File: GLES32Header.java-if

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/*
 * Copyright 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// This source file is automatically generated

package android.opengl;

/** OpenGL ES 3.2
 */
public class GLES32 extends GLES31 {

    public static final int GL_CONTEXT_FLAG_DEBUG_BIT                          = 0x00000002;

    public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT                  = 0x00000004;

    public static final int GL_GEOMETRY_SHADER_BIT                             = 0x00000004;
    public static final int GL_TESS_CONTROL_SHADER_BIT                         = 0x00000008;
    public static final int GL_TESS_EVALUATION_SHADER_BIT                      = 0x00000010;

    public static final int GL_QUADS                                           = 0x0007;
    public static final int GL_LINES_ADJACENCY                                 = 0x000A;
    public static final int GL_LINE_STRIP_ADJACENCY                            = 0x000B;
    public static final int GL_TRIANGLES_ADJACENCY                             = 0x000C;
    public static final int GL_TRIANGLE_STRIP_ADJACENCY                        = 0x000D;
    public static final int GL_PATCHES                                         = 0x000E;
    public static final int GL_STACK_OVERFLOW                                  = 0x0503;
    public static final int GL_STACK_UNDERFLOW                                 = 0x0504;
    public static final int GL_CONTEXT_LOST                                    = 0x0507;
    public static final int GL_TEXTURE_BORDER_COLOR                            = 0x1004;
    public static final int GL_VERTEX_ARRAY                                    = 0x8074;
    public static final int GL_CLAMP_TO_BORDER                                 = 0x812D;
    public static final int GL_CONTEXT_FLAGS                                   = 0x821E;
    public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED         = 0x8221;
    public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS                        = 0x8242;
    public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                = 0x8243;
    public static final int GL_DEBUG_CALLBACK_FUNCTION                         = 0x8244;
    public static final int GL_DEBUG_CALLBACK_USER_PARAM                       = 0x8245;
    public static final int GL_DEBUG_SOURCE_API                                = 0x8246;
    public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM                      = 0x8247;
    public static final int GL_DEBUG_SOURCE_SHADER_COMPILER                    = 0x8248;
    public static final int GL_DEBUG_SOURCE_THIRD_PARTY                        = 0x8249;
    public static final int GL_DEBUG_SOURCE_APPLICATION                        = 0x824A;
    public static final int GL_DEBUG_SOURCE_OTHER                              = 0x824B;
    public static final int GL_DEBUG_TYPE_ERROR                                = 0x824C;
    public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                  = 0x824D;
    public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                   = 0x824E;
    public static final int GL_DEBUG_TYPE_PORTABILITY                          = 0x824F;
    public static final int GL_DEBUG_TYPE_PERFORMANCE                          = 0x8250;
    public static final int GL_DEBUG_TYPE_OTHER                                = 0x8251;
    public static final int GL_LOSE_CONTEXT_ON_RESET                           = 0x8252;
    public static final int GL_GUILTY_CONTEXT_RESET                            = 0x8253;
    public static final int GL_INNOCENT_CONTEXT_RESET                          = 0x8254;
    public static final int GL_UNKNOWN_CONTEXT_RESET                           = 0x8255;
    public static final int GL_RESET_NOTIFICATION_STRATEGY                     = 0x8256;
    public static final int GL_LAYER_PROVOKING_VERTEX                          = 0x825E;
    public static final int GL_UNDEFINED_VERTEX                                = 0x8260;
    public static final int GL_NO_RESET_NOTIFICATION                           = 0x8261;
    public static final int GL_DEBUG_TYPE_MARKER                               = 0x8268;
    public static final int GL_DEBUG_TYPE_PUSH_GROUP                           = 0x8269;
    public static final int GL_DEBUG_TYPE_POP_GROUP                            = 0x826A;
    public static final int GL_DEBUG_SEVERITY_NOTIFICATION                     = 0x826B;
    public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH                     = 0x826C;
    public static final int GL_DEBUG_GROUP_STACK_DEPTH                         = 0x826D;
    public static final int GL_BUFFER                                          = 0x82E0;
    public static final int GL_SHADER                                          = 0x82E1;
    public static final int GL_PROGRAM                                         = 0x82E2;
    public static final int GL_QUERY                                           = 0x82E3;
    public static final int GL_PROGRAM_PIPELINE                                = 0x82E4;
    public static final int GL_SAMPLER                                         = 0x82E6;
    public static final int GL_MAX_LABEL_LENGTH                                = 0x82E8;
    public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS               = 0x886C;
    public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS            = 0x886D;
    public static final int GL_GEOMETRY_SHADER_INVOCATIONS                     = 0x887F;
    public static final int GL_GEOMETRY_VERTICES_OUT                           = 0x8916;
    public static final int GL_GEOMETRY_INPUT_TYPE                             = 0x8917;
    public static final int GL_GEOMETRY_OUTPUT_TYPE                            = 0x8918;
    public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS                     = 0x8A2C;
    public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS        = 0x8A32;
    public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                = 0x8C29;
    public static final int GL_TEXTURE_BUFFER                                  = 0x8C2A;
    public static final int GL_TEXTURE_BUFFER_BINDING                          = 0x8C2A;
    public static final int GL_MAX_TEXTURE_BUFFER_SIZE                         = 0x8C2B;
    public static final int GL_TEXTURE_BINDING_BUFFER                          = 0x8C2C;
    public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING               = 0x8C2D;
    public static final int GL_SAMPLE_SHADING                                  = 0x8C36;
    public static final int GL_MIN_SAMPLE_SHADING_VALUE                        = 0x8C37;
    public static final int GL_PRIMITIVES_GENERATED                            = 0x8C87;
    public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED                  = 0x8DA7;
    public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS            = 0x8DA8;
    public static final int GL_SAMPLER_BUFFER                                  = 0x8DC2;
    public static final int GL_INT_SAMPLER_BUFFER                              = 0x8DD0;
    public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER                     = 0x8DD8;
    public static final int GL_GEOMETRY_SHADER                                 = 0x8DD9;
    public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                 = 0x8DDF;
    public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES                    = 0x8DE0;
    public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS            = 0x8DE1;
    public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS    = 0x8E1E;
    public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
    public static final int GL_FIRST_VERTEX_CONVENTION                         = 0x8E4D;
    public static final int GL_LAST_VERTEX_CONVENTION                          = 0x8E4E;
    public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS                 = 0x8E5A;
    public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5B;
    public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5C;
    public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS              = 0x8E5D;
    public static final int GL_PATCH_VERTICES                                  = 0x8E72;
    public static final int GL_TESS_CONTROL_OUTPUT_VERTICES                    = 0x8E75;
    public static final int GL_TESS_GEN_MODE                                   = 0x8E76;
    public static final int GL_TESS_GEN_SPACING                                = 0x8E77;
    public static final int GL_TESS_GEN_VERTEX_ORDER                           = 0x8E78;
    public static final int GL_TESS_GEN_POINT_MODE                             = 0x8E79;
    public static final int GL_ISOLINES                                        = 0x8E7A;
    public static final int GL_FRACTIONAL_ODD                                  = 0x8E7B;
    public static final int GL_FRACTIONAL_EVEN                                 = 0x8E7C;
    public static final int GL_MAX_PATCH_VERTICES                              = 0x8E7D;
    public static final int GL_MAX_TESS_GEN_LEVEL                              = 0x8E7E;
    public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS             = 0x8E7F;
    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS          = 0x8E80;
    public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS            = 0x8E81;
    public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS         = 0x8E82;
    public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS              = 0x8E83;
    public static final int GL_MAX_TESS_PATCH_COMPONENTS                       = 0x8E84;
    public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS        = 0x8E85;
    public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS           = 0x8E86;
    public static final int GL_TESS_EVALUATION_SHADER                          = 0x8E87;
    public static final int GL_TESS_CONTROL_SHADER                             = 0x8E88;
    public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                 = 0x8E89;
    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS              = 0x8E8A;
    public static final int GL_TEXTURE_CUBE_MAP_ARRAY                          = 0x9009;
    public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                  = 0x900A;
    public static final int GL_SAMPLER_CUBE_MAP_ARRAY                          = 0x900C;
    public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                   = 0x900D;
    public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY                      = 0x900E;
    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY             = 0x900F;
    public static final int GL_IMAGE_BUFFER                                    = 0x9051;
    public static final int GL_IMAGE_CUBE_MAP_ARRAY                            = 0x9054;
    public static final int GL_INT_IMAGE_BUFFER                                = 0x905C;
    public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY                        = 0x905F;
    public static final int GL_UNSIGNED_INT_IMAGE_BUFFER                       = 0x9067;
    public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY               = 0x906A;
    public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                 = 0x90CB;
    public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS              = 0x90CC;
    public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS                     = 0x90CD;
    public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS              = 0x90D7;
    public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS          = 0x90D8;
    public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS       = 0x90D9;
    public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY                    = 0x9102;
    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY            = 0x9105;
    public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY                    = 0x910B;
    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                = 0x910C;
    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY       = 0x910D;
    public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS                   = 0x9123;
    public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                  = 0x9124;
    public static final int GL_MAX_DEBUG_MESSAGE_LENGTH                        = 0x9143;
    public static final int GL_MAX_DEBUG_LOGGED_MESSAGES                       = 0x9144;
    public static final int GL_DEBUG_LOGGED_MESSAGES                           = 0x9145;
    public static final int GL_DEBUG_SEVERITY_HIGH                             = 0x9146;
    public static final int GL_DEBUG_SEVERITY_MEDIUM                           = 0x9147;
    public static final int GL_DEBUG_SEVERITY_LOW                              = 0x9148;
    public static final int GL_TEXTURE_BUFFER_OFFSET                           = 0x919D;
    public static final int GL_TEXTURE_BUFFER_SIZE                             = 0x919E;
    public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                 = 0x919F;
    public static final int GL_MULTIPLY                                        = 0x9294;
    public static final int GL_SCREEN                                          = 0x9295;
    public static final int GL_OVERLAY                                         = 0x9296;
    public static final int GL_DARKEN                                          = 0x9297;
    public static final int GL_LIGHTEN                                         = 0x9298;
    public static final int GL_COLORDODGE                                      = 0x9299;
    public static final int GL_COLORBURN                                       = 0x929A;
    public static final int GL_HARDLIGHT                                       = 0x929B;
    public static final int GL_SOFTLIGHT                                       = 0x929C;
    public static final int GL_DIFFERENCE                                      = 0x929E;
    public static final int GL_EXCLUSION                                       = 0x92A0;
    public static final int GL_HSL_HUE                                         = 0x92AD;
    public static final int GL_HSL_SATURATION                                  = 0x92AE;
    public static final int GL_HSL_COLOR                                       = 0x92AF;
    public static final int GL_HSL_LUMINOSITY                                  = 0x92B0;
    public static final int GL_PRIMITIVE_BOUNDING_BOX                          = 0x92BE;
    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS         = 0x92CD;
    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS      = 0x92CE;
    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS             = 0x92CF;
    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                = 0x92D3;
    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS             = 0x92D4;
    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS                    = 0x92D5;
    public static final int GL_DEBUG_OUTPUT                                    = 0x92E0;
    public static final int GL_IS_PER_PATCH                                    = 0x92E7;
    public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER               = 0x9307;
    public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER            = 0x9308;
    public static final int GL_REFERENCED_BY_GEOMETRY_SHADER                   = 0x9309;
    public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS                      = 0x9312;
    public static final int GL_MAX_FRAMEBUFFER_LAYERS                          = 0x9317;
    public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE                    = 0x9381;
    public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY              = 0x9382;
    public static final int GL_COMPRESSED_RGBA_ASTC_4x4                        = 0x93B0;
    public static final int GL_COMPRESSED_RGBA_ASTC_5x4                        = 0x93B1;
    public static final int GL_COMPRESSED_RGBA_ASTC_5x5                        = 0x93B2;
    public static final int GL_COMPRESSED_RGBA_ASTC_6x5                        = 0x93B3;
    public static final int GL_COMPRESSED_RGBA_ASTC_6x6                        = 0x93B4;
    public static final int GL_COMPRESSED_RGBA_ASTC_8x5                        = 0x93B5;
    public static final int GL_COMPRESSED_RGBA_ASTC_8x6                        = 0x93B6;
    public static final int GL_COMPRESSED_RGBA_ASTC_8x8                        = 0x93B7;
    public static final int GL_COMPRESSED_RGBA_ASTC_10x5                       = 0x93B8;
    public static final int GL_COMPRESSED_RGBA_ASTC_10x6                       = 0x93B9;
    public static final int GL_COMPRESSED_RGBA_ASTC_10x8                       = 0x93BA;
    public static final int GL_COMPRESSED_RGBA_ASTC_10x10                      = 0x93BB;
    public static final int GL_COMPRESSED_RGBA_ASTC_12x10                      = 0x93BC;
    public static final int GL_COMPRESSED_RGBA_ASTC_12x12                      = 0x93BD;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4                = 0x93D0;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4                = 0x93D1;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5                = 0x93D2;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5                = 0x93D3;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6                = 0x93D4;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5                = 0x93D5;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6                = 0x93D6;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8                = 0x93D7;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5               = 0x93D8;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6               = 0x93D9;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8               = 0x93DA;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10              = 0x93DB;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10              = 0x93DC;
    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12              = 0x93DD;


    native private static void _nativeClassInit();
    static {
        _nativeClassInit();
    }

    private GLES32() {}