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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <android/os/IInputConstants.h>
#include <input/Input.h>
#include <input/RingBuffer.h>
#include <utils/BitSet.h>
#include <utils/Timers.h>
#include <map>
#include <set>
namespace android {
class VelocityTrackerStrategy;
/*
* Calculates the velocity of pointer movements over time.
*/
class VelocityTracker {
public:
static const size_t MAX_DEGREE = 4;
enum class Strategy : int32_t {
DEFAULT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_DEFAULT,
IMPULSE = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_IMPULSE,
LSQ1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ1,
LSQ2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ2,
LSQ3 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LSQ3,
WLSQ2_DELTA = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA,
WLSQ2_CENTRAL = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL,
WLSQ2_RECENT = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT,
INT1 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT1,
INT2 = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_INT2,
LEGACY = android::os::IInputConstants::VELOCITY_TRACKER_STRATEGY_LEGACY,
MIN = IMPULSE,
MAX = LEGACY,
ftl_last = LEGACY,
};
/*
* Contains all available velocity data from a VelocityTracker.
*/
struct ComputedVelocity {
inline std::optional<float> getVelocity(int32_t axis, int32_t id) const {
const auto& axisVelocities = mVelocities.find(axis);
if (axisVelocities == mVelocities.end()) {
return {};
}
const auto& axisIdVelocity = axisVelocities->second.find(id);
if (axisIdVelocity == axisVelocities->second.end()) {
return {};
}
return axisIdVelocity->second;
}
inline void addVelocity(int32_t axis, int32_t id, float velocity) {
mVelocities[axis][id] = velocity;
}
private:
std::map<int32_t /*axis*/, std::map<int32_t /*pointerId*/, float /*velocity*/>> mVelocities;
};
// Creates a velocity tracker using the specified strategy for each supported axis.
// If strategy is not provided, uses the default strategy for the platform.
// TODO(b/32830165): support axis-specific strategies.
VelocityTracker(const Strategy strategy = Strategy::DEFAULT);
/** Return true if the axis is supported for velocity tracking, false otherwise. */
static bool isAxisSupported(int32_t axis);
// Resets the velocity tracker state.
void clear();
// Resets the velocity tracker state for a specific pointer.
// Call this method when some pointers have changed and may be reusing
// an id that was assigned to a different pointer earlier.
void clearPointer(int32_t pointerId);
// Adds movement information for a pointer for a specific axis
void addMovement(nsecs_t eventTime, int32_t pointerId, int32_t axis, float position);
// Adds movement information for all pointers in a MotionEvent, including historical samples.
void addMovement(const MotionEvent& event);
// Returns the velocity of the specified pointer id and axis in position units per second.
// Returns empty optional if there is insufficient movement information for the pointer, or if
// the given axis is not supported for velocity tracking.
std::optional<float> getVelocity(int32_t axis, int32_t pointerId) const;
// Returns a ComputedVelocity instance with all available velocity data, using the given units
// (reference: units == 1 means "per millisecond"), and clamping each velocity between
// [-maxVelocity, maxVelocity], inclusive.
ComputedVelocity getComputedVelocity(int32_t units, float maxVelocity);
// Gets the active pointer id, or -1 if none.
inline int32_t getActivePointerId() const { return mActivePointerId.value_or(-1); }
private:
nsecs_t mLastEventTime;
BitSet32 mCurrentPointerIdBits;
std::optional<int32_t> mActivePointerId;
// An override strategy passed in the constructor to be used for all axes.
// This strategy will apply to all axes, unless the default strategy is specified here.
// When default strategy is specified, then each axis will use a potentially different strategy
// based on a hardcoded mapping.
const Strategy mOverrideStrategy;
// Maps axes to their respective VelocityTrackerStrategy instances.
// Note that, only axes that have had MotionEvents (and not all supported axes) will be here.
std::map<int32_t /*axis*/, std::unique_ptr<VelocityTrackerStrategy>> mConfiguredStrategies;
void configureStrategy(int32_t axis);
// Generates a VelocityTrackerStrategy instance for the given Strategy type.
// The `deltaValues` parameter indicates whether or not the created strategy should treat motion
// values as deltas (and not as absolute values). This the parameter is applicable only for
// strategies that support differential axes.
static std::unique_ptr<VelocityTrackerStrategy> createStrategy(const Strategy strategy,
bool deltaValues);
};
/*
* Implements a particular velocity tracker algorithm.
*/
class VelocityTrackerStrategy {
protected:
VelocityTrackerStrategy() { }
public:
virtual ~VelocityTrackerStrategy() { }
virtual void clearPointer(int32_t pointerId) = 0;
virtual void addMovement(nsecs_t eventTime, int32_t pointerId, float position) = 0;
virtual std::optional<float> getVelocity(int32_t pointerId) const = 0;
};
/**
* A `VelocityTrackerStrategy` that accumulates added data points and processes the accumulated data
* points when getting velocity.
*/
class AccumulatingVelocityTrackerStrategy : public VelocityTrackerStrategy {
public:
AccumulatingVelocityTrackerStrategy(nsecs_t horizonNanos, bool maintainHorizonDuringAdd);
void addMovement(nsecs_t eventTime, int32_t pointerId, float position) override;
void clearPointer(int32_t pointerId) override;
protected:
struct Movement {
nsecs_t eventTime;
float position;
};
// Number of samples to keep.
// If different strategies would like to maintain different history size, we can make this a
// protected const field.
static constexpr uint32_t HISTORY_SIZE = 20;
/**
* Duration, in nanoseconds, since the latest movement where a movement may be considered for
* velocity calculation.
*/
const nsecs_t mHorizonNanos;
/**
* If true, data points outside of horizon (see `mHorizonNanos`) will be cleared after each
* addition of a new movement.
*/
const bool mMaintainHorizonDuringAdd;
std::map<int32_t /*pointerId*/, RingBuffer<Movement>> mMovements;
};
/*
* Velocity tracker algorithm based on least-squares linear regression.
*/
class LeastSquaresVelocityTrackerStrategy : public AccumulatingVelocityTrackerStrategy {
public:
enum class Weighting {
// No weights applied. All data points are equally reliable.
NONE,
// Weight by time delta. Data points clustered together are weighted less.
DELTA,
// Weight such that points within a certain horizon are weighed more than those
// outside of that horizon.
CENTRAL,
// Weight such that points older than a certain amount are weighed less.
RECENT,
};
// Degree must be no greater than VelocityTracker::MAX_DEGREE.
LeastSquaresVelocityTrackerStrategy(uint32_t degree, Weighting weighting = Weighting::NONE);
~LeastSquaresVelocityTrackerStrategy() override;
std::optional<float> getVelocity(int32_t pointerId) const override;
private:
// Sample horizon.
// We don't use too much history by default since we want to react to quick
// changes in direction.
static const nsecs_t HORIZON = 100 * 1000000; // 100 ms
float chooseWeight(int32_t pointerId, uint32_t index) const;
/**
* An optimized least-squares solver for degree 2 and no weight (i.e. `Weighting.NONE`).
* The provided container of movements shall NOT be empty, and shall have the movements in
* chronological order.
*/
std::optional<float> solveUnweightedLeastSquaresDeg2(
const RingBuffer<Movement>& movements) const;
const uint32_t mDegree;
const Weighting mWeighting;
};
/*
* Velocity tracker algorithm that uses an IIR filter.
*/
class IntegratingVelocityTrackerStrategy : public VelocityTrackerStrategy {
public:
// Degree must be 1 or 2.
IntegratingVelocityTrackerStrategy(uint32_t degree);
~IntegratingVelocityTrackerStrategy() override;
void clearPointer(int32_t pointerId) override;
void addMovement(nsecs_t eventTime, int32_t pointerId, float positions) override;
std::optional<float> getVelocity(int32_t pointerId) const override;
private:
// Current state estimate for a particular pointer.
struct State {
nsecs_t updateTime;
uint32_t degree;
float pos, vel, accel;
};
const uint32_t mDegree;
BitSet32 mPointerIdBits;
State mPointerState[MAX_POINTER_ID + 1];
void initState(State& state, nsecs_t eventTime, float pos) const;
void updateState(State& state, nsecs_t eventTime, float pos) const;
};
/*
* Velocity tracker strategy used prior to ICS.
*/
class LegacyVelocityTrackerStrategy : public AccumulatingVelocityTrackerStrategy {
public:
LegacyVelocityTrackerStrategy();
~LegacyVelocityTrackerStrategy() override;
std::optional<float> getVelocity(int32_t pointerId) const override;
private:
// Oldest sample to consider when calculating the velocity.
static const nsecs_t HORIZON = 200 * 1000000; // 100 ms
// The minimum duration between samples when estimating velocity.
static const nsecs_t MIN_DURATION = 10 * 1000000; // 10 ms
};
class ImpulseVelocityTrackerStrategy : public AccumulatingVelocityTrackerStrategy {
public:
ImpulseVelocityTrackerStrategy(bool deltaValues);
~ImpulseVelocityTrackerStrategy() override;
std::optional<float> getVelocity(int32_t pointerId) const override;
private:
// Sample horizon.
// We don't use too much history by default since we want to react to quick
// changes in direction.
static constexpr nsecs_t HORIZON = 100 * 1000000; // 100 ms
// Whether or not the input movement values for the strategy come in the form of delta values.
// If the input values are not deltas, the strategy needs to calculate deltas as part of its
// velocity calculation.
const bool mDeltaValues;
};
} // namespace android
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