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/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <compositionengine/Display.h>
#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/OutputLayer.h>
#include <compositionengine/impl/CompositionEngine.h>
#include <compositionengine/impl/Display.h>
#include <compositionengine/impl/OutputLayerCompositionState.h>
#include <ftl/fake_guard.h>
#include <gui/LayerDebugInfo.h>
#include <gui/ScreenCaptureResults.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/mock/GraphicBufferProducer.h>
#include <ui/DisplayStatInfo.h>
#include <ui/DynamicDisplayInfo.h>
#include "BufferQueueLayer.h"
#include "BufferStateLayer.h"
#include "ContainerLayer.h"
#include "DisplayDevice.h"
#include "DisplayHardware/ComposerHal.h"
#include "EffectLayer.h"
#include "FrameTimeline/FrameTimeline.h"
#include "FrameTracer/FrameTracer.h"
#include "Layer.h"
#include "NativeWindowSurface.h"
#include "Scheduler/EventThread.h"
#include "Scheduler/MessageQueue.h"
#include "Scheduler/RefreshRateConfigs.h"
#include "Scheduler/VSyncTracker.h"
#include "Scheduler/VsyncConfiguration.h"
#include "Scheduler/VsyncController.h"
#include "Scheduler/VsyncModulator.h"
#include "StartPropertySetThread.h"
#include "SurfaceFlinger.h"
#include "SurfaceFlingerDefaultFactory.h"
#include "SurfaceInterceptor.h"
#include "ThreadContext.h"
#include "TimeStats/TimeStats.h"
#include "renderengine/mock/RenderEngine.h"
#include "scheduler/TimeKeeper.h"
#include "tests/unittests/mock/DisplayHardware/MockComposer.h"
#include "tests/unittests/mock/DisplayHardware/MockDisplayMode.h"
#include "tests/unittests/mock/DisplayHardware/MockHWC2.h"
#include "tests/unittests/mock/DisplayHardware/MockPowerAdvisor.h"
#include "tests/unittests/mock/MockEventThread.h"
#include "tests/unittests/mock/MockFrameTimeline.h"
#include "tests/unittests/mock/MockFrameTracer.h"
#include "tests/unittests/mock/MockNativeWindowSurface.h"
#include "tests/unittests/mock/MockSurfaceInterceptor.h"
#include "tests/unittests/mock/MockTimeStats.h"
#include "tests/unittests/mock/MockVSyncTracker.h"
#include "tests/unittests/mock/MockVsyncController.h"
namespace android {
namespace Hwc2 {
class Composer;
namespace types = hardware::graphics::common;
namespace V2_1 = hardware::graphics::composer::V2_1;
namespace V2_2 = hardware::graphics::composer::V2_2;
namespace V2_3 = hardware::graphics::composer::V2_3;
namespace V2_4 = hardware::graphics::composer::V2_4;
using types::V1_0::ColorTransform;
using types::V1_0::Transform;
using types::V1_1::RenderIntent;
using types::V1_2::ColorMode;
using types::V1_2::Dataspace;
using types::V1_2::Hdr;
using types::V1_2::PixelFormat;
using V2_1::Config;
using V2_1::Display;
using V2_1::Error;
using V2_1::Layer;
using V2_4::CommandReaderBase;
using V2_4::CommandWriterBase;
using V2_4::IComposer;
using V2_4::IComposerCallback;
using V2_4::IComposerClient;
using V2_4::VsyncPeriodChangeTimeline;
using V2_4::VsyncPeriodNanos;
using DisplayCapability = IComposerClient::DisplayCapability;
using PerFrameMetadata = IComposerClient::PerFrameMetadata;
using PerFrameMetadataKey = IComposerClient::PerFrameMetadataKey;
using PerFrameMetadataBlob = IComposerClient::PerFrameMetadataBlob;
}; // namespace Hwc2
static constexpr hal::HWDisplayId kHwDisplayId = 1000;
static constexpr ui::Hdr kHdrTypes[] = {ui::Hdr::DOLBY_VISION, ui::Hdr::HDR10, ui::Hdr::HLG,
ui::Hdr::HDR10_PLUS};
static constexpr ui::ColorMode kColormodes[] = {ui::ColorMode::NATIVE,
ui::ColorMode::STANDARD_BT601_625,
ui::ColorMode::STANDARD_BT601_625_UNADJUSTED,
ui::ColorMode::STANDARD_BT601_525,
ui::ColorMode::STANDARD_BT601_525_UNADJUSTED,
ui::ColorMode::STANDARD_BT709,
ui::ColorMode::DCI_P3,
ui::ColorMode::SRGB,
ui::ColorMode::ADOBE_RGB,
ui::ColorMode::DISPLAY_P3,
ui::ColorMode::BT2020,
ui::ColorMode::BT2100_PQ,
ui::ColorMode::BT2100_HLG,
ui::ColorMode::DISPLAY_BT2020};
static constexpr ui::PixelFormat kPixelFormats[] = {ui::PixelFormat::RGBA_8888,
ui::PixelFormat::RGBX_8888,
ui::PixelFormat::RGB_888,
ui::PixelFormat::RGB_565,
ui::PixelFormat::BGRA_8888,
ui::PixelFormat::YCBCR_422_SP,
ui::PixelFormat::YCRCB_420_SP,
ui::PixelFormat::YCBCR_422_I,
ui::PixelFormat::RGBA_FP16,
ui::PixelFormat::RAW16,
ui::PixelFormat::BLOB,
ui::PixelFormat::IMPLEMENTATION_DEFINED,
ui::PixelFormat::YCBCR_420_888,
ui::PixelFormat::RAW_OPAQUE,
ui::PixelFormat::RAW10,
ui::PixelFormat::RAW12,
ui::PixelFormat::RGBA_1010102,
ui::PixelFormat::Y8,
ui::PixelFormat::Y16,
ui::PixelFormat::YV12,
ui::PixelFormat::DEPTH_16,
ui::PixelFormat::DEPTH_24,
ui::PixelFormat::DEPTH_24_STENCIL_8,
ui::PixelFormat::DEPTH_32F,
ui::PixelFormat::DEPTH_32F_STENCIL_8,
ui::PixelFormat::STENCIL_8,
ui::PixelFormat::YCBCR_P010,
ui::PixelFormat::HSV_888};
FloatRect getFuzzedFloatRect(FuzzedDataProvider *fdp) {
return FloatRect(fdp->ConsumeFloatingPoint<float>() /*left*/,
fdp->ConsumeFloatingPoint<float>() /*right*/,
fdp->ConsumeFloatingPoint<float>() /*top*/,
fdp->ConsumeFloatingPoint<float>() /*bottom*/);
}
HdrMetadata getFuzzedHdrMetadata(FuzzedDataProvider *fdp) {
HdrMetadata hdrMetadata;
if (fdp->ConsumeBool()) {
hdrMetadata.cta8613.maxContentLightLevel = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.cta8613.maxFrameAverageLightLevel = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.validTypes |= HdrMetadata::CTA861_3;
} else {
hdrMetadata.smpte2086.displayPrimaryRed.x = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.displayPrimaryRed.y = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.displayPrimaryGreen.x = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.displayPrimaryGreen.y = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.displayPrimaryBlue.x = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.displayPrimaryBlue.y = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.whitePoint.x = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.whitePoint.y = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.minLuminance = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.smpte2086.maxLuminance = fdp->ConsumeFloatingPoint<float>();
hdrMetadata.validTypes |= HdrMetadata::SMPTE2086;
}
return hdrMetadata;
}
class EventThread;
namespace hal = android::hardware::graphics::composer::hal;
struct FakePhaseOffsets : scheduler::VsyncConfiguration {
static constexpr nsecs_t FAKE_PHASE_OFFSET_NS = 0;
static constexpr auto FAKE_DURATION_OFFSET_NS = std::chrono::nanoseconds(0);
VsyncConfigSet getConfigsForRefreshRate(Fps) const override { return getCurrentConfigs(); }
VsyncConfigSet getCurrentConfigs() const override {
return {{FAKE_PHASE_OFFSET_NS, FAKE_PHASE_OFFSET_NS, FAKE_DURATION_OFFSET_NS,
FAKE_DURATION_OFFSET_NS},
{FAKE_PHASE_OFFSET_NS, FAKE_PHASE_OFFSET_NS, FAKE_DURATION_OFFSET_NS,
FAKE_DURATION_OFFSET_NS},
{FAKE_PHASE_OFFSET_NS, FAKE_PHASE_OFFSET_NS, FAKE_DURATION_OFFSET_NS,
FAKE_DURATION_OFFSET_NS},
FAKE_DURATION_OFFSET_NS};
}
void reset() override {}
void setRefreshRateFps(Fps) override {}
void dump(std::string &) const override {}
};
namespace scheduler {
class TestableScheduler : public Scheduler, private ICompositor {
public:
TestableScheduler(const std::shared_ptr<scheduler::RefreshRateConfigs> &refreshRateConfigs,
ISchedulerCallback &callback)
: TestableScheduler(std::make_unique<android::mock::VsyncController>(),
std::make_unique<android::mock::VSyncTracker>(), refreshRateConfigs,
callback) {}
TestableScheduler(std::unique_ptr<VsyncController> controller,
std::unique_ptr<VSyncTracker> tracker,
std::shared_ptr<RefreshRateConfigs> configs, ISchedulerCallback &callback)
: Scheduler(*this, callback, Feature::kContentDetection) {
mVsyncSchedule.emplace(VsyncSchedule(std::move(tracker), nullptr, std::move(controller)));
setRefreshRateConfigs(std::move(configs));
}
ConnectionHandle createConnection(std::unique_ptr<EventThread> eventThread) {
return Scheduler::createConnection(std::move(eventThread));
}
auto &mutablePrimaryHWVsyncEnabled() { return mPrimaryHWVsyncEnabled; }
auto &mutableHWVsyncAvailable() { return mHWVsyncAvailable; }
auto &mutableLayerHistory() { return mLayerHistory; }
auto refreshRateConfigs() { return holdRefreshRateConfigs(); }
void replaceTouchTimer(int64_t millis) {
if (mTouchTimer) {
mTouchTimer.reset();
}
mTouchTimer.emplace(
"Testable Touch timer", std::chrono::milliseconds(millis),
[this] { touchTimerCallback(TimerState::Reset); },
[this] { touchTimerCallback(TimerState::Expired); });
mTouchTimer->start();
}
bool isTouchActive() {
std::lock_guard<std::mutex> lock(mPolicyLock);
return mPolicy.touch == Scheduler::TouchState::Active;
}
void dispatchCachedReportedMode() {
std::lock_guard<std::mutex> lock(mPolicyLock);
return Scheduler::dispatchCachedReportedMode();
}
void clearCachedReportedMode() {
std::lock_guard<std::mutex> lock(mPolicyLock);
mPolicy.cachedModeChangedParams.reset();
}
void onNonPrimaryDisplayModeChanged(ConnectionHandle handle, DisplayModePtr mode) {
return Scheduler::onNonPrimaryDisplayModeChanged(handle, mode);
}
private:
// ICompositor overrides:
bool commit(nsecs_t, int64_t, nsecs_t) override { return false; }
void composite(nsecs_t, int64_t) override {}
void sample() override {}
// MessageQueue overrides:
void scheduleFrame() override {}
void postMessage(sp<MessageHandler>&& handler) override { handler->handleMessage(Message()); }
};
} // namespace scheduler
namespace surfaceflinger::test {
class Factory final : public surfaceflinger::Factory {
public:
~Factory() = default;
std::unique_ptr<HWComposer> createHWComposer(const std::string &) override { return nullptr; }
std::unique_ptr<MessageQueue> createMessageQueue(ICompositor &compositor) {
return std::make_unique<android::impl::MessageQueue>(compositor);
}
std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration(
Fps /*currentRefreshRate*/) override {
return std::make_unique<FakePhaseOffsets>();
}
std::unique_ptr<scheduler::Scheduler> createScheduler(
const std::shared_ptr<scheduler::RefreshRateConfigs> &,
scheduler::ISchedulerCallback &) {
return nullptr;
}
sp<SurfaceInterceptor> createSurfaceInterceptor() override {
return new android::impl::SurfaceInterceptor();
}
sp<StartPropertySetThread> createStartPropertySetThread(bool timestampPropertyValue) override {
return new StartPropertySetThread(timestampPropertyValue);
}
sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs &creationArgs) override {
return new DisplayDevice(creationArgs);
}
sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, PixelFormat format,
uint32_t layerCount, uint64_t usage,
std::string requestorName) override {
return new GraphicBuffer(width, height, format, layerCount, usage, requestorName);
}
void createBufferQueue(sp<IGraphicBufferProducer> *outProducer,
sp<IGraphicBufferConsumer> *outConsumer,
bool consumerIsSurfaceFlinger) override {
if (!mCreateBufferQueue) {
BufferQueue::createBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
return;
}
mCreateBufferQueue(outProducer, outConsumer, consumerIsSurfaceFlinger);
}
sp<IGraphicBufferProducer> createMonitoredProducer(const sp<IGraphicBufferProducer> &producer,
const sp<SurfaceFlinger> &flinger,
const wp<Layer> &layer) override {
return new MonitoredProducer(producer, flinger, layer);
}
sp<BufferLayerConsumer> createBufferLayerConsumer(const sp<IGraphicBufferConsumer> &consumer,
renderengine::RenderEngine &renderEngine,
uint32_t textureName, Layer *layer) override {
return new BufferLayerConsumer(consumer, renderEngine, textureName, layer);
}
std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface(
const sp<IGraphicBufferProducer> &producer) override {
if (!mCreateNativeWindowSurface) return nullptr;
return mCreateNativeWindowSurface(producer);
}
std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() override {
return compositionengine::impl::createCompositionEngine();
}
sp<BufferQueueLayer> createBufferQueueLayer(const LayerCreationArgs &) override {
return nullptr;
}
sp<BufferStateLayer> createBufferStateLayer(const LayerCreationArgs &) override {
return nullptr;
}
sp<EffectLayer> createEffectLayer(const LayerCreationArgs &args) override {
return new EffectLayer(args);
}
sp<ContainerLayer> createContainerLayer(const LayerCreationArgs &args) override {
return new ContainerLayer(args);
}
std::unique_ptr<FrameTracer> createFrameTracer() override {
return std::make_unique<android::mock::FrameTracer>();
}
std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline(
std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid = 0) override {
return std::make_unique<android::mock::FrameTimeline>(timeStats, surfaceFlingerPid);
}
using CreateBufferQueueFunction =
std::function<void(sp<IGraphicBufferProducer> * /* outProducer */,
sp<IGraphicBufferConsumer> * /* outConsumer */,
bool /* consumerIsSurfaceFlinger */)>;
CreateBufferQueueFunction mCreateBufferQueue;
using CreateNativeWindowSurfaceFunction =
std::function<std::unique_ptr<surfaceflinger::NativeWindowSurface>(
const sp<IGraphicBufferProducer> &)>;
CreateNativeWindowSurfaceFunction mCreateNativeWindowSurface;
using CreateCompositionEngineFunction =
std::function<std::unique_ptr<compositionengine::CompositionEngine>()>;
CreateCompositionEngineFunction mCreateCompositionEngine;
};
} // namespace surfaceflinger::test
// TODO(b/189053744) : Create a common test/mock library for surfaceflinger
class TestableSurfaceFlinger final : private scheduler::ISchedulerCallback {
public:
using HotplugEvent = SurfaceFlinger::HotplugEvent;
SurfaceFlinger *flinger() { return mFlinger.get(); }
scheduler::TestableScheduler *scheduler() { return mScheduler; }
// Allow reading display state without locking, as if called on the SF main thread.
auto onInitializeDisplays() NO_THREAD_SAFETY_ANALYSIS {
return mFlinger->onInitializeDisplays();
}
void setGlobalShadowSettings(FuzzedDataProvider *fdp) {
const half4 ambientColor{fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>()};
const half4 spotColor{fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>(),
fdp->ConsumeFloatingPoint<float>()};
float lightPosY = fdp->ConsumeFloatingPoint<float>();
float lightPosZ = fdp->ConsumeFloatingPoint<float>();
float lightRadius = fdp->ConsumeFloatingPoint<float>();
mFlinger->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ,
lightRadius);
}
void onPullAtom(FuzzedDataProvider *fdp) {
const int32_t atomId = fdp->ConsumeIntegral<uint8_t>();
std::string pulledData = fdp->ConsumeRandomLengthString().c_str();
bool success = fdp->ConsumeBool();
mFlinger->onPullAtom(atomId, &pulledData, &success);
}
void fuzzDumpsysAndDebug(FuzzedDataProvider *fdp) {
std::string result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->appendSfConfigString(result);
result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->listLayersLocked(result);
using DumpArgs = Vector<String16>;
DumpArgs dumpArgs;
dumpArgs.push_back(String16(fdp->ConsumeRandomLengthString().c_str()));
mFlinger->clearStatsLocked(dumpArgs, result);
mFlinger->dumpTimeStats(dumpArgs, fdp->ConsumeBool(), result);
FTL_FAKE_GUARD(kMainThreadContext, mFlinger->logFrameStats());
result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->dumpFrameTimeline(dumpArgs, result);
result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->dumpStaticScreenStats(result);
result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->dumpRawDisplayIdentificationData(dumpArgs, result);
LayersProto layersProto = mFlinger->dumpDrawingStateProto(fdp->ConsumeIntegral<uint32_t>());
mFlinger->dumpOffscreenLayersProto(layersProto);
LayersTraceProto layersTraceProto{};
mFlinger->dumpDisplayProto(layersTraceProto);
result = fdp->ConsumeRandomLengthString().c_str();
mFlinger->dumpHwc(result);
mFlinger->calculateColorMatrix(fdp->ConsumeFloatingPoint<float>());
mFlinger->updateColorMatrixLocked();
mFlinger->CheckTransactCodeCredentials(fdp->ConsumeIntegral<uint32_t>());
const CountDownLatch transactionCommittedSignal(fdp->ConsumeIntegral<uint32_t>());
mFlinger->waitForSynchronousTransaction(transactionCommittedSignal);
mFlinger->signalSynchronousTransactions(fdp->ConsumeIntegral<uint32_t>());
}
void getCompositionPreference() {
ui::Dataspace outDataspace;
ui::PixelFormat outPixelFormat;
ui::Dataspace outWideColorGamutDataspace;
ui::PixelFormat outWideColorGamutPixelFormat;
mFlinger->getCompositionPreference(&outDataspace, &outPixelFormat,
&outWideColorGamutDataspace,
&outWideColorGamutPixelFormat);
}
void overrideHdrTypes(sp<IBinder> &display, FuzzedDataProvider *fdp) {
std::vector<ui::Hdr> hdrTypes;
hdrTypes.push_back(fdp->PickValueInArray(kHdrTypes));
mFlinger->overrideHdrTypes(display, hdrTypes);
}
void getDisplayedContentSample(sp<IBinder> &display, FuzzedDataProvider *fdp) {
DisplayedFrameStats outDisplayedFrameStats;
mFlinger->getDisplayedContentSample(display, fdp->ConsumeIntegral<uint64_t>(),
fdp->ConsumeIntegral<uint64_t>(),
&outDisplayedFrameStats);
}
void getDisplayStats(sp<IBinder> &display) {
android::DisplayStatInfo stats;
mFlinger->getDisplayStats(display, &stats);
}
void getDisplayState(sp<IBinder> &display) {
ui::DisplayState displayState;
mFlinger->getDisplayState(display, &displayState);
}
void getStaticDisplayInfo(sp<IBinder> &display) {
ui::StaticDisplayInfo staticDisplayInfo;
mFlinger->getStaticDisplayInfo(display, &staticDisplayInfo);
}
void getDynamicDisplayInfo(sp<IBinder> &display) {
android::ui::DynamicDisplayInfo dynamicDisplayInfo;
mFlinger->getDynamicDisplayInfo(display, &dynamicDisplayInfo);
}
void getDisplayNativePrimaries(sp<IBinder> &display) {
android::ui::DisplayPrimaries displayPrimaries;
mFlinger->getDisplayNativePrimaries(display, displayPrimaries);
}
void getDesiredDisplayModeSpecs(sp<IBinder> &display) {
ui::DisplayModeId outDefaultMode;
bool outAllowGroupSwitching;
float outPrimaryRefreshRateMin;
float outPrimaryRefreshRateMax;
float outAppRequestRefreshRateMin;
float outAppRequestRefreshRateMax;
mFlinger->getDesiredDisplayModeSpecs(display, &outDefaultMode, &outAllowGroupSwitching,
&outPrimaryRefreshRateMin, &outPrimaryRefreshRateMax,
&outAppRequestRefreshRateMin,
&outAppRequestRefreshRateMax);
}
void setVsyncConfig(FuzzedDataProvider *fdp) {
const scheduler::VsyncModulator::VsyncConfig vsyncConfig{};
mFlinger->setVsyncConfig(vsyncConfig, fdp->ConsumeIntegral<nsecs_t>());
}
void updateCompositorTiming(FuzzedDataProvider *fdp) {
std::shared_ptr<FenceTime> presentFenceTime = FenceTime::NO_FENCE;
mFlinger->updateCompositorTiming({}, fdp->ConsumeIntegral<nsecs_t>(), presentFenceTime);
}
void getCompositorTiming() {
CompositorTiming compositorTiming;
mFlinger->getCompositorTiming(&compositorTiming);
}
sp<IBinder> fuzzBoot(FuzzedDataProvider *fdp) {
mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(fdp->ConsumeBool());
mFlinger->createConnection();
DisplayIdGenerator<HalVirtualDisplayId> kGenerator;
HalVirtualDisplayId halVirtualDisplayId = kGenerator.generateId().value();
ui::Size uiSize{fdp->ConsumeIntegral<int32_t>(), fdp->ConsumeIntegral<int32_t>()};
ui::PixelFormat pixelFormat{};
mFlinger->getHwComposer().allocateVirtualDisplay(halVirtualDisplayId, uiSize, &pixelFormat);
PhysicalDisplayId physicalDisplayId = SurfaceComposerClient::getInternalDisplayId().value();
mFlinger->getHwComposer().allocatePhysicalDisplay(kHwDisplayId, physicalDisplayId);
sp<IBinder> display =
mFlinger->createDisplay(String8(fdp->ConsumeRandomLengthString().c_str()),
fdp->ConsumeBool());
onInitializeDisplays();
mFlinger->getPhysicalDisplayToken(physicalDisplayId);
mFlinger->mStartPropertySetThread =
mFlinger->getFactory().createStartPropertySetThread(fdp->ConsumeBool());
mFlinger->bootFinished();
return display;
}
void fuzzSurfaceFlinger(const uint8_t *data, size_t size) {
FuzzedDataProvider mFdp(data, size);
sp<IBinder> display = fuzzBoot(&mFdp);
sp<IGraphicBufferProducer> bufferProducer = sp<mock::GraphicBufferProducer>::make();
mFlinger->authenticateSurfaceTexture(bufferProducer.get());
mFlinger->createDisplayEventConnection();
getDisplayStats(display);
getDisplayState(display);
getStaticDisplayInfo(display);
getDynamicDisplayInfo(display);
getDisplayNativePrimaries(display);
mFlinger->setAutoLowLatencyMode(display, mFdp.ConsumeBool());
mFlinger->setGameContentType(display, mFdp.ConsumeBool());
mFlinger->setPowerMode(display, mFdp.ConsumeIntegral<int>());
mFlinger->clearAnimationFrameStats();
overrideHdrTypes(display, &mFdp);
onPullAtom(&mFdp);
mFlinger->injectVSync(mFdp.ConsumeIntegral<nsecs_t>());
getCompositionPreference();
getDisplayedContentSample(display, &mFdp);
getDesiredDisplayModeSpecs(display);
bool outSupport;
mFlinger->getDisplayBrightnessSupport(display, &outSupport);
mFlinger->notifyPowerBoost(mFdp.ConsumeIntegral<int32_t>());
setGlobalShadowSettings(&mFdp);
mFlinger->binderDied(display);
mFlinger->onFirstRef();
mFlinger->commitTransactions();
mFlinger->updateInputFlinger();
mFlinger->updateCursorAsync();
setVsyncConfig(&mFdp);
mFlinger->flushTransactionQueues(0);
mFlinger->setTransactionFlags(mFdp.ConsumeIntegral<uint32_t>());
mFlinger->clearTransactionFlags(mFdp.ConsumeIntegral<uint32_t>());
mFlinger->commitOffscreenLayers();
mFlinger->frameIsEarly(mFdp.ConsumeIntegral<nsecs_t>(), mFdp.ConsumeIntegral<int64_t>());
mFlinger->computeLayerBounds();
mFlinger->startBootAnim();
mFlinger->readPersistentProperties();
mFlinger->exceedsMaxRenderTargetSize(mFdp.ConsumeIntegral<uint32_t>(),
mFdp.ConsumeIntegral<uint32_t>());
mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mFdp.ConsumeIntegral<uid_t>());
mFlinger->postComposition();
getCompositorTiming();
updateCompositorTiming(&mFdp);
mFlinger->setCompositorTimingSnapped({}, mFdp.ConsumeIntegral<nsecs_t>());
FTL_FAKE_GUARD(kMainThreadContext, mFlinger->postFrame());
mFlinger->calculateExpectedPresentTime({});
mFlinger->enableHalVirtualDisplays(mFdp.ConsumeBool());
fuzzDumpsysAndDebug(&mFdp);
mFlinger->destroyDisplay(display);
}
void setupRenderEngine(std::unique_ptr<renderengine::RenderEngine> renderEngine) {
mFlinger->mCompositionEngine->setRenderEngine(std::move(renderEngine));
}
void setupComposer(std::unique_ptr<Hwc2::Composer> composer) {
mFlinger->mCompositionEngine->setHwComposer(
std::make_unique<impl::HWComposer>(std::move(composer)));
}
void setupTimeStats(const std::shared_ptr<TimeStats> &timeStats) {
mFlinger->mCompositionEngine->setTimeStats(timeStats);
}
// The ISchedulerCallback argument can be nullptr for a no-op implementation.
void setupScheduler(std::unique_ptr<scheduler::VsyncController> vsyncController,
std::unique_ptr<scheduler::VSyncTracker> vsyncTracker,
std::unique_ptr<EventThread> appEventThread,
std::unique_ptr<EventThread> sfEventThread,
scheduler::ISchedulerCallback *callback = nullptr,
bool hasMultipleModes = false) {
constexpr DisplayModeId kModeId60{0};
DisplayModes modes = makeModes(mock::createDisplayMode(kModeId60, 60_Hz));
if (hasMultipleModes) {
constexpr DisplayModeId kModeId90{1};
modes.try_emplace(kModeId90, mock::createDisplayMode(kModeId90, 90_Hz));
}
mRefreshRateConfigs = std::make_shared<scheduler::RefreshRateConfigs>(modes, kModeId60);
const auto fps = mRefreshRateConfigs->getActiveMode()->getFps();
mFlinger->mVsyncConfiguration = mFactory.createVsyncConfiguration(fps);
mFlinger->mVsyncModulator = sp<scheduler::VsyncModulator>::make(
mFlinger->mVsyncConfiguration->getCurrentConfigs());
mFlinger->mRefreshRateStats =
std::make_unique<scheduler::RefreshRateStats>(*mFlinger->mTimeStats, fps,
hal::PowerMode::OFF);
mScheduler = new scheduler::TestableScheduler(std::move(vsyncController),
std::move(vsyncTracker), mRefreshRateConfigs,
*(callback ?: this));
mFlinger->mAppConnectionHandle = mScheduler->createConnection(std::move(appEventThread));
mFlinger->mSfConnectionHandle = mScheduler->createConnection(std::move(sfEventThread));
resetScheduler(mScheduler);
}
void resetScheduler(scheduler::Scheduler *scheduler) { mFlinger->mScheduler.reset(scheduler); }
scheduler::TestableScheduler &mutableScheduler() const { return *mScheduler; }
using CreateBufferQueueFunction = surfaceflinger::test::Factory::CreateBufferQueueFunction;
void setCreateBufferQueueFunction(CreateBufferQueueFunction f) {
mFactory.mCreateBufferQueue = f;
}
using CreateNativeWindowSurfaceFunction =
surfaceflinger::test::Factory::CreateNativeWindowSurfaceFunction;
void setCreateNativeWindowSurface(CreateNativeWindowSurfaceFunction f) {
mFactory.mCreateNativeWindowSurface = f;
}
void setInternalDisplayPrimaries(const ui::DisplayPrimaries &primaries) {
memcpy(&mFlinger->mInternalDisplayPrimaries, &primaries, sizeof(ui::DisplayPrimaries));
}
static auto &mutableLayerDrawingState(const sp<Layer> &layer) { return layer->mDrawingState; }
auto &mutableStateLock() { return mFlinger->mStateLock; }
static auto findOutputLayerForDisplay(const sp<Layer> &layer,
const sp<const DisplayDevice> &display) {
return layer->findOutputLayerForDisplay(display.get());
}
/* ------------------------------------------------------------------------
* Forwarding for functions being tested
*/
void enableHalVirtualDisplays(bool enable) { mFlinger->enableHalVirtualDisplays(enable); }
auto commitTransactionsLocked(uint32_t transactionFlags) {
Mutex::Autolock lock(mFlinger->mStateLock);
return mFlinger->commitTransactionsLocked(transactionFlags);
}
auto setDisplayStateLocked(const DisplayState &s) {
Mutex::Autolock lock(mFlinger->mStateLock);
return mFlinger->setDisplayStateLocked(s);
}
auto notifyPowerBoost(int32_t boostId) { return mFlinger->notifyPowerBoost(boostId); }
// Allow reading display state without locking, as if called on the SF main thread.
auto setPowerModeInternal(const sp<DisplayDevice> &display,
hal::PowerMode mode) NO_THREAD_SAFETY_ANALYSIS {
return mFlinger->setPowerModeInternal(display, mode);
}
auto &getTransactionQueue() { return mFlinger->mTransactionQueue; }
auto &getPendingTransactionQueue() { return mFlinger->mPendingTransactionQueues; }
auto setTransactionState(
const FrameTimelineInfo &frameTimelineInfo, const Vector<ComposerState> &states,
const Vector<DisplayState> &displays, uint32_t flags, const sp<IBinder> &applyToken,
const InputWindowCommands &inputWindowCommands, int64_t desiredPresentTime,
bool isAutoTimestamp, const client_cache_t &uncacheBuffer, bool hasListenerCallbacks,
std::vector<ListenerCallbacks> &listenerCallbacks, uint64_t transactionId) {
return mFlinger->setTransactionState(frameTimelineInfo, states, displays, flags, applyToken,
inputWindowCommands, desiredPresentTime,
isAutoTimestamp, uncacheBuffer, hasListenerCallbacks,
listenerCallbacks, transactionId);
}
auto flushTransactionQueues() { return mFlinger->flushTransactionQueues(0); };
auto onTransact(uint32_t code, const Parcel &data, Parcel *reply, uint32_t flags) {
return mFlinger->onTransact(code, data, reply, flags);
}
auto getGPUContextPriority() { return mFlinger->getGPUContextPriority(); }
auto calculateMaxAcquiredBufferCount(Fps refreshRate,
std::chrono::nanoseconds presentLatency) const {
return SurfaceFlinger::calculateMaxAcquiredBufferCount(refreshRate, presentLatency);
}
/* Read-write access to private data to set up preconditions and assert
* post-conditions.
*/
auto &mutableCurrentState() { return mFlinger->mCurrentState; }
auto &mutableDisplays() { return mFlinger->mDisplays; }
auto &mutableDrawingState() { return mFlinger->mDrawingState; }
auto &mutableInterceptor() { return mFlinger->mInterceptor; }
auto fromHandle(const sp<IBinder> &handle) { return mFlinger->fromHandle(handle); }
~TestableSurfaceFlinger() {
mutableDisplays().clear();
mutableCurrentState().displays.clear();
mutableDrawingState().displays.clear();
mutableInterceptor().clear();
mFlinger->mScheduler.reset();
mFlinger->mCompositionEngine->setHwComposer(std::unique_ptr<HWComposer>());
mFlinger->mCompositionEngine->setRenderEngine(
std::unique_ptr<renderengine::RenderEngine>());
}
private:
void setVsyncEnabled(bool) override {}
void requestDisplayMode(DisplayModePtr, DisplayModeEvent) override {}
void kernelTimerChanged(bool) override {}
void triggerOnFrameRateOverridesChanged() override {}
surfaceflinger::test::Factory mFactory;
sp<SurfaceFlinger> mFlinger = new SurfaceFlinger(mFactory, SurfaceFlinger::SkipInitialization);
scheduler::TestableScheduler *mScheduler = nullptr;
std::shared_ptr<scheduler::RefreshRateConfigs> mRefreshRateConfigs;
};
} // namespace android
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