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LIBGLESV2 {
global:
glActiveTexture;
glAttachShader;
glBeginPerfMonitorAMD;
glBindAttribLocation;
glBindBuffer;
glBindFramebuffer;
glBindRenderbuffer;
glBindTexture;
glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9
glBlendColor;
glBlendEquation;
glBlendEquationSeparate;
glBlendFunc;
glBlendFuncSeparate;
glBufferData;
glBufferSubData;
glCheckFramebufferStatus;
glClear;
glClearColor;
glClearDepthf;
glClearStencil;
glColorMask;
glCompileShader;
glCompressedTexImage2D;
glCompressedTexImage3DOES;
glCompressedTexSubImage2D;
glCompressedTexSubImage3DOES;
glCopyTexImage2D;
glCopyTexSubImage2D;
glCopyTexSubImage3DOES;
glCoverageMaskNV; # introduced-mips=9 introduced-x86=9
glCoverageOperationNV; # introduced-mips=9 introduced-x86=9
glCreateProgram;
glCreateShader;
glCullFace;
glDeleteBuffers;
glDeleteFencesNV;
glDeleteFramebuffers;
glDeletePerfMonitorsAMD;
glDeleteProgram;
glDeleteRenderbuffers;
glDeleteShader;
glDeleteTextures;
glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9
glDepthFunc;
glDepthMask;
glDepthRangef;
glDetachShader;
glDisable;
glDisableDriverControlQCOM;
glDisableVertexAttribArray;
glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9
glDrawArrays;
glDrawElements;
glEGLImageTargetRenderbufferStorageOES;
glEGLImageTargetTexture2DOES;
glEnable;
glEnableDriverControlQCOM;
glEnableVertexAttribArray;
glEndPerfMonitorAMD;
glEndTilingQCOM; # introduced-mips=9 introduced-x86=9
glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9
glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9
glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9
glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9
glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9
glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9
glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9
glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9
glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9
glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9
glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9
glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9
glFinish;
glFinishFenceNV;
glFlush;
glFramebufferRenderbuffer;
glFramebufferTexture2D;
glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
glFramebufferTexture2DMultisampleEXT; # introduced=28
glFramebufferTexture3DOES;
glFrontFace;
glGenBuffers;
glGenFencesNV;
glGenFramebuffers;
glGenPerfMonitorsAMD;
glGenRenderbuffers;
glGenTextures;
glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9
glGenerateMipmap;
glGetActiveAttrib;
glGetActiveUniform;
glGetAttachedShaders;
glGetAttribLocation;
glGetBooleanv;
glGetBufferParameteriv;
glGetBufferPointervOES;
glGetDriverControlStringQCOM;
glGetDriverControlsQCOM;
glGetError;
glGetFenceivNV;
glGetFloatv;
glGetFramebufferAttachmentParameteriv;
glGetIntegerv;
glGetPerfMonitorCounterDataAMD;
glGetPerfMonitorCounterInfoAMD;
glGetPerfMonitorCounterStringAMD;
glGetPerfMonitorCountersAMD;
glGetPerfMonitorGroupStringAMD;
glGetPerfMonitorGroupsAMD;
glGetProgramBinaryOES;
glGetProgramInfoLog;
glGetProgramiv;
glGetRenderbufferParameteriv;
glGetShaderInfoLog;
glGetShaderPrecisionFormat;
glGetShaderSource;
glGetShaderiv;
glGetString;
glGetTexParameterfv;
glGetTexParameteriv;
glGetUniformLocation;
glGetUniformfv;
glGetUniformiv;
glGetVertexAttribPointerv;
glGetVertexAttribfv;
glGetVertexAttribiv;
glHint;
glIsBuffer;
glIsEnabled;
glIsFenceNV;
glIsFramebuffer;
glIsProgram;
glIsRenderbuffer;
glIsShader;
glIsTexture;
glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9
glLineWidth;
glLinkProgram;
glMapBufferOES;
glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9
glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9
glPixelStorei;
glPolygonOffset;
glProgramBinaryOES;
glReadPixels;
glReleaseShaderCompiler;
glRenderbufferStorage;
glRenderbufferStorageMultisampleEXT; # introduced=28
glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
glSampleCoverage;
glScissor;
glSelectPerfMonitorCountersAMD;
glSetFenceNV;
glShaderBinary;
glShaderSource;
glStartTilingQCOM; # introduced-mips=9 introduced-x86=9
glStencilFunc;
glStencilFuncSeparate;
glStencilMask;
glStencilMaskSeparate;
glStencilOp;
glStencilOpSeparate;
glTestFenceNV;
glTexImage2D;
glTexImage3DOES;
glTexParameterf;
glTexParameterfv;
glTexParameteri;
glTexParameteriv;
glTexSubImage2D;
glTexSubImage3DOES;
glUniform1f;
glUniform1fv;
glUniform1i;
glUniform1iv;
glUniform2f;
glUniform2fv;
glUniform2i;
glUniform2iv;
glUniform3f;
glUniform3fv;
glUniform3i;
glUniform3iv;
glUniform4f;
glUniform4fv;
glUniform4i;
glUniform4iv;
glUniformMatrix2fv;
glUniformMatrix3fv;
glUniformMatrix4fv;
glUnmapBufferOES;
glUseProgram;
glValidateProgram;
glVertexAttrib1f;
glVertexAttrib1fv;
glVertexAttrib2f;
glVertexAttrib2fv;
glVertexAttrib3f;
glVertexAttrib3fv;
glVertexAttrib4f;
glVertexAttrib4fv;
glVertexAttribPointer;
glViewport;
local:
*;
};
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