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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <ftl/flags.h>
#include <ui/DisplayId.h>
#include <ui/DisplayMap.h>
namespace android {
// Whether composition was covered by HWC and/or GPU.
enum class CompositionCoverage : std::uint8_t {
Hwc = 1 << 0,
// Mutually exclusive: The composition either used the GPU, or reused a buffer that had been
// composited on the GPU.
Gpu = 1 << 1,
GpuReuse = 1 << 2,
};
using CompositionCoverageFlags = ftl::Flags<CompositionCoverage>;
using CompositionCoveragePerDisplay = ui::DisplayMap<DisplayId, CompositionCoverageFlags>;
inline CompositionCoverageFlags multiDisplayUnion(const CompositionCoveragePerDisplay& displays) {
CompositionCoverageFlags coverage;
for (const auto& [id, flags] : displays) {
coverage |= flags;
}
return coverage;
}
} // namespace android
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