File: glGetActiveUniform.java

package info (click to toggle)
android-platform-tools 35.0.2-1~exp6
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 211,716 kB
  • sloc: cpp: 995,749; java: 290,495; ansic: 145,647; xml: 58,531; python: 39,608; sh: 14,500; javascript: 5,198; asm: 4,866; makefile: 3,115; yacc: 769; awk: 368; ruby: 183; sql: 140; perl: 88; lex: 67
file content (48 lines) | stat: -rw-r--r-- 1,577 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native void glGetActiveUniform(
        int program,
        int index,
        int bufsize,
        int[] length,
        int lengthOffset,
        int[] size,
        int sizeOffset,
        int[] type,
        int typeOffset,
        byte[] name,
        int nameOffset
    );

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    /** @hide Method is broken, but used to be public (b/6006380) */
    @UnsupportedAppUsage
    public static native void glGetActiveUniform(
        int program,
        int index,
        int bufsize,
        java.nio.IntBuffer length,
        java.nio.IntBuffer size,
        java.nio.IntBuffer type,
        byte name
    );
    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveUniform(
        int program,
        int index,
        int[] size,
        int sizeOffset,
        int[] type,
        int typeOffset
    );

    // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )

    public static native String glGetActiveUniform(
        int program,
        int index,
        java.nio.IntBuffer size,
        java.nio.IntBuffer type
    );