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// Definitions for SurfaceFlinger layers.
syntax = "proto3";
option optimize_for = LITE_RUNTIME;
import "frameworks/native/services/surfaceflinger/layerproto/common.proto";
package android.surfaceflinger;
// Contains a list of all layers.
message LayersProto {
repeated LayerProto layers = 1;
}
// Must match definition in the IComposerClient HAL
enum HwcCompositionType {
// Invalid composition type
INVALID = 0;
// Layer was composited by the client into the client target buffer
CLIENT = 1;
// Layer was composited by the device through hardware overlays
DEVICE = 2;
// Layer was composited by the device using a color
SOLID_COLOR = 3;
// Similar to DEVICE, but the layer position may have been asynchronously set
// through setCursorPosition
CURSOR = 4;
// Layer was composited by the device via a sideband stream.
SIDEBAND = 5;
}
// Information about each layer.
message LayerProto {
// unique id per layer.
int32 id = 1;
// unique name per layer.
string name = 2;
// list of children this layer may have. May be empty.
repeated int32 children = 3;
// list of layers that are z order relative to this layer.
repeated int32 relatives = 4;
// The type of layer, ex Color, Layer
string type = 5;
RegionProto transparent_region = 6;
RegionProto visible_region = 7;
RegionProto damage_region = 8;
uint32 layer_stack = 9;
// The layer's z order. Can be z order in layer stack, relative to parent,
// or relative to another layer specified in zOrderRelative.
int32 z = 10;
// The layer's position on the display.
PositionProto position = 11;
// The layer's requested position.
PositionProto requested_position = 12;
// The layer's size.
SizeProto size = 13;
// The layer's crop in it's own bounds.
RectProto crop = 14;
// The layer's crop in it's parent's bounds.
RectProto final_crop = 15 [deprecated=true];
bool is_opaque = 16;
bool invalidate = 17;
string dataspace = 18;
string pixel_format = 19;
// The layer's actual color.
ColorProto color = 20;
// The layer's requested color.
ColorProto requested_color = 21;
// Can be any combination of
// hidden = 0x01
// opaque = 0x02,
// secure = 0x80,
uint32 flags = 22;
// The layer's actual transform
TransformProto transform = 23;
// The layer's requested transform.
TransformProto requested_transform = 24;
// The parent layer. This value can be null if there is no parent.
int32 parent = 25;
// The layer that this layer has a z order relative to. This value can be null.
int32 z_order_relative_of = 26;
// This value can be null if there's nothing to draw.
ActiveBufferProto active_buffer = 27;
// The number of frames available.
int32 queued_frames = 28;
bool refresh_pending = 29;
// The layer's composer backend destination frame
RectProto hwc_frame = 30;
// The layer's composer backend source crop
FloatRectProto hwc_crop = 31;
// The layer's composer backend transform
int32 hwc_transform = 32;
int32 window_type = 33 [deprecated=true];
int32 app_id = 34 [deprecated=true];
// The layer's composition type
HwcCompositionType hwc_composition_type = 35;
// If it's a buffer layer, indicate if the content is protected
bool is_protected = 36;
// Current frame number being rendered.
uint64 curr_frame = 37;
// A list of barriers that the layer is waiting to update state.
repeated BarrierLayerProto barrier_layer = 38;
// If active_buffer is not null, record its transform.
TransformProto buffer_transform = 39;
int32 effective_scaling_mode = 40;
// Layer's corner radius.
float corner_radius = 41;
// Metadata map. May be empty.
map<int32, bytes> metadata = 42;
TransformProto effective_transform = 43;
FloatRectProto source_bounds = 44;
FloatRectProto bounds = 45;
FloatRectProto screen_bounds = 46;
InputWindowInfoProto input_window_info = 47;
// Crop used to draw the rounded corner.
FloatRectProto corner_radius_crop = 48;
// length of the shadow to draw around the layer, it may be set on the
// layer or set by a parent layer.
float shadow_radius = 49;
ColorTransformProto color_transform = 50;
bool is_relative_of = 51;
// Layer's background blur radius in pixels.
int32 background_blur_radius = 52;
uint32 owner_uid = 53;
// Regions of a layer, where blur should be applied.
repeated BlurRegion blur_regions = 54;
bool is_trusted_overlay = 55;
// Corner radius explicitly set on layer rather than inherited
float requested_corner_radius = 56;
RectProto destination_frame = 57;
}
message PositionProto {
float x = 1;
float y = 2;
}
message FloatRectProto {
float left = 1;
float top = 2;
float right = 3;
float bottom = 4;
}
message ActiveBufferProto {
uint32 width = 1;
uint32 height = 2;
uint32 stride = 3;
int32 format = 4;
uint64 usage = 5;
}
message BarrierLayerProto {
// layer id the barrier is waiting on.
int32 id = 1;
// frame number the barrier is waiting on.
uint64 frame_number = 2;
}
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