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/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include "InputDispatcherInterface.h"
namespace android {
namespace inputdispatcher {
struct InjectionState {
const std::optional<gui::Uid> targetUid;
const bool injectionIsAsync; // set to true if injection is not waiting for the result
android::os::InputEventInjectionResult injectionResult; // initially PENDING
int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
explicit InjectionState(const std::optional<gui::Uid>& targetUid, bool isAsync);
};
} // namespace inputdispatcher
} // namespace android
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