1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450
|
/*
** Copyright 2018, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include "egl_layers.h"
#include <EGL/egl.h>
#include <android-base/file.h>
#include <android-base/properties.h>
#include <android-base/strings.h>
#include <android/dlext.h>
#include <dlfcn.h>
#include <graphicsenv/GraphicsEnv.h>
#include <log/log.h>
#include <nativebridge/native_bridge.h>
#include <nativeloader/native_loader.h>
#include <sys/prctl.h>
namespace android {
// GLES Layers
//
// - Layer discovery -
// 1. Check for debug layer list from GraphicsEnv
// 2. If none enabled, check system properties
//
// - Layer initializing -
// - AndroidGLESLayer_Initialize (provided by layer, called by loader)
// - AndroidGLESLayer_GetProcAddress (provided by layer, called by loader)
// - getNextLayerProcAddress (provided by loader, called by layer)
//
// 1. Walk through defs for egl and each gl version
// 2. Call GetLayerProcAddress passing the name and the target hook entry point
// - This tells the layer the next point in the chain it should call
// 3. Replace the hook with the layer's entry point
// - All entryoints will be present, anything unsupported by the driver will
// have gl_unimplemented
//
// - Extension layering -
// Not all functions are known to Android, so libEGL handles extensions.
// They are looked up by applications using eglGetProcAddress
// Layers can look them up with getNextLayerProcAddress
const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) +
sizeof(gl_hooks_t) / sizeof(char*);
typedef struct FunctionTable {
EGLFuncPointer x[kFuncCount];
EGLFuncPointer& operator[](int i) { return x[i]; }
} FunctionTable;
// TODO: Move these to class
std::unordered_map<std::string, int> func_indices;
// func_indices.reserve(kFuncCount);
std::unordered_map<int, std::string> func_names;
// func_names.reserve(kFuncCount);
std::vector<FunctionTable> layer_functions;
const void* getNextLayerProcAddress(void* layer_id, const char* name) {
// Use layer_id to find funcs for layer below current
// This is the same key provided in AndroidGLESLayer_Initialize
auto next_layer_funcs = reinterpret_cast<FunctionTable*>(layer_id);
EGLFuncPointer val;
ALOGV("getNextLayerProcAddress servicing %s", name);
if (func_indices.find(name) == func_indices.end()) {
// No entry for this function - it is an extension
// call down the GPA chain directly to the impl
ALOGV("getNextLayerProcAddress - name(%s) no func_indices entry found", name);
// Look up which GPA we should use
int gpaIndex = func_indices["eglGetProcAddress"];
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) <- using GPA from this index", name,
gpaIndex);
EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex];
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) <- using GPA at this "
"address",
name, gpaIndex, (unsigned long long)gpaNext);
// Call it for the requested function
typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*);
PFNEGLGETPROCADDRESSPROC next = reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(gpaNext);
val = reinterpret_cast<EGLFuncPointer>(next(name));
ALOGV("getNextLayerProcAddress - name(%s) gpaIndex(%i) gpaNext(%llu) Got back (%llu) from "
"GPA",
name, gpaIndex, (unsigned long long)gpaNext, (unsigned long long)val);
// We should store it now, but to do that, we need to move func_idx to the class so we can
// increment it separately
// TODO: Move func_idx to class and store the result of GPA
return reinterpret_cast<void*>(val);
}
int index = func_indices[name];
val = (*next_layer_funcs)[index];
ALOGV("getNextLayerProcAddress - name(%s) index(%i) entry(%llu) - Got a hit, returning known "
"entry",
name, index, (unsigned long long)val);
return reinterpret_cast<void*>(val);
}
void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr,
int& func_idx) {
while (*entries) {
const char* name = *entries;
// Some names overlap, only fill with initial entry
// This does mean that some indices will not be used
if (func_indices.find(name) == func_indices.end()) {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for func_indices, assigning "
"now",
name, func_idx);
func_names[func_idx] = name;
func_indices[name] = func_idx;
} else {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for func_indices", name,
func_idx);
}
// Populate layer_functions once with initial value
// These values will arrive in priority order, starting with platform entries
if (functions[func_idx] == nullptr) {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), No entry for functions, assigning "
"(%llu)",
name, func_idx, (unsigned long long)*curr);
functions[func_idx] = *curr;
} else {
ALOGV("SetupFuncMaps - name(%s), func_idx(%i), Found entry for functions (%llu)", name,
func_idx, (unsigned long long)functions[func_idx]);
}
entries++;
curr++;
func_idx++;
}
}
LayerLoader& LayerLoader::getInstance() {
// This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl
static LayerLoader layer_loader;
if (!layer_loader.layers_loaded_) layer_loader.LoadLayers();
return layer_loader;
}
const char kSystemLayerLibraryDir[] = "/data/local/debug/gles";
std::string LayerLoader::GetDebugLayers() {
// Layers can be specified at the Java level in GraphicsEnvironment
// gpu_debug_layers_gles = layer1:layer2:layerN
std::string debug_layers = android::GraphicsEnv::getInstance().getDebugLayersGLES();
if (debug_layers.empty()) {
// Only check system properties if Java settings are empty
debug_layers = base::GetProperty("debug.gles.layers", "");
}
return debug_layers;
}
EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name,
EGLFuncPointer next) {
// Walk through our list of LayerSetup functions (they will already be in reverse order) to
// build up a call chain from the driver
EGLFuncPointer layer_entry = next;
layer_entry = layer_setup(name, layer_entry);
if (next != layer_entry) {
ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s",
(unsigned long long)next, (unsigned long long)layer_entry, name);
}
return layer_entry;
}
EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) {
if (!layers_loaded_ || layer_setup_.empty()) return next;
ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name,
(unsigned long long)next, current_layer_);
EGLFuncPointer val = next;
// Only ApplyLayers for layers that have been setup, not all layers yet
for (unsigned i = 0; i < current_layer_; i++) {
ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name,
(unsigned long long)next);
val = ApplyLayer(layer_setup_[i], name, val);
}
ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name);
return val;
}
void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
char const* const* entries) {
while (*entries) {
char const* name = *entries;
EGLFuncPointer prev = *curr;
// Pass the existing entry point into the layer, replace the call with return value
*curr = ApplyLayer(layer_setup, name, *curr);
if (prev != *curr) {
ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s",
(unsigned long long)prev, (unsigned long long)*curr, name);
} else {
ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not "
"intercept",
(unsigned long long)prev, name);
}
curr++;
entries++;
}
}
void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
char const* const* entries) {
while (*entries) {
char const* name = *entries;
EGLFuncPointer prev = *curr;
// Only apply layers to driver entries if not handled by the platform
if (FindPlatformImplAddr(name) == nullptr) {
// Pass the existing entry point into the layer, replace the call with return value
*curr = ApplyLayer(layer_setup, name, *prev);
if (prev != *curr) {
ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s",
(unsigned long long)prev, (unsigned long long)*curr, name);
}
} else {
ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name);
}
curr++;
entries++;
}
}
bool LayerLoader::Initialized() {
return initialized_;
}
void LayerLoader::InitLayers(egl_connection_t* cnx) {
if (!layers_loaded_) return;
if (initialized_) return;
if (layer_setup_.empty()) {
initialized_ = true;
return;
}
// Include the driver in layer_functions
layer_functions.resize(layer_setup_.size() + 1);
// Walk through the initial lists and create layer_functions[0]
int func_idx = 0;
char const* const* entries;
EGLFuncPointer* curr;
entries = platform_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after platform_names: %i", func_idx);
entries = egl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after egl_names: %i", func_idx);
entries = gl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
ALOGV("InitLayers: func_idx after gl_names: %i", func_idx);
// Walk through each layer's entry points per API, starting just above the driver
for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) {
// Init the layer with a key that points to layer just below it
layer_init_[current_layer_](reinterpret_cast<void*>(&layer_functions[current_layer_]),
reinterpret_cast<PFNEGLGETNEXTLAYERPROCADDRESSPROC>(
getNextLayerProcAddress));
// Check functions implemented by the platform
func_idx = 0;
entries = platform_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
LayerPlatformEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
// EGL
entries = egl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
// GLES 2+
// NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x
// If it were added in the future, a different layer initialization model would be needed,
// that defers loading GLES entrypoints until after eglMakeCurrent, so two phase
// initialization.
entries = gl_names;
curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
// Populate next function table after layers have been applied
SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
}
// We only want to apply layers once
initialized_ = true;
}
void LayerLoader::LoadLayers() {
std::string debug_layers = GetDebugLayers();
// If no layers are specified, we're done
if (debug_layers.empty()) return;
// Only enable the system search path for non-user builds
std::string system_path;
if (android::GraphicsEnv::getInstance().isDebuggable()) {
system_path = kSystemLayerLibraryDir;
}
ALOGI("Debug layer list: %s", debug_layers.c_str());
std::vector<std::string> layers = android::base::Split(debug_layers, ":");
// Load the layers in reverse order so we start with the driver's entrypoint and work our way up
for (int32_t i = layers.size() - 1; i >= 0; i--) {
// Check each layer path for the layer
std::vector<std::string> paths =
android::base::Split(android::GraphicsEnv::getInstance().getLayerPaths().c_str(),
":");
if (!system_path.empty()) {
// Prepend the system paths so they override other layers
auto it = paths.begin();
paths.insert(it, system_path);
}
bool layer_found = false;
for (uint32_t j = 0; j < paths.size() && !layer_found; j++) {
std::string layer;
ALOGI("Searching %s for GLES layers", paths[j].c_str());
// Realpath will return null for non-existent files
android::base::Realpath(paths[j] + "/" + layers[i], &layer);
if (!layer.empty()) {
layer_found = true;
ALOGI("GLES layer found: %s", layer.c_str());
// Load the layer
//
// TODO: This code is common with Vulkan loader, refactor
//
// Libraries in the system layer library dir can't be loaded into
// the application namespace. That causes compatibility problems, since
// any symbol dependencies will be resolved by system libraries. They
// can't safely use libc++_shared, for example. Which is one reason
// (among several) we only allow them in non-user builds.
auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace();
if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) {
char* error_message = nullptr;
dlhandle_ = OpenNativeLibraryInNamespace(app_namespace, layer.c_str(),
&native_bridge_, &error_message);
if (!dlhandle_) {
ALOGE("Failed to load layer %s with error: %s", layer.c_str(),
error_message);
android::NativeLoaderFreeErrorMessage(error_message);
return;
}
} else {
dlhandle_ = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL);
}
if (dlhandle_) {
ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)dlhandle_,
layers[i].c_str());
} else {
// If the layer is found but can't be loaded, try setenforce 0
const char* dlsym_error = dlerror();
ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error);
return;
}
// Find the layer's Initialize function
std::string init_func = "AndroidGLESLayer_Initialize";
ALOGV("Looking for entrypoint %s", init_func.c_str());
layer_init_func LayerInit = GetTrampoline<layer_init_func>(init_func.c_str());
if (LayerInit) {
ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str());
layer_init_.push_back(LayerInit);
} else {
ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str());
return;
}
// Find the layer's setup function
std::string setup_func = "AndroidGLESLayer_GetProcAddress";
ALOGV("Looking for entrypoint %s", setup_func.c_str());
layer_setup_func LayerSetup = GetTrampoline<layer_setup_func>(setup_func.c_str());
if (LayerSetup) {
ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str());
layer_setup_.push_back(LayerSetup);
} else {
ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str());
return;
}
}
}
}
// Track this so we only attempt to load these once
layers_loaded_ = true;
}
} // namespace android
|