buffer) {
if (s.bgColorLayer) {
for (auto& handle : mDrawingState.callbackHandles) {
handle->latchTime = latchTime;
}
}
return NO_ERROR;
}
for (auto& handle : mDrawingState.callbackHandles) {
if (handle->frameNumber == mDrawingState.frameNumber) {
handle->latchTime = latchTime;
}
}
const int32_t layerId = getSequence();
const uint64_t bufferId = mDrawingState.buffer->getId();
const uint64_t frameNumber = mDrawingState.frameNumber;
const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence);
mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence);
mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime);
mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence,
FrameTracer::FrameEvent::ACQUIRE_FENCE);
mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime,
FrameTracer::FrameEvent::LATCH);
auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX;
if (bufferSurfaceFrame != nullptr &&
bufferSurfaceFrame->getPresentState() != PresentState::Presented) {
// Update only if the bufferSurfaceFrame wasn't already presented. A Presented
// bufferSurfaceFrame could be seen here if a pending state was applied successfully and we
// are processing the next state.
addSurfaceFramePresentedForBuffer(bufferSurfaceFrame,
mDrawingState.acquireFenceTime->getSignalTime(),
latchTime);
mDrawingState.bufferSurfaceFrameTX.reset();
}
std::deque<sp<CallbackHandle>> remainingHandles;
mFlinger->getTransactionCallbackInvoker()
.addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles);
mDrawingState.callbackHandles = remainingHandles;
mDrawingStateModified = false;
return NO_ERROR;
}
status_t BufferStateLayer::updateActiveBuffer() {
const State& s(getDrawingState());
if (s.buffer == nullptr) {
return BAD_VALUE;
}
if (!mBufferInfo.mBuffer || !s.buffer->hasSameBuffer(*mBufferInfo.mBuffer)) {
decrementPendingBufferCount();
}
mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber};
mBufferInfo.mBuffer = s.buffer;
mBufferInfo.mFence = s.acquireFence;
mBufferInfo.mFrameNumber = s.frameNumber;
return NO_ERROR;
}
status_t BufferStateLayer::updateFrameNumber() {
// TODO(marissaw): support frame history events
mPreviousFrameNumber = mCurrentFrameNumber;
mCurrentFrameNumber = mDrawingState.frameNumber;
return NO_ERROR;
}
void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) {
std::lock_guard lock(mMutex);
if (!clientCacheId.isValid()) {
ALOGE("invalid process, failed to erase buffer");
return;
}
eraseBufferLocked(clientCacheId);
}
int BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) {
std::lock_guard<std::mutex> lock(mMutex);
auto itr = mCachedBuffers.find(clientCacheId);
if (itr == mCachedBuffers.end()) {
return addCachedBuffer(clientCacheId);
}
auto& [hwcCacheSlot, counter] = itr->second;
counter = mCounter++;
return hwcCacheSlot;
}
int BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId)
REQUIRES(mMutex) {
if (!clientCacheId.isValid()) {
ALOGE("invalid process, returning invalid slot");
return BufferQueue::INVALID_BUFFER_SLOT;
}
ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this));
int hwcCacheSlot = getFreeHwcCacheSlot();
mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++};
return hwcCacheSlot;
}
int BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) {
if (mFreeHwcCacheSlots.empty()) {
evictLeastRecentlyUsed();
}
int hwcCacheSlot = mFreeHwcCacheSlots.top();
mFreeHwcCacheSlots.pop();
return hwcCacheSlot;
}
void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) {
uint64_t minCounter = UINT_MAX;
client_cache_t minClientCacheId = {};
for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) {
const auto& [hwcCacheSlot, counter] = slotCounter;
if (counter < minCounter) {
minCounter = counter;
minClientCacheId = clientCacheId;
}
}
eraseBufferLocked(minClientCacheId);
ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this);
}
void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId)
REQUIRES(mMutex) {
auto itr = mCachedBuffers.find(clientCacheId);
if (itr == mCachedBuffers.end()) {
return;
}
auto& [hwcCacheSlot, counter] = itr->second;
// TODO send to hwc cache and resources
mFreeHwcCacheSlots.push(hwcCacheSlot);
mCachedBuffers.erase(clientCacheId);
}
void BufferStateLayer::gatherBufferInfo() {
BufferLayer::gatherBufferInfo();
const State& s(getDrawingState());
mBufferInfo.mDesiredPresentTime = s.desiredPresentTime;
mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence);
mBufferInfo.mFence = s.acquireFence;
mBufferInfo.mTransform = s.bufferTransform;
auto lastDataspace = mBufferInfo.mDataspace;
mBufferInfo.mDataspace = translateDataspace(s.dataspace);
if (lastDataspace != mBufferInfo.mDataspace) {
mFlinger->mSomeDataspaceChanged = true;
}
mBufferInfo.mCrop = computeBufferCrop(s);
mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion;
mBufferInfo.mHdrMetadata = s.hdrMetadata;
mBufferInfo.mApi = s.api;
mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse;
mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId);
}
uint32_t BufferStateLayer::getEffectiveScalingMode() const {
return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW;
}
Rect BufferStateLayer::computeBufferCrop(const State& s) {
if (s.buffer && !s.bufferCrop.isEmpty()) {
Rect bufferCrop;
s.buffer->getBounds().intersect(s.bufferCrop, &bufferCrop);
return bufferCrop;
} else if (s.buffer) {
return s.buffer->getBounds();
} else {
return s.bufferCrop;
}
}
sp<Layer> BufferStateLayer::createClone() {
LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata());
args.textureName = mTextureName;
sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args);
layer->mHwcSlotGenerator = mHwcSlotGenerator;
layer->setInitialValuesForClone(this);
return layer;
}
bool BufferStateLayer::bufferNeedsFiltering() const {
const State& s(getDrawingState());
if (!s.buffer) {
return false;
}
int32_t bufferWidth = static_cast<int32_t>(s.buffer->getWidth());
int32_t bufferHeight = static_cast<int32_t>(s.buffer->getHeight());
// Undo any transformations on the buffer and return the result.
if (s.bufferTransform & ui::Transform::ROT_90) {
std::swap(bufferWidth, bufferHeight);
}
if (s.transformToDisplayInverse) {
uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags();
if (invTransform & ui::Transform::ROT_90) {
std::swap(bufferWidth, bufferHeight);
}
}
const Rect layerSize{getBounds()};
return layerSize.width() != bufferWidth || layerSize.height() != bufferHeight;
}
void BufferStateLayer::decrementPendingBufferCount() {
int32_t pendingBuffers = --mPendingBufferTransactions;
tracePendingBufferCount(pendingBuffers);
}
void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) {
ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers);
}
/*
* We don't want to send the layer's transform to input, but rather the
* parent's transform. This is because BufferStateLayer's transform is
* information about how the buffer is placed on screen. The parent's
* transform makes more sense to send since it's information about how the
* layer is placed on screen. This transform is used by input to determine
* how to go from screen space back to window space.
*/
ui::Transform BufferStateLayer::getInputTransform() const {
sp<Layer> parent = mDrawingParent.promote();
if (parent == nullptr) {
return ui::Transform();
}
return parent->getTransform();
}
/**
* Similar to getInputTransform, we need to update the bounds to include the transform.
* This is because bounds for BSL doesn't include buffer transform, where the input assumes
* that's already included.
*/
Rect BufferStateLayer::getInputBounds() const {
Rect bufferBounds = getCroppedBufferSize(getDrawingState());
if (mDrawingState.transform.getType() == ui::Transform::IDENTITY || !bufferBounds.isValid()) {
return bufferBounds;
}
return mDrawingState.transform.transform(bufferBounds);
}
bool BufferStateLayer::simpleBufferUpdate(const layer_state_t& s) const {
const uint64_t requiredFlags = layer_state_t::eBufferChanged;
const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged |
layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged |
layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged |
layer_state_t::eLayerStackChanged | layer_state_t::eAutoRefreshChanged |
layer_state_t::eReparent;
const uint64_t allowedFlags = layer_state_t::eHasListenerCallbacksChanged |
layer_state_t::eFrameRateSelectionPriority | layer_state_t::eFrameRateChanged |
layer_state_t::eSurfaceDamageRegionChanged | layer_state_t::eApiChanged |
layer_state_t::eMetadataChanged | layer_state_t::eDropInputModeChanged |
layer_state_t::eInputInfoChanged;
if ((s.what & requiredFlags) != requiredFlags) {
ALOGV("%s: false [missing required flags 0x%" PRIx64 "]", __func__,
(s.what | requiredFlags) & ~s.what);
return false;
}
if (s.what & deniedFlags) {
ALOGV("%s: false [has denied flags 0x%" PRIx64 "]", __func__, s.what & deniedFlags);
return false;
}
if (s.what & allowedFlags) {
ALOGV("%s: [has allowed flags 0x%" PRIx64 "]", __func__, s.what & allowedFlags);
}
if (s.what & layer_state_t::ePositionChanged) {
if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) {
ALOGV("%s: false [ePositionChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eAlphaChanged) {
if (mDrawingState.color.a != s.alpha) {
ALOGV("%s: false [eAlphaChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eColorTransformChanged) {
if (mDrawingState.colorTransform != s.colorTransform) {
ALOGV("%s: false [eColorTransformChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eBackgroundColorChanged) {
if (mDrawingState.bgColorLayer || s.bgColorAlpha != 0) {
ALOGV("%s: false [eBackgroundColorChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eMatrixChanged) {
if (mRequestedTransform.dsdx() != s.matrix.dsdx ||
mRequestedTransform.dtdy() != s.matrix.dtdy ||
mRequestedTransform.dtdx() != s.matrix.dtdx ||
mRequestedTransform.dsdy() != s.matrix.dsdy) {
ALOGV("%s: false [eMatrixChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eCornerRadiusChanged) {
if (mDrawingState.cornerRadius != s.cornerRadius) {
ALOGV("%s: false [eCornerRadiusChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) {
if (mDrawingState.backgroundBlurRadius != static_cast<int>(s.backgroundBlurRadius)) {
ALOGV("%s: false [eBackgroundBlurRadiusChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eTransformChanged) {
if (mDrawingState.bufferTransform != s.transform) {
ALOGV("%s: false [eTransformChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eTransformToDisplayInverseChanged) {
if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) {
ALOGV("%s: false [eTransformToDisplayInverseChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eCropChanged) {
if (mDrawingState.crop != s.crop) {
ALOGV("%s: false [eCropChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eDataspaceChanged) {
if (mDrawingState.dataspace != s.dataspace) {
ALOGV("%s: false [eDataspaceChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eHdrMetadataChanged) {
if (mDrawingState.hdrMetadata != s.hdrMetadata) {
ALOGV("%s: false [eHdrMetadataChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eSidebandStreamChanged) {
if (mDrawingState.sidebandStream != s.sidebandStream) {
ALOGV("%s: false [eSidebandStreamChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eColorSpaceAgnosticChanged) {
if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) {
ALOGV("%s: false [eColorSpaceAgnosticChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eShadowRadiusChanged) {
if (mDrawingState.shadowRadius != s.shadowRadius) {
ALOGV("%s: false [eShadowRadiusChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eFixedTransformHintChanged) {
if (mDrawingState.fixedTransformHint != s.fixedTransformHint) {
ALOGV("%s: false [eFixedTransformHintChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eTrustedOverlayChanged) {
if (mDrawingState.isTrustedOverlay != s.isTrustedOverlay) {
ALOGV("%s: false [eTrustedOverlayChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eStretchChanged) {
StretchEffect temp = s.stretchEffect;
temp.sanitize();
if (mDrawingState.stretchEffect != temp) {
ALOGV("%s: false [eStretchChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eBufferCropChanged) {
if (mDrawingState.bufferCrop != s.bufferCrop) {
ALOGV("%s: false [eBufferCropChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eDestinationFrameChanged) {
if (mDrawingState.destinationFrame != s.destinationFrame) {
ALOGV("%s: false [eDestinationFrameChanged changed]", __func__);
return false;
}
}
if (s.what & layer_state_t::eDimmingEnabledChanged) {
if (mDrawingState.dimmingEnabled != s.dimmingEnabled) {
ALOGV("%s: false [eDimmingEnabledChanged changed]", __func__);
return false;
}
}
ALOGV("%s: true", __func__);
return true;
}
} // namespace android
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