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/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef LOG_TAG
#define LOG_TAG "Scheduler"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include "Scheduler.h"
#include <android-base/properties.h>
#include <android-base/stringprintf.h>
#include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h>
#include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h>
#include <configstore/Utils.h>
#include <ftl/fake_guard.h>
#include <gui/WindowInfo.h>
#include <system/window.h>
#include <ui/DisplayStatInfo.h>
#include <utils/Timers.h>
#include <utils/Trace.h>
#include <FrameTimeline/FrameTimeline.h>
#include <algorithm>
#include <cinttypes>
#include <cstdint>
#include <functional>
#include <memory>
#include <numeric>
#include "../Layer.h"
#include "DispSyncSource.h"
#include "EventThread.h"
#include "FrameRateOverrideMappings.h"
#include "InjectVSyncSource.h"
#include "OneShotTimer.h"
#include "SurfaceFlingerProperties.h"
#include "VSyncPredictor.h"
#include "VSyncReactor.h"
#define RETURN_IF_INVALID_HANDLE(handle, ...) \
do { \
if (mConnections.count(handle) == 0) { \
ALOGE("Invalid connection handle %" PRIuPTR, handle.id); \
return __VA_ARGS__; \
} \
} while (false)
namespace android::scheduler {
Scheduler::Scheduler(ICompositor& compositor, ISchedulerCallback& callback, FeatureFlags features)
: impl::MessageQueue(compositor), mFeatures(features), mSchedulerCallback(callback) {}
Scheduler::~Scheduler() {
// Stop timers and wait for their threads to exit.
mDisplayPowerTimer.reset();
mTouchTimer.reset();
// Stop idle timer and clear callbacks, as the RefreshRateConfigs may outlive the Scheduler.
setRefreshRateConfigs(nullptr);
}
void Scheduler::startTimers() {
using namespace sysprop;
using namespace std::string_literals;
if (const int64_t millis = set_touch_timer_ms(0); millis > 0) {
// Touch events are coming to SF every 100ms, so the timer needs to be higher than that
mTouchTimer.emplace(
"TouchTimer", std::chrono::milliseconds(millis),
[this] { touchTimerCallback(TimerState::Reset); },
[this] { touchTimerCallback(TimerState::Expired); });
mTouchTimer->start();
}
if (const int64_t millis = set_display_power_timer_ms(0); millis > 0) {
mDisplayPowerTimer.emplace(
"DisplayPowerTimer", std::chrono::milliseconds(millis),
[this] { displayPowerTimerCallback(TimerState::Reset); },
[this] { displayPowerTimerCallback(TimerState::Expired); });
mDisplayPowerTimer->start();
}
}
void Scheduler::setRefreshRateConfigs(std::shared_ptr<RefreshRateConfigs> configs) {
// The current RefreshRateConfigs instance may outlive this call, so unbind its idle timer.
{
// mRefreshRateConfigsLock is not locked here to avoid the deadlock
// as the callback can attempt to acquire the lock before stopIdleTimer can finish
// the execution. It's safe to FakeGuard as main thread is the only thread that
// writes to the mRefreshRateConfigs.
ftl::FakeGuard guard(mRefreshRateConfigsLock);
if (mRefreshRateConfigs) {
mRefreshRateConfigs->stopIdleTimer();
mRefreshRateConfigs->clearIdleTimerCallbacks();
}
}
{
// Clear state that depends on the current instance.
std::scoped_lock lock(mPolicyLock);
mPolicy = {};
}
std::scoped_lock lock(mRefreshRateConfigsLock);
mRefreshRateConfigs = std::move(configs);
if (!mRefreshRateConfigs) return;
mRefreshRateConfigs->setIdleTimerCallbacks(
{.platform = {.onReset = [this] { idleTimerCallback(TimerState::Reset); },
.onExpired = [this] { idleTimerCallback(TimerState::Expired); }},
.kernel = {.onReset = [this] { kernelIdleTimerCallback(TimerState::Reset); },
.onExpired = [this] { kernelIdleTimerCallback(TimerState::Expired); }}});
mRefreshRateConfigs->startIdleTimer();
}
void Scheduler::run() {
while (true) {
waitMessage();
}
}
void Scheduler::createVsyncSchedule(FeatureFlags features) {
mVsyncSchedule.emplace(features);
}
std::unique_ptr<VSyncSource> Scheduler::makePrimaryDispSyncSource(
const char* name, std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration, bool traceVsync) {
return std::make_unique<scheduler::DispSyncSource>(mVsyncSchedule->getDispatch(),
mVsyncSchedule->getTracker(), workDuration,
readyDuration, traceVsync, name);
}
std::optional<Fps> Scheduler::getFrameRateOverride(uid_t uid) const {
const auto refreshRateConfigs = holdRefreshRateConfigs();
const bool supportsFrameRateOverrideByContent =
refreshRateConfigs->supportsFrameRateOverrideByContent();
return mFrameRateOverrideMappings
.getFrameRateOverrideForUid(uid, supportsFrameRateOverrideByContent);
}
bool Scheduler::isVsyncValid(nsecs_t expectedVsyncTimestamp, uid_t uid) const {
const auto frameRate = getFrameRateOverride(uid);
if (!frameRate.has_value()) {
return true;
}
return mVsyncSchedule->getTracker().isVSyncInPhase(expectedVsyncTimestamp, *frameRate);
}
impl::EventThread::ThrottleVsyncCallback Scheduler::makeThrottleVsyncCallback() const {
std::scoped_lock lock(mRefreshRateConfigsLock);
return [this](nsecs_t expectedVsyncTimestamp, uid_t uid) {
return !isVsyncValid(expectedVsyncTimestamp, uid);
};
}
impl::EventThread::GetVsyncPeriodFunction Scheduler::makeGetVsyncPeriodFunction() const {
return [this](uid_t uid) {
const Fps refreshRate = holdRefreshRateConfigs()->getActiveMode()->getFps();
const auto currentPeriod =
mVsyncSchedule->getTracker().currentPeriod() ?: refreshRate.getPeriodNsecs();
const auto frameRate = getFrameRateOverride(uid);
if (!frameRate.has_value()) {
return currentPeriod;
}
const auto divisor = RefreshRateConfigs::getFrameRateDivisor(refreshRate, *frameRate);
if (divisor <= 1) {
return currentPeriod;
}
return currentPeriod * divisor;
};
}
ConnectionHandle Scheduler::createConnection(
const char* connectionName, frametimeline::TokenManager* tokenManager,
std::chrono::nanoseconds workDuration, std::chrono::nanoseconds readyDuration,
impl::EventThread::InterceptVSyncsCallback interceptCallback) {
auto vsyncSource = makePrimaryDispSyncSource(connectionName, workDuration, readyDuration);
auto throttleVsync = makeThrottleVsyncCallback();
auto getVsyncPeriod = makeGetVsyncPeriodFunction();
auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), tokenManager,
std::move(interceptCallback),
std::move(throttleVsync),
std::move(getVsyncPeriod));
return createConnection(std::move(eventThread));
}
ConnectionHandle Scheduler::createConnection(std::unique_ptr<EventThread> eventThread) {
const ConnectionHandle handle = ConnectionHandle{mNextConnectionHandleId++};
ALOGV("Creating a connection handle with ID %" PRIuPTR, handle.id);
auto connection = createConnectionInternal(eventThread.get());
std::lock_guard<std::mutex> lock(mConnectionsLock);
mConnections.emplace(handle, Connection{connection, std::move(eventThread)});
return handle;
}
sp<EventThreadConnection> Scheduler::createConnectionInternal(
EventThread* eventThread, ISurfaceComposer::EventRegistrationFlags eventRegistration) {
return eventThread->createEventConnection([&] { resync(); }, eventRegistration);
}
sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection(
ConnectionHandle handle, ISurfaceComposer::EventRegistrationFlags eventRegistration) {
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle, nullptr);
return createConnectionInternal(mConnections[handle].thread.get(), eventRegistration);
}
sp<EventThreadConnection> Scheduler::getEventConnection(ConnectionHandle handle) {
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle, nullptr);
return mConnections[handle].connection;
}
void Scheduler::onHotplugReceived(ConnectionHandle handle, PhysicalDisplayId displayId,
bool connected) {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->onHotplugReceived(displayId, connected);
}
void Scheduler::onScreenAcquired(ConnectionHandle handle) {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->onScreenAcquired();
mScreenAcquired = true;
}
void Scheduler::onScreenReleased(ConnectionHandle handle) {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->onScreenReleased();
mScreenAcquired = false;
}
void Scheduler::onFrameRateOverridesChanged(ConnectionHandle handle, PhysicalDisplayId displayId) {
const auto refreshRateConfigs = holdRefreshRateConfigs();
const bool supportsFrameRateOverrideByContent =
refreshRateConfigs->supportsFrameRateOverrideByContent();
std::vector<FrameRateOverride> overrides =
mFrameRateOverrideMappings.getAllFrameRateOverrides(supportsFrameRateOverrideByContent);
android::EventThread* thread;
{
std::lock_guard lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->onFrameRateOverridesChanged(displayId, std::move(overrides));
}
void Scheduler::onPrimaryDisplayModeChanged(ConnectionHandle handle, DisplayModePtr mode) {
{
std::lock_guard<std::mutex> lock(mPolicyLock);
// Cache the last reported modes for primary display.
mPolicy.cachedModeChangedParams = {handle, mode};
// Invalidate content based refresh rate selection so it could be calculated
// again for the new refresh rate.
mPolicy.contentRequirements.clear();
}
onNonPrimaryDisplayModeChanged(handle, mode);
}
void Scheduler::dispatchCachedReportedMode() {
// Check optional fields first.
if (!mPolicy.mode) {
ALOGW("No mode ID found, not dispatching cached mode.");
return;
}
if (!mPolicy.cachedModeChangedParams) {
ALOGW("No mode changed params found, not dispatching cached mode.");
return;
}
// If the mode is not the current mode, this means that a
// mode change is in progress. In that case we shouldn't dispatch an event
// as it will be dispatched when the current mode changes.
if (std::scoped_lock lock(mRefreshRateConfigsLock);
mRefreshRateConfigs->getActiveMode() != mPolicy.mode) {
return;
}
// If there is no change from cached mode, there is no need to dispatch an event
if (mPolicy.mode == mPolicy.cachedModeChangedParams->mode) {
return;
}
mPolicy.cachedModeChangedParams->mode = mPolicy.mode;
onNonPrimaryDisplayModeChanged(mPolicy.cachedModeChangedParams->handle,
mPolicy.cachedModeChangedParams->mode);
}
void Scheduler::onNonPrimaryDisplayModeChanged(ConnectionHandle handle, DisplayModePtr mode) {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->onModeChanged(mode);
}
size_t Scheduler::getEventThreadConnectionCount(ConnectionHandle handle) {
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle, 0);
return mConnections[handle].thread->getEventThreadConnectionCount();
}
void Scheduler::dump(ConnectionHandle handle, std::string& result) const {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections.at(handle).thread.get();
}
thread->dump(result);
}
void Scheduler::setDuration(ConnectionHandle handle, std::chrono::nanoseconds workDuration,
std::chrono::nanoseconds readyDuration) {
android::EventThread* thread;
{
std::lock_guard<std::mutex> lock(mConnectionsLock);
RETURN_IF_INVALID_HANDLE(handle);
thread = mConnections[handle].thread.get();
}
thread->setDuration(workDuration, readyDuration);
}
DisplayStatInfo Scheduler::getDisplayStatInfo(nsecs_t now) {
const auto vsyncTime = mVsyncSchedule->getTracker().nextAnticipatedVSyncTimeFrom(now);
const auto vsyncPeriod = mVsyncSchedule->getTracker().currentPeriod();
return DisplayStatInfo{.vsyncTime = vsyncTime, .vsyncPeriod = vsyncPeriod};
}
ConnectionHandle Scheduler::enableVSyncInjection(bool enable) {
if (mInjectVSyncs == enable) {
return {};
}
ALOGV("%s VSYNC injection", enable ? "Enabling" : "Disabling");
if (!mInjectorConnectionHandle) {
auto vsyncSource = std::make_unique<InjectVSyncSource>();
mVSyncInjector = vsyncSource.get();
auto eventThread =
std::make_unique<impl::EventThread>(std::move(vsyncSource),
/*tokenManager=*/nullptr,
impl::EventThread::InterceptVSyncsCallback(),
impl::EventThread::ThrottleVsyncCallback(),
impl::EventThread::GetVsyncPeriodFunction());
// EventThread does not dispatch VSYNC unless the display is connected and powered on.
eventThread->onHotplugReceived(PhysicalDisplayId::fromPort(0), true);
eventThread->onScreenAcquired();
mInjectorConnectionHandle = createConnection(std::move(eventThread));
}
mInjectVSyncs = enable;
return mInjectorConnectionHandle;
}
bool Scheduler::injectVSync(nsecs_t when, nsecs_t expectedVSyncTime, nsecs_t deadlineTimestamp) {
if (!mInjectVSyncs || !mVSyncInjector) {
return false;
}
mVSyncInjector->onInjectSyncEvent(when, expectedVSyncTime, deadlineTimestamp);
return true;
}
void Scheduler::enableHardwareVsync() {
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
mVsyncSchedule->getTracker().resetModel();
mSchedulerCallback.setVsyncEnabled(true);
mPrimaryHWVsyncEnabled = true;
}
}
void Scheduler::disableHardwareVsync(bool makeUnavailable) {
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (mPrimaryHWVsyncEnabled) {
mSchedulerCallback.setVsyncEnabled(false);
mPrimaryHWVsyncEnabled = false;
}
if (makeUnavailable) {
mHWVsyncAvailable = false;
}
}
void Scheduler::resyncToHardwareVsync(bool makeAvailable, Fps refreshRate) {
{
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (makeAvailable) {
mHWVsyncAvailable = makeAvailable;
} else if (!mHWVsyncAvailable) {
// Hardware vsync is not currently available, so abort the resync
// attempt for now
return;
}
}
setVsyncPeriod(refreshRate.getPeriodNsecs());
}
void Scheduler::resync() {
static constexpr nsecs_t kIgnoreDelay = ms2ns(750);
const nsecs_t now = systemTime();
const nsecs_t last = mLastResyncTime.exchange(now);
if (now - last > kIgnoreDelay) {
const auto refreshRate = [&] {
std::scoped_lock lock(mRefreshRateConfigsLock);
return mRefreshRateConfigs->getActiveMode()->getFps();
}();
resyncToHardwareVsync(false, refreshRate);
}
}
void Scheduler::setVsyncPeriod(nsecs_t period) {
if (period <= 0) return;
std::lock_guard<std::mutex> lock(mHWVsyncLock);
mVsyncSchedule->getController().startPeriodTransition(period);
if (!mPrimaryHWVsyncEnabled) {
mVsyncSchedule->getTracker().resetModel();
mSchedulerCallback.setVsyncEnabled(true);
mPrimaryHWVsyncEnabled = true;
}
}
void Scheduler::addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod,
bool* periodFlushed) {
bool needsHwVsync = false;
*periodFlushed = false;
{ // Scope for the lock
std::lock_guard<std::mutex> lock(mHWVsyncLock);
if (mPrimaryHWVsyncEnabled) {
needsHwVsync =
mVsyncSchedule->getController().addHwVsyncTimestamp(timestamp, hwcVsyncPeriod,
periodFlushed);
}
}
if (needsHwVsync) {
enableHardwareVsync();
} else {
disableHardwareVsync(false);
}
}
void Scheduler::addPresentFence(std::shared_ptr<FenceTime> fence) {
if (mVsyncSchedule->getController().addPresentFence(std::move(fence))) {
enableHardwareVsync();
} else {
disableHardwareVsync(false);
}
}
void Scheduler::registerLayer(Layer* layer) {
using WindowType = gui::WindowInfo::Type;
scheduler::LayerHistory::LayerVoteType voteType;
if (!mFeatures.test(Feature::kContentDetection) ||
layer->getWindowType() == WindowType::STATUS_BAR) {
voteType = scheduler::LayerHistory::LayerVoteType::NoVote;
} else if (layer->getWindowType() == WindowType::WALLPAPER) {
// Running Wallpaper at Min is considered as part of content detection.
voteType = scheduler::LayerHistory::LayerVoteType::Min;
} else {
voteType = scheduler::LayerHistory::LayerVoteType::Heuristic;
}
// If the content detection feature is off, we still keep the layer history,
// since we use it for other features (like Frame Rate API), so layers
// still need to be registered.
mLayerHistory.registerLayer(layer, voteType);
}
void Scheduler::deregisterLayer(Layer* layer) {
mLayerHistory.deregisterLayer(layer);
}
void Scheduler::recordLayerHistory(Layer* layer, nsecs_t presentTime,
LayerHistory::LayerUpdateType updateType) {
{
std::scoped_lock lock(mRefreshRateConfigsLock);
if (!mRefreshRateConfigs->canSwitch()) return;
}
mLayerHistory.record(layer, presentTime, systemTime(), updateType);
}
void Scheduler::setModeChangePending(bool pending) {
mLayerHistory.setModeChangePending(pending);
}
void Scheduler::chooseRefreshRateForContent() {
const auto configs = holdRefreshRateConfigs();
if (!configs->canSwitch()) return;
ATRACE_CALL();
LayerHistory::Summary summary = mLayerHistory.summarize(*configs, systemTime());
applyPolicy(&Policy::contentRequirements, std::move(summary));
}
void Scheduler::resetIdleTimer() {
std::scoped_lock lock(mRefreshRateConfigsLock);
mRefreshRateConfigs->resetIdleTimer(/*kernelOnly*/ false);
}
void Scheduler::onTouchHint() {
if (mTouchTimer) {
mTouchTimer->reset();
std::scoped_lock lock(mRefreshRateConfigsLock);
mRefreshRateConfigs->resetIdleTimer(/*kernelOnly*/ true);
}
}
void Scheduler::setDisplayPowerMode(hal::PowerMode powerMode) {
{
std::lock_guard<std::mutex> lock(mPolicyLock);
mPolicy.displayPowerMode = powerMode;
}
mVsyncSchedule->getController().setDisplayPowerMode(powerMode);
if (mDisplayPowerTimer) {
mDisplayPowerTimer->reset();
}
// Display Power event will boost the refresh rate to performance.
// Clear Layer History to get fresh FPS detection
mLayerHistory.clear();
}
void Scheduler::kernelIdleTimerCallback(TimerState state) {
ATRACE_INT("ExpiredKernelIdleTimer", static_cast<int>(state));
// TODO(145561154): cleanup the kernel idle timer implementation and the refresh rate
// magic number
const Fps refreshRate = [&] {
std::scoped_lock lock(mRefreshRateConfigsLock);
return mRefreshRateConfigs->getActiveMode()->getFps();
}();
constexpr Fps FPS_THRESHOLD_FOR_KERNEL_TIMER = 65_Hz;
using namespace fps_approx_ops;
if (state == TimerState::Reset && refreshRate > FPS_THRESHOLD_FOR_KERNEL_TIMER) {
// If we're not in performance mode then the kernel timer shouldn't do
// anything, as the refresh rate during DPU power collapse will be the
// same.
resyncToHardwareVsync(true /* makeAvailable */, refreshRate);
} else if (state == TimerState::Expired && refreshRate <= FPS_THRESHOLD_FOR_KERNEL_TIMER) {
// Disable HW VSYNC if the timer expired, as we don't need it enabled if
// we're not pushing frames, and if we're in PERFORMANCE mode then we'll
// need to update the VsyncController model anyway.
disableHardwareVsync(false /* makeUnavailable */);
}
mSchedulerCallback.kernelTimerChanged(state == TimerState::Expired);
}
void Scheduler::idleTimerCallback(TimerState state) {
applyPolicy(&Policy::idleTimer, state);
ATRACE_INT("ExpiredIdleTimer", static_cast<int>(state));
}
void Scheduler::touchTimerCallback(TimerState state) {
const TouchState touch = state == TimerState::Reset ? TouchState::Active : TouchState::Inactive;
// Touch event will boost the refresh rate to performance.
// Clear layer history to get fresh FPS detection.
// NOTE: Instead of checking all the layers, we should be checking the layer
// that is currently on top. b/142507166 will give us this capability.
if (applyPolicy(&Policy::touch, touch).touch) {
mLayerHistory.clear();
}
ATRACE_INT("TouchState", static_cast<int>(touch));
}
void Scheduler::displayPowerTimerCallback(TimerState state) {
applyPolicy(&Policy::displayPowerTimer, state);
ATRACE_INT("ExpiredDisplayPowerTimer", static_cast<int>(state));
}
void Scheduler::dump(std::string& result) const {
using base::StringAppendF;
StringAppendF(&result, "+ Touch timer: %s\n",
mTouchTimer ? mTouchTimer->dump().c_str() : "off");
StringAppendF(&result, "+ Content detection: %s %s\n\n",
mFeatures.test(Feature::kContentDetection) ? "on" : "off",
mLayerHistory.dump().c_str());
mFrameRateOverrideMappings.dump(result);
{
std::lock_guard lock(mHWVsyncLock);
StringAppendF(&result,
"mScreenAcquired=%d mPrimaryHWVsyncEnabled=%d mHWVsyncAvailable=%d\n",
mScreenAcquired.load(), mPrimaryHWVsyncEnabled, mHWVsyncAvailable);
}
}
void Scheduler::dumpVsync(std::string& out) const {
mVsyncSchedule->dump(out);
}
bool Scheduler::updateFrameRateOverrides(GlobalSignals consideredSignals, Fps displayRefreshRate) {
const auto refreshRateConfigs = holdRefreshRateConfigs();
// we always update mFrameRateOverridesByContent here
// supportsFrameRateOverridesByContent will be checked
// when getting FrameRateOverrides from mFrameRateOverrideMappings
if (!consideredSignals.idle) {
const auto frameRateOverrides =
refreshRateConfigs->getFrameRateOverrides(mPolicy.contentRequirements,
displayRefreshRate, consideredSignals);
return mFrameRateOverrideMappings.updateFrameRateOverridesByContent(frameRateOverrides);
}
return false;
}
template <typename S, typename T>
auto Scheduler::applyPolicy(S Policy::*statePtr, T&& newState) -> GlobalSignals {
DisplayModePtr newMode;
GlobalSignals consideredSignals;
bool refreshRateChanged = false;
bool frameRateOverridesChanged;
const auto refreshRateConfigs = holdRefreshRateConfigs();
{
std::lock_guard<std::mutex> lock(mPolicyLock);
auto& currentState = mPolicy.*statePtr;
if (currentState == newState) return {};
currentState = std::forward<T>(newState);
std::tie(newMode, consideredSignals) = chooseDisplayMode();
frameRateOverridesChanged = updateFrameRateOverrides(consideredSignals, newMode->getFps());
if (mPolicy.mode == newMode) {
// We don't need to change the display mode, but we might need to send an event
// about a mode change, since it was suppressed if previously considered idle.
if (!consideredSignals.idle) {
dispatchCachedReportedMode();
}
} else {
mPolicy.mode = newMode;
refreshRateChanged = true;
}
}
if (refreshRateChanged) {
mSchedulerCallback.requestDisplayMode(std::move(newMode),
consideredSignals.idle ? DisplayModeEvent::None
: DisplayModeEvent::Changed);
}
if (frameRateOverridesChanged) {
mSchedulerCallback.triggerOnFrameRateOverridesChanged();
}
return consideredSignals;
}
auto Scheduler::chooseDisplayMode() -> std::pair<DisplayModePtr, GlobalSignals> {
ATRACE_CALL();
const auto configs = holdRefreshRateConfigs();
// If Display Power is not in normal operation we want to be in performance mode. When coming
// back to normal mode, a grace period is given with DisplayPowerTimer.
if (mDisplayPowerTimer &&
(mPolicy.displayPowerMode != hal::PowerMode::ON ||
mPolicy.displayPowerTimer == TimerState::Reset)) {
constexpr GlobalSignals kNoSignals;
return {configs->getMaxRefreshRateByPolicy(), kNoSignals};
}
const GlobalSignals signals{.touch = mTouchTimer && mPolicy.touch == TouchState::Active,
.idle = mPolicy.idleTimer == TimerState::Expired};
return configs->getBestRefreshRate(mPolicy.contentRequirements, signals);
}
DisplayModePtr Scheduler::getPreferredDisplayMode() {
std::lock_guard<std::mutex> lock(mPolicyLock);
// Make sure the stored mode is up to date.
mPolicy.mode = chooseDisplayMode().first;
return mPolicy.mode;
}
void Scheduler::onNewVsyncPeriodChangeTimeline(const hal::VsyncPeriodChangeTimeline& timeline) {
std::lock_guard<std::mutex> lock(mVsyncTimelineLock);
mLastVsyncPeriodChangeTimeline = std::make_optional(timeline);
const auto maxAppliedTime = systemTime() + MAX_VSYNC_APPLIED_TIME.count();
if (timeline.newVsyncAppliedTimeNanos > maxAppliedTime) {
mLastVsyncPeriodChangeTimeline->newVsyncAppliedTimeNanos = maxAppliedTime;
}
}
bool Scheduler::onPostComposition(nsecs_t presentTime) {
std::lock_guard<std::mutex> lock(mVsyncTimelineLock);
if (mLastVsyncPeriodChangeTimeline && mLastVsyncPeriodChangeTimeline->refreshRequired) {
if (presentTime < mLastVsyncPeriodChangeTimeline->refreshTimeNanos) {
// We need to composite again as refreshTimeNanos is still in the future.
return true;
}
mLastVsyncPeriodChangeTimeline->refreshRequired = false;
}
return false;
}
void Scheduler::onActiveDisplayAreaChanged(uint32_t displayArea) {
mLayerHistory.setDisplayArea(displayArea);
}
void Scheduler::setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) {
if (frameRateOverride.frameRateHz > 0.f && frameRateOverride.frameRateHz < 1.f) {
return;
}
mFrameRateOverrideMappings.setGameModeRefreshRateForUid(frameRateOverride);
}
void Scheduler::setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) {
if (frameRateOverride.frameRateHz > 0.f && frameRateOverride.frameRateHz < 1.f) {
return;
}
mFrameRateOverrideMappings.setPreferredRefreshRateForUid(frameRateOverride);
}
std::chrono::steady_clock::time_point Scheduler::getPreviousVsyncFrom(
nsecs_t expectedPresentTime) const {
const auto presentTime = std::chrono::nanoseconds(expectedPresentTime);
const auto vsyncPeriod = std::chrono::nanoseconds(mVsyncSchedule->getTracker().currentPeriod());
return std::chrono::steady_clock::time_point(presentTime - vsyncPeriod);
}
} // namespace android::scheduler
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