1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <sys/types.h>
/*
* NOTE: Make sure this file doesn't include anything from <gl/ > or <gl2/ >
*/
#include <android-base/thread_annotations.h>
#include <android/gui/BnSurfaceComposer.h>
#include <android/gui/DisplayStatInfo.h>
#include <android/gui/DisplayState.h>
#include <cutils/atomic.h>
#include <cutils/compiler.h>
#include <ftl/future.h>
#include <ftl/small_map.h>
#include <gui/BufferQueue.h>
#include <gui/FrameTimestamps.h>
#include <gui/ISurfaceComposer.h>
#include <gui/ISurfaceComposerClient.h>
#include <gui/ITransactionCompletedListener.h>
#include <gui/LayerState.h>
#include <layerproto/LayerProtoHeader.h>
#include <math/mat4.h>
#include <renderengine/LayerSettings.h>
#include <serviceutils/PriorityDumper.h>
#include <system/graphics.h>
#include <ui/FenceTime.h>
#include <ui/PixelFormat.h>
#include <ui/Size.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
#include <utils/Trace.h>
#include <utils/threads.h>
#include <compositionengine/FenceResult.h>
#include <compositionengine/OutputColorSetting.h>
#include <scheduler/Fps.h>
#include "ClientCache.h"
#include "DisplayDevice.h"
#include "DisplayHardware/HWC2.h"
#include "DisplayHardware/PowerAdvisor.h"
#include "DisplayIdGenerator.h"
#include "Effects/Daltonizer.h"
#include "FlagManager.h"
#include "FrameTracker.h"
#include "LayerVector.h"
#include "Scheduler/RefreshRateConfigs.h"
#include "Scheduler/RefreshRateStats.h"
#include "Scheduler/Scheduler.h"
#include "Scheduler/VsyncModulator.h"
#include "SurfaceFlingerFactory.h"
#include "ThreadContext.h"
#include "TracedOrdinal.h"
#include "Tracing/LayerTracing.h"
#include "Tracing/TransactionTracing.h"
#include "TransactionCallbackInvoker.h"
#include "TransactionState.h"
#include <atomic>
#include <cstdint>
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>
#include <set>
#include <string>
#include <thread>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h>
using namespace android::surfaceflinger;
namespace android {
class Client;
class EventThread;
class FlagManager;
class FpsReporter;
class TunnelModeEnabledReporter;
class HdrLayerInfoReporter;
class HWComposer;
class IGraphicBufferProducer;
class Layer;
class MessageBase;
class RefreshRateOverlay;
class RegionSamplingThread;
class RenderArea;
class TimeStats;
class FrameTracer;
class ScreenCapturer;
class WindowInfosListenerInvoker;
using gui::CaptureArgs;
using gui::DisplayCaptureArgs;
using gui::IRegionSamplingListener;
using gui::LayerCaptureArgs;
using gui::ScreenCaptureResults;
namespace frametimeline {
class FrameTimeline;
}
namespace os {
class IInputFlinger;
}
namespace compositionengine {
class DisplaySurface;
class OutputLayer;
struct CompositionRefreshArgs;
} // namespace compositionengine
namespace renderengine {
class RenderEngine;
} // namespace renderengine
enum {
eTransactionNeeded = 0x01,
eTraversalNeeded = 0x02,
eDisplayTransactionNeeded = 0x04,
eTransformHintUpdateNeeded = 0x08,
eTransactionFlushNeeded = 0x10,
eTransactionMask = 0x1f,
};
// Latch Unsignaled buffer behaviours
enum class LatchUnsignaledConfig {
// All buffers are latched signaled.
Disabled,
// Latch unsignaled is permitted when a single layer is updated in a frame,
// and the update includes just a buffer update (i.e. no sync transactions
// or geometry changes).
AutoSingleLayer,
// All buffers are latched unsignaled. This behaviour is discouraged as it
// can break sync transactions, stall the display and cause undesired side effects.
Always,
};
using DisplayColorSetting = compositionengine::OutputColorSetting;
struct SurfaceFlingerBE {
// protected by mCompositorTimingLock;
mutable std::mutex mCompositorTimingLock;
CompositorTiming mCompositorTiming;
// Only accessed from the main thread.
struct CompositePresentTime {
nsecs_t composite = -1;
std::shared_ptr<FenceTime> display = FenceTime::NO_FENCE;
};
std::queue<CompositePresentTime> mCompositePresentTimes;
static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
nsecs_t mFrameBuckets[NUM_BUCKETS] = {};
nsecs_t mTotalTime = 0;
std::atomic<nsecs_t> mLastSwapTime = 0;
};
class SurfaceFlinger : public BnSurfaceComposer,
public PriorityDumper,
private IBinder::DeathRecipient,
private HWC2::ComposerCallback,
private ICompositor,
private scheduler::ISchedulerCallback {
public:
struct SkipInitializationTag {};
SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API;
explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API;
// set main thread scheduling policy
static status_t setSchedFifo(bool enabled) ANDROID_API;
// set main thread scheduling attributes
static status_t setSchedAttr(bool enabled);
static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; }
// This is the phase offset in nanoseconds of the software vsync event
// relative to the vsync event reported by HWComposer. The software vsync
// event is when SurfaceFlinger and Choreographer-based applications run each
// frame.
//
// This phase offset allows adjustment of the minimum latency from application
// wake-up time (by Choreographer) to the time at which the resulting window
// image is displayed. This value may be either positive (after the HW vsync)
// or negative (before the HW vsync). Setting it to 0 will result in a lower
// latency bound of two vsync periods because the app and SurfaceFlinger
// will run just after the HW vsync. Setting it to a positive number will
// result in the minimum latency being:
//
// (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
//
// Note that reducing this latency makes it more likely for the applications
// to not have their window content image ready in time. When this happens
// the latency will end up being an additional vsync period, and animations
// will hiccup. Therefore, this latency should be tuned somewhat
// conservatively (or at least with awareness of the trade-off being made).
static int64_t vsyncPhaseOffsetNs;
static int64_t sfVsyncPhaseOffsetNs;
// If fences from sync Framework are supported.
static bool hasSyncFramework;
// The offset in nanoseconds to use when VsyncController timestamps present fence
// signaling time.
static int64_t dispSyncPresentTimeOffset;
// Some hardware can do RGB->YUV conversion more efficiently in hardware
// controlled by HWC than in hardware controlled by the video encoder.
// This instruct VirtualDisplaySurface to use HWC for such conversion on
// GL composition.
static bool useHwcForRgbToYuv;
// Controls the number of buffers SurfaceFlinger will allocate for use in
// FramebufferSurface
static int64_t maxFrameBufferAcquiredBuffers;
// Controls the maximum width and height in pixels that the graphics pipeline can support for
// GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs.
static uint32_t maxGraphicsWidth;
static uint32_t maxGraphicsHeight;
// Indicate if a device has wide color gamut display. This is typically
// found on devices with wide color gamut (e.g. Display-P3) display.
static bool hasWideColorDisplay;
// Indicate if device wants color management on its display.
static const constexpr bool useColorManagement = true;
static bool useContextPriority;
// The data space and pixel format that SurfaceFlinger expects hardware composer
// to composite efficiently. Meaning under most scenarios, hardware composer
// will accept layers with the data space and pixel format.
static ui::Dataspace defaultCompositionDataspace;
static ui::PixelFormat defaultCompositionPixelFormat;
// The data space and pixel format that SurfaceFlinger expects hardware composer
// to composite efficiently for wide color gamut surfaces. Meaning under most scenarios,
// hardware composer will accept layers with the data space and pixel format.
static ui::Dataspace wideColorGamutCompositionDataspace;
static ui::PixelFormat wideColorGamutCompositionPixelFormat;
static constexpr SkipInitializationTag SkipInitialization;
static LatchUnsignaledConfig enableLatchUnsignaledConfig;
// must be called before clients can connect
void init() ANDROID_API;
// starts SurfaceFlinger main loop in the current thread
void run() ANDROID_API;
SurfaceFlingerBE& getBE() { return mBE; }
const SurfaceFlingerBE& getBE() const { return mBE; }
// Indicates frame activity, i.e. whether commit and/or composite is taking place.
enum class FrameHint { kNone, kActive };
// Schedule commit of transactions on the main thread ahead of the next VSYNC.
void scheduleCommit(FrameHint);
// As above, but also force composite regardless if transactions were committed.
void scheduleComposite(FrameHint);
// As above, but also force dirty geometry to repaint.
void scheduleRepaint();
// Schedule sampling independently from commit or composite.
void scheduleSample();
surfaceflinger::Factory& getFactory() { return mFactory; }
// The CompositionEngine encapsulates all composition related interfaces and actions.
compositionengine::CompositionEngine& getCompositionEngine() const;
// Obtains a name from the texture pool, or, if the pool is empty, posts a
// synchronous message to the main thread to obtain one on the fly
uint32_t getNewTexture();
// utility function to delete a texture on the main thread
void deleteTextureAsync(uint32_t texture);
renderengine::RenderEngine& getRenderEngine() const;
bool authenticateSurfaceTextureLocked(
const sp<IGraphicBufferProducer>& bufferProducer) const;
void onLayerFirstRef(Layer*);
void onLayerDestroyed(Layer*);
void onLayerUpdate();
void removeHierarchyFromOffscreenLayers(Layer* layer);
void removeFromOffscreenLayers(Layer* layer);
// TODO: Remove atomic if move dtor to main thread CL lands
std::atomic<uint32_t> mNumClones;
TransactionCallbackInvoker& getTransactionCallbackInvoker() {
return mTransactionCallbackInvoker;
}
// Converts from a binder handle to a Layer
// Returns nullptr if the handle does not point to an existing layer.
// Otherwise, returns a weak reference so that callers off the main-thread
// won't accidentally hold onto the last strong reference.
wp<Layer> fromHandle(const sp<IBinder>& handle) const;
// If set, disables reusing client composition buffers. This can be set by
// debug.sf.disable_client_composition_cache
bool mDisableClientCompositionCache = false;
void windowInfosReported();
// Disables expensive rendering for all displays
// This is scheduled on the main thread
void disableExpensiveRendering();
FloatRect getMaxDisplayBounds();
// If set, composition engine tries to predict the composition strategy provided by HWC
// based on the previous frame. If the strategy can be predicted, gpu composition will
// run parallel to the hwc validateDisplay call and re-run if the predition is incorrect.
bool mPredictCompositionStrategy = false;
// If true, then any layer with a SMPTE 170M transfer function is decoded using the sRGB
// transfer instead. This is mainly to preserve legacy behavior, where implementations treated
// SMPTE 170M as sRGB prior to color management being implemented, and now implementations rely
// on this behavior to increase contrast for some media sources.
bool mTreat170mAsSrgb = false;
protected:
// We're reference counted, never destroy SurfaceFlinger directly
virtual ~SurfaceFlinger();
virtual void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&)
REQUIRES(mStateLock);
virtual std::shared_ptr<renderengine::ExternalTexture> getExternalTextureFromBufferData(
const BufferData& bufferData, const char* layerName) const;
// Returns true if any display matches a `bool(const DisplayDevice&)` predicate.
template <typename Predicate>
bool hasDisplay(Predicate p) const REQUIRES(mStateLock) {
return static_cast<bool>(findDisplay(p));
}
bool exceedsMaxRenderTargetSize(uint32_t width, uint32_t height) const {
return width > mMaxRenderTargetSize || height > mMaxRenderTargetSize;
}
private:
friend class BufferLayer;
friend class BufferQueueLayer;
friend class BufferStateLayer;
friend class Client;
friend class FpsReporter;
friend class TunnelModeEnabledReporter;
friend class Layer;
friend class MonitoredProducer;
friend class RefreshRateOverlay;
friend class RegionSamplingThread;
friend class LayerRenderArea;
friend class LayerTracing;
// For unit tests
friend class TestableSurfaceFlinger;
friend class TransactionApplicationTest;
friend class TunnelModeEnabledReporterTest;
using VsyncModulator = scheduler::VsyncModulator;
using TransactionSchedule = scheduler::TransactionSchedule;
using TraverseLayersFunction = std::function<void(const LayerVector::Visitor&)>;
using RenderAreaFuture = ftl::Future<std::unique_ptr<RenderArea>>;
using DumpArgs = Vector<String16>;
using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>;
// This value is specified in number of frames. Log frame stats at most
// every half hour.
enum { LOG_FRAME_STATS_PERIOD = 30*60*60 };
class State {
public:
explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {}
State& operator=(const State& other) {
// We explicitly don't copy stateSet so that, e.g., mDrawingState
// always uses the Drawing StateSet.
layersSortedByZ = other.layersSortedByZ;
displays = other.displays;
colorMatrixChanged = other.colorMatrixChanged;
if (colorMatrixChanged) {
colorMatrix = other.colorMatrix;
}
globalShadowSettings = other.globalShadowSettings;
return *this;
}
const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid;
LayerVector layersSortedByZ;
DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
bool colorMatrixChanged = true;
mat4 colorMatrix;
renderengine::ShadowSettings globalShadowSettings;
void traverse(const LayerVector::Visitor& visitor) const;
void traverseInZOrder(const LayerVector::Visitor& visitor) const;
void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const;
};
// Keeps track of pending buffers per layer handle in the transaction queue or current/drawing
// state before the buffers are latched. The layer owns the atomic counters and decrements the
// count in the main thread when dropping or latching a buffer.
//
// The binder threads increment the same counter when a new transaction containing a buffer is
// added to the transaction queue. The map is updated with the layer handle lifecycle updates.
// This is done to avoid lock contention with the main thread.
class BufferCountTracker {
public:
void increment(BBinder* layerHandle) {
std::lock_guard<std::mutex> lock(mLock);
auto it = mCounterByLayerHandle.find(layerHandle);
if (it != mCounterByLayerHandle.end()) {
auto [name, pendingBuffers] = it->second;
int32_t count = ++(*pendingBuffers);
ATRACE_INT(name.c_str(), count);
} else {
ALOGW("Handle not found! %p", layerHandle);
}
}
void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) {
std::lock_guard<std::mutex> lock(mLock);
mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter);
}
void remove(BBinder* layerHandle) {
std::lock_guard<std::mutex> lock(mLock);
mCounterByLayerHandle.erase(layerHandle);
}
private:
std::mutex mLock;
std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>>
mCounterByLayerHandle GUARDED_BY(mLock);
};
using ActiveModeInfo = DisplayDevice::ActiveModeInfo;
using KernelIdleTimerController =
::android::scheduler::RefreshRateConfigs::KernelIdleTimerController;
enum class BootStage {
BOOTLOADER,
BOOTANIMATION,
FINISHED,
};
struct HotplugEvent {
hal::HWDisplayId hwcDisplayId;
hal::Connection connection = hal::Connection::INVALID;
};
template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr>
static Dumper dumper(F&& dump) {
using namespace std::placeholders;
return std::bind(std::forward<F>(dump), _3);
}
template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr>
Dumper dumper(F dump) {
using namespace std::placeholders;
return std::bind(dump, this, _3);
}
template <typename F>
Dumper argsDumper(F dump) {
using namespace std::placeholders;
return std::bind(dump, this, _1, _3);
}
template <typename F>
Dumper protoDumper(F dump) {
using namespace std::placeholders;
return std::bind(dump, this, _1, _2, _3);
}
template <typename... Args,
typename Handler = VsyncModulator::VsyncConfigOpt (VsyncModulator::*)(Args...)>
void modulateVsync(Handler handler, Args... args) {
if (const auto config = (*mVsyncModulator.*handler)(args...)) {
const auto vsyncPeriod = mScheduler->getVsyncPeriodFromRefreshRateConfigs();
setVsyncConfig(*config, vsyncPeriod);
}
}
static const int MAX_TRACING_MEMORY = 100 * 1024 * 1024; // 100MB
// Maximum allowed number of display frames that can be set through backdoor
static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048;
// Implements IBinder.
status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override;
status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); }
bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true)
EXCLUDES(mStateLock);
// Implements ISurfaceComposer
sp<ISurfaceComposerClient> createConnection() override;
sp<IBinder> createDisplay(const String8& displayName, bool secure);
void destroyDisplay(const sp<IBinder>& displayToken);
std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const EXCLUDES(mStateLock) {
Mutex::Autolock lock(mStateLock);
return getPhysicalDisplayIdsLocked();
}
status_t getPrimaryPhysicalDisplayId(PhysicalDisplayId*) const EXCLUDES(mStateLock);
sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const;
status_t setTransactionState(const FrameTimelineInfo& frameTimelineInfo,
const Vector<ComposerState>& state,
const Vector<DisplayState>& displays, uint32_t flags,
const sp<IBinder>& applyToken,
const InputWindowCommands& inputWindowCommands,
int64_t desiredPresentTime, bool isAutoTimestamp,
const client_cache_t& uncacheBuffer, bool hasListenerCallbacks,
const std::vector<ListenerCallbacks>& listenerCallbacks,
uint64_t transactionId) override;
void bootFinished() override;
bool authenticateSurfaceTexture(
const sp<IGraphicBufferProducer>& bufferProducer) const override;
status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const override;
sp<IDisplayEventConnection> createDisplayEventConnection(
ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp,
ISurfaceComposer::EventRegistrationFlags eventRegistration = {}) override;
status_t captureDisplay(const DisplayCaptureArgs&, const sp<IScreenCaptureListener>&);
status_t captureDisplay(DisplayId, const sp<IScreenCaptureListener>&);
status_t captureLayers(const LayerCaptureArgs&, const sp<IScreenCaptureListener>&);
status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats);
status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*)
EXCLUDES(mStateLock);
status_t getStaticDisplayInfo(const sp<IBinder>& displayToken, ui::StaticDisplayInfo*)
EXCLUDES(mStateLock) override;
status_t getDynamicDisplayInfo(const sp<IBinder>& displayToken, ui::DynamicDisplayInfo*)
EXCLUDES(mStateLock) override;
status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken,
ui::DisplayPrimaries&) override;
status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode) override;
status_t getBootDisplayModeSupport(bool* outSupport) const;
status_t setBootDisplayMode(const sp<IBinder>& displayToken, ui::DisplayModeId id) override;
status_t clearBootDisplayMode(const sp<IBinder>& displayToken);
void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on);
void setGameContentType(const sp<IBinder>& displayToken, bool on);
void setPowerMode(const sp<IBinder>& displayToken, int mode);
status_t clearAnimationFrameStats() override;
status_t getAnimationFrameStats(FrameStats* outStats) const override;
status_t overrideHdrTypes(const sp<IBinder>& displayToken,
const std::vector<ui::Hdr>& hdrTypes) override;
status_t onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) override;
status_t enableVSyncInjections(bool enable) override;
status_t injectVSync(nsecs_t when) override;
status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) override;
status_t getColorManagement(bool* outGetColorManagement) const override;
status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat,
ui::Dataspace* outWideColorGamutDataspace,
ui::PixelFormat* outWideColorGamutPixelFormat) const override;
status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken,
ui::PixelFormat* outFormat,
ui::Dataspace* outDataspace,
uint8_t* outComponentMask) const override;
status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable,
uint8_t componentMask, uint64_t maxFrames) override;
status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames,
uint64_t timestamp,
DisplayedFrameStats* outStats) const override;
status_t getProtectedContentSupport(bool* outSupported) const override;
status_t isWideColorDisplay(const sp<IBinder>& displayToken, bool* outIsWideColorDisplay) const;
status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle,
const sp<IRegionSamplingListener>& listener) override;
status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) override;
status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override;
status_t removeFpsListener(const sp<gui::IFpsListener>& listener) override;
status_t addTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) override;
status_t removeTunnelModeEnabledListener(
const sp<gui::ITunnelModeEnabledListener>& listener) override;
status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
ui::DisplayModeId displayModeId, bool allowGroupSwitching,
float primaryRefreshRateMin, float primaryRefreshRateMax,
float appRequestRefreshRateMin,
float appRequestRefreshRateMax) override;
status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken,
ui::DisplayModeId* outDefaultMode,
bool* outAllowGroupSwitching,
float* outPrimaryRefreshRateMin,
float* outPrimaryRefreshRateMax,
float* outAppRequestRefreshRateMin,
float* outAppRequestRefreshRateMax) override;
status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, bool* outSupport) const;
status_t setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness);
status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener);
status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener);
status_t notifyPowerBoost(int32_t boostId);
status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
float lightPosY, float lightPosZ, float lightRadius) override;
status_t getDisplayDecorationSupport(
const sp<IBinder>& displayToken,
std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport>*
outSupport) const override;
status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate,
int8_t compatibility, int8_t changeFrameRateStrategy) override;
status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface,
const FrameTimelineInfo& frameTimelineInfo) override;
status_t setOverrideFrameRate(uid_t uid, float frameRate) override;
status_t addTransactionTraceListener(
const sp<gui::ITransactionTraceListener>& listener) override;
int getGPUContextPriority() override;
status_t getMaxAcquiredBufferCount(int* buffers) const override;
status_t addWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) const override;
status_t removeWindowInfosListener(
const sp<gui::IWindowInfosListener>& windowInfosListener) const override;
// Implements IBinder::DeathRecipient.
void binderDied(const wp<IBinder>& who) override;
// HWC2::ComposerCallback overrides:
void onComposerHalVsync(hal::HWDisplayId, int64_t timestamp,
std::optional<hal::VsyncPeriodNanos>) override;
void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override;
void onComposerHalRefresh(hal::HWDisplayId) override;
void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId,
const hal::VsyncPeriodChangeTimeline&) override;
void onComposerHalSeamlessPossible(hal::HWDisplayId) override;
void onComposerHalVsyncIdle(hal::HWDisplayId) override;
// ICompositor overrides:
// Commits transactions for layers and displays. Returns whether any state has been invalidated,
// i.e. whether a frame should be composited for each display.
bool commit(nsecs_t frameTime, int64_t vsyncId, nsecs_t expectedVsyncTime) override;
// Composites a frame for each display. CompositionEngine performs GPU and/or HAL composition
// via RenderEngine and the Composer HAL, respectively.
void composite(nsecs_t frameTime, int64_t vsyncId) override;
// Samples the composited frame via RegionSamplingThread.
void sample() override;
/*
* ISchedulerCallback
*/
// Toggles hardware VSYNC by calling into HWC.
void setVsyncEnabled(bool) override;
// Sets the desired display mode if allowed by policy.
void requestDisplayMode(DisplayModePtr, DisplayModeEvent) override;
// Called when kernel idle timer has expired. Used to update the refresh rate overlay.
void kernelTimerChanged(bool expired) override;
// Called when the frame rate override list changed to trigger an event.
void triggerOnFrameRateOverridesChanged() override;
// Toggles the kernel idle timer on or off depending the policy decisions around refresh rates.
void toggleKernelIdleTimer() REQUIRES(mStateLock);
// Get the controller and timeout that will help decide how the kernel idle timer will be
// configured and what value to use as the timeout.
std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds>
getKernelIdleTimerProperties(DisplayId) REQUIRES(mStateLock);
// Updates the kernel idle timer either through HWC or through sysprop
// depending on which controller is provided
void updateKernelIdleTimer(std::chrono::milliseconds timeoutMs, KernelIdleTimerController,
PhysicalDisplayId) REQUIRES(mStateLock);
// Keeps track of whether the kernel idle timer is currently enabled, so we don't have to
// make calls to sys prop each time.
bool mKernelIdleTimerEnabled = false;
// Show spinner with refresh rate overlay
bool mRefreshRateOverlaySpinner = false;
// Called on the main thread in response to initializeDisplays()
void onInitializeDisplays() REQUIRES(mStateLock);
// Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode.
void setDesiredActiveMode(const ActiveModeInfo& info, bool force = false) REQUIRES(mStateLock);
status_t setActiveModeFromBackdoor(const sp<IBinder>& displayToken, int id);
// Sets the active mode and a new refresh rate in SF.
void updateInternalStateWithChangedMode() REQUIRES(mStateLock);
// Calls to setActiveMode on the main thread if there is a pending mode change
// that needs to be applied.
void setActiveModeInHwcIfNeeded() REQUIRES(mStateLock);
void clearDesiredActiveModeState(const sp<DisplayDevice>&) REQUIRES(mStateLock);
// Called when active mode is no longer is progress
void desiredActiveModeChangeDone(const sp<DisplayDevice>&) REQUIRES(mStateLock);
// Called on the main thread in response to setPowerMode()
void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode)
REQUIRES(mStateLock);
// Returns true if the display has a visible HDR layer in its layer stack.
bool hasVisibleHdrLayer(const sp<DisplayDevice>& display) REQUIRES(mStateLock);
// Sets the desired display mode specs.
status_t setDesiredDisplayModeSpecsInternal(
const sp<DisplayDevice>& display,
const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy)
EXCLUDES(mStateLock);
status_t applyRefreshRateConfigsPolicy(const sp<DisplayDevice>&, bool force = false)
REQUIRES(mStateLock);
void commitTransactions() EXCLUDES(mStateLock);
void commitTransactionsLocked(uint32_t transactionFlags) REQUIRES(mStateLock);
void doCommitTransactions() REQUIRES(mStateLock);
// Returns whether a new buffer has been latched.
bool latchBuffers();
void updateLayerGeometry();
void updateInputFlinger();
void persistDisplayBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
void buildWindowInfos(std::vector<gui::WindowInfo>& outWindowInfos,
std::vector<gui::DisplayInfo>& outDisplayInfos);
void commitInputWindowCommands() REQUIRES(mStateLock);
void updateCursorAsync();
void initScheduler(const sp<DisplayDevice>& display) REQUIRES(mStateLock);
void updatePhaseConfiguration(const Fps&) REQUIRES(mStateLock);
void setVsyncConfig(const VsyncModulator::VsyncConfig&, nsecs_t vsyncPeriod);
/*
* Transactions
*/
bool applyTransactionState(const FrameTimelineInfo& info, Vector<ComposerState>& state,
Vector<DisplayState>& displays, uint32_t flags,
const InputWindowCommands& inputWindowCommands,
const int64_t desiredPresentTime, bool isAutoTimestamp,
const client_cache_t& uncacheBuffer, const int64_t postTime,
uint32_t permissions, bool hasListenerCallbacks,
const std::vector<ListenerCallbacks>& listenerCallbacks,
int originPid, int originUid, uint64_t transactionId)
REQUIRES(mStateLock);
// flush pending transaction that was presented after desiredPresentTime.
bool flushTransactionQueues(int64_t vsyncId);
std::vector<TransactionState> flushTransactions();
// Returns true if there is at least one transaction that needs to be flushed
bool transactionFlushNeeded();
int flushPendingTransactionQueues(
std::vector<TransactionState>& transactions,
std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent,
std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions,
bool tryApplyUnsignaled) REQUIRES(mStateLock, mQueueLock);
int flushUnsignaledPendingTransactionQueues(
std::vector<TransactionState>& transactions,
std::unordered_map<sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent,
std::unordered_set<sp<IBinder>, SpHash<IBinder>>& applyTokensWithUnsignaledTransactions)
REQUIRES(mStateLock, mQueueLock);
uint32_t setClientStateLocked(const FrameTimelineInfo&, ComposerState&,
int64_t desiredPresentTime, bool isAutoTimestamp,
int64_t postTime, uint32_t permissions) REQUIRES(mStateLock);
uint32_t getTransactionFlags() const;
// Sets the masked bits, and schedules a commit if needed.
void setTransactionFlags(uint32_t mask, TransactionSchedule = TransactionSchedule::Late,
const sp<IBinder>& applyToken = nullptr,
FrameHint = FrameHint::kActive);
// Clears and returns the masked bits.
uint32_t clearTransactionFlags(uint32_t mask);
void commitOffscreenLayers();
enum class TransactionReadiness {
NotReady,
NotReadyBarrier,
Ready,
ReadyUnsignaled,
};
TransactionReadiness transactionIsReadyToBeApplied(TransactionState& state,
const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime,
uid_t originUid, const Vector<ComposerState>& states,
const std::unordered_map<
sp<IBinder>, uint64_t, SpHash<IBinder>>& bufferLayersReadyToPresent,
size_t totalTXapplied, bool tryApplyUnsignaled) const REQUIRES(mStateLock);
static LatchUnsignaledConfig getLatchUnsignaledConfig();
bool shouldLatchUnsignaled(const sp<Layer>& layer, const layer_state_t&, size_t numStates,
size_t totalTXapplied) const;
bool stopTransactionProcessing(const std::unordered_set<sp<IBinder>, SpHash<IBinder>>&
applyTokensWithUnsignaledTransactions) const;
bool applyTransactions(std::vector<TransactionState>& transactions, int64_t vsyncId);
bool applyTransactionsLocked(std::vector<TransactionState>& transactions, int64_t vsyncId)
REQUIRES(mStateLock);
uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock);
uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
REQUIRES(mStateLock);
bool frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const;
/*
* Layer management
*/
status_t createLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
const sp<IBinder>& parentHandle, int32_t* outLayerId,
const sp<Layer>& parentLayer = nullptr,
uint32_t* outTransformHint = nullptr);
status_t createBufferQueueLayer(LayerCreationArgs& args, PixelFormat& format,
sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
sp<Layer>* outLayer);
status_t createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* outHandle,
sp<Layer>* outLayer);
status_t createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
sp<Layer>* outLayer);
status_t createContainerLayer(const LayerCreationArgs& args, sp<IBinder>* outHandle,
sp<Layer>* outLayer);
status_t mirrorLayer(const LayerCreationArgs& args, const sp<IBinder>& mirrorFromHandle,
sp<IBinder>* outHandle, int32_t* outLayerId);
// called when all clients have released all their references to
// this layer meaning it is entirely safe to destroy all
// resources associated to this layer.
void onHandleDestroyed(BBinder* handle, sp<Layer>& layer);
void markLayerPendingRemovalLocked(const sp<Layer>& layer) REQUIRES(mStateLock);
// add a layer to SurfaceFlinger
status_t addClientLayer(const sp<Client>& client, const sp<IBinder>& handle,
const sp<Layer>& lbc, const wp<Layer>& parentLayer, bool addToRoot,
uint32_t* outTransformHint);
// Traverse through all the layers and compute and cache its bounds.
void computeLayerBounds();
// Boot animation, on/off animations and screen capture
void startBootAnim();
ftl::SharedFuture<FenceResult> captureScreenCommon(RenderAreaFuture, TraverseLayersFunction,
ui::Size bufferSize, ui::PixelFormat,
bool allowProtected, bool grayscale,
const sp<IScreenCaptureListener>&);
ftl::SharedFuture<FenceResult> captureScreenCommon(
RenderAreaFuture, TraverseLayersFunction,
const std::shared_ptr<renderengine::ExternalTexture>&, bool regionSampling,
bool grayscale, const sp<IScreenCaptureListener>&);
ftl::SharedFuture<FenceResult> renderScreenImpl(
const RenderArea&, TraverseLayersFunction,
const std::shared_ptr<renderengine::ExternalTexture>&, bool canCaptureBlackoutContent,
bool regionSampling, bool grayscale, ScreenCaptureResults&) EXCLUDES(mStateLock);
// If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a
// matching ownerUid
void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, const LayerVector::Visitor&);
void readPersistentProperties();
uint32_t getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const;
/*
* Display and layer stack management
*/
// called when starting, or restarting after system_server death
void initializeDisplays();
sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const
REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken);
}
sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) {
const sp<DisplayDevice> nullDisplay;
return mDisplays.get(displayToken).value_or(std::cref(nullDisplay));
}
sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const
REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(id);
}
sp<DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) REQUIRES(mStateLock) {
if (const auto token = getPhysicalDisplayTokenLocked(id)) {
return getDisplayDeviceLocked(token);
}
return nullptr;
}
sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) {
// TODO(b/182939859): Replace tokens with IDs for display lookup.
return findDisplay([id](const auto& display) { return display.getId() == id; });
}
// Returns the primary display or (for foldables) the active display, assuming that the inner
// and outer displays have mutually exclusive power states.
sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) {
return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked();
}
sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) {
if (const auto display = getDisplayDeviceLocked(mActiveDisplayToken)) {
return display;
}
// The active display is outdated, so fall back to the primary display.
mActiveDisplayToken.clear();
return getDisplayDeviceLocked(getPrimaryDisplayTokenLocked());
}
sp<const DisplayDevice> getDefaultDisplayDevice() const EXCLUDES(mStateLock) {
Mutex::Autolock lock(mStateLock);
return getDefaultDisplayDeviceLocked();
}
// Returns the first display that matches a `bool(const DisplayDevice&)` predicate.
template <typename Predicate>
sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) {
const auto it = std::find_if(mDisplays.begin(), mDisplays.end(),
[&](const auto& pair) { return p(*pair.second); });
return it == mDisplays.end() ? nullptr : it->second;
}
std::vector<PhysicalDisplayId> getPhysicalDisplayIdsLocked() const REQUIRES(mStateLock);
// mark a region of a layer stack dirty. this updates the dirty
// region of all screens presenting this layer stack.
void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty);
bool isDisplayActiveLocked(const sp<const DisplayDevice>& display) const REQUIRES(mStateLock) {
return display->getDisplayToken() == mActiveDisplayToken;
}
/*
* H/W composer
*/
// The following thread safety rules apply when accessing HWComposer:
// 1. When reading display state from HWComposer on the main thread, it's not necessary to
// acquire mStateLock.
// 2. When accessing HWComposer on a thread other than the main thread, we always
// need to acquire mStateLock. This is because the main thread could be
// in the process of writing display state, e.g. creating or destroying a display.
HWComposer& getHwComposer() const;
/*
* Compositing
*/
void postComposition();
void getCompositorTiming(CompositorTiming* compositorTiming);
void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime,
std::shared_ptr<FenceTime>& presentFenceTime);
void setCompositorTimingSnapped(const DisplayStatInfo& stats,
nsecs_t compositeToPresentLatency);
void postFrame() REQUIRES(kMainThreadContext);
/*
* Display management
*/
std::pair<DisplayModes, DisplayModePtr> loadDisplayModes(PhysicalDisplayId) const
REQUIRES(mStateLock);
sp<DisplayDevice> setupNewDisplayDeviceInternal(
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display> compositionDisplay,
const DisplayDeviceState& state,
const sp<compositionengine::DisplaySurface>& displaySurface,
const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock);
void processDisplayChangesLocked() REQUIRES(mStateLock);
void processDisplayRemoved(const wp<IBinder>& displayToken) REQUIRES(mStateLock);
void processDisplayChanged(const wp<IBinder>& displayToken,
const DisplayDeviceState& currentState,
const DisplayDeviceState& drawingState) REQUIRES(mStateLock);
void processDisplayHotplugEventsLocked() REQUIRES(mStateLock);
void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected);
/*
* VSYNC
*/
nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock);
void setHWCVsyncEnabled(PhysicalDisplayId id, hal::Vsync enabled) {
mLastHWCVsyncState = enabled;
getHwComposer().setVsyncEnabled(id, enabled);
}
struct FenceWithFenceTime {
sp<Fence> fence = Fence::NO_FENCE;
std::shared_ptr<FenceTime> fenceTime = FenceTime::NO_FENCE;
};
// Gets the fence for the previous frame.
// Must be called on the main thread.
FenceWithFenceTime previousFrameFence();
// Whether the previous frame has not yet been presented to the display.
// If graceTimeMs is positive, this method waits for at most the provided
// grace period before reporting if the frame missed.
// Must be called on the main thread.
bool previousFramePending(int graceTimeMs = 0);
// Returns the previous time that the frame was presented. If the frame has
// not been presented yet, then returns Fence::SIGNAL_TIME_PENDING. If there
// is no pending frame, then returns Fence::SIGNAL_TIME_INVALID.
// Must be called on the main thread.
nsecs_t previousFramePresentTime();
// Calculates the expected present time for this frame. For negative offsets, performs a
// correction using the predicted vsync for the next frame instead.
nsecs_t calculateExpectedPresentTime(DisplayStatInfo) const;
/*
* Display identification
*/
sp<IBinder> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const
REQUIRES(mStateLock) {
const sp<IBinder> nullToken;
return mPhysicalDisplayTokens.get(displayId).value_or(std::cref(nullToken));
}
std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked(
const sp<IBinder>& displayToken) const REQUIRES(mStateLock) {
for (const auto& [id, token] : mPhysicalDisplayTokens) {
if (token == displayToken) {
return id;
}
}
return {};
}
// Returns the first display connected at boot.
//
// TODO(b/229851933): SF conflates the primary display with the first display connected at boot,
// which typically has DisplayConnectionType::Internal. (Theoretically, it must be an internal
// display because SF does not support disconnecting it, though in practice HWC may circumvent
// this limitation.)
sp<IBinder> getPrimaryDisplayTokenLocked() const REQUIRES(mStateLock) {
return getPhysicalDisplayTokenLocked(getPrimaryDisplayIdLocked());
}
PhysicalDisplayId getPrimaryDisplayIdLocked() const REQUIRES(mStateLock) {
return getHwComposer().getPrimaryDisplayId();
}
// Toggles use of HAL/GPU virtual displays.
void enableHalVirtualDisplays(bool);
// Virtual display lifecycle for ID generation and HAL allocation.
VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat) REQUIRES(mStateLock);
void releaseVirtualDisplay(VirtualDisplayId);
void onActiveDisplayChangedLocked(const sp<DisplayDevice>& activeDisplay) REQUIRES(mStateLock);
void onActiveDisplaySizeChanged(const sp<DisplayDevice>& activeDisplay);
/*
* Debugging & dumpsys
*/
void dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers,
std::string& result) const REQUIRES(mStateLock);
void appendSfConfigString(std::string& result) const;
void listLayersLocked(std::string& result) const;
void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
void clearStatsLocked(const DumpArgs& args, std::string& result);
void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const;
void dumpFrameTimeline(const DumpArgs& args, std::string& result) const;
void logFrameStats() REQUIRES(kMainThreadContext);
void dumpVSync(std::string& result) const REQUIRES(mStateLock);
void dumpStaticScreenStats(std::string& result) const;
void dumpCompositionDisplays(std::string& result) const REQUIRES(mStateLock);
void dumpDisplays(std::string& result) const REQUIRES(mStateLock);
void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock);
void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const;
void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock);
LayersProto dumpDrawingStateProto(uint32_t traceFlags) const;
void dumpOffscreenLayersProto(LayersProto& layersProto,
uint32_t traceFlags = LayerTracing::TRACE_ALL) const;
void dumpDisplayProto(LayersTraceProto& layersTraceProto) const;
// Dumps state from HW Composer
void dumpHwc(std::string& result) const;
LayersProto dumpProtoFromMainThread(uint32_t traceFlags = LayerTracing::TRACE_ALL)
EXCLUDES(mStateLock);
void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock);
void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock);
status_t doDump(int fd, const DumpArgs& args, bool asProto);
status_t dumpCritical(int fd, const DumpArgs&, bool asProto);
status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override {
return doDump(fd, args, asProto);
}
static mat4 calculateColorMatrix(float saturation);
void updateColorMatrixLocked();
// Verify that transaction is being called by an approved process:
// either AID_GRAPHICS or AID_SYSTEM.
status_t CheckTransactCodeCredentials(uint32_t code);
// Add transaction to the Transaction Queue
void queueTransaction(TransactionState& state) EXCLUDES(mQueueLock);
void waitForSynchronousTransaction(const CountDownLatch& transactionCommittedSignal);
void signalSynchronousTransactions(const uint32_t flag);
/*
* Generic Layer Metadata
*/
const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const;
/*
* Misc
*/
std::vector<ui::ColorMode> getDisplayColorModes(const DisplayDevice&) REQUIRES(mStateLock);
static int calculateMaxAcquiredBufferCount(Fps refreshRate,
std::chrono::nanoseconds presentLatency);
int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const;
void updateInternalDisplayVsyncLocked(const sp<DisplayDevice>& activeDisplay)
REQUIRES(mStateLock);
bool isHdrLayer(Layer* layer) const;
ui::Rotation getPhysicalDisplayOrientation(DisplayId, bool isPrimary) const
REQUIRES(mStateLock);
sp<StartPropertySetThread> mStartPropertySetThread;
surfaceflinger::Factory& mFactory;
pid_t mPid;
std::future<void> mRenderEnginePrimeCacheFuture;
// access must be protected by mStateLock
mutable Mutex mStateLock;
State mCurrentState{LayerVector::StateSet::Current};
std::atomic<int32_t> mTransactionFlags = 0;
std::vector<std::shared_ptr<CountDownLatch>> mTransactionCommittedSignals;
bool mAnimTransactionPending = false;
std::atomic<uint32_t> mUniqueTransactionId = 1;
SortedVector<sp<Layer>> mLayersPendingRemoval;
// global color transform states
Daltonizer mDaltonizer;
float mGlobalSaturationFactor = 1.0f;
mat4 mClientColorMatrix;
size_t mMaxGraphicBufferProducerListSize = ISurfaceComposer::MAX_LAYERS;
// If there are more GraphicBufferProducers tracked by SurfaceFlinger than
// this threshold, then begin logging.
size_t mGraphicBufferProducerListSizeLogThreshold =
static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS));
// protected by mStateLock (but we could use another lock)
bool mLayersRemoved = false;
bool mLayersAdded = false;
std::atomic_bool mMustComposite = false;
std::atomic_bool mGeometryDirty = false;
// constant members (no synchronization needed for access)
const nsecs_t mBootTime = systemTime();
bool mGpuToCpuSupported = false;
bool mIsUserBuild = true;
// Can only accessed from the main thread, these members
// don't need synchronization
State mDrawingState{LayerVector::StateSet::Drawing};
bool mVisibleRegionsDirty = false;
// VisibleRegions dirty is already cleared by postComp, but we need to track it to prevent
// extra work in the HDR layer info listener.
bool mVisibleRegionsWereDirtyThisFrame = false;
// Used to ensure we omit a callback when HDR layer info listener is newly added but the
// scene hasn't changed
bool mAddingHDRLayerInfoListener = false;
bool mIgnoreHdrCameraLayers = false;
// Set during transaction application stage to track if the input info or children
// for a layer has changed.
// TODO: Also move visibleRegions over to a boolean system.
bool mInputInfoChanged = false;
bool mSomeChildrenChanged;
bool mSomeDataspaceChanged = false;
bool mForceTransactionDisplayChange = false;
bool mAnimCompositionPending = false;
// Tracks layers that have pending frames which are candidates for being
// latched.
std::unordered_set<sp<Layer>, SpHash<Layer>> mLayersWithQueuedFrames;
// Tracks layers that need to update a display's dirty region.
std::vector<sp<Layer>> mLayersPendingRefresh;
// size should be longest sf-duration / shortest vsync period and round up
std::array<FenceWithFenceTime, 5> mPreviousPresentFences; // currently consider 166hz.
// True if in the previous frame at least one layer was composed via the GPU.
bool mHadClientComposition = false;
// True if in the previous frame at least one layer was composed via HW Composer.
// Note that it is possible for a frame to be composed via both client and device
// composition, for example in the case of overlays.
bool mHadDeviceComposition = false;
// True if in the previous frame, the client composition was skipped by reusing the buffer
// used in a previous composition. This can happed if the client composition requests
// did not change.
bool mReusedClientComposition = false;
BootStage mBootStage = BootStage::BOOTLOADER;
std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mStateLock);
// Displays are composited in `mDisplays` order. Internal displays are inserted at boot and
// never removed, so take precedence over external and virtual displays.
//
// The static capacities were chosen to exceed a typical number of physical/virtual displays.
//
// May be read from any thread, but must only be written from the main thread.
ftl::SmallMap<wp<IBinder>, const sp<DisplayDevice>, 5> mDisplays GUARDED_BY(mStateLock);
ftl::SmallMap<PhysicalDisplayId, const sp<IBinder>, 3> mPhysicalDisplayTokens
GUARDED_BY(mStateLock);
struct {
DisplayIdGenerator<GpuVirtualDisplayId> gpu;
std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal;
} mVirtualDisplayIdGenerators;
std::atomic_uint mDebugFlashDelay = 0;
std::atomic_bool mDebugDisableHWC = false;
std::atomic_bool mDebugDisableTransformHint = false;
std::atomic<nsecs_t> mDebugInTransaction = 0;
std::atomic_bool mForceFullDamage = false;
bool mLayerCachingEnabled = false;
bool mPropagateBackpressureClientComposition = false;
sp<SurfaceInterceptor> mInterceptor;
LayerTracing mLayerTracing{*this};
bool mLayerTracingEnabled = false;
std::optional<TransactionTracing> mTransactionTracing;
std::atomic<bool> mTracingEnabledChanged = false;
const std::shared_ptr<TimeStats> mTimeStats;
const std::unique_ptr<FrameTracer> mFrameTracer;
const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline;
// If blurs should be enabled on this device.
bool mSupportsBlur = false;
// If blurs are considered expensive and should require high GPU frequency.
bool mBlursAreExpensive = false;
std::atomic<uint32_t> mFrameMissedCount = 0;
std::atomic<uint32_t> mHwcFrameMissedCount = 0;
std::atomic<uint32_t> mGpuFrameMissedCount = 0;
TransactionCallbackInvoker mTransactionCallbackInvoker;
// Thread-safe.
FrameTracker mAnimFrameTracker;
// We maintain a pool of pre-generated texture names to hand out to avoid
// layer creation needing to run on the main thread (which it would
// otherwise need to do to access RenderEngine).
std::mutex mTexturePoolMutex;
uint32_t mTexturePoolSize = 0;
std::vector<uint32_t> mTexturePool;
mutable Mutex mQueueLock;
Condition mTransactionQueueCV;
std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash>
mPendingTransactionQueues GUARDED_BY(mQueueLock);
std::deque<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock);
/*
* Feature prototyping
*/
// Static screen stats
bool mHasPoweredOff = false;
std::atomic<size_t> mNumLayers = 0;
// to linkToDeath
sp<IBinder> mWindowManager;
// We want to avoid multiple calls to BOOT_FINISHED as they come in on
// different threads without a lock and could trigger unsynchronized writes to
// to mWindowManager or mInputFlinger
std::atomic<bool> mBootFinished = false;
std::thread::id mMainThreadId = std::this_thread::get_id();
DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced;
// Color mode forced by setting persist.sys.sf.color_mode, it must:
// 1. not be NATIVE color mode, NATIVE color mode means no forced color mode;
// 2. be one of the supported color modes returned by hardware composer, otherwise
// it will not be respected.
// persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode
// is not set to 1.
// This property can be used to force SurfaceFlinger to always pick a certain color mode.
ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE;
ui::Dataspace mDefaultCompositionDataspace;
ui::Dataspace mWideColorGamutCompositionDataspace;
ui::Dataspace mColorSpaceAgnosticDataspace;
float mDimmingRatio = -1.f;
SurfaceFlingerBE mBE;
std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine;
// mMaxRenderTargetSize is only set once in init() so it doesn't need to be protected by
// any mutex.
size_t mMaxRenderTargetSize{1};
const std::string mHwcServiceName;
bool hasMockHwc() const { return mHwcServiceName == "mock"; }
/*
* Scheduler
*/
std::unique_ptr<scheduler::Scheduler> mScheduler;
scheduler::ConnectionHandle mAppConnectionHandle;
scheduler::ConnectionHandle mSfConnectionHandle;
// Stores phase offsets configured per refresh rate.
std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration;
// Optional to defer construction until PhaseConfiguration is created.
sp<VsyncModulator> mVsyncModulator;
std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats;
std::atomic<nsecs_t> mExpectedPresentTime = 0;
nsecs_t mScheduledPresentTime = 0;
hal::Vsync mHWCVsyncPendingState = hal::Vsync::DISABLE;
hal::Vsync mLastHWCVsyncState = hal::Vsync::DISABLE;
// below flags are set by main thread only
bool mSetActiveModePending = false;
bool mLumaSampling = true;
sp<RegionSamplingThread> mRegionSamplingThread;
sp<FpsReporter> mFpsReporter;
sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter;
ui::DisplayPrimaries mInternalDisplayPrimaries;
const float mEmulatedDisplayDensity;
const float mInternalDisplayDensity;
// Should only be accessed by the main thread.
sp<os::IInputFlinger> mInputFlinger;
InputWindowCommands mInputWindowCommands;
std::unique_ptr<Hwc2::PowerAdvisor> mPowerAdvisor;
void enableRefreshRateOverlay(bool enable) REQUIRES(mStateLock);
// Flag used to set override desired display mode from backdoor
bool mDebugDisplayModeSetByBackdoor = false;
// A set of layers that have no parent so they are not drawn on screen.
// Should only be accessed by the main thread.
// The Layer pointer is removed from the set when the destructor is called so there shouldn't
// be any issues with a raw pointer referencing an invalid object.
std::unordered_set<Layer*> mOffscreenLayers;
BufferCountTracker mBufferCountTracker;
std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners
GUARDED_BY(mStateLock);
mutable std::mutex mCreatedLayersLock;
struct LayerCreatedState {
LayerCreatedState(const wp<Layer>& layer, const wp<Layer> parent, bool addToRoot)
: layer(layer), initialParent(parent), addToRoot(addToRoot) {}
wp<Layer> layer;
// Indicates the initial parent of the created layer, only used for creating layer in
// SurfaceFlinger. If nullptr, it may add the created layer into the current root layers.
wp<Layer> initialParent;
// Indicates whether the layer getting created should be added at root if there's no parent
// and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will
// be added offscreen.
bool addToRoot;
};
// A temporay pool that store the created layers and will be added to current state in main
// thread.
std::vector<LayerCreatedState> mCreatedLayers GUARDED_BY(mCreatedLayersLock);
bool commitCreatedLayers();
void handleLayerCreatedLocked(const LayerCreatedState& state) REQUIRES(mStateLock);
std::atomic<ui::Transform::RotationFlags> mActiveDisplayTransformHint;
bool isRefreshRateOverlayEnabled() const REQUIRES(mStateLock) {
return hasDisplay(
[](const auto& display) { return display.isRefreshRateOverlayEnabled(); });
}
wp<IBinder> mActiveDisplayToken GUARDED_BY(mStateLock);
const sp<WindowInfosListenerInvoker> mWindowInfosListenerInvoker;
FlagManager mFlagManager;
// returns the framerate of the layer with the given sequence ID
float getLayerFramerate(nsecs_t now, int32_t id) const {
return mScheduler->getLayerFramerate(now, id);
}
bool mPowerHintSessionEnabled;
struct {
bool late = false;
bool early = false;
} mPowerHintSessionMode;
nsecs_t mAnimationTransactionTimeout = s2ns(5);
friend class SurfaceComposerAIDL;
// Layers visible during the last commit. This set should only be used for testing set equality
// and membership. The pointers should not be dereferenced as it's possible the set contains
// pointers to freed layers.
std::unordered_set<Layer*> mVisibleLayers;
};
class SurfaceComposerAIDL : public gui::BnSurfaceComposer {
public:
SurfaceComposerAIDL(sp<SurfaceFlinger> sf) { mFlinger = sf; }
binder::Status createDisplay(const std::string& displayName, bool secure,
sp<IBinder>* outDisplay) override;
binder::Status destroyDisplay(const sp<IBinder>& display) override;
binder::Status getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) override;
binder::Status getPrimaryPhysicalDisplayId(int64_t* outDisplayId) override;
binder::Status getPhysicalDisplayToken(int64_t displayId, sp<IBinder>* outDisplay) override;
binder::Status setPowerMode(const sp<IBinder>& display, int mode) override;
binder::Status getDisplayStats(const sp<IBinder>& display,
gui::DisplayStatInfo* outStatInfo) override;
binder::Status getDisplayState(const sp<IBinder>& display,
gui::DisplayState* outState) override;
binder::Status clearBootDisplayMode(const sp<IBinder>& display) override;
binder::Status getBootDisplayModeSupport(bool* outMode) override;
binder::Status setAutoLowLatencyMode(const sp<IBinder>& display, bool on) override;
binder::Status setGameContentType(const sp<IBinder>& display, bool on) override;
binder::Status captureDisplay(const DisplayCaptureArgs&,
const sp<IScreenCaptureListener>&) override;
binder::Status captureDisplayById(int64_t, const sp<IScreenCaptureListener>&) override;
binder::Status captureLayers(const LayerCaptureArgs&,
const sp<IScreenCaptureListener>&) override;
binder::Status isWideColorDisplay(const sp<IBinder>& token,
bool* outIsWideColorDisplay) override;
binder::Status getDisplayBrightnessSupport(const sp<IBinder>& displayToken,
bool* outSupport) override;
binder::Status setDisplayBrightness(const sp<IBinder>& displayToken,
const gui::DisplayBrightness& brightness) override;
binder::Status addHdrLayerInfoListener(const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) override;
binder::Status removeHdrLayerInfoListener(
const sp<IBinder>& displayToken,
const sp<gui::IHdrLayerInfoListener>& listener) override;
binder::Status notifyPowerBoost(int boostId) override;
private:
static const constexpr bool kUsePermissionCache = true;
status_t checkAccessPermission(bool usePermissionCache = kUsePermissionCache);
status_t checkControlDisplayBrightnessPermission();
private:
sp<SurfaceFlinger> mFlinger;
};
} // namespace android
|