1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <unordered_map>
#include <android-base/thread_annotations.h>
#include <android/native_window.h>
#include <binder/IBinder.h>
#include <ftl/concat.h>
#include <ftl/optional.h>
#include <gui/LayerState.h>
#include <math/mat4.h>
#include <renderengine/RenderEngine.h>
#include <system/window.h>
#include <ui/DisplayId.h>
#include <ui/DisplayIdentification.h>
#include <ui/DisplayState.h>
#include <ui/GraphicTypes.h>
#include <ui/HdrCapabilities.h>
#include <ui/Region.h>
#include <ui/StaticDisplayInfo.h>
#include <ui/Transform.h>
#include <utils/Errors.h>
#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include "Display/DisplayModeRequest.h"
#include "DisplayHardware/DisplayMode.h"
#include "DisplayHardware/Hal.h"
#include "DisplayHardware/PowerAdvisor.h"
#include "FrontEnd/DisplayInfo.h"
#include "Scheduler/RefreshRateSelector.h"
#include "ThreadContext.h"
#include "TracedOrdinal.h"
#include "Utils/Dumper.h"
namespace android {
class Fence;
class HWComposer;
class HdrSdrRatioOverlay;
class IGraphicBufferProducer;
class Layer;
class RefreshRateOverlay;
class SurfaceFlinger;
struct CompositionInfo;
struct DisplayDeviceCreationArgs;
namespace compositionengine {
class Display;
class DisplaySurface;
} // namespace compositionengine
namespace display {
class DisplaySnapshot;
} // namespace display
class DisplayDevice : public RefBase {
public:
constexpr static float sDefaultMinLumiance = 0.0;
constexpr static float sDefaultMaxLumiance = 500.0;
enum { eReceivesInput = 0x01 };
explicit DisplayDevice(DisplayDeviceCreationArgs& args);
// Must be destroyed on the main thread because it may call into HWComposer.
virtual ~DisplayDevice();
std::shared_ptr<compositionengine::Display> getCompositionDisplay() const {
return mCompositionDisplay;
}
bool isVirtual() const { return VirtualDisplayId::tryCast(getId()).has_value(); }
bool isPrimary() const { return mIsPrimary; }
// isSecure indicates whether this display can be trusted to display
// secure surfaces.
bool isSecure() const;
void setSecure(bool secure);
int getWidth() const;
int getHeight() const;
ui::Size getSize() const { return {getWidth(), getHeight()}; }
void setLayerFilter(ui::LayerFilter);
void setDisplaySize(int width, int height);
void setProjection(ui::Rotation orientation, Rect viewport, Rect frame);
void stageBrightness(float brightness) REQUIRES(kMainThreadContext);
void persistBrightness(bool needsComposite) REQUIRES(kMainThreadContext);
bool isBrightnessStale() const REQUIRES(kMainThreadContext);
void setFlags(uint32_t flags);
ui::Rotation getPhysicalOrientation() const { return mPhysicalOrientation; }
ui::Rotation getOrientation() const { return mOrientation; }
std::optional<float> getStagedBrightness() const REQUIRES(kMainThreadContext);
ui::Transform::RotationFlags getTransformHint() const;
const ui::Transform& getTransform() const;
const Rect& getLayerStackSpaceRect() const;
const Rect& getOrientedDisplaySpaceRect() const;
ui::LayerStack getLayerStack() const;
bool receivesInput() const { return mFlags & eReceivesInput; }
DisplayId getId() const;
// Shorthand to upcast the ID of a display whose type is known as a precondition.
PhysicalDisplayId getPhysicalId() const {
const auto id = PhysicalDisplayId::tryCast(getId());
LOG_FATAL_IF(!id);
return *id;
}
VirtualDisplayId getVirtualId() const {
const auto id = VirtualDisplayId::tryCast(getId());
LOG_FATAL_IF(!id);
return *id;
}
const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
int32_t getSequenceId() const { return mSequenceId; }
const Region& getUndefinedRegion() const;
int32_t getSupportedPerFrameMetadata() const;
bool hasWideColorGamut() const;
// Whether h/w composer has native support for specific HDR type.
bool hasHDR10PlusSupport() const;
bool hasHDR10Support() const;
bool hasHLGSupport() const;
bool hasDolbyVisionSupport() const;
void overrideHdrTypes(const std::vector<ui::Hdr>& hdrTypes);
// The returned HdrCapabilities is the combination of HDR capabilities from
// hardware composer and RenderEngine. When the DisplayDevice supports wide
// color gamut, RenderEngine is able to simulate HDR support in Display P3
// color space for both PQ and HLG HDR contents. The minimum and maximum
// luminance will be set to sDefaultMinLumiance and sDefaultMaxLumiance
// respectively if hardware composer doesn't return meaningful values.
HdrCapabilities getHdrCapabilities() const;
// Return true if intent is supported by the display.
bool hasRenderIntent(ui::RenderIntent intent) const;
const Rect getBounds() const;
const Rect bounds() const { return getBounds(); }
void setDisplayName(const std::string& displayName);
const std::string& getDisplayName() const { return mDisplayName; }
surfaceflinger::frontend::DisplayInfo getFrontEndInfo() const;
/* ------------------------------------------------------------------------
* Display power mode management.
*/
hardware::graphics::composer::hal::PowerMode getPowerMode() const;
void setPowerMode(hardware::graphics::composer::hal::PowerMode);
bool isPoweredOn() const;
void tracePowerMode();
// Enables layer caching on this DisplayDevice
void enableLayerCaching(bool enable);
ui::Dataspace getCompositionDataSpace() const;
/* ------------------------------------------------------------------------
* Display mode management.
*/
enum class DesiredModeAction { None, InitiateDisplayModeSwitch, InitiateRenderRateSwitch };
DesiredModeAction setDesiredMode(display::DisplayModeRequest&&) EXCLUDES(mDesiredModeLock);
using DisplayModeRequestOpt = ftl::Optional<display::DisplayModeRequest>;
DisplayModeRequestOpt getDesiredMode() const EXCLUDES(mDesiredModeLock);
void clearDesiredMode() EXCLUDES(mDesiredModeLock);
DisplayModeRequestOpt getPendingMode() const REQUIRES(kMainThreadContext) {
return mPendingModeOpt;
}
bool isModeSetPending() const REQUIRES(kMainThreadContext) { return mIsModeSetPending; }
scheduler::FrameRateMode getActiveMode() const REQUIRES(kMainThreadContext) {
return mRefreshRateSelector->getActiveMode();
}
void setActiveMode(DisplayModeId, Fps vsyncRate, Fps renderFps);
bool initiateModeChange(display::DisplayModeRequest&&, const hal::VsyncPeriodChangeConstraints&,
hal::VsyncPeriodChangeTimeline& outTimeline)
REQUIRES(kMainThreadContext);
void finalizeModeChange(DisplayModeId, Fps vsyncRate, Fps renderFps)
REQUIRES(kMainThreadContext);
scheduler::RefreshRateSelector& refreshRateSelector() const { return *mRefreshRateSelector; }
// Extends the lifetime of the RefreshRateSelector, so it can outlive this DisplayDevice.
std::shared_ptr<scheduler::RefreshRateSelector> holdRefreshRateSelector() const {
return mRefreshRateSelector;
}
void animateOverlay();
// Enables an overlay to be displayed with the current refresh rate
void enableRefreshRateOverlay(bool enable, bool setByHwc, bool showSpinner, bool showRenderRate,
bool showInMiddle) REQUIRES(kMainThreadContext);
void updateRefreshRateOverlayRate(Fps vsyncRate, Fps renderFps, bool setByHwc = false);
bool isRefreshRateOverlayEnabled() const { return mRefreshRateOverlay != nullptr; }
bool onKernelTimerChanged(std::optional<DisplayModeId>, bool timerExpired);
// Enables an overlay to be display with the hdr/sdr ratio
void enableHdrSdrRatioOverlay(bool enable) REQUIRES(kMainThreadContext);
void updateHdrSdrRatioOverlayRatio(float currentHdrSdrRatio);
bool isHdrSdrRatioOverlayEnabled() const { return mHdrSdrRatioOverlay != nullptr; }
nsecs_t getVsyncPeriodFromHWC() const;
Fps getAdjustedRefreshRate() const { return mAdjustedRefreshRate; }
// Round the requested refresh rate to match a divisor of the pacesetter
// display's refresh rate. Only supported for virtual displays.
void adjustRefreshRate(Fps pacesetterDisplayRefreshRate);
// release HWC resources (if any) for removable displays
void disconnect();
void dump(utils::Dumper&) const;
private:
template <size_t N>
inline std::string concatId(const char (&str)[N]) const {
return std::string(ftl::Concat(str, ' ', getId().value).str());
}
const sp<SurfaceFlinger> mFlinger;
HWComposer& mHwComposer;
const wp<IBinder> mDisplayToken;
const int32_t mSequenceId;
const std::shared_ptr<compositionengine::Display> mCompositionDisplay;
std::string mDisplayName;
std::string mPendingModeFpsTrace;
std::string mActiveModeFpsTrace;
std::string mRenderRateFpsTrace;
const ui::Rotation mPhysicalOrientation;
ui::Rotation mOrientation = ui::ROTATION_0;
bool mIsOrientationChanged = false;
TracedOrdinal<hardware::graphics::composer::hal::PowerMode> mPowerMode;
std::optional<float> mStagedBrightness;
std::optional<float> mBrightness;
// TODO(b/182939859): Remove special cases for primary display.
const bool mIsPrimary;
uint32_t mFlags = 0;
// Requested refresh rate in fps, supported only for virtual displays.
// when this value is non zero, SurfaceFlinger will try to drop frames
// for virtual displays to match this requested refresh rate.
const Fps mRequestedRefreshRate;
// Adjusted refresh rate, rounded to match a divisor of the pacesetter
// display's refresh rate. Only supported for virtual displays.
Fps mAdjustedRefreshRate = 0_Hz;
std::vector<ui::Hdr> mOverrideHdrTypes;
std::shared_ptr<scheduler::RefreshRateSelector> mRefreshRateSelector;
std::unique_ptr<RefreshRateOverlay> mRefreshRateOverlay;
std::unique_ptr<HdrSdrRatioOverlay> mHdrSdrRatioOverlay;
// This parameter is only used for hdr/sdr ratio overlay
float mHdrSdrRatio = 1.0f;
mutable std::mutex mDesiredModeLock;
DisplayModeRequestOpt mDesiredModeOpt GUARDED_BY(mDesiredModeLock);
TracedOrdinal<bool> mHasDesiredModeTrace GUARDED_BY(mDesiredModeLock);
DisplayModeRequestOpt mPendingModeOpt GUARDED_BY(kMainThreadContext);
bool mIsModeSetPending GUARDED_BY(kMainThreadContext) = false;
};
struct DisplayDeviceState {
struct Physical {
PhysicalDisplayId id;
hardware::graphics::composer::hal::HWDisplayId hwcDisplayId;
DisplayModePtr activeMode;
bool operator==(const Physical& other) const {
return id == other.id && hwcDisplayId == other.hwcDisplayId;
}
};
bool isVirtual() const { return !physical; }
int32_t sequenceId = sNextSequenceId++;
std::optional<Physical> physical;
sp<IGraphicBufferProducer> surface;
ui::LayerStack layerStack;
uint32_t flags = 0;
Rect layerStackSpaceRect;
Rect orientedDisplaySpaceRect;
ui::Rotation orientation = ui::ROTATION_0;
uint32_t width = 0;
uint32_t height = 0;
std::string displayName;
bool isSecure = false;
bool isProtected = false;
// Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only
Fps requestedRefreshRate;
private:
static std::atomic<int32_t> sNextSequenceId;
};
struct DisplayDeviceCreationArgs {
// We use a constructor to ensure some of the values are set, without
// assuming a default value.
DisplayDeviceCreationArgs(const sp<SurfaceFlinger>&, HWComposer& hwComposer,
const wp<IBinder>& displayToken,
std::shared_ptr<compositionengine::Display>);
const sp<SurfaceFlinger> flinger;
HWComposer& hwComposer;
const wp<IBinder> displayToken;
const std::shared_ptr<compositionengine::Display> compositionDisplay;
std::shared_ptr<scheduler::RefreshRateSelector> refreshRateSelector;
int32_t sequenceId{0};
bool isSecure{false};
bool isProtected{false};
sp<ANativeWindow> nativeWindow;
sp<compositionengine::DisplaySurface> displaySurface;
ui::Rotation physicalOrientation{ui::ROTATION_0};
bool hasWideColorGamut{false};
HdrCapabilities hdrCapabilities;
int32_t supportedPerFrameMetadata{0};
std::unordered_map<ui::ColorMode, std::vector<ui::RenderIntent>> hwcColorModes;
hardware::graphics::composer::hal::PowerMode initialPowerMode{
hardware::graphics::composer::hal::PowerMode::OFF};
bool isPrimary{false};
DisplayModeId activeModeId;
// Refer to DisplayDevice::mRequestedRefreshRate, for virtual display only
Fps requestedRefreshRate;
};
} // namespace android
|